Quantcast

Jump to content

» «
Photo

VRTP 1.0 - The Vice City Retexture Project

VC WIP
82 replies to this topic
Darkdrium
  • Darkdrium

    Mark Chump

  • Members
  • Joined: 08 Aug 2005
  • Singapore

#31

Posted 22 October 2017 - 09:00 AM

Looks great, looking forward to this :)


MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#32

Posted 22 October 2017 - 12:05 PM Edited by MSB165, 22 October 2017 - 12:05 PM.

New texture for roads:

oxFZVRv.jpg

 

fAVf3xG.jpg

Old(up) VS NEW(down):

Spoiler

  • Darkdrium, George Costanza, Mr.ClaudeFan and 5 others like this

LaDiDa
  • LaDiDa

    I'm only human

  • Members
  • Joined: 12 Jul 2016
  • Netherlands

#33

Posted 22 October 2017 - 12:16 PM

Looking good  :monocle:


MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#34

Posted 22 October 2017 - 12:49 PM Edited by MSB165, 22 October 2017 - 01:32 PM.

I do not know if I misunderstood it but it seems that the ROSA project people allow to use their mods in other mods, well I do not know exactly, I think it best not to mess with it, I may have misunderstood.

  • Rachel Amber likes this

MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#35

Posted 22 October 2017 - 07:13 PM Edited by MSB165, 22 October 2017 - 07:13 PM.

More Updates...

Spoiler

  • Darkdrium, R4gN0r0K, George Costanza and 6 others like this

MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#36

Posted 24 October 2017 - 04:13 PM

Here are some updates.....tzIpzbC.jpgNTIYYNf.jpg

  • Darkdrium, George Costanza, ZT- and 8 others like this

MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#37

Posted 01 November 2017 - 12:14 PM Edited by MSB165, 01 November 2017 - 12:15 PM.

Changing Grass textures, new pathwalk texture:

 

p2zUPJ8.jpg

  • Darkdrium, George Costanza, ZT- and 5 others like this

adrienspy
  • adrienspy

    "Eight hours, for what ?" (Kenny Loggins)

  • Members
  • Joined: 14 Jun 2017
  • France

#38

Posted 04 November 2017 - 02:50 PM

Wow, that's beautiful but I think you should take Vice Cry models with autorisation to make it even better


MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#39

Posted 04 November 2017 - 04:59 PM

Maybe in a near future...


Rachel Amber
  • Rachel Amber

    Foot Soldier

  • Awaiting Authorization
  • Joined: 12 Aug 2015
  • None

#40

Posted 06 November 2017 - 04:32 PM

Wow, that's beautiful but I think you should take Vice Cry models with autorisation to make it even better

i think no because this will f*ck up the feeling of original with improved textures IMO but whatever :/

  • R4gN0r0K, MSB165 and panagiwths like this

MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#41

Posted 08 November 2017 - 02:04 AM

6y1o65Q.jpg Just a little screenshot  :colgate:  Thanks to Rosa Project Team for giving permission to use the textures in my project.

  • Darkdrium, Dealux, Rachel Amber and 4 others like this

adrienspy
  • adrienspy

    "Eight hours, for what ?" (Kenny Loggins)

  • Members
  • Joined: 14 Jun 2017
  • France

#42

Posted 08 November 2017 - 02:38 PM

6y1o65Q.jpg Just a little screenshot  :colgate:  Thanks to Rosa Project Team for giving permission to use the textures in my project.

 

RoSa Team are such nice guys, every modder should be like them

  • MSB165 likes this

MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#43

Posted 09 November 2017 - 01:16 PM

Corporate.png here's a comparision image.

  • Darkdrium, George Costanza, Flame and 3 others like this

MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#44

Posted 09 November 2017 - 10:42 PM Edited by MSB165, 09 November 2017 - 10:42 PM.

UmqV19V.png is the left window looking a bit strange?

