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4 Years later

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orlmagicman98
  • orlmagicman98

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#1

Posted 3 weeks ago

First time back in these forums since the game came out, was reading through my old posts and saw how hype i was and everyone else here was. so its been over 4 years since this game came out. i wanna hear your guys opinions on the past 4 years of GTA v. the good the bad what can be improved ETC. 

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Neickup
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#2

Posted 3 weeks ago

4 years later, the casino still has a banner "Opening Soon". Rockstar did not release, and became silent, about the SP DLC. And it seems that money took over GTA 5 SP. Well, huh, this is kind of sad but, let's hope the next will be better...
 
I remember how hype I was to, watching several times the trailers. First time I played it, it seems pretty good to me (even I already thought that GTA 4 scenario was better, and the ending of 5 was, for me, a disappointment). 4 years later, no new content in SP except few cars from GTAO updates.
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UshaB
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#3

Posted 3 weeks ago

SP DLC is still coming guys!!! Just wait 4 more years, give or take!


D T
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#4

Posted 3 weeks ago Edited by D T, 3 weeks ago.

Remember that guy who got the game early and posted footage on Vine? We should've cancelled our pre-orders the moment he walked into that ped and euphoria stumbling didn't kick in.

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Am Shaegar
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#5

Posted 3 weeks ago

GOOD: 
  • PC community has seen a steady growth in modifications available for the game.
  • The game has shattered a number of records. It has become the most favorite HD Era game for millions of players these days, both SP and MP-wise!
BAD:
  • OpenIV modding controversy
  • NO SP DLC 
  • Online continues to dominate the focus of the developers
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DOUGL4S1
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#6

Posted 3 weeks ago

As I said in another post, I like GTA V, it's far from the best of the series, but it's still a fun game to pass some time, but I hate GTA:Online, it made Rockstar's money hunger kill the Singleplayer completely, and cancel any plans for a Singleplayer DLC, which was the thing that was missing from the story.

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Mister Pink
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#7

Posted 3 weeks ago

GTAO is still going. There's rumours that the add-on release schedule for GTAO has exceeded it's original intent. Basically, people still buying Shark Cards so they're milking Online for every penny. So, we wont see a new GTA sooner than people stop buying Shark Cards. 

 

SP, was neglected. GTA became an online freemium game. It has some great games/modes but it's all dogged by the grind, quitters, overpriced economy, low payout, cheaters and griefers. People only now seemingly becoming wise to the system. 

 

I installed GTA V the other day to see if I could have fun. Uninstalled it an hour later. Future GTA releases will just be a habitual curiosity for me now. After IV's lack of features and rewards and V's Online focus and V's focus on novelty (character-switching) and this affecting the story and Shark Card nonsense, I'm disappointed with the last two major GTA releases. Well, I think IV and V have their great ideas, great features and interesting details but have been left disappointed by a big fundamental direction the series has turned which dampened the experience.

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GTA_The_Series
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#8

Posted 3 weeks ago

SP DLC is still coming guys!!! Just wait 4 more years, give or take!

Na, don't think so. R* will probably release the SP dlc when V's anniversary comes around 2023 some sh*t like that. But the thing is R* will most likely delay the release to 2024. Either that or come up with a sh*tty excuse and not release it at all. Just the way C*ckstar is and works know :angry:

ChiroVette
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#9

Posted 3 weeks ago Edited by ChiroVette, 3 weeks ago.


SP, was neglected. GTA became an online freemium game.

 

No, sadly, its actually worse than that.

 

I play two freemium games, one is Subway Surfers and the other is Spider-Man Unlimited, which I play both on my iPad and iPhone. I am actually massively addicted to Spder-Man Unlimited, and am a moderator and in very tight with the development team on Gameloft's official forum. Over the past three years, I have paid more money into that game than I have for both versions of GTA V combined. Though lol I am far from a Whale. I just try to support Gameloft both by being a leader in their community and financially when I get the desire.

 

But here is the difference between a genuine freemium game and the criminality of Rockstar with V: Freemium games are free to play and free to dowload! I am one of the top 25-50 players in the world in Spider-Man Unlimited, and nothing I have ever purchased was required. It was almost always to support the game or buy some new collectible.

