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[BETA] MRuby Script Engine for GTAV - Write mods in Ruby!

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Opius
  • Opius

    General

  • Feroci
  • Joined: 27 Jun 2002

#1

Posted 30 September 2017 - 07:11 AM

I've been working on this for the past few weeks and it's at a pretty rough but usable state. This mod integrates the eMbedded Ruby script engine with Alexander Blade's Script Hook, allowing you to execute Ruby scripts within the game with full access to native functions.

 

This is very much a beta, there's about 300 native functions that aren't hooked up, and I'm hearing reports from testers that there's issues loading it on Windows 8/8.1. This was compiled with Visual Studio 2017, so if anyone can help with diagnosing dependencies that'd be greatly appreciated.

 

There's an overview of how to get started with writing scripts in the Github repo:

https://github.com/lmc/gtav-mruby/

 

And a compiled release download available here:

https://github.com/l...uby-v-0-0-1.zip

 

If you have any issues, please report them in the Github repo. I'd also appreciate help tracking down compatibility issues with my builds.

  • MrAntenna, kagikn and MrBellicLC like this

kagikn
  • kagikn

    Ghillie

  • Members
  • Joined: 05 Jun 2014
  • Japan

#2

Posted 30 September 2017 - 08:14 AM

Great. I thought Python and Ruby were probably useful for GTA scripts.
And you made script engine for Ruby scripts (I haven't tested this plugin though).
If you haven't posted this mod to 5Mods yet, you should do it, and more people will notice this.
  • MrBellicLC likes this




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