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[MP] The Game

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Poll: The Game survey (14 member(s) have cast votes)

Which group is your favorite?

  1. The Butterflies (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. The Crows (6 votes [40.00%] - View)

    Percentage of vote: 40.00%

  3. The Hawks (2 votes [13.33%] - View)

    Percentage of vote: 13.33%

  4. The Lions (2 votes [13.33%] - View)

    Percentage of vote: 13.33%

  5. The Owls (2 votes [13.33%] - View)

    Percentage of vote: 13.33%

  6. The Tigers (3 votes [20.00%] - View)

    Percentage of vote: 20.00%

Which chapter has the best climax so far?

  1. The "outbreak" - Chapter 1 (2 votes [40.00%] - View)

    Percentage of vote: 40.00%

  2. The Battle of the Birds - Chapter 2 (1 votes [20.00%] - View)

    Percentage of vote: 20.00%

  3. The Invasion of the Mother - Chapter 3 (2 votes [40.00%] - View)

    Percentage of vote: 40.00%

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The Half-Blood Prince
  • The Half-Blood Prince

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#1

Posted 08 October 2017 - 08:33 PM Edited by The Half-Blood Prince, 3 weeks ago.

Hi9Ii2C.png

 

 

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The Game is a Mission-Pack formatted like a TV serie that tells the story of 20 different characters who fight for a job opportunity in the City Hall of Los Santos. In the year of 2025, this group of 20 trainees is divided into six groups, each one representing the animal symbolism. It happens that every group is involved with a different criminal faction that wants to win the job to have power in the Government, which makes what was supposed to be a clean competition turns into a cruel game involving murdering, sabotage and the emergence of maniac personalities, where the main goal, besides get the job opportunity, is to survive. 

 

 

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Spoiler

 

 

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Spoiler

 

rPYoWh0.png

 

 

The Soundtrack of The Game, composed in great part by Ramin Djawadi (Game of Thrones), and having tracks from other games (Marvel Ultimate Alliance, Grand Theft Auto V) and movies (Logan):

 

 

 

 

 

PZpNx2B.png

 

 

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http://dyom.gtagames.nl/show/50255

 

 

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http://dyom.gtagames.nl/show/50607

 

 

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http://dyom.gtagames.nl/show/51467

 

 

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 Episode 1 - Chloe - http://dyom.gtagames.nl/show/51560

 Episode 2 - Juliet - http://dyom.gtagames.nl/show/51959

Episode 3 - Jason - http://dyom.gtagames.nl/show/52122

Episode 4 - Samuel - http://dyom.gtagames.nl/show/52410

Episode 5 - James - http://dyom.gtagames.nl/show/52456

Episode 6 - Brooke - http://dyom.gtagames.nl/show/52755

Episode 7 - Brooke - http://dyom.gtagames.nl/show/52756

Episode 8 - Brooke - Coming Soon

Episode 9 - Brooke - Coming Soon

Season Finale - Brooke - Coming Soon

 

 

 

#TheGame

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MartZ2
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#2

Posted 08 October 2017 - 09:14 PM Edited by Delaware, 08 October 2017 - 09:15 PM.

The concept of this seems rather difficult and confusing than anything else so far. I hope you take certain things into account, such as the supposed average age of the fellow designers and players in these forums, aswell as the game and it's mechanical limits, because thus far... It doesn't seem like an easy plot for anybody. As of myself, the main thing that I understood from the plot so far is a storyline based on a manipulative environment, which sometimes can be reffered to as... basically life, which to me looks the same today as it would most likely be in 2025, and until the day humans go extinct - only in a different stage of evolution. Secondly, I very much assume that someone's Game, as stated in your plot story, can simply otherwise be reffered to as someone's perspective, which is nothing new to us. What I have found new, is an "alternative society, where kids do not receive the appropriate restriction and turns into ambitious adults in the future, there is a process that every human being, alive or dead, practices, and consists in different people articulate schemes to achieve their socially unacceptable ambitions, without showing it to anyone." So what you basically mean, is a society where kids grow up without parents, without school and/or other subjects that educate them through their childhood? As far as I can assume, such society could simply be called degenerates. If that's what this mission pack is about, then I guess I would still like to give it a try and see what you came up with. Again, you are a talented designer. Good luck.

