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Do you think other games could get away with being this poorly paced?

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GeorgeCostanzaTheMovie
  • GeorgeCostanzaTheMovie

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#1

Posted 3 weeks ago

When we get things going in the beginning of the game we're eventually introduced to the giant ass feature of gang territories and recruiting other gangsters to help us... and then less than ten missions later we're thrown into the woods and that feature is removed until the last fifth of the game. And then we get some racing and robbing missions in the rural state with an 'interesting' new character with a loud personality, until five missions later she is never seen and almost never mentioned again, and we're thrown into the next city. And then we do some grunt work for strangers for the next while until we're then thrown into the desert and now we have to learn to fly. Alright. And then you have to sloppily invade and rob Area 51 while wearing pants half-way down your ass. And then we're in Las Vegas and run a casino now. Then we just go back to LS in a plane and parachute. Now that we're millions of dollars rich we... have to go back to gang-banging and taking over territories. But wait, now the city is in a riot! and now that there's only ten missions left, there's a new riot city mechanic introduced! And then the game ends in the same house the game started, coming full circle. 

 

Honestly, after SF, it's not too bad. But could you imaging any other game getting away with having such a stop and go, up and down plot, all while being one of the biggest games in history?

  • j7n likes this

Helegad
  • Helegad

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#2

Posted 3 weeks ago

The priority seems to have been on telling an outlandish and interesting story, not staging repetitious gameplay sequences. Losing your territories was a bitch but it's not a gamebreaker. Shooting gangbangers is half the point of GTA, so making you shoot a few more to take back what you had isn't a big deal.


gajrajgchouhan
  • gajrajgchouhan

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#3

Posted 3 weeks ago

Well, it's what made Gta San Andreas so fun imo.
  • lil weasel, Evil empire and ClaudeIzABadAzz like this

ACM-Jan
  • ACM-Jan

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#4

Posted 3 weeks ago Edited by ACM-Jan, 3 weeks ago.

this is all like that because Rockstar planned to have 3 protagonists in gta san andreas BUT ps2 was too weak and they discovered that when story for 3 different protagonists was already finished (could be why they were discouraged to create lenghty story for each gta 5 protagonist).

if you think about it then it all makes sense: CJ was never designed to leave LS, Probably cesar was the one for san fierro part and woozie continues the arc in SF and LV part. Between main stuff maybe cesar was suppose to do those crazy things alone for toreno, truth and other SF goons. It\s pretty clear that they rushed different dialogues and cutscenes to make all fit for CJ.


lil weasel
  • lil weasel

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#5

Posted 3 weeks ago Edited by lil weasel, 3 weeks ago.

1. It is a game.

2. It was the top game using all avaiable Hardware over 10 years ago.

3. It fills the disc.

4. Many of the "Missions" are inane and enjoyable. Also some were in the previous games. Just redone to fit this theme.

5. The first of the games where the character did not drown in ankle deep water.

6. The only game I am aware of that actually allows different weapons, Vehicles, and approaches to some missions, Other than the ones the game implies must be used.

 

In the days GTA San Andreas was published, we did not care that much about the "Story", it was a PLAYERS game to master the tasks offered.

Today Games are Novels with occasional game Play. You sit a half hour at a time waiting for the Video to finish to allow some little bit of repetitive action (exception might be:Elder Scrolls).

 

Today I see the children asking first, What Cheats are available, Second they need Perfect Graphics, Third is need for a complete story including backgrounds, and whys of the story. Fourth is Can it Modified. Actual Game Play is a far last on the list.

 

So sour grapes, on an ancient game is not really relevant.

Programing is another level, Currant Hardware was only dreamed of,

  • Official General and Wingate167 like this

GeorgeCostanzaTheMovie
  • GeorgeCostanzaTheMovie

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#6

Posted 3 weeks ago

1. It is a game.

2. It was the top game using all avaiable Hardware over 10 years ago.

3. It fills the disc.

4. Many of the "Missions" are inane and enjoyable. Also some were in the previous games. Just redone to fit this theme.

5. The first of the games where the character did not drown in ankle deep water.

6. The only game I am aware of that actually allows different weapons, Vehicles, and approaches to some missions, Other than the ones the game implies must be used.

