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What Gta Do You Think Had The Worst Storyline?

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Algonquin Assassin
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#31

Posted 27 September 2017 - 11:07 PM

Gotta love San Andreas being f*cking destroyed in this thread. Shows how much stories are actually valued beyond just "gameplay variety". Not even the star studded cast can save it from being an utter fail.:p

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jaljax
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#32

Posted 28 September 2017 - 01:06 AM

Gotta love San Andreas being f*cking destroyed in this thread. Shows how much stories are actually valued beyond just "gameplay variety". Not even the star studded cast can save it from being an utter fail. :p

Yeah exactly , but what about the top down game's? i didn't really like the story of Chinatown War's to be honest.

Even though that one is in the HD era , but a top down upgraded version from the other top down Gta's

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Pottatto
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#33

Posted 28 September 2017 - 02:58 AM

III, in my opinion. The story is kind of dull and most of the characters aren't really memorable.

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#34

Posted 28 September 2017 - 11:48 AM

I only really liked  8 Ball, Joey Leone and Salvatore from GTA 3. 

 

Oh and the Yardies. "You got 5 seconds to get back in the car man"

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BigEzmok
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#35

Posted 04 October 2017 - 07:50 PM

V

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#36

Posted 05 October 2017 - 06:30 AM

Wow, SA is getting rekt. *grabs popcorn*

 

TBoGT

It doesn't match up with IV and TLAD at all.

And it also made Bulgarin a joke.... when you met the guy in IV for the first time you think 'Oh sh*t, that guy must be the main antagonist!' and he has threatening vibes about him... then you play TBoGT and he's playing air guitar and just doesn't seem as big a threat before. He says the FA word, big whoop! To make things worse, he was Niko's enemy.... not Luis'. Niko should have been the one to end Bulgarin, Luis could have had his own original villain like Johnny had Billy.

Ray and Rocco I don't mind other characters killing them, but Bulgarin should have been Niko's kill.

TBoGT was too cheery, sunshine and rainbows... Luis didn't lose anybody he cared about, there were no choices in his story apart from sparing Zuko(I know that's not his name) which overall doesn't lead to anything like another mission like sparing Brian and various IV characters did.

It was too over the top too.

And I didn't like anybody except for Yusuf. Luis' friends were even more dumb than Wade, they knew how to handle themselves sure but they would be in jail or worse without Luis.

Luis' thing with EVERY f*cking girl wanting in his god damn pants was just annoying.

And it was hard to get invested with the characters compared to IV and TLAD, I grew to care for Niko and Johnny...

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#37

Posted 05 October 2017 - 06:46 AM

Wow, SA is getting rekt. *grabs popcorn*

 

 

Aint it just beautiful? Someone wrote this thread in the San Andreas forum..

 

http://gtaforums.com...entry1069875484

 

Worth a look I reckon.

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jaljax
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#38

Posted 05 October 2017 - 07:18 AM

Wow, SA is getting rekt. *grabs popcorn*

 

TBoGT

It doesn't match up with IV and TLAD at all.

And it also made Bulgarin a joke.... when you met the guy in IV for the first time you think 'Oh sh*t, that guy must be the main antagonist!' and he has threatening vibes about him... then you play TBoGT and he's playing air guitar and just doesn't seem as big a threat before. He says the FA word, big whoop! To make things worse, he was Niko's enemy.... not Luis'. Niko should have been the one to end Bulgarin, Luis could have had his own original villain like Johnny had Billy.

Ray and Rocco I don't mind other characters killing them, but Bulgarin should have been Niko's kill.

TBoGT was too cheery, sunshine and rainbows... Luis didn't lose anybody he cared about, there were no choices in his story apart from sparing Zuko(I know that's not his name) which overall doesn't lead to anything like another mission like sparing Brian and various IV characters did.

It was too over the top too.

And I didn't like anybody except for Yusuf. Luis' friends were even more dumb than Wade, they knew how to handle themselves sure but they would be in jail or worse without Luis.

Luis' thing with EVERY f*cking girl wanting in his god damn pants was just annoying.

And it was hard to get invested with the characters compared to IV and TLAD, I grew to care for Niko and Johnny...

But.... it's Luis mane!  


