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What Gta Do You Think Had The Worst Storyline?

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JRC99
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#91

Posted 13 December 2017 - 09:58 AM Edited by JRC99, 2 weeks ago.

Out of the games in the series I've played:

 

TBOGT- It's a fun game to play, but it really did ruin Bulgarin. Like others have said, he seemed so menacing in IV, but in the Ballad, he's a joke. What the Hell? Niko definitely should have been the one to end him. Hell, Niko never even found out by the end of the game (Though he'd obviously find out afterwards, something like that would be all over the news.) 

 

SA- The Los Santos parts are great, they're superb. Everything else is a bit of a mess. 

 

V- Hoo boy, the big one. Franklin has no character. None. He mostly just stands in the background while Michael and Trevor bicker and carry on like a couple of teenage girls. He's as shallow as a puddle. Then you spend half of the game being the government's bitch. And the final bosses are really, really lame. IV has Pegorino and Dimitri, who, by the end, players have a real, legitimate reason to absolutely hate them. They're true antagonists, and getting revenge was great. V gives us...... Stretch, who was in like two missions at the beginning of the game and doesn't even get mentioned again until then. Wei Cheng, whose evil deed was.... not wanting to work with Trevor. He ambushed Trevor and Michael in Yankton, yes, but only after Trevor attacked his business, Steve Haines (Okay, he actually does make sense.), and Westin, who didn't even put up a f*cking fight other than his guards. I get that he's not supposed to be a fighting type guy, but it was way too easy to get to him (though I admit, sending Merryweather to Michael's house does make him a villain worth killing.) But even still, I found them more annoying than evil. I don't know, it's like there's a disconnect. 

 

I guess it's like this: GTA IV is like personally going through Pegorino and Dimitri's betrayal. You feel it. V is like reading a news article. You think, "Oh, that's awful to hear." but it doesn't really resonate with you on a personal level. You feel empathy, but it's not really personal. 

 

Michael's a decent character. He's the most rounded of the 3, and the one I most easily connected with, because it was actually remotely possible to, and it is nice to see his home situation improve, it really is. 

 

Trevor. Trevor's a goddamned mess. There's zero consistency to be found. It's all just "LULZ HE'S CRAAAAAAAAAZY". He preaches loyalty, but treats everyone around him like trash. It's hypocrisy, but unlike, say, Niko's hypocrisy, it's not well written, at all. I could go on and on, but I'd just be repeating myself. 

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Algonquin Assassin
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#92

Posted 14 December 2017 - 12:18 AM Edited by Algonquin Assassin, 14 December 2017 - 09:48 AM.

I guess it's like this: GTA IV is like personally going through Pegorino and DImitri's betrayal. You feel it. V is like reading a news article. You think, "Oh, that's awful to hear." but it doesn't really resonate with you on a personal level. You feel empathy, but it's not really personal. 

 

I feel this way too. GTA IV's more personal driven story makes it far easier to relate to. In GTA V it feels like the protagonists' personal motivations don't even matter. Franklin wants to make money and leave the hood, but this comes to a screeching halt when the three of them come together and start doing the FIB's dirty work.

 

But regarding the antagonists there's no comparison. Whilst Pegorino came late into the story there was just development to make him an adversary and without any doubt way better than Stretch and Wei Cheng combined.

 

Even Haines and Weston didn't make me want to throttle them as much as Dimitri did because Dimitri befriended Niko so the betrayal felt a lot more personal whereas Haines and Weston are pretty much the cliche dicks you can find in most movies and tv shows. You always know they'll try and screw you over at some point.

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Journey_95
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#93

Posted 2 weeks ago Edited by Journey_95, 2 weeks ago.

Would have to pick LCS and TBOGT (GTA 3 too but I give it a pass for being such a groundbreaking game in every other way).

 

LCS just felt like you were Sal's lap dog for the whole game, there is no real sense of progression. The conflict with the Sicilians could have been interesting but its underdeveloped and the villian appears like 2 times and is the worst of the series. Toni is just an asskisser and evil for no reason (basically a terrorist for what he did to Fort Staunton, not to mention the thing with Giovanni Casa).