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The Half-Blood Prince
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#3

Posted 08 October 2017 - 09:31 PM Edited by The Half-Blood Prince, 08 October 2017 - 10:06 PM.

The concept of this seems rather difficult and confusing than anything else so far. I hope you take certain things into account, such as the supposed average age of the fellow designers and players in these forums, aswell as the game and it's mechanical limits, because thus far... It doesn't seem like an easy plot for anybody. As of myself, the main thing that I understood from the plot so far is a storyline based on a manipulative environment, which sometimes can be reffered to as... basically life, which to me looks the same today as it would most likely be in 2025, and until the day humans go extinct - only in a different stage of evolution. Secondly, I very much assume that someone's Game, as stated in your plot story, can simply otherwise be reffered to as someone's perspective, which is nothing new to us. What I have found new, is an "alternative society, where kids do not receive the appropriate restriction and turns into ambitious adults in the future, there is a process that every human being, alive or dead, practices, and consists in different people articulate schemes to achieve their socially unacceptable ambitions, without showing it to anyone." So what you basically mean, is a society where kids grow up without parents, without school and/or other subjects that educate them through their childhood? As far as I can assume, such society could simply be called degenerates. If that's what this mission pack is about, then I guess I would still like to give it a try and see what you came up with. Again, you are a talented designer. Good luck.

 

It's a complex a plot, you got that right. But it's not related to degenerates or extinction. It's an alternative reality (since it's not possible here in ours).

As for the plot, it's basically 20 people divided in 6 groups trying to achieve a job opportunity in the most machiavellian ways.

And about the Game: the Game is hard to define, as I put there. But it's going to be easy to realize how it works by playing the pack. I might release the first mission today. 

Anyway, it's a really simple (talking about gameplay) MP, more like a coffee break project. The only complex thing here is the plot, as you said. I hope I can put it in an easiest way to understand in the pack. 

 

EDIT: Tried to change a little bit of the script in the topic to make it more understandable. Any doubts you can reply here.

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The Half-Blood Prince
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#4

Posted 09 October 2017 - 04:49 AM

Links for the first two mission added. Don't forget to check it out and give your feedback.

 

By the way, I changed a bit the style of this MP because of life out there. I really do not have a lot time to do missions, and they might be with a lower quality compared to my regular missions, but it's all I can do right now. I hope you guys understand. Identity also will be put in hold again since I can't dedicate too much time to finish one mission per week, so I started this project here. It's more like a coffee break, as I said, but I'll try to offer you guys the best I can do right now.

 

Enjoy and have a great gaming.


Martin_Strada
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#5

Posted 09 October 2017 - 11:21 AM

Oh, man. That's good man, good luck for more.


.GreenGoo
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#6

Posted 09 October 2017 - 12:33 PM

If this awesome work called Coffee Break for you, then I think the whole pack will be mindblowing! I love this style of MPs. But, a question is this an apocalyptic MP?


The Half-Blood Prince
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#7

Posted 10 October 2017 - 03:21 AM

If this awesome work called Coffee Break for you, then I think the whole pack will be mindblowing! I love this style of MPs. But, a question is this an apocalyptic MP?

 

No, everything will be fine now. Cars and people in the streets, GTA-style and simple gameplay. 


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#8

Posted 13 October 2017 - 10:59 AM Edited by Martin_Strada, 13 October 2017 - 11:01 AM.

I think The Crows will be my favorite


The Half-Blood Prince
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#9

Posted 14 October 2017 - 06:06 AM Edited by The Half-Blood Prince, 14 October 2017 - 06:09 AM.

Now that part of the first chapter is done, let me explain how The Game's structure will work.

 

First of all, The Game doesn't have a main protagonist. All 20 characters are the protagonists. That's why the missions will take turns from a protagonist to another, focusing on each different group in every single mission. We call "POV" characters (points of view) the ones who are playable in a specific mission. For example: the POV character of the missions 1, 2 and 3 is Paul (The Lions), the 4th is Arya (The Tigers) and the 5th is Jason (The Crows). 

 

Second of all, this first chapter is only composed by cutscenes and dialogues, having no gameplay parts, for a reason. There are 20 characters to introduce in 8 missions, which makes to be impossible to put a gameplay  part in the missions. Once the player is more familiar with the characters, after the end of the Chapter 1, gameplay will receive a bigger focus. That's why a feedback right is not really requested. But of course, will be always received to improve.

