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VRTP 1.0 - The Vice City Retexture Project

VC WIP
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Darkdrium
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#31

Posted 3 weeks ago

Looks great, looking forward to this :)


MSB165
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#32

Posted 3 weeks ago Edited by MSB165, 3 weeks ago.

New texture for roads:

oxFZVRv.jpg

 

fAVf3xG.jpg

Old(up) VS NEW(down):

Spoiler

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LaDiDa
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#33

Posted 3 weeks ago

Looking good  :monocle:


MSB165
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#34

Posted 3 weeks ago Edited by MSB165, 3 weeks ago.

I do not know if I misunderstood it but it seems that the ROSA project people allow to use their mods in other mods, well I do not know exactly, I think it best not to mess with it, I may have misunderstood.

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MSB165
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#35

Posted 3 weeks ago Edited by MSB165, 3 weeks ago.

More Updates...

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MSB165
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#36

Posted 3 weeks ago

Here are some updates.....tzIpzbC.jpgNTIYYNf.jpg

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MSB165
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#37

Posted 2 weeks ago Edited by MSB165, 2 weeks ago.

Changing Grass textures, new pathwalk texture:

 

p2zUPJ8.jpg

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adrienspy
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#38

Posted 2 weeks ago

Wow, that's beautiful but I think you should take Vice Cry models with autorisation to make it even better


MSB165
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#39

Posted 2 weeks ago

Maybe in a near future...


Rachel Amber
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#40

Posted A week ago

Wow, that's beautiful but I think you should take Vice Cry models with autorisation to make it even better

i think no because this will f*ck up the feeling of original with improved textures IMO but whatever :/

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MSB165
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#41

Posted A week ago

6y1o65Q.jpg Just a little screenshot  :colgate:  Thanks to Rosa Project Team for giving permission to use the textures in my project.

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adrienspy
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#42

Posted A week ago

6y1o65Q.jpg Just a little screenshot  :colgate:  Thanks to Rosa Project Team for giving permission to use the textures in my project.

 

RoSa Team are such nice guys, every modder should be like them

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MSB165
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#43

Posted A week ago

Corporate.png here's a comparision image.

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MSB165
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#44

Posted A week ago Edited by MSB165, A week ago.

UmqV19V.png is the left window looking a bit strange?

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LaDiDa
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#45

Posted A week ago

Not really no.
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MSB165
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#46

Posted 6 days ago Edited by MSB165, 6 days ago.

Sy5d5uO.png

Brx7f7B.png

 

Kh75ZPZ.png

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MSB165
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#47

Posted 5 days ago

lqillLH.png Looking good?

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LaDiDa
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#48

Posted 5 days ago

A lot better then vanilla, thats for sure.
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darkdrifter
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#49

Posted 4 days ago Edited by darkdrifter, 4 days ago.

This mod is looking promising! Keep it up! :)

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adrienspy
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#50

Posted 3 days ago

Do you use an ENB in the screenshots ?


MSB165
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#51

Posted 3 days ago

Nope, i use skygfx and nvidia inspector for ambient occlusion.

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adrienspy
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#52

Posted 2 days ago

I've seen a lot of people using this method, I'll probably do the same :)


LaDiDa
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#53

Posted 2 days ago

Doing that in SA causes flickering though (but it works great for III & VC).
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darkdrifter
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#54

Posted A day ago

AO looks really weird and blurry though, I suggest you use ReShade and apply MXAO, it will look way better ;)


LaDiDa
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#55

Posted A day ago

Depends on the setting you use. HBAO+ on quality looks great.
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MSB165
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#56

Posted A day ago

AO looks really weird and blurry though, I suggest you use ReShade and apply MXAO, it will look way better ;)

I can not see the difference.

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Aaronre99
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#57

Posted A day ago

Looks so good in the vice city these textures
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darkdrifter
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#58

Posted 18 hours ago

I can not see the difference.

 

I'm sure you can, set the sample radius between 15 and 20 in ReShade and you'll get clean large scale AO. ;)

 

If you still can't, I can't do much for you :(


MSB165
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#59

Posted 17 hours ago

I already feel the current is good

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