"It's the classic game of cat and mouse. Except the mouse is an enormous Cold War bomber bristling with 50-cal turrets. And the cats get attack helicopters. The choppers will keep coming until they down the big ugly, and the teams switch sides. Winner is whoever lasts the longest on the run. Remember, the bigger they are..."
2 Teams | 4-8 Players
The gold mine of Russian memes. Bombushka Run is THE Adversary Mode for whenever you want to terrorize San Andreas in a Russian Cold War-era bomber while blasting funk-overloaded Boney M on the radio and screaming "cyka blyat" left and right to the enemies