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#39

Posted 05 October 2017 - 09:04 AM

V. Story is like 5/10. That's because of one thing. The story looks unreal. No one dies and the 3 characters just detroys anyone standing in their way with 0 issues. The third way mission is a good example for that. Plus the Brad's storyline could have been improved a lot.

 

About SA, It feels like there are more than one stories, Which distracts the player from understanding the main  one.

 

To me the best GTA story is GTA IV. Very realistic and believable.


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#40

Posted 05 October 2017 - 10:22 AM

Wow, SA is getting rekt. *grabs popcorn*

 

TBoGT

It doesn't match up with IV and TLAD at all.

And it also made Bulgarin a joke.... when you met the guy in IV for the first time you think 'Oh sh*t, that guy must be the main antagonist!' and he has threatening vibes about him... then you play TBoGT and he's playing air guitar and just doesn't seem as big a threat before. He says the FA word, big whoop! To make things worse, he was Niko's enemy.... not Luis'. Niko should have been the one to end Bulgarin, Luis could have had his own original villain like Johnny had Billy.

Ray and Rocco I don't mind other characters killing them, but Bulgarin should have been Niko's kill.

TBoGT was too cheery, sunshine and rainbows... Luis didn't lose anybody he cared about, there were no choices in his story apart from sparing Zuko(I know that's not his name) which overall doesn't lead to anything like another mission like sparing Brian and various IV characters did.

It was too over the top too.

And I didn't like anybody except for Yusuf. Luis' friends were even more dumb than Wade, they knew how to handle themselves sure but they would be in jail or worse without Luis.

Luis' thing with EVERY f*cking girl wanting in his god damn pants was just annoying.

And it was hard to get invested with the characters compared to IV and TLAD, I grew to care for Niko and Johnny...

It's all opinions but the reason why I like TBOGT storyline is because it shows a different side of LC, a different perspective than that of IV and TLAD, I don't like IV's story all that much, it's okay but it's certainly not the best to me, I think the VCS one is way better.

 

with that being said and to answer the topic question, I hate LCS's storyline, pretty uninteresting to me, nothing memorable about it.

I agree with most of the people here saying V's storyline was "meh" I also agree on some of the reasons like the fact that Franklin was pretty underdeveloped as a character and few other things, it seems as if the story writing was random, more like "and then this happens, then we add that, then maybe this will happen" instead of forming a connected storyline with well written characters.

 

PS: Excuse my terrible English.

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#41

Posted 05 October 2017 - 05:27 PM Edited by GTA-Biker, 05 October 2017 - 05:28 PM.

IMO it's GTA 5.Michael's part of the story is boring (who would find playing as a retired middle aged man with an obnoxious family interesting?), Franklin's part starts off ok,but gets boring after he moves to his new house (at that point he's just there to be a third wheel for Michael and Trevor), and Trevor's part ruined GTA TLAD characters in an attempt to make Trevor look badass.And it gets even worse when the FIB gets involved.

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#42

Posted 07 October 2017 - 04:25 PM

V.

 

It starts fine with Franklin, I remember that "employee of da month" scene, it looked like the game was going to be kinda IV-style with less darkness and more humour, focused in the development of good characters like Simeon, while doing fun missions and seeing the evolution of the storyline in an enjoyable way... how wrong I was.

 

All of a sudden you are high shooting clowns, seeing Jimmy "tea-bagging" a hired gun, kidnapping and falling in love with a 60-year old woman, spending time with an annoying family, seeing the whiny Trevor taking down The Lost, Hipsters, Ballas, and the f'n US Army by himself, not to mention the story full of nonsensical morons (Wade, Wade cousin, the anal-fetish yoga instructor, the FIB a-holes, Marie Ann, Nervous Ron) and the worst enemies ever: Chinesse mob, Stretch (this dude appears like 2 times in the entire game wtf) and Devin Weston.

 

While this nonsense was happening, interesting plots were wasted full time... The gang rivalry (more missions with Franklin and Lamar hitting the Ballas), Martin Madrazo drug lord (being Madrazo's bitch for a couple of missions until you kill him or something), even the FIB plot in a more serious approach.

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#43

Posted 07 October 2017 - 07:57 PM Edited by jaljax, 07 October 2017 - 07:57 PM.