 

Third, I'll add a poll to the topic, wanting to know which group do you guys like the most. It won't change the story, but it's going to be interesting to know your opinion about the groups.

 

Fourth, we're getting to a crucial part of the chapter, which is the climax. In the end of every chapter, I'll try to make a scheme of how is the story, alliances, peace treaties and the relations of the groups and the characters, and also pointing the main events and its consequences. Since the plot it's too complex, I'm planning to change the topic structure aswell. That if you guys judge necessary, of course.

 

That's it. Enjoy your gaming.

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Nafil
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#10

Posted 15 October 2017 - 07:38 AM

Best of luck, very nice missions.


.GreenGoo
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#11

Posted 21 October 2017 - 01:18 PM

Played all the missions, if you put some gameplay or anything motivating it would be great. You have good skills don't consume them on nothing.

This is what you want right? Feedbacks?


The Half-Blood Prince
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#12

Posted 21 October 2017 - 03:52 PM

Played all the missions, if you put some gameplay or anything motivating it would be great. You have good skills don't consume them on nothing.

This is what you want right? Feedbacks?

 

The reason is here:

 

Second of all, this first chapter is only composed by cutscenes and dialogues, having no gameplay parts, for a reason. There are 20 characters to introduce in 8 missions, which makes to be impossible to put a gameplay  part in the missions. Once the player is more familiar with the characters, after the end of the Chapter 1, gameplay will receive a bigger focus. That's why a feedback right is not really requested. But of course, will be always received to improve.

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The Half-Blood Prince
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#13

Posted 23 October 2017 - 03:03 AM Edited by The Half-Blood Prince, 23 October 2017 - 03:16 AM.

CHAPTER 1 CHECKLIST 

 

(Open the spoiler only if you already played all the missions. Link is in the Main Topic)

 

Spoiler

 

 

Topic will be updated soon for Chapter 2.

 

THBP, work in progress

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.GreenGoo
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#14

Posted 23 October 2017 - 10:45 AM

Was waiting for this, I'll try it out and tell you my feedback asap. :^:


The Half-Blood Prince
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#15

Posted 24 October 2017 - 12:20 AM

Topic updated.


The Half-Blood Prince
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#16

Posted 01 November 2017 - 02:17 AM

When the smartest lead off a war against the darkest, the whole habitat must be affraid.

 

 

 

 

Chapter 2 - The Battle of the Birds

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The Half-Blood Prince
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#17

Posted 04 November 2017 - 03:02 AM

First mission of the Second Chapter is online. Combines a resume of the main events of the first chapter, plus the main titles containing all the locations that will appear in this chapter. For those who haven't played the first chapter yet and doesn't have any patience to play it (since it's made only by cutscenes or, in other words, it's boring) might be a good deal to see what actually happened there without losing anything important for this chapter. Still, I'd recommend you to play the entire chapter, since it's an introduction to the 19 main characters of the Game. It's important to the sequence of the story to know about the personality of every character introduced there.

 

http://dyom.gtagames.nl/show/50377

 

Prepare yourself, players. The real Game is about to start.


The Half-Blood Prince
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#18

Posted 08 November 2017 - 02:46 AM

3rd mission of the 2nd Chapter uploaded (http://dyom.gtagames.nl/show/50429)

 

+

 

Topic updated with "Locations" section.


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#19

Posted 09 November 2017 - 04:31 AM Edited by .GreenGoo, 09 November 2017 - 04:34 AM.

Review: I will tell you the truth, these missions surprised me... The object placement, the gameplay, the plot/story, they all were out-f*cking-standing!!!! Man, couldn't believe that you put millions of efforts on this, more than any pro/senior designer! From the first mission to the latest mission, all of them are appreciated for me more than any designer in this community! For me, you're the best designer of this community, (With no offence) better than Jimmy_L! I must say that, for now you're the superlative designer after Jimmy's retirement in DYOM community! Good Luck on this masterpiece project! :^: I will play it 'til the ending! So, good luck, kingpin designer! ;)

 

What I Liked The Most:

 

+More Than 10 POVs Feature

+The Outstanding Plot

+The Uppermost Creativity of The Objects Placement

+Awesome Motivator Gameplay

+Pretty Cutscene Placements

+Best Grammar With No Mistakes

+Great Gameplay Elements

 

5/5 Stars - DYOM Site

10/10 Stars - DYOM Forum Site

 

You Deserve Being a Moderator

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The Half-Blood Prince
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#20

Posted 11 November 2017 - 04:27 PM Edited by The Half-Blood Prince, 12 November 2017 - 04:01 AM.