  • -Anti-, George Costanza, Flame and 6 others like this

LaDiDa
  • LaDiDa

    I'm only human

  • Members
  • Joined: 12 Jul 2016
  • Netherlands

#45

Posted 10 November 2017 - 06:26 AM

Not really no.
  • MSB165 and Rachel Amber like this

MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#46

Posted 13 November 2017 - 02:05 AM Edited by MSB165, 13 November 2017 - 02:12 AM.

Sy5d5uO.png

Brx7f7B.png

 

Kh75ZPZ.png

  • Darkdrium, -Anti-, George Costanza and 4 others like this

MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#47

Posted 13 November 2017 - 04:59 PM

lqillLH.png Looking good?

  • Darkdrium, George Costanza, Dealux and 4 others like this

LaDiDa
  • LaDiDa

    I'm only human

  • Members
  • Joined: 12 Jul 2016
  • Netherlands

#48

Posted 13 November 2017 - 09:14 PM

A lot better then vanilla, thats for sure.
  • MSB165 and Rachel Amber like this

darkdrifter
  • darkdrifter

    Player Hater

  • Members
  • Joined: 29 Dec 2015
  • France

#49

Posted 14 November 2017 - 11:18 AM Edited by darkdrifter, 14 November 2017 - 11:21 AM.

This mod is looking promising! Keep it up! :)

  • MSB165 and Rachel Amber like this

adrienspy
  • adrienspy

    "Eight hours, for what ?" (Kenny Loggins)

  • Members
  • Joined: 14 Jun 2017
  • France

#50

Posted 15 November 2017 - 12:09 PM

Do you use an ENB in the screenshots ?


MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#51

Posted 15 November 2017 - 01:27 PM

Nope, i use skygfx and nvidia inspector for ambient occlusion.

  • Rachel Amber likes this

adrienspy
  • adrienspy

    "Eight hours, for what ?" (Kenny Loggins)

  • Members
  • Joined: 14 Jun 2017
  • France

#52

Posted 16 November 2017 - 08:55 PM

I've seen a lot of people using this method, I'll probably do the same :)


LaDiDa
  • LaDiDa

    I'm only human

  • Members
  • Joined: 12 Jul 2016
  • Netherlands

#53

Posted 16 November 2017 - 09:27 PM

Doing that in SA causes flickering though (but it works great for III & VC).
  • MSB165 and Rachel Amber like this

darkdrifter
  • darkdrifter

    Player Hater

  • Members
  • Joined: 29 Dec 2015
  • France

#54

Posted 17 November 2017 - 03:38 PM

AO looks really weird and blurry though, I suggest you use ReShade and apply MXAO, it will look way better ;)


LaDiDa
  • LaDiDa

    I'm only human

  • Members
  • Joined: 12 Jul 2016
  • Netherlands

#55

Posted 17 November 2017 - 04:22 PM

Depends on the setting you use. HBAO+ on quality looks great.
  • Rachel Amber likes this

MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#56

Posted 17 November 2017 - 07:20 PM

AO looks really weird and blurry though, I suggest you use ReShade and apply MXAO, it will look way better ;)

I can not see the difference.

  • Rachel Amber likes this

Aaronre99
  • Aaronre99

    The last one

  • Members
  • Joined: 10 Jan 2016
  • Spain

#57

Posted 17 November 2017 - 07:36 PM

Looks so good in the vice city these textures
  • MSB165 likes this

darkdrifter
  • darkdrifter

    Player Hater

  • Members
  • Joined: 29 Dec 2015
  • France

#58

Posted 18 November 2017 - 12:47 PM

I can not see the difference.

 

I'm sure you can, set the sample radius between 15 and 20 in ReShade and you'll get clean large scale AO. ;)

 

If you still can't, I can't do much for you :(


MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#59

Posted 18 November 2017 - 02:42 PM

I already feel the current is good

  • Rachel Amber likes this

MSB165
  • MSB165

    Square Civilian

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#60

Posted 19 November 2017 - 10:45 PM

2ZkQHSY.png

  • Darkdrium, George Costanza, BlackScout and 1 other like this




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users