 

Take2 has the unmitigated gall to charge their players full price for the game, and on top of that, employ an arguably corrupt freemium business model, which targets and nurtures addictive play in order to exploit the whales. In case you haven't heard that term, that is a commonly used reference in the whole Free2Play gaming market, which basically has a ton of research on how to addict people to their freemium games to such a huge extent that there are some people pouring ungodly amount of money into the games.

 

Rockstar has obviously adopted that, though at least companies like Gameloft and Kiloo have the temerity to give their game away for FREE and make IAP optional.

 

And by the way, even though I am an official MVP/Moderator on Gameloft's site, if you look up my posting history there, you will see that I am constantly calling the devs and marketing department of Gameloft out, and sometimes I am lol really disparaging. I have been "spoken to" many times about how badly I sometimes insult them in their own official forum, and on at last a half dozen was threatened with being demoted as a mod if I kept it up.

 

Suffice it to say, I never relent, because I am an advocate for the players, not a mindless corporate stooge. But the difference is that, unlike Rockstar with us, Gameloft actually listens to me.

 

lol Sometimes. I argue with them all the time over some of their freemium thuggery. Sometimes they do come around and see things my way. I wish Rockstar had at least some ability to do that too. Well, not to me personally, but to the GTA community.

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jimmycakes
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#10

Posted 3 weeks ago

I didn't even complete the single player and I said this would be the greatest game to ever live or ever will be


Tonesta
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#11

Posted 3 weeks ago Edited by Tonesta, 3 weeks ago.

GTAO is still going. There's rumours that the add-on release schedule for GTAO has exceeded it's original intent. Basically, people still buying Shark Cards so they're milking Online for every penny. So, we wont see a new GTA sooner than people stop buying Shark Cards

 

SP, was neglected. GTA became an online freemium game. It has some great games/modes but it's all dogged by the grind, quitters, overpriced economy, low payout, cheaters and griefers. People only now seemingly becoming wise to the system. 

 

I installed GTA V the other day to see if I could have fun. Uninstalled it an hour later. Future GTA releases will just be a habitual curiosity for me now. After IV's lack of features and rewards and V's Online focus and V's focus on novelty (character-switching) and this affecting the story and Shark Card nonsense, I'm disappointed with the last two major GTA releases. Well, I think IV and V have their great ideas, great features and interesting details but have been left disappointed by a big fundamental direction the series has turned which dampened the experience.

 

Whilst I don't disagree with the general thesis - I don't agree with the highlighted notion, and that's because it's not in Take Two's best financial interest to go this route.

 

Yes, they're still making a lot of money through Shark Cards, with very little associated costs. And of course they're still selling copies of the game itself at a ridiculous rate for something which is four years old.

 

Buuuuut.....they're still not making nearly as much money as they did in FY2014 (April 13 - March 14) when GTAV was released.

 

$100m a Quarter (as is currently estimated) from Shark Card sales is nice. $1.5b a Quarter from a new game, even allowing for nine-figure development costs, is better!

 

TT had to lower their revenue estimates for FY2018 by almost a billion dollars because of the delay in release of RDR2. And that lowered their share price significantly.

 

So - given that keeping the shareholders happy is TT management's #1 job - we'll see a new GTA game as soon as they can develop it, because that's what's financially the most sensible option for the company.

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nader91
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#12

Posted 3 weeks ago

i can play san andreas and vice city over and over again and it is >still fun< after all the years... i wish i could say the same about gta v, be it sp or mp...

 

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Mister Pink
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#13

Posted 3 weeks ago

 


SP, was neglected. GTA became an online freemium game.

 

No, sadly, its actually worse than that.

 

I play two freemium games, one is Subway Surfers and the other is Spider-Man Unlimited, which I play both on my iPad and iPhone. I am actually massively addicted to Spder-Man Unlimited, and am a moderator and in very tight with the development team on Gameloft's official forum. Over the past three years, I have paid more money into that game than I have for both versions of GTA V combined. Though lol I am far from a Whale. I just try to support Gameloft both by being a leader in their community and financially when I get the desire.

 

But here is the difference between a genuine freemium game and the criminality of Rockstar with V: Freemium games are free to play and free to dowload! I am one of the top 25-50 players in the world in Spider-Man Unlimited, and nothing I have ever purchased was required. It was almost always to support the game or buy some new collectible.