Both V & SA are getting sh*t on lol , i can see the point though

 

As i've mentioned a while ago in the topic that Gta SA story was all over the place and made no sense what so ever after Green Sabre 

 

Gta V on the other hand just lack's everything including Online ... Doesn't feel anything like a Gta game because the story was just lame 


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#44

Posted 07 October 2017 - 09:18 PM

GTA San Andreas was basically Mindf*ck: The Video Game.

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#45

Posted 08 October 2017 - 10:54 AM

i think vice city stories


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#46

Posted 13 October 2017 - 02:56 PM

As much as I love GTA San Andreas, I'm afraid I have to admit that its storyline was weak. When you look past the length and gameplay, the storyline has pretty much lost its cohesion after you leave Los Santos. I mean it just feels more like a bunch of different stories crammed into one film, and to be honest, most of the characters outside of LS (apart from Woozie and Toreno) were filler characters added in just to advance the plot since they had no real purpose of the whole plot. Not as bad as V, but it was still pretty tacky.

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#47

Posted 13 October 2017 - 03:28 PM Edited by Efreet, 13 October 2017 - 03:29 PM.

Grand Theft Auto V

 

It was the least mainline Grand Theft Auto story I found myself invested in. The first part of the game when each protagonist was minding his own business, Michael with his family, Franklin doing various missions to earn a living and Trevor battling again business rivals in the desert was entertaining. It was fun to see the world from three completely different perspectives, but when the three grouped together and became puppets to satirical government agents, the game became way less interesting and the dialogue turned into overly satirical and dumb conversations to listen to. 

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#48

Posted 14 October 2017 - 10:37 AM

v and 3

 

v because it was very easy

 

3 because claude didnt talk and RAGE GAME!!!


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#49

Posted 21 October 2017 - 02:23 AM Edited by Colonel _Cortez, 21 October 2017 - 02:29 AM.

San Andreas.

 

It starts off strong up until the moment CJ gets exiled from Los Santos. After that it becomes sh*t shambles with no direction or focus at all despite CJ trying to break Sweet out of prison yet he has time to be a spy for hire and messing with the mob.

 

Crappy story. 4/10.

 

 

I really don't understand why so many people hate the story of SanAndreas. What is so the pointless after CJ got exiled from Los Santos? Tempenny needed CJ to do his dirty work outside of San Andreas to get all his enemies killed and also get his hands on that important dosier. In order to do that he destroyed the grove street families by bribing Smoke and Ryder and trapping Sweet and the homies. CJ needed lots of money to pay for the Weed Tempenny bought from the Truth in order to have something against the DA so CJ decided to work with Catalina and many other people he met. He also needed to take out the Loco Syndicate to stop Big Smokes drug trafficking in San Fierro and then he met Toreno. Toreno saw the potential in CJ and used him for his own sake which made CJ more and more professional and turned him into a super agent...

 

You see where im going, right? In SanAndreas it all started with gangbanging but lead to more and more and everything is connected to each other. One thing lead to another, so i don't understand why you keep saying the story stopped making sense after the green sabre. What was CJ suppose to do? Go back to Los Santos and get killed? He had to go through San Andreas in order to gather enough money to free Sweet.

 

Besides, how else you gonna fill up whole San Andreas with missions without adding some funky stuff to it?

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Algonquin Assassin
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#50

Posted 21 October 2017 - 03:00 AM

San Andreas.
 
It starts off strong up until the moment CJ gets exiled from Los Santos. After that it becomes sh*t shambles with no direction or focus at all despite CJ trying to break Sweet out of prison yet he has time to be a spy for hire and messing with the mob.
 
Crappy story. 4/10.

 
 
I really don't understand why so many people hate the story of SanAndreas. What is so the pointless after CJ got exiled from Los Santos? Tempenny needed CJ to do his dirty work outside of San Andreas to get all his enemies killed and also get his hands on that important dosier. In order to do that he destroyed the grove street families by bribing Smoke and Ryder and trapping Sweet and the homies. CJ needed lots of money to pay for the Weed Tempenny bought from the Truth in order to have something against the DA so CJ decided to work with Catalina and many other people he met. He also needed to take out the Loco Syndicate to stop Big Smokes drug trafficking in San Fierro and then he met Toreno. Toreno saw the potential in CJ and used him for his own sake which made CJ more and more professional and turned him into a super agent...
 
