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CJ shadow on new model don't lay properly

8 replies to this topic
Ryba15
  • Ryba15

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#1

Posted 4 weeks ago Edited by Ryba15, 4 weeks ago.

Hi, I have a problem with shadows on my new model. As you can see car's shadow lay correctly on model, but CJ shadow lay little above model.  Any idea for a solution?
2yxmy.png


DK22Pac
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#2

Posted 4 weeks ago

This shadow model is drawn over collision triangles.
You have to raise the height for the triangles of the collision model of your road.

Ryba15
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#3

Posted 4 weeks ago Edited by Ryba15, 4 weeks ago.

I raise collision 15cm up, but has no effect at all. Export collision from source .max file with COL IO, or "export_steve_col_script" - looks the same. Exporting with this scripts model which I import from dff file don't working too.

Probably it's not problem with position of collision model:

2yxxg.png

In CollEditor collision model looks normal.


LaDiDa
  • LaDiDa

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#4

Posted 4 weeks ago

see if with shadow settings extender it does draw correctly?


DK22Pac
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#5

Posted 4 weeks ago Edited by DK22Pac, 4 weeks ago.

It seems I didn't understand your question properly.
I thought you have no shadow at all.

Car shadow is a different thing, it uses special shadow model and rendered with help of stencil buffer.

So, to fix this problem

but CJ shadow lay little above model

You must do an opposite thing: lower the height for the triangles of the collision model.

Ryba15
  • Ryba15

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#6

Posted 4 weeks ago

I thought you have no shadow at all.

This dark zone in red "circles" is CJ shadow. But clear SA have this bug too:

2yxGR.png


DragonSC
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#7

Posted 4 weeks ago

Then you should look for mods like Shadows Settings Extended as LaDiDa said.


Ryba15
  • Ryba15

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#8

Posted 4 weeks ago

Then you should look for mods like Shadows Settings Extended as LaDiDa said.

This mod give me worst effect like without, now cars shadows lay too on this floating surface, like CJ/peds shadows. Solution for me should display CJ shadow on model surface like car shadow(like in my 1 post)

2yyDV.png


DragonSC
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#9

Posted 4 weeks ago

Sorry, this is a bug and nobody fixed it (I thought)

Try ENB anyway.





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