 

TBOGT just felt like an excuse to do over the top missions. The only good character is Tony, rest are obnoxious sh*ts (not a fan of Yusuf Amir either, he was clearly supposed to be more serious when he was first mentioned). Dislike how Bulgarin is ruined as well. Luis is also just so boring..(reminds me of Franklin but at least V had Michael and Trevor), couldn't care less for him.

 

GTA V and SA have messy stories but they still have enough good stuff in them for me and memorable side characters imho. I still cared about what was happening overall. And even if CJ is a busta he at least isn't sh*t like Toni and Luis.

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CoolMods
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#94

Posted 2 weeks ago

GTA V

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Journey_95
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#95

Posted 2 weeks ago Edited by Journey_95, 2 weeks ago.

I have to defend San Andreas. For me it's the perfect family between story, map and gameplay. 

 

I thought it lacked direction the first one or two times I played it. It can be argued that it doesn't. I'm not going to blame the player as a good story should be cohesive and easy to follow along. By easy to follow along, I'm not insulting the intelligence of the player, nor condemning Rockstar's writing. But if you put the game down for a time then picked it back up somewhere around the Toreno missions, you could be forgiven to think "what the f*ck am I doing here and what is going on?" Even if you start a mission stream when you all ready have started missions for someone else it can mess up the cohesion of the thing. 

 

There is some responsibility on the players part to make the story work, in my opinion and that isn't a bad thing. Some of the best writing in TV shows like The Wire require a level of following and concentration that might seem like "work" but in return makes beautiful payoff's. Unlike, say, Breaking Bad where you could pretty much switch it on at any point through a season and follow what's going on with no issues. No, San Andreas is more long-form storytelling that really makes use of the map. The map, for me is intrinsic to the story and the story is intrinsic to the map. 

 

So when CJ gets exiled, that's a new chapter in the story and also a new part of the map to which you belong. At this point, I ditched CJ's gang-banging attire and went for the woodland camo look to blend in like someone laying low. As Colonel Cortez mentioned above, the story remains the same. Sweet is locked up and you need to get him out. The motivation for CJ and the potential he unlocks working to take down Big Smoke and Ryders drug network takes him to San Fierro. He's following the supply lines which also sees a side-mission objective taking out the drug couriers that go between San Fierro and Los Santos. You have the usual missions of working for people to get 'X' and 'Y' like in every GTA story the over-arching story remains the same. You wind-up working for Toreno because it turns out your very competent in what you do. 

 

Anyway back to the story.. 

 

It's the Godfather part 1 story. CJ is Michel Corleone. He left the family to pursue another life in Liberty City similar to how Michael left the family to join the Air Force. He returns back to find the family in disarray. His family either don't think he's competent/don't trust his abilities and/or don't want him mixing in the families business. Sweet gets locked up which can be likened to when Don Coreleone's life is nearly taken and he ends up in hospital. This means someone needs to step up and take leadership. In the Godfather, Michael steps up by going to the sit-down in the Italian restaurant and then pulls off the hit. He gets indoctrinated in the the life of crime at that point. CJ's brother Sweet gets locked up and CJ steps up to the plate. And like Michael in The Godfather, it just turns out that CJ is really good at what he does. He's a pragmatist, we see this when he becomes an ally with Cesar Viallpando. The latinos and the blacks shouldn't get along but CJ overcomes this, mostly for the sake of his sister but he heard Cesar out and that was a conflict avoided and an ally gained. As we progress in the story, CJ's pragmatic approach to forging deals and relationships with people had him do work for as a man or associate for the Triads in San Fierro and Las Venturas. On the flip side he had to do dirty work for law enforcement. In fact the running theme is like CJ is the guy you get when you can't hire your own to do it. 

 

When CJ works for for Wu Zi Mu, he's fighting against the Vietnamese gangs. CJ was the perfect guy for it because he's black. At least racially he's not connected to the Triads. Also meeting Toreno was perfect because you meet him while infiltrating and taking down Ryder and BS's drug network, the Loco Syndicate. The Triads are like the enemy of your enemy is your friend situation and the Loco Syndicate were rivals of the Triads.