 

In the days GTA San Andreas was published, we did not care that much about the "Story", it was a PLAYERS game to master the tasks offered.

Today Games are Novels with occasional game Play. You sit a half hour at a time waiting for the Video to finish to allow some little bit of repetitive action (exception might be:Elder Scrolls).

 

Today I see the children asking first, What Cheats are available, Second they need Perfect Graphics, Third is need for a complete story including backgrounds, and whys of the story. Fourth is Can it Modified. Actual Game Play is a far last on the list.

 

So sour grapes, on an ancient game is not really relevant.

Programing is another level, Currant Hardware was only dreamed of,

Yes it is a game, and it does have a story, and just like everyone else in the gaming community, I'm allowed to pick apart things that I notice. I still love the sense of adventure and how big the game feels even today. You can notice certain flaws in certain parts and still love a product. The plot is not the most important part to me in any game, my profile pic (at the time at least), is doomguy for God's sake. I am a gameplay before story guy myself. But whether you like it or not, there is an attempt in story telling here, with every mission having an intro and outro cutscene, and character development, as well as many side-characters that aren't really involved in the gameplay.

I'm poking a little fun at the plot, it doesn't mean I want GTA SA to be different. But I guess some places you just don't go to man.


Helegad
  • Helegad

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#7

Posted 3 weeks ago

1. It is a game.

2. It was the top game using all avaiable Hardware over 10 years ago.

3. It fills the disc.

4. Many of the "Missions" are inane and enjoyable. Also some were in the previous games. Just redone to fit this theme.

5. The first of the games where the character did not drown in ankle deep water.

6. The only game I am aware of that actually allows different weapons, Vehicles, and approaches to some missions, Other than the ones the game implies must be used.

 

In the days GTA San Andreas was published, we did not care that much about the "Story", it was a PLAYERS game to master the tasks offered.

Today Games are Novels with occasional game Play. You sit a half hour at a time waiting for the Video to finish to allow some little bit of repetitive action (exception might be:Elder Scrolls).

 

Today I see the children asking first, What Cheats are available, Second they need Perfect Graphics, Third is need for a complete story including backgrounds, and whys of the story. Fourth is Can it Modified. Actual Game Play is a far last on the list.

 

So sour grapes, on an ancient game is not really relevant.

Programing is another level, Currant Hardware was only dreamed of,

 

Once again, talking out of your ass.

 

In the days GTA San Andreas was published, we did not care that much about the "Story", it was a PLAYERS game to master the tasks offered.

 

Speak for yourself.

 

The only game I am aware of that actually allows different weapons, Vehicles, and approaches to some missions, Other than the ones the game implies must be used.

 

Farewell "Chunky" Lee Chong can be done a myriad of ways. Bomb Da Base Act II can be done with a sniper rifle or blasting your way through the deck on foot. Hell, Luigi's Girls can be done with any vehicle you choose. You just don't have much imagination.

 

It fills the disc.

 

About 70-80% of San An disc/install size is just audio. The rest is the world, scripts, models, textures, etc. Adding a hundred extra missions was totally possible, they just needed to delete some unused audio.

 

Actual Game Play is a far last on the list.

 

Again, speak for yourself. If you call Watch_Dogs 2 shallow because hacking involves a press of L1 instead of sorting through lines of UNIX code, I really hope you never get involved with games development. Getting in and out of situations is 90% of the fun.


IndogamersPro
  • IndogamersPro

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#8

Posted 3 weeks ago

Low Pace makes this game more difficult to finish, IMO.


Official General
  • Official General

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#9

Posted 3 weeks ago Edited by Official General, 3 weeks ago.

In short.....

 

The game's pros very much far outweigh its cons - so much to the point that these minor caveats can easily be overlooked. However if you can do that, then I can't help you further, it's a very old game. 


GeorgeCostanzaTheMovie
  • GeorgeCostanzaTheMovie

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#10

Posted 3 weeks ago

In short.....

 

The game's pros very much far outweigh its cons - so much to the point that these minor caveats can easily be overlooked. However if you can do that, then I can't help you further, it's a very old game. 

easily 

Why do people need to be so touchy? I can always overlook flaws in an overall product, but sometimes it's fun or interesting to look at certain things and think "Heh, that was a pretty weird decision, now that I look back at it, wasn't it?".

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