You see where im going, right? In SanAndreas it all started with gangbanging but lead to more and more and everything is connected to each other. One thing lead to another, so i don't understand why you keep saying the story stopped making sense after the green sabre. What was CJ suppose to do? Go back to Los Santos and get killed? He had to go through San Andreas in order to gather enough money to free Sweet.
 
Besides, how else you gonna fill up whole San Andreas with missions without adding some funky stuff to it?
I get they had to fill the rest of it up, but what they filled it up with was pure sh*t that wasnt interesting to me.

I didnt say it becomes pointless, but it lacks direction and focus.
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#51

Posted 21 October 2017 - 03:09 AM

GTA V, sh*tty story, protags get blackmailed when they can just kill the "villains", SA wasn't that bad, characters were good and memorable, missions are classic and CJ gets a good rags to riches story

LCS was pretty bad too, you're Leone's errand boy for the whole game, not really interesting
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#52

Posted 21 October 2017 - 04:36 AM

V, for obvious reasons.
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#53

Posted 29 October 2017 - 08:48 PM

LCS and TboGT

Toni did pretty much whatever "The mob" and his mother told him to do, with little to no free will whatsoever. I never even finished the story, it was too bland for me. However, the side missions and the overall gameplay I enjoyed.

I like Luis, but I feel like he shouldn't be a protagonist. Unlike everyone else, he was pretty much a regular guy who straightened his life out after prison and has a decent job working at a nightclub. (Even Vic was more criminal than him) His story doesn't make much sense to me, although I do like that he killed Bulgarin, thus indirectly ending all of Niko's problems. Tbh I think his friend Armando would have made a much better protagonist, since he's hot headed, deals with drugs and guns, and is involved with a Dominican gang (I think, could be wrong on that)

Chinatown Wars had a lot of potential, but the fact that it was topdown and more unrealistic than the others messes it up. I'd honestly love a reboot of it, in third person with voices and actual cutscenes and customization. The Triads need more light on them.
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GrudgefromSanAndreas
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#54

Posted 03 November 2017 - 06:27 PM Edited by GrudgefromSanAndreas, 03 November 2017 - 06:28 PM.

V, because of what others said and also "omg my brother is such a homo", one of the dumbest lines i've heard in a GTA. Sure, it's supposed to be a parody (maybe on millenials) but it just sounds too retarded and dumbed down, as if R* tried to be funnier than humanly possible. That type of humour is just stupid. It's one of the reasons why i don't play the storyline but instead let other players in the gaming lounge i go to finish it. Online is still much more annoying than SP story tho. Can't believe i'm the only one complaining about this one quote  :bored:

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#55

Posted 03 November 2017 - 06:52 PM

V. I did like the story until Trevor became introduced. I liked the whole Franklin/Michael thing, but Trevor should have been fighting against the lost, with Johnny as Trevor's antangoist

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#56

Posted 04 November 2017 - 12:01 AM

Out of the games that I've played - surely Grand Theft Auto V. Maybe Chinatown Wars is worse since it doesn,t even have cutscenes - but that game was never that compelling anyway.

 

Even Call of Duty and Assassin's Creed have better stories than GTAV. 

 

As the OP said - it doesn't make any sense. I have a hard time taking seriously a game that doesn,t take itself seriously.

 

 


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#57

Posted 04 November 2017 - 12:24 AM

Wow, SA is getting rekt. *grabs popcorn*

 

TBoGT

It doesn't match up with IV and TLAD at all.

And it also made Bulgarin a joke.... when you met the guy in IV for the first time you think 'Oh sh*t, that guy must be the main antagonist!' and he has threatening vibes about him... then you play TBoGT and he's playing air guitar and just doesn't seem as big a threat before. He says the FA word, big whoop! To make things worse, he was Niko's enemy.... not Luis'. Niko should have been the one to end Bulgarin, Luis could have had his own original villain like Johnny had Billy.

Ray and Rocco I don't mind other characters killing them, but Bulgarin should have been Niko's kill.

TBoGT was too cheery, sunshine and rainbows... Luis didn't lose anybody he cared about, there were no choices in his story apart from sparing Zuko(I know that's not his name) which overall doesn't lead to anything like another mission like sparing Brian and various IV characters did.

It was too over the top too.

