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How would you rate the map of GTA IV (Liberty City/Alderney State)

45 replies to this topic

Poll: How would you rate the map of GTA IV... (93 member(s) have cast votes)

...on scale of 1-10?

  1. 1 (Absolutely sh*tty) (2 votes [2.15%])

    Percentage of vote: 2.15%

  2. 2 (Awful) (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 3 (Poor) (1 votes [1.08%])

    Percentage of vote: 1.08%

  4. 4 (Below average) (1 votes [1.08%])

    Percentage of vote: 1.08%

  5. 5 (Average) (1 votes [1.08%])

    Percentage of vote: 1.08%

  6. 6 (Above average) (2 votes [2.15%])

    Percentage of vote: 2.15%

  7. 7 (Good map overall, despite some major flaws) (10 votes [10.75%])

    Percentage of vote: 10.75%

  8. 8 (Very good map with some minor flaws) (19 votes [20.43%])

    Percentage of vote: 20.43%

  9. 9 (An extremely well-crafted map) (34 votes [36.56%])

    Percentage of vote: 36.56%

  10. 10 (Just perfect, best map in the series) (23 votes [24.73%])

    Percentage of vote: 24.73%

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Lioshenka
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#31

Posted 4 weeks ago

 

- lack of rural areas. The whole thing was just a grey city, even the grass was grey. The only park in Alderney was scrapped pre-release.

 

Fair enough about the lack of rural areas, but the grass is definitely not grey.

 

 

Sorry, I have to disagree. On average, SA's vegetation is greener, if you take in account all weather conditions and times etc.

 

desktop.jpg

 

 

 

- too many details. It took me 10 years to realise that this is the single thing about the new games that makes me hate them. Makes the game look less arcade.

 

I can't say in all the years I've been on the forum having too many details is seen is a bad thing. I'd rather have as much detail as possible as opposed to having less. I'm sure the majority of people would agree too.

 

 

I hear you - I too was one of these people who wanted more details, and when IV came out I was thoroughly disappointed. It was only until V was release that I realised that I love the game, but the over-the-top detalisation ruins it for me. I know that some people still love that kind of stuff, but for me SA's level of details was ideal - maybe bit more grass.

 

In IV/V I often find myself annoyed by the amount of small obstructions in a way not only the vehicle, but the protagonist. It is very annoying. I play the game to relax and take my mind off the real world, and I come to something just as frustrating. I also thought that the buildings in SA could do with some more details, but turned out I prefer the low-poly models rather than excessively detailed maps of IV and V. Makes for a more pleasurable and stressless experience, at least for me.

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Algonquin Assassin
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#32

Posted 4 weeks ago

 

Sorry, I have to disagree. On average, SA's vegetation is greener, if you take in account all weather conditions and times etc.

 

desktop.jpg

 

 

 

 

Don't see much of a difference. I play GTA IV regularly and I know the grass isn't "grey". 

 

 

I hear you - I too was one of these people who wanted more details, and when IV came out I was thoroughly disappointed. It was only until V was release that I realised that I love the game, but the over-the-top detalisation ruins it for me. I know that some people still love that kind of stuff, but for me SA's level of details was ideal - maybe bit more grass.

 

In IV/V I often find myself annoyed by the amount of small obstructions in a way not only the vehicle, but the protagonist. It is very annoying. I play the game to relax and take my mind off the real world, and I come to something just as frustrating. I also thought that the buildings in SA could do with some more details, but turned out I prefer the low-poly models rather than excessively detailed maps of IV and V. Makes for a more pleasurable and stressless experience, at least for me.

 

 

No problem. Thanks for elaborating. :^:


Son of Zeus
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#33

Posted 4 weeks ago

 
Sorry, I have to disagree. On average, SA's vegetation is greener, if you take in account all weather conditions and times etc.
 
desktop.jpg
 
 
 

 
Don't see much of a difference. I play GTA IV regularly and I know the grass isn't "grey".

C'mon man, it's common knowledge that IV uses a brown- grey filter to create its gritty atmosphere. Compared to the other games it looks very dull. You can compare pictures yourself.
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Algonquin Assassin
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#34

Posted 4 weeks ago Edited by Algonquin Assassin, 4 weeks ago.

I'm not talking about the actual filter as I obviously know that, but saying the grass is grey is a bit of an exaggeration don't you think?



The brown/grey filter to heighten the atmosphere has nothing to do with physical environment properties.


Danie122
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#35

Posted 3 weeks ago

10,it's perfect,but not best in series.


CGFforLife
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#36

Posted 2 weeks ago

The brown/grey filter to heighten the atmosphere has nothing to do with physical environment properties.

Actually it does a little

the background haze causing a sort of optical illusion where the grass may seem to be washed out and look grayish, even if maybe they aren't. The only way to experiment with this, assuming I am correct, would be to Photoshop out the grass themselves, without the fecal haze, and paste their images into a more neutral or colorful background. In other words, it is possible that the grass are really beautiful and greener in IV, but to the player's eye they could appear as if they are not because the fecal haze might be playing tricks on the brain.