That moment when you almost rage making the ambient of the Tree's House, the HQ of the Lions...

 

Anyway, first half of the Chapter 2 is online. Mission 4 here:

 

http://dyom.gtagames.nl/show/50461

 

EDIT: 5th mission online aswell. 

 

http://dyom.gtagames.nl/show/50470

 

Climax of the Chapter coming this next week. Way more intense than the previous one. 

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.GreenGoo
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#21

Posted 13 November 2017 - 04:22 PM Edited by .GreenGoo, 13 November 2017 - 04:23 PM.

Still can't believe why no one give you a feedback about this. Really guys? I'm mean, this is the creator of "V for Vinegar" the legend Mission Pack. Ya'll have to support him not stand in front of the computer and just read replies. This is why the community is collapsing, come on guys, don't just give up. Stand up and type your opinions about there's missions. Come...on... This is all we can do for DYOM. If don't then DYOM will definitely die, in no time.  :/

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The Half-Blood Prince
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#22

Posted 13 November 2017 - 10:22 PM

Still can't believe why no one give you a feedback about this. Really guys? I'm mean, this is the creator of "V for Vinegar" the legend Mission Pack. Ya'll have to support him not stand in front of the computer and just read replies. This is why the community is collapsing, come on guys, don't just give up. Stand up and type your opinions about there's missions. Come...on... This is all we can do for DYOM. If don't then DYOM will definitely die, in no time.  :/

 

Lack of feedbacks isn't happening only in this topic, buddy. xD

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#23

Posted 13 November 2017 - 11:48 PM Edited by Light Syde Riandy, 13 November 2017 - 11:51 PM.

Still can't believe why no one give you a feedback about this. Really guys? I'm mean, this is the creator of "V for Vinegar" the legend Mission Pack. Ya'll have to support him not stand in front of the computer and just read replies. This is why the community is collapsing, come on guys, don't just give up. Stand up and type your opinions about there's missions. Come...on... This is all we can do for DYOM. If don't then DYOM will definitely die, in no time.  :/

You want people to quit their job and college just for DYOM alone? Will we get paid for it? It won't ever help us for living! Real life is MORE IMPORTANT than this "unknown status" community.


.GreenGoo
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#24

Posted 14 November 2017 - 04:34 AM Edited by .GreenGoo, 14 November 2017 - 04:31 AM.

Still can't believe why no one give you a feedback about this. Really guys? I'm mean, this is the creator of "V for Vinegar" the legend Mission Pack. Ya'll have to support him not stand in front of the computer and just read replies. This is why the community is collapsing, come on guys, don't just give up. Stand up and type your opinions about there's missions. Come...on... This is all we can do for DYOM. If don't then DYOM will definitely die, in no time.  :/

You want people to quit their job and college just for DYOM alone? Will we get paid for it? It won't ever help us for living! Real life is MORE IMPORTANT than this "unknown status" community.
Quit? I said one thing, we're playing dyom for fun and we're giving feedback for fun. If I spend my free time in designing then it's for you, and if you can't even play it then just give your opinion about the summary. You're checking the community every 2 hours, is it hard for you if you just say "Good luck on this bro" huh? Tell me is it hard!? You're reading and rejecting, why? Cause you're just a cussed jealous prick. Then it's not life abandoning for dyom, it's the friendship who's keeping dyom alive. What kind of a friend you are? Nut...

Still can't believe why no one give you a feedback about this. Really guys? I'm mean, this is the creator of "V for Vinegar" the legend Mission Pack. Ya'll have to support him not stand in front of the computer and just read replies. This is why the community is collapsing, come on guys, don't just give up. Stand up and type your opinions about there's missions. Come...on... This is all we can do for DYOM. If don't then DYOM will definitely die, in no time.  :/

 
Lack of feedbacks isn't happening only in this topic, buddy. xD
I'm just trying to tell the hard-nosed why he's an idiot. Sorry if I bumped this up. :)

Light Syde Riandy
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#25

Posted 14 November 2017 - 05:55 AM

^I mean, some people have reasons why they don't want to play even if they can play like 2 hours per day and only lurk around. One, most missions involved too much shooting objectives and some even too far destination only too encounter shooting again. It's just too bland and easy, everyone can do that. Probably the reason why I won't finish your MP.