And I didn't like anybody except for Yusuf. Luis' friends were even more dumb than Wade, they knew how to handle themselves sure but they would be in jail or worse without Luis.

Luis' thing with EVERY f*cking girl wanting in his god damn pants was just annoying.

And it was hard to get invested with the characters compared to IV and TLAD, I grew to care for Niko and Johnny...

 

Yeah, Bulgrain should have been Niko's kill. I always felt like I half-completed the game after 186d Dimitri Rascalov. I kept asking myself "What about this other guy?" I completed GTAIV with fear for Niko's futute, because Bulgarin remained unfinished business.

 

But in my view, Bulgarin is what makes TBoGT fun and memorable. Much like Billy Grey made TLaD.

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#58

Posted 04 November 2017 - 09:33 PM Edited by GTA3Claude, 04 November 2017 - 09:35 PM.

Vice City, the storyline should have ended with Tommy killing Diaz. About San Andreas, the story went totally out of control from the point CJ meets Catalina.

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#59

Posted 05 November 2017 - 10:15 AM

It would be too easy to suggest V, given the myriad of issues that game had, so, for more sentimental reasons, I'd have to say Liberty City Stories. Why? Well, let's take a look:

 

 - Toni Cipriani doesn't work as a protagonist. When players were Fido in III, we had a sense of freedom because we were a hired gun going from employer to employer. But the entire point of LCS seems to be that Cipriani gets treated like sh*t and takes it. For f*cks sake, the entire ending of the game is you getting stiffed for money and just shrugging your shoulders and going along with it. I like his design, and I think he's one of the best voiced characters in the series, but he comes across as weak and uninteresting because of this narrative choice.

 

 - The game centres around the Leone Family, and yet we barely see any of them? The whole idea of the prequels was to give players more stories from the games they know and love. Yet in Liberty City Stories, the Leone crew we grew to know in III is a skeleton. Where's Joey? He's Sal's son, shouldn't he have had some role in the story? Or Luigi? He's the first real boss in the 3D era, and yet not only doesn't he appear, but all traces of him are erased so we can work for the awful, low brow JD 'O Toole character.

 

 - The mystique of beloved characters is stripped away. Seeing Sal all the time, as opposed to him being an untouchably powerful Don really lessened my interest in the character. Suddenly, when you're getting into shootouts with him and jumping over bridges, he doesn't seem nearly as impressive as he was before. And Donald Love, just, what the f*ck? He was the absolute pinnacle of the III world, a huge media baron moving everyone in the city around like puppets. But now he's an effeminate cannibal. There's no danger to him, no gravitas, he's like a completely different character - and a far inferior one.

 

 - With the Mafia being the focus of the game, the Ferry Strike storyline should have been the centre of the game. The gang war  lacked an interesting antagonist, and neither the Sindaccos or the Forellis had any interesting figureheads to move the plot along. But the strike storyline, if they had given it a Jimmy Hoffa-esque leader, could have been a lot more interesting by being more low key. It would have been a good way to segway into working for Donald Love, a huge property magnate, and the Mayor - as opposed to the Mayor literally only being there because his name was a dirty joke.

 

When I look back on Liberty City Stories, I see all the problems the series was plagued with before IV. A lack of good characterisation, an over-reliance on smutty jokes instead of genuine humour, and a general sense of being by-the-numbers and utterly without passion or creative merit. It's not hard to see why Rockstar were itching to do something different in the new console generation.


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#60

Posted 05 November 2017 - 02:05 PM Edited by Mister Pink, 05 November 2017 - 02:08 PM.

I have to defend San Andreas. For me it's the perfect family between story, map and gameplay. 

 

I thought it lacked direction the first one or two times I played it. It can be argued that it doesn't. I'm not going to blame the player as a good story should be cohesive and easy to follow along. By easy to follow along, I'm not insulting the intelligence of the player, nor condemning Rockstar's writing. But if you put the game down for a time then picked it back up somewhere around the Toreno missions, you could be forgiven to think "what the f*ck am I doing here and what is going on?" Even if you start a mission stream when you all ready have started missions for someone else it can mess up the cohesion of the thing. 