 

Take2 has the unmitigated gall to charge their players full price for the game, and on top of that, employ an arguably corrupt freemium business model, which targets and nurtures addictive play in order to exploit the whales. In case you haven't heard that term, that is a commonly used reference in the whole Free2Play gaming market, which basically has a ton of research on how to addict people to their freemium games to such a huge extent that there are some people pouring ungodly amount of money into the games.

 

Rockstar has obviously adopted that, though at least companies like Gameloft and Kiloo have the temerity to give their game away for FREE and make IAP optional.

 

And by the way, even though I am an official MVP/Moderator on Gameloft's site, if you look up my posting history there, you will see that I am constantly calling the devs and marketing department of Gameloft out, and sometimes I am lol really disparaging. I have been "spoken to" many times about how badly I sometimes insult them in their own official forum, and on at last a half dozen was threatened with being demoted as a mod if I kept it up.

 

Suffice it to say, I never relent, because I am an advocate for the players, not a mindless corporate stooge. But the difference is that, unlike Rockstar with us, Gameloft actually listens to me.

 

lol Sometimes. I argue with them all the time over some of their freemium thuggery. Sometimes they do come around and see things my way. I wish Rockstar had at least some ability to do that too. Well, not to me personally, but to the GTA community.

 

 

Great points. I'm not familiar with F2P games all that much so it's interesting to hear your views. And it just goes to show, my comment is almost an insult to genuinely, well done, free-to-play games.  :^:

 

@Tonesta: I appreciate the the figures you wrote. Still staggering numbers from sales of Shark Cards, if you compare to the estimated budget of creating a game. Is really 100 million per quarter? That's insane. But surely it wouldn't be 1.5b per quarter for a new game? That would be the initial raw sales for the week of release (based on V's figures or are you factoring in Shark Card sales in the first year of release of the new GTA?)

 

Either way, I get your point and it's good one. 

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Tonesta
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#14

Posted 3 weeks ago

 

@Tonesta: I appreciate the the figures you wrote. Still staggering numbers from sales of Shark Cards, if you compare to the estimated budget of creating a game. Is really 100 million per quarter? That's insane. But surely it wouldn't be 1.5b per quarter for a new game? That would be the initial raw sales for the week of release (based on V's figures or are you factoring in Shark Card sales in the first year of release of the new GTA?)

 

Either way, I get your point and it's good one. 

 

 

So the best figures I can find are the following. No guarantees on whether they're correct, but they seem to correlate with Take Two's financial statements (which are accurate):

 

So that's $200m+ a quarter in 2016, but that obviously includes game sales. The estimate of $100m/quarter from online comes mostly from numbers disclosed in the The Benz lawsuit.

 

Ct8Z_ocWIAAD2EL-620x310.jpg

 

And you're right - I phrased my post badly. I meant that it was $1.5b for the first quarter after a new game's release. As you can very clearly see in that figure!


orlmagicman98
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#15

Posted 3 weeks ago

at least we now have red dead 2 to loom forward to


Dryspace
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#16

Posted 2 weeks ago

With over 80 million units sold to date, I can't help but think that the company is adopting a laissez-faire attitude toward the prevention of cheating online, instead simply rounding cheaters up and banning their keys, as this has the effect of promoting sales of the game.

 

At any rate, there seems to me to be a discrepancy: As of the first quarter of 2017, there were reportedly 80 million units sold. Now, is it not correct that the lowest price GTAV has ever been is $36? If so, and the highest price is of course $60, I would assume the average revenue per unit to be no lower than $45. This would make a total revenue of $3.6B from game sales, yet this is considerably more than is shown on the chart that Tonesta posted, which I liberally estimate at $2.85B.

 

As of matter of fact, I noticed as I was writing this that there is no huge bump in the third quarter of 2013, which there should be--isn't that when GTAV initially released?


ViceOfLiberty
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#17

Posted 2 weeks ago Edited by ViceOfLiberty, 2 weeks ago.

With over 80 million units sold to date, I can't help but think that the company is adopting a laissez-faire attitude toward the prevention of cheating online, instead simply rounding cheaters up and banning their keys, as this has the effect of promoting sales of the game.
 
At any rate, there seems to me to be a discrepancy: As of the first quarter of 2017, there were reportedly 80 million units sold. Now, is it not correct that the lowest price GTAV has ever been is $36? If so, and the highest price is of course $60, I would assume the average revenue per unit to be no lower than $45. This would make a total revenue of $3.6B from game sales, yet this is considerably more than is shown on the chart that Tonesta posted, which I liberally estimate at $2.85B.
 