The problem is obvious. If this is the case, then, in essence, it makes little difference how well the grass are drawn or colored. If IV's fecal haze is causing the eye to see them as washed out, lifeless, or lacking in color, then that is how the game and its MPC's are inevitably perceived. So unless there is a "Remove Brown Fecal Haze" Mod for IV, I am not sure there is any practical way to test out this theory, since the human eye, while playing the game, sees the totality of the imagery being rendered on the screen, and not just the environment in isolation.

Algonquin Assassin
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#37

Posted 2 weeks ago

 

The brown/grey filter to heighten the atmosphere has nothing to do with physical environment properties.

Actually it does a little

the background haze causing a sort of optical illusion where the grass may seem to be washed out and look grayish, even if maybe they aren't. The only way to experiment with this, assuming I am correct, would be to Photoshop out the grass themselves, without the fecal haze, and paste their images into a more neutral or colorful background. In other words, it is possible that the grass are really beautiful and greener in IV, but to the player's eye they could appear as if they are not because the fecal haze might be playing tricks on the brain.

The problem is obvious. If this is the case, then, in essence, it makes little difference how well the grass are drawn or colored. If IV's fecal haze is causing the eye to see them as washed out, lifeless, or lacking in color, then that is how the game and its MPC's are inevitably perceived. So unless there is a "Remove Brown Fecal Haze" Mod for IV, I am not sure there is any practical way to test out this theory, since the human eye, while playing the game, sees the totality of the imagery being rendered on the screen, and not just the environment in isolation.

 

http://gtaforums.com...v/?p=1070017070

 

I guess it's just easier to copy and paste one your buddy's posts and change a few words to sound smart instead of fabricating an original argument? ;)

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ClaudeSpeed1911
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#38

Posted 2 weeks ago Edited by ClaudeSpeed1911, 2 weeks ago.

Edit: Anybody knows why my posts don't show up? I have to edit them in even after I post.

 

The map is good for what it is, but I would have liked more woods and county side. Though the map as it is succeds at what it wants to do.

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Ertan Soner
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#39

Posted A week ago

Awesome map, only thing it lacks is countryside.

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Lazarevic
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#40

Posted A week ago

Id rate it 10/10. Sure, it was too small. But GTA IV showed the world the way it really is. Awful and dark. Unlike V.

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Femme Fatale
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#41

Posted A week ago

10/10, the best map in the series. Forever and ever.
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TWIST_OF_HATE
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#42

Posted A week ago Edited by TWIST_OF_HATE, A week ago.

The map actually feels great, but most notable flaw for me is a lack of country areas.


eCola
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#43

Posted A week ago

9/10. The map really suits my needs. It's not too big, it's not too small -- it feels just right, and it's neatly detailed at every nook and corner.

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Jeansowaty
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#44

Posted 6 days ago

9/10. Only thing I gotta complain about is that I always wanted a bigger Alderney and all the interiors to be unlocked.

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Official General
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#45

Posted 5 days ago Edited by Official General, 5 days ago.

8.5/10 simply because even though it was a very good map, it did have a few stand-out flaws :

 

* Not enough middle-class suburbs 

* No countryside or non-urban areas (not wilderness, did not need it)

* Broker and Dukes should have been bigger

* No main stadium 

* No rail link to Alderney

 

If it had at least some of the above, I'd have given it a 10/10.  Other than that, it was a very good map, much better than it's successor's at least. It largely succeeded in providing a very realistic re-creation of New York City for the whole gameplay experience, it did a great job of doing what it set out to do, and that was enough for me. 

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Legomanarthur
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#46

Posted 4 days ago Edited by Legomanarthur, 4 days ago.

I rate it 9.5/10 simply because I love large cities with tall buildings, and Liberty City is perfect for that. Walking around the city, seeing pedestrians on their phones or reading books or walking with their shopping bags is immersive enough for me, although it annoys me when they just drop them whenever I run past them or honk at them. Back when I first played the game it was so cool to see the lights of Algonquin from Hove Beach during the night, it made me want to explore it and walk around those tall buildings, eventually I got there and it was a fantastic experience, it was not the same for Alderney though but I still like it. Something I hope Rockstar will do again is closed islands or city areas that you unlock by progressing through the story. With GTA V there was no such thing, and I didn't get that feeling of accomplishment, perhaps when I unlocked Trevor but it was not the same. If they make Vice City again I hope they will do that again, crossing those bridges for the first time and finally exploring another part of the map is always great experience.

 

Even today I like looking at the buildings in the distance, mostly at night, the city feels so alive and I love the ambiance, the busy streets, the subway train which I do not take that often but is still a fun experience, for some reason I love the little train sequence during "Clean Getaway" looking at those project towers and moving away from Hove Beach is cool, as simple as it is, I just wish that train ride was longer, especially since the cutscene stops before the train even arrives to the correct station.

 

As said above a Stadium would have been great, something like GTA III's stadium would be fantastic to look at during the night with light projectors and announcers or hearing people cheering from the outside. A casino like Kenji's could have been fun as well, as a little nod to GTA III. As for the size of the map I think it's pretty much perfect, there's tons of places I'm sure I have never explored before. If I were to change the size of some areas I would make Bohan bigger, Dukes and Broker as well though I think the size is good enough. A longer Middle Park would be great too.

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