When we get things going in the beginning of the game we're eventually introduced to the giant ass feature of gang territories and recruiting other gangsters to help us... and then less than ten missions later we're thrown into the woods and that feature is removed until the last fifth of the game. And then we get some racing and robbing missions in the rural state with an 'interesting' new character with a loud personality, until five missions later she is never seen and almost never mentioned again, and we're thrown into the next city. And then we do some grunt work for strangers for the next while until we're then thrown into the desert and now we have to learn to fly. Alright. And then you have to sloppily invade and rob Area 51 while wearing pants half-way down your ass. And then we're in Las Vegas and run a casino now. Then we just go back to LS in a plane and parachute. Now that we're millions of dollars rich we... have to go back to gang-banging and taking over territories. But wait, now the city is in a riot! and now that there's only ten missions left, there's a new riot city mechanic introduced! And then the game ends in the same house the game started, coming full circle.
Honestly, after SF, it's not too bad. But could you imaging any other game getting away with having such a stop and go, up and down plot, all while being one of the biggest games in history?