As of matter of fact, I noticed as I was writing this that there is no huge bump in the third quarter of 2013, which there should be--isn't that when GTAV initially released?

You're not accounting for packaging and distribution. The retailer takes a cut of that retail price.

Dryspace
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#18

Posted 2 weeks ago

@ViceOfLiberty

 

You are quite right. I did not even read the 'Net Revenue' at the top, and assumed it was sales figures. And my point about Q3 2013 can be disregarded as well, as I failed to notice the 'FY' which indicates 'Fiscal Year'.

 

Overall a gross and net failure of a post, lol.


Misunderstood
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#19

Posted 2 weeks ago

Over two years since the PC version released and it's still $59.99. Lol Rockstar. 


ChiroVette
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#20

Posted 2 weeks ago

Over two years since the PC version released and it's still $59.99. Lol Rockstar. 

 

This is one of those things that as much as it makes my skin crawl, obviously its a price that the market and desire for the game supports. I have personally never seen a game that is 4 years old, with a particular version being over 2 years old, maintaining the full retail price.

 

I think that, to be honest, this is a very bad omen for GTA fans. The reason being that if fans are willing to prostrate themselves before their Houser gods, and tender sacrifice to them like this, then it is very clear that the message being sent is that Rockstar can do anything they want and tens of millions of people will still line up to throw their money at them. That, as far as I am concerned, is way too much power for a corporation to have over the consumer, but I guess it is what it is.

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Dryspace
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#21

Posted 2 weeks ago Edited by Dryspace, 2 weeks ago.

@Misunderstood

 

Yes....as far as I know, the only other company that pulls that is Activision with the Call of Duty games.

 

Still $60: Black Ops 2 (5 yrs running), Ghosts (4 yrs running), Advanced Warfare (3 yrs running), Black Ops 3 (2 yrs running).

 

Does anyone else know of any other games which have remained at full price 2, 3, 4, or 5+ years post-release?

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Dryspace
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#22

Posted 2 weeks ago

@ChiroVette

 

Rockstar has literally no power over consumers. Every single person has the choice and the right either to give them money or not. End of story. I have not yet heard of a single person who was forced or coerced by Rockstar into giving them money.

 

In point of fact, a company can do nothing unless its customers allow it. A company can make all the plans it wants--they will fail utterly if people do not voluntarily pay for its products.

 

The consumer literally holds all of the power. What is disgusting is how few of those customers actually exercise that power. And we can put a lot of blame on the media for dishonestly working as advertisers for game companies instead of using their influence to help people understand how to use their power to change companies and keep them honest.


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#23

Posted 2 weeks ago Edited by Misunderstood, 2 weeks ago.

Activision is even worse. 20 dollars for the original Call of Duty which came out in 2003. Lol. 


ChiroVette
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#24

Posted 2 weeks ago Edited by ChiroVette, 2 weeks ago.

@ChiroVette

 

Rockstar has literally no power over consumers. Every single person has the choice and the right either to give them money or not. End of story. I have not yet heard of a single person who was forced or coerced by Rockstar into giving them money.

 

In point of fact, a company can do nothing unless its customers allow it. A company can make all the plans it wants--they will fail utterly if people do not voluntarily pay for its products.

 

The consumer literally holds all of the power. What is disgusting is how few of those customers actually exercise that power. And we can put a lot of blame on the media for dishonestly working as advertisers for game companies instead of using their influence to help people understand how to use their power to change companies and keep them honest.

 

I know what you're saying, and in terms of actual power, you are 100% right.

 

Here's the problem, though, and its a VERY BIG one: Consumers almost never act collectively in our own best interest. We want something, we buy it. So, while what you are saying is, of course true, and no thinking person would ever deny it, we consumers consistently abdicate all of our power time and time again.

 

What this means, in effect, is that while all the power does rest in our hands, because collectively Rockstar needs our money, as long as the majority of consumers allow companies like Take2 to walk all over us, what good is that power? In the end, if we refuse to collectively exercise that power for our own benefit, holding companies like Rockstar and Take 2 to account for not making decisions in our best interest, then does it really matter if technically we hold the power?