 

 

Toreno makes Carl an offer: if Carl works for him, taking down enemy agents and sabotaging rival agencies, no harm will come to Carl's now-incarcerated brother, Sweet. If Carl does enough work for Toreno, Sweet will be granted an early release.

 

CJ freed Toreno from the Vietnamese drug gang. He proved that CJ can handle himself. This was also his key to getting Sweet back. So by CJ following the drugs of his snake friends Ryder and BS, he comes across he Loco Syndicate which had the agent Toreno involved. By working with Toreno, as far as the chain of command goes, Toreno is miles at the top of the chain compared to Tenpenny. Unlocking the Toreno connection through chasing down the BS and Ryder's drug connections is the sweetness of the story. You get to secure Sweets safety and because you're in bed with a secret service agent you can pretty much act with impunity to carry out taking Tenpenny and his associates and also take down Big Smoke. 

 

I just think traversing city to city going back then going back to LS after being exiled is beautiful. Coming to LS was really felt like coming home after a long adventure. Like I said, the story and the map compliment each other so well. Leaving LS for San Fierro as starting fresh in a new city almost felt like starting a new GTA. Then having Las Venturas in there gave me that feeling again. Unlocking huge new chunks of map with new chapters of story was perfect.  I think San Andreas shares a similarity to Red Dead Redemption in terms of using the map with the story which I think GTA V lacked. 

 

Like I said, I thought the story was a bit scrappy the first couple of times. But like a great album, you know the ones that grow on you over time? Each time you play it starts making more sense, you hear something new. It just gets better and better.

I don't think the comparison with The Wire is very good..the latter highlights a different case & different institutions with each season and characters like McNulty still being important (apart from S4) makes sense because he is a cop and thats his job.

 

With CJ the problem is that it doesn't fit and everything is slapped on him because Rockstar couldn't make the multiple protagonists system work back then. Him doing missions for Toreno (as OTT as they are) isn't the bad part because you are right that it has a strong motivation with CJ wanting to get Sweet out. 

 

Its everything else. Like him having a garage in SF and doing sh*t there (like wtf was the point), helping Zero or after that suddenly going to Las Venturas and pulling a heist & getting involved in the casino business. Its just random and unfocused & has sh*t to do with getting Sweet out or somehow taking revenge on Big Smoke. These missions are only there to make use of the map. To make it worse CJ goes back to the hood anyway and takes Sweet's sh*t instead of confronting him and truly moving on, so there is no real sense of progression in his character.

 

Red Dead Redemption did it far better since Marston stays focused on his objective (searching for his old friends in each area). 

 

Its a shame because SA starts out with one of my favourite parts of any GTA game (the Los Santos arc) but then quickly derails. I still find entertainment in some of the arcs like the Las Venturas one but its not because its part of CJ's story but (in this case) because of the mob stuff, the fun missions & seeing some characters from other GTA's again. Overall though it gets worse each time I replay it.

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RetroMystic
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#96

Posted 2 weeks ago Edited by RetroMystic, 2 weeks ago.

Objectively speaking, Advance.

 

Subjectively, San Andreas. I don't hate it but it's the weakest in terms of writing structure and pacing.

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Journey_95
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#97

Posted 2 weeks ago Edited by Journey_95, 2 weeks ago.

Objectively speaking, Advance.

 

Subjectively, San Andreas. I don't hate it but it's the weakest in terms of writing structure and pacing.

SA's problems would be solved (for the most part) if it had multiple protagonists (would fit much better here than V anyway and this way we could keep the whole well done map. A new MC with each city) OR just make it about LS + countryside which would make the game smaller obviously and more like VC but at the same time we would have a much more focused story on gangbanging. This way the gangs would be fleshed out more and side characters like Big Bear etc. would get more screentime.

 

As it stands though its a clusterf*ck, although I still really enjoy the LS missions (in the first and last part) & it has great antagonists as well.

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Sleepwalking
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#98

Posted 2 weeks ago

GTA V lags behind GTA IV in terms of story, however it still offers more fun than IV.

So, story itself doesn't make a game great.
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Journey_95
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#99

Posted 2 weeks ago Edited by Journey_95, 2 weeks ago.

