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[Announcement] IV:MP continuation

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Suge
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#1

Posted 08 October 2017 - 09:11 PM Edited by Suge, 07 November 2017 - 04:35 PM.

IV-MP Announcement

 

Available soon

http://www.iv-mp.eu

  

Main changes from IV-MP T3
We have moved our modification to Episodes from Liberty City. And its under new managment.
A new platform for server and client
Superior client stability
Working GUI functions
Advanced streaming, allowing 100 players without a problem
 
 
Bug fixes
 
Client
Fixed random engine sounds and peds screaming
Fixed player peds not being deleted
Adjusted synchronization for players using game pads
Fixed player clothes not being properly streamed
 
Server
Fixed the masterlist
Fixed random server crashes caused by faulty sockets
 
 
New features
 
Client
Vertical synchronization for aiming and shooting (commonly known as Z-Angle)
Vehicle damage
Reduced network traffic
 
Server
Our API is now far more reliable and available for C++ and C#
Ability to stream players and entities on different virtual worls, allowing servers to have multiple functions at the same scenario.
Server controlled GUI dialogs and drawings based on SA-MP
Server controlled NPCs, includes NPC recording
 
 
Images


Spoiler

 
Spoiler

 

 

 

 

 

This mod is in no way associated with the previous IV:MP modifications. Please join http://forum.iv-mp.eu for news or contact [email protected]

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B Dawg
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#2

Posted 09 October 2017 - 10:01 AM Edited by B Dawg, 09 October 2017 - 02:26 PM.

Does it have NPCs and Traffic? If not, there's basically no reason to go to it. I'd rather stick to default multiplayer and mod that instead.

Edit: Ah damn, I didn't read the last part. That still doesn't say much on what kind of NPCs they are.

Ability to stream players and entities on different virtual worls, allowing servers to have multiple functions at the same scenario.

So, a server will technically be able to have multiple game modes available in it, if they are coded?


Zolika1351
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#3

Posted 09 October 2017 - 02:13 PM

Nice, I just hope it won't be TBOGT only.

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B Dawg
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#4

Posted 15 October 2017 - 08:48 PM

I only now decided to see what was the status on CitizenIV, which apparently still exists, and basically makes your obsolete/outdated IVMP useless.


Suge
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#5

Posted 17 October 2017 - 04:42 PM Edited by Suge, 17 October 2017 - 04:42 PM.

I only now decided to see what was the status on CitizenIV, which apparently still exists, and basically makes your obsolete/outdated IVMP useless.

You are entitled to your own opinion, obviously nobody cares about it since IVMP has far more traffic/players than CitizenIV.

Thanks.

 

www.iv-mp.eu

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Suge
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#6

Posted 06 November 2017 - 08:13 PM

We are currently seeking for more developers.

http://forum.iv-mp.e...33229733dc57f96

 

Thanks everyone for the support we are receiving so far.


jaqub
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#7

Posted 07 November 2017 - 04:21 PM

Any staff members to hire?


Suge
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#8

Posted 07 November 2017 - 04:38 PM

Any staff members to hire?

We will need more tester soon. If you wish to help us in other areas feel free to leave me a msg.

Thanks.


jaqub
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#9

Posted 07 November 2017 - 06:25 PM

 

Any staff members to hire?

We will need more tester soon. If you wish to help us in other areas feel free to leave me a msg.

Thanks.

 

 

Sure, I will.


Suge
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#10

Posted 11 November 2017 - 09:14 PM

Missed the live action? http://forum.iv-mp.e...4b785b46bb#p147


B Dawg
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#11

Posted 11 November 2017 - 09:39 PM

- Still no traffic/peds

- Bad sync

- Bad hit detection

- No game modes

 

0/10 lol


Suge
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#12

Posted 11 November 2017 - 09:42 PM

- Still no traffic/peds

- Bad sync

- Bad hit detection

- No game modes

 

0/10 lol

Mimimimi. Cry us a river m8.

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jaqub
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#13

Posted 15 November 2017 - 06:13 PM

But why was the entire interface restored? The username sign looks too uncomfortable...


Suge
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#14

Posted 16 November 2017 - 04:06 PM

But why was the entire interface restored? The username sign looks too uncomfortable...

Do you mean the players nametags?


jaqub
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#15

Posted 17 November 2017 - 01:49 PM Edited by Jacobic_☢, 17 November 2017 - 01:51 PM.

 

But why was the entire interface restored? The username sign looks too uncomfortable...

Do you mean the players nametags?

 

 

Yea, they are streched. Maybe an Aspect ratio bug (4:3).


jaqub
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#16

Posted 25 December 2017 - 02:10 PM

Any news about the new restored IVMP client?


Suge
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#17

Posted 25 December 2017 - 06:46 PM

I have just posted some news here http://forum.iv-mp.e...8f1bc64f9b#p368

Thanks.

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Suge
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#18

Posted 3 weeks ago

Our test went smooth, for next time we would love to have more players. For more information join http://forum.iv-mp.e...03e0401043ed020

 

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