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Getting depth stencil and segmentation data

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mmuaz
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#1

Posted 3 weeks ago Edited by mmuaz, 3 weeks ago.

I am trying to run this repository umautobots/GTAVisionExport/native. I have compiled and built it successfully following instructions on the repo. 

I posted some issues on this link under name muaz-git. Does anyone have ever tried to run this repository and could help me in running this repository. I am pretty sure that I am either missing some driver or library on runtime otherwise it wouldn't have compiled properly. Also for most of the people it works properly or at least to some extent. 
 
I am kind of new to C++ and not really sure how to debug and figure out what I am doing wrong. here are my complete PC Specs. I would really appreciate if anyone could help me in running this repository. I am struggling on it for months now and finally decided to post here. I will really appreciate your help.
 
Actually I am not able to get depth maps of the game after pressing the `L` key. After bit of manual debugging I found out that in this line is getting executed for me all the time. Besides that whenever I try to save depth map, the conditions here are not satisfied which is I think the reason that I am not getting depth map. Specifically, `Format` of `D3D11_TEXTURE2D_DESC` doesn't match sometimes also `Width` and `Height` of `D3D11_TEXTURE2D_DESC` are not always greater than `1000` (which is the reason that condition will be trued).

K^2
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#2

Posted 3 weeks ago

Do you need to monitor these continuously for the mod, or are you just looking for a snapshot for some external use? Because in the later case, I would recommend to just use RenderDoc.

mmuaz
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#3

Posted 3 weeks ago

Well, I wanted to use it for external purpose. As I plan to collect segmentation data in order to use them for my thesis. I have looked in to renderdoc as per the guys from Dramstadt have worked on. But as suggested by them, it's kind of semi-automatic. I am looking for something, which should be completely automatic. 





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