GTA V lags behind GTA IV in terms of story, however it still offers more fun than IV.

So, story itself doesn't make a game great.

Depends on what you look for in a game and what "fun" is. I think GTA IV is way more fun than V. A great story in a video game adds a lot to the fun to me, then we also have classic GTA esque missions that actually focus on criminal organizations and what they do. Sure it could have had some more variety but no game is perfect.

 

V on the other hand tries so hard to be fun with its OTT missions that belong more in a Splinter Cell game that it just gets tedious. It looses a lot of impact when every mission tries to be crazier than the previous one, not to mention it can't seem to let a scene be serious and instead some poor jokes needs to be shoehorned into it.

 

I also preferred the (relatively) grounded missions in the LS arc of SA than the stupid Mike Toreno or Truth sh*t even though many may consider the latter missions to be more "fun". 

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anthony
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#100

Posted 2 weeks ago

GTA 5.

Tycek
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#101

Posted 2 weeks ago

GTA V lags behind GTA IV in terms of story, however it still offers more fun than IV.

So, story itself doesn't make a game great.

And what exactly this kick in IV's balls was for? We're talking about quality of the storyline, not which game was more fun for you.

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jaljax
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#102

Posted 2 weeks ago Edited by jaljax, 2 weeks ago.

 

GTA V lags behind GTA IV in terms of story, however it still offers more fun than IV.

So, story itself doesn't make a game great.

And what exactly this kick in IV's balls was for? We're talking about quality of the storyline, not which game was more fun for you.

 

He probably doesn't know what he's even saying because when he made the post he was probably sleepwalking at the time

 

That post probably made us all confused 


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#103

Posted 2 weeks ago

GTA V lags behind GTA IV in terms of story, however it still offers more fun than IV.
So, story itself doesn't make a game great.

And what exactly this kick in IV's balls was for? We're talking about quality of the storyline, not which game was more fun for you.

Probably out of spite most likely.
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CGFforLife
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#104

Posted 2 weeks ago

GTA IV and it's revenge story cliché, the plot was simple: Antagonist betray you, kill your close friend, and the protagonist still felt empty after killing antagonist. The plot has been used in so many fictional stories to the point it just a cliché. So Dimitri betrayal, Roman/Mallorie death isn't something new
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Algonquin Assassin
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#105

Posted 2 weeks ago

GTA IV and it's revenge story cliché, the plot was simple: Antagonist betray you, kill your close friend, and the protagonist still felt empty after killing antagonist. The plot has been used in so many fictional stories to the point it just a cliché. So Dimitri betrayal, Roman/Mallorie death isn't something new

 

When does Mallorie die?


CGFforLife
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#106

Posted 2 weeks ago

GTA IV and it's revenge story cliché, the plot was simple: Antagonist betray you, kill your close friend, and the protagonist still felt empty after killing antagonist. The plot has been used in so many fictional stories to the point it just a cliché. So Dimitri betrayal, Roman/Mallorie death isn't something new

 
When does Mallorie die?
lol, just kidding, I actually wanted to see people reaction

On the other hand, I actually wanted to reply you with ChiroVette esque, but It's too late, so I'll just spoil it to everyone
Spoiler

Journey_95
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#107

Posted 2 weeks ago Edited by Journey_95, 2 weeks ago.

 

 

GTA IV and it's revenge story cliché, the plot was simple: Antagonist betray you, kill your close friend, and the protagonist still felt empty after killing antagonist. The plot has been used in so many fictional stories to the point it just a cliché. So Dimitri betrayal, Roman/Mallorie death isn't something new

 
When does Mallorie die?
lol, just kidding, I actually wanted to see people reaction

On the other hand, I actually wanted to reply you with ChiroVette esque, but It's too late, so I'll just spoil it to everyone
Spoiler

 

Why do you try so hard to be Chiro Vette? This is just uncreative and lame, I mean I'm no fan of Osho/Am Shaegar's posts but at least he actually does his own thing. You just copy Chiro Vette...lol

And no you were clearly not kidding but didn't pay attention & forgot who actually died, nice try though.

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Tycek
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#108

Posted 2 weeks ago

 

 

 

GTA IV and it's revenge story cliché, the plot was simple: Antagonist betray you, kill your close friend, and the protagonist still felt empty after killing antagonist. The plot has been used in so many fictional stories to the point it just a cliché. So Dimitri betrayal, Roman/Mallorie death isn't something new

 
When does Mallorie die?
lol, just kidding, I actually wanted to see people reaction

On the other hand, I actually wanted to reply you with ChiroVette esque, but It's too late, so I'll just spoil it to everyone
Spoiler

 

Why do you try so hard to be Chiro Vette? This is just uncreative and lame, I mean I'm no fan of Osho/Am Shaegar's posts but at least he actually does his own thing. You just copy Chiro Vette...lol

And no you were clearly not kidding but didn't pay attention & forgot who actually died, nice try though.

 

Because our dear friend CGFforLife here, doesn't have any opinion on his own, yet he wanted to be cool on the internet forums. He copies Chirovette's demeanour in order to get some of his light on himself.

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CGFforLife
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#109

Posted 2 weeks ago

GTA IV and it's revenge story cliché, the plot was simple: Antagonist betray you, kill your close friend, and the protagonist still felt empty after killing antagonist. The plot has been used in so many fictional stories to the point it just a cliché. So Dimitri betrayal, Roman/Mallorie death isn't something new

 
When does Mallorie die?
lol, just kidding, I actually wanted to see people reaction
On the other hand, I actually wanted to reply you with ChiroVette esque, but It's too late, so I'll just spoil it to everyone
Spoiler

Why do you try so hard to be Chiro Vette? This is just uncreative and lame, I mean I'm no fan of Osho/Am Shaegar's posts but at least he actually does his own thing. You just copy Chiro Vette...lol
And no you were clearly not kidding but didn't pay attention & forgot who actually died, nice try though.
Because our dear friend CGFforLife here, doesn't have any opinion on his own, yet he wanted to be cool on the internet forums. He copies Chirovette's demeanour in order to get some of his light on himself.
Other than me wanted to be cool on the internet forum, You're actually right

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#110

Posted 2 weeks ago

I have to agree with everyone that has said something about TBoGT & Bulgarin because it really should've been Niko that should've got the chance to kill him.

 

After all he did set him up so yeah.


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#111

Posted 2 weeks ago

I'd have to say GTA V but not for a reason may will think.

The reason I disliked the story is because of how you get the safe houses.

In GTA VC, SA and IV, you get a luxurious safe house for shooting the current occupant's group of gangsters, chasing said occupant and finally killing him. I mean, when you get Tommy's Scarface mansion, CJ's rapper mansion and Niko's drug dealer penthouse, you feel as if you worked hard to get them and feel great for yourself.

However, it's the opposite in V. Franklin gets some mansion all because he simply sniped one guy and Trevor gets the Vanilla Unicorn in a CUT-SCENE. That's right, all you have to do for Trevor to get the club is to simply drive to it and watch as he kills the manager and this is done in a cut-scene, not by the player. You never have that great feeling as if you worked hard to get those two safe houses and just go 'Meh' rather than 'Wow, that mission was worth it'.

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#112

Posted 2 weeks ago Edited by BowlingMaster, 2 weeks ago.

TBoGT, V and SA. In this order.

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#113

Posted 2 weeks ago

GTA Vice City's story lacks of surprises and many very interesting points are largely under-exploited so compared to GTA 3 and even more San Andreas it's disappointing.

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#114

Posted A week ago

What about GTA Advance & Chinatown War`s Storyline


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#115

Posted A week ago

What about GTA Advance & Chinatown War`s Storyline

To be fair, I believe they were developed by separate studios (not Rockstar North) and gameplay was possibly at the forefront of development while writing took a backseat.

 

Even then I still think the latter, CTW had a good story. Probably average at it's worst.

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jaljax
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#116

Posted 6 days ago

 

What about GTA Advance & Chinatown War`s Storyline

To be fair, I believe they were developed by separate studios (not Rockstar North) and gameplay was possibly at the forefront of development while writing took a backseat.

 

Even then I still think the latter, CTW had a good story. Probably average at it's worst.

 

I've heard in the past GTA Advance lack's a lot of story details.





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