. Why waste time with them? Why let Rockstar think that satisfies out PvE needs?
phone-----> Quick Job-----> MOC missions. I played all with randoms and within 30 secondes I find a team.
Everytime I launched the job as CEO from my MOC, indeed nobody joined or it takes like 10 min to find a guy who don't even know what he joined.
That didn't work for me either, looking for job for a good 10 minutes or, if it did find a job it never started.
However, do these missions really satisfy a 3 year long demand for more real PvE?
More biker contract type missions, perhaps although would require the upfront cost of a hangar and would have to revolve around the planes to make sense. A lot of players would be unable to play - especially as many would require 2 players and, if supply missions are anything to go by, put the player in crappy planes with very bad weapons to take on buzzards and jets spamming rockets and miniguns.
I really don't think Hangar, Bunker, MC, VIP etc. type missions, that we have, are the answer to our PvE needs. Adding them would pacify some and give the impression Rockstar listened to the PvE demands but still isn't what is needed.
Honestly, my opinion is we need heists and contact missions. Introduce us to more characters, the timeline was changed in Gun Running, why not give us stuff for Michael and Franklin, more with the IAA, more with Agent 14, more with Lester, new characters wouldn't be a bad thing or better yet, bring back some old ones, CJ, Big Smoke etc.
So much scope, don't settle for Rockstar giving us 8 crappy missions. We have had dribs and drabs of PvE but nothing substantial since Heists.