 

Its like those well intentioned but somewhat naive people who want to start petitions for this, that, or the other thing. No matter how right they are, how many signatures they get, in the end it doesn't matter. Because Take2 now sees very easily that people will continually line up for GTA purchases. So you really have to ask yourself, what good is all the power resting in the hands if the consumers when we never, ever, ever exercise it to hold companies like Rockstar to account?

 

The ONLY time I have ever seen collective-bargaining (for lack of a better term) work in situations like this is when Rockstar sent their C&D order to the creators of OpenIV and the PC community hit back, hard, with overwhelmingly negative reviews that actually had the effect of lowering the score for the PC version of V a lot. lol But unfortunately things like that happen almost NEVER.

 

That was probably the first time I ever saw a protest like that actually hit a company in their bottom line hard enough so that they had to acquiesce. It was truly something to see. But sadly, I don't think that will be the case here. Not with the numbers GTA V puts up and has put up for the past four years.


simond1986
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#25

Posted 2 weeks ago

its cuz gta online


Dryspace
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#26

Posted 2 weeks ago

@ChiroVette

 

Yes, the question that you raise is of course a valid one. That is why I put a good amount of the blame on the rank dishonesty of the major media.

 

Your point--that people, by and large, are not terribly good at looking past their immediate desires (consumer debt levels speak to this) is why leaders have always been necessary. Whether parents, elected officials, pastors, journalists, etc., one of their jobs is to use their influence for good.

 

In the case of journalists, they can lead by disseminating truth, offering legitimate insight and opinions, and asking people to answer for their actions. The major games media though, just like the major traditional media, are dishonest and corrupt. The media take advertising money and other compensation from those they claim to be reporting on. That is and has always been corruption.

 

Instead of making sure every gamer knows about problems with games, they actively conceal them. Instead of asking tough unwanted questions that gamers want answered, they conduct PR sessions disguised as interviews.

 

I am interested in a discussion on this subject, but as of now I am convinced that a big reason things like pre-ordering and full-price purchasing without a demo are so prevalent despite the broken releases and empty hype is that the major outlets have not engaged in an effort to educate their readers about the issues and explain that such practices benefit publishers and harm the quality of games. Most people do not believe or realize a thing until someone they trust says it. I and other Joe Randos can post about it now and then, but we don't have the influence and trust that the major outlets command of so many.

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ExTerminator
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#27

Posted 2 weeks ago Edited by ExTerminator, 2 weeks ago.

It's sad that the thread celebrating 4 years of GTA Online got 200 replies in less than 6 days, while this thread has not managed to get even 30. Shows that nobody (even R*) gives a damn about this game.

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ChiroVette
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#28

Posted 2 weeks ago Edited by ChiroVette, 2 weeks ago.

It's sad that the thread celebrating 4 years of GTA Online got 200 replies in less than days, while this thread has not managed to get even 30. Shows that nobody (even R*) gives a damn about this game.

 

You know, not for anything, but while I am not saying you are trolling, because you are expressing your opinion, the same could be said for GTA fans in 2009. A fanbase that could NOT be bothered to support the SP Episodes of IV, which is why, as CGForLife rightly said in another thread, "they flopped."

 

These Episodes were released a little over a year after IV, and the majority of players simply didn't give a rat's ass. Now you are trying to use that logic against V four years later not one year. My point is you can't have it both ways. If you are going to castigate one game for fan apathy four years later, then let's also call attention to fan apathy in 2009 as well.


Am Shaegar
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#29

Posted 2 weeks ago

It's sad that the thread celebrating 4 years of GTA Online got 200 replies in less than days, while this thread has not managed to get even 30. Shows that nobody (even R*) gives a damn about this game.

 

The hate and toxic posts in this section has led to this situation, and not the game itself. It has kept many from coming here to express their love for GTA V.

Since GTA V is an offline, single player game, many of them are likely busy playing it right now, or planning to enjoy after taking some time from their busy schedules.

Online is obviously is completely opposite of it. they are always active over the internet to either play, or celebrate the multiplayer mode on the forums, which is why it has got the kind of fast, and quick responses.

It could have happened here too. But well ..


Matrelith
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#30

Posted 2 weeks ago

It's sad that the thread celebrating 4 years of GTA Online got 200 replies in less than days, while this thread has not managed to get even 30. Shows that nobody (even R*) gives a damn about this game.

 

Or because the Online subforum is a lot bigger and more active than the GTA 5 subforum. Drawing conclusions like that based on the amount of replies a certain topic gets is just ridiculous.





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