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[V] How to import all the map in 3ds max.

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Fredskin
  • Fredskin

    Let's Bring Back Old Memories !

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  • Joined: 05 Sep 2007
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#1

Posted 4 weeks ago

Hello there !

Long time I've not been here, since SA era I think, and well, lot of thing have change !

I'm planning to give a try at V modding, that's why I need your help today ;

First, the configuration of GIMS, 3ds max and Open V is done.
The problem is, when I import all the objects of the map (actually playing a bit with a Vice City Conversion), they are at the center of the scene, at 0.0.0 coordinates, in 3ds.
Import is going well, but I want to keep at the "right place" the used to appear Ingame, at th good coordinates.

 

Is there a way to do this without replacing them one by one in 3ds ?

Thanks for help, and sorry if there is already a tutorial or something, didn't find it for the moment, and sorry again if it's a newbie question, we have all to start (again) somewhere ! 


Mr.Arrow
  • Mr.Arrow

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#2

Posted 4 weeks ago Edited by Mr.Arrow, 4 weeks ago.

Either use CodeWalker or Neos7's Map helper ( you still need GIMS EVO to export models).

https://www.gta5-mod...eractive-3d-map
https://www.gta5-mod...elper-maxscript
  • MrGTAmodsgerman likes this

Fredskin
  • Fredskin

    Let's Bring Back Old Memories !

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#3

Posted 4 weeks ago

Either use CodeWalker or Neos7's Map helper ( you still need GIMS EVO to export models).

https://www.gta5-mod...eractive-3d-map
https://www.gta5-mod...elper-maxscript


Nice ! Didn't see those tools !
Last time I worked on somehting here, was for SA, and multiple tools used to exist as Map Editor ect.

So I've to learn again from the beginning, quite interesting for now ! Hahah !

Anyways, thanks, I'll give  atry when I'll be home ! 

  • MrGTAmodsgerman likes this




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