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Need help with this Tank Handling!

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Falco1957
  • Falco1957

    By the time i was his age, i've already been in prison twice

  • Members
  • Joined: 30 Jan 2017
  • Brazil

#1

Posted 2 weeks ago Edited by Falco1957, 2 weeks ago.

Hey guys, so i'm trying to make this realistic tank handling, i need the tank to reach a maximum speed of 60 KM/H

but the original tank only has 1 gear (and it reaches top speed pretty fast) i'm trying to make my tank 6 gears, each gear must change every 10KM/H

each gear should last about 2 seconds

1st - 0 to 10km

2nd - 10 to 20KM

3rd - 30 to 40KM... and on etc

Item type="CHandlingData">
      <handlingName>RHINO</handlingName>
      <fMass value="60000.000000" />
      <fInitialDragCoeff value="8.000000" />
      <fPercentSubmerged value="200.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.300000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.500000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.05000" />
      <fDriveInertia value="1.300000" />
      <fClutchChangeRateScaleUpShift value="12.000000" />
      <fClutchChangeRateScaleDownShift value="12.000000" />
      <fInitialDriveMaxFlatVel value="55.000000" />
      <fBrakeForce value="0.000250" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.200000" />
      <fSteeringLock value="20.000000" />
      <fTractionCurveMax value="2.500000" />
      <fTractionCurveMin value="2.400000" />
      <fTractionCurveLateral value="35.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="0.000000" />
      <fSuspensionForce value="2.000000" />
      <fSuspensionCompDamp value="1.320000" />
      <fSuspensionReboundDamp value="2.6500000" />
      <fSuspensionUpperLimit value="0.300000" />
      <fSuspensionLowerLimit value="-0.180000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.470000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.300000" />
      <fRollCentreHeightRear value="0.300000" />
      <fCollisionDamageMult value="0.005000" />
      <fWeaponDamageMult value="0.015000" />
      <fDeformationDamageMult value="0.100000" />
      <fEngineDamageMult value="0.005000" />
      <fPetrolTankVolume value="100.000000" />
      <fOilVolume value="8.000000" />
      <fSeatOffsetDistX value="0.250000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.500000" />
      <nMonetaryValue value="40000" />
      <strModelFlags>43004808</strModelFlags>
      <strHandlingFlags>C201081</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_TANK</Item>
            <Item>VEHICLE_WEAPON_TURRET_INSURGENT</Item>
            <Item />
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            0.022388
            0.000000
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            -0.050000
            0.000000
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.707000
            0.000000
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            -0.707000
            0.000000
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000
            0.000000
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000
            0.000000
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            -0.160000
            0.000000
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.660000" />
          <fMiscGadgetVar value="1.500000" />
          <fWheelImpactOffset value="0.080000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
  <fWeaponDamageScaledToVehHealthMult value="0.340000" />
    </Item>

i'm not very good at this, but if you help me, i'll credit you!





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