Second, no more designing options since until now we are still stuck with DYOM 8.1. Most of the features have been done to death, so why bother to give more contributions for this community?

Sorry if I sounded like I was angry before. But if it's dying, then what can you do about it? I don't own it neither do you. So actually it's nobody's loss if it's truly dead. It's just that nothing can lasts forever. C'est la vie.

And no, I'm not a cussed jealous prick. Why should I be jealous over projects that honestly not anything special nor stand out from others? I'm just currently collecting motivations to design despite all reasons I've previously stated.

The Half-Blood Prince
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#26

Posted 14 November 2017 - 06:42 AM Edited by The Half-Blood Prince, 14 November 2017 - 06:44 AM.

This would be a interesting discussion if both of you two didn't take it too serious and started to curse each other.

 

First, I agree with Riandy when he said that people are not really obligated to give their opinions about what they don't want to play, or don't get interested. They're not, really. But I believe you didn't notice the real purpose of Greengoo's comment, which obviously didn't mean that everyone should stop what they're doing in their lifes out there to make reviews about MPs and SLs. It was just an appeal to people considerate at least leaving a single comment to a topic who appears to be inactive in therms of feedback. I believe you failed to interpretate that. 

 

Second, I proved last year that even being stuck with the same features isn't really important when you have creativity. You can take multiple inspirations from games or even other MPs. But say this is a reason to DYOM be inactive right now: fail again. Even so, you'd see one day if Dutchy announce a new version, the number of active members wouldn't increase. 

 

Third, there is something we can do for the community yet. Me and the other moderators are thinking about a possible project for the future involving feedbacks. We understand that motivation is essential for those who design missions, and even for those who doesn't anymore. So expect something really cool coming not really soon. 

 

If you have any other comments to make, send me a PM, or if you want to keep arguing, send a PM to each other (only try not to kill each other). Just let's please leave this area to the subjects related to the MP to avoid spam. 

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DeAdLy PyThOn
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#27

Posted 14 November 2017 - 08:58 AM

I will play this MP surely!

PS - Agrhh, I am too lazy to download single mission from a MP and place it in Gta sa user files. :p

.GreenGoo
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#28

Posted 14 November 2017 - 04:04 PM

This would be a interesting discussion if both of you two didn't take it too serious and started to curse each other.

 

First, I agree with Riandy when he said that people are not really obligated to give their opinions about what they don't want to play, or don't get interested. They're not, really. But I believe you didn't notice the real purpose of Greengoo's comment, which obviously didn't mean that everyone should stop what they're doing in their lifes out there to make reviews about MPs and SLs. It was just an appeal to people considerate at least leaving a single comment to a topic who appears to be inactive in therms of feedback. I believe you failed to interpretate that. 

 

Second, I proved last year that even being stuck with the same features isn't really important when you have creativity. You can take multiple inspirations from games or even other MPs. But say this is a reason to DYOM be inactive right now: fail again. Even so, you'd see one day if Dutchy announce a new version, the number of active members wouldn't increase. 

 

Third, there is something we can do for the community yet. Me and the other moderators are thinking about a possible project for the future involving feedbacks. We understand that motivation is essential for those who design missions, and even for those who doesn't anymore. So expect something really cool coming not really soon. 

 

If you have any other comments to make, send me a PM, or if you want to keep arguing, send a PM to each other (only try not to kill each other). Just let's please leave this area to the subjects related to the MP to avoid spam. 

Agreed. Yep, I have an idea for reviving the community and I'll share it with the moderators.


The Half-Blood Prince
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#29

Posted 20 November 2017 - 04:06 AM Edited by The Half-Blood Prince, 08 January 2018 - 04:11 AM.

CHAPTER 2 CHECKLIST 

 

(open only if you already have played Chapter 2)

 

Spoiler


Rinovare90
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#30

Posted 20 November 2017 - 03:22 PM

Chapter 1
 
Amazing MP, so far. Pretty complex, with lots of characters. Not too many playable parts but its okay. Your grammar is exceptionally good, I found one grammar mistake though, I'm sure it wasn't intentional though. I was thinking about writing about some things but they might include spoilers. I know, I know, I can just put the "BBCode"

Spoiler

to mask stuff but still.

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