 

There is some responsibility on the players part to make the story work, in my opinion and that isn't a bad thing. Some of the best writing in TV shows like The Wire require a level of following and concentration that might seem like "work" but in return makes beautiful payoff's. Unlike, say, Breaking Bad where you could pretty much switch it on at any point through a season and follow what's going on with no issues. No, San Andreas is more long-form storytelling that really makes use of the map. The map, for me is intrinsic to the story and the story is intrinsic to the map. 

 

So when CJ gets exiled, that's a new chapter in the story and also a new part of the map to which you belong. At this point, I ditched CJ's gang-banging attire and went for the woodland camo look to blend in like someone laying low. As Colonel Cortez mentioned above, the story remains the same. Sweet is locked up and you need to get him out. The motivation for CJ and the potential he unlocks working to take down Big Smoke and Ryders drug network takes him to San Fierro. He's following the supply lines which also sees a side-mission objective taking out the drug couriers that go between San Fierro and Los Santos. You have the usual missions of working for people to get 'X' and 'Y' like in every GTA story the over-arching story remains the same. You wind-up working for Toreno because it turns out your very competent in what you do. 

 

Anyway back to the story.. 

 

It's the Godfather part 1 story. CJ is Michel Corleone. He left the family to pursue another life in Liberty City similar to how Michael left the family to join the Air Force. He returns back to find the family in disarray. His family either don't think he's competent/don't trust his abilities and/or don't want him mixing in the families business. Sweet gets locked up which can be likened to when Don Coreleone's life is nearly taken and he ends up in hospital. This means someone needs to step up and take leadership. In the Godfather, Michael steps up by going to the sit-down in the Italian restaurant and then pulls off the hit. He gets indoctrinated in the the life of crime at that point. CJ's brother Sweet gets locked up and CJ steps up to the plate. And like Michael in The Godfather, it just turns out that CJ is really good at what he does. He's a pragmatist, we see this when he becomes an ally with Cesar Viallpando. The latinos and the blacks shouldn't get along but CJ overcomes this, mostly for the sake of his sister but he heard Cesar out and that was a conflict avoided and an ally gained. As we progress in the story, CJ's pragmatic approach to forging deals and relationships with people had him do work for as a man or associate for the Triads in San Fierro and Las Venturas. On the flip side he had to do dirty work for law enforcement. In fact the running theme is like CJ is the guy you get when you can't hire your own to do it. 

 

When CJ works for for Wu Zi Mu, he's fighting against the Vietnamese gangs. CJ was the perfect guy for it because he's black. At least racially he's not connected to the Triads. Also meeting Toreno was perfect because you meet him while infiltrating and taking down Ryder and BS's drug network, the Loco Syndicate. The Triads are like the enemy of your enemy is your friend situation and the Loco Syndicate were rivals of the Triads.

 

 

Toreno makes Carl an offer: if Carl works for him, taking down enemy agents and sabotaging rival agencies, no harm will come to Carl's now-incarcerated brother, Sweet. If Carl does enough work for Toreno, Sweet will be granted an early release.

 

CJ freed Toreno from the Vietnamese drug gang. He proved that CJ can handle himself. This was also his key to getting Sweet back. So by CJ following the drugs of his snake friends Ryder and BS, he comes across he Loco Syndicate which had the agent Toreno involved. By working with Toreno, as far as the chain of command goes, Toreno is miles at the top of the chain compared to Tenpenny. Unlocking the Toreno connection through chasing down the BS and Ryder's drug connections is the sweetness of the story. You get to secure Sweets safety and because you're in bed with a secret service agent you can pretty much act with impunity to carry out taking Tenpenny and his associates and also take down Big Smoke. 

 

I just think traversing city to city going back then going back to LS after being exiled is beautiful. Coming to LS was really felt like coming home after a long adventure. Like I said, the story and the map compliment each other so well. Leaving LS for San Fierro as starting fresh in a new city almost felt like starting a new GTA. Then having Las Venturas in there gave me that feeling again. Unlocking huge new chunks of map with new chapters of story was perfect.  I think San Andreas shares a similarity to Red Dead Redemption in terms of using the map with the story which I think GTA V lacked. 

 

Like I said, I thought the story was a bit scrappy the first couple of times. But like a great album, you know the ones that grow on you over time? Each time you play it starts making more sense, you hear something new. It just gets better and better.

  • epoxi, Algonquin Assassin, universetwisters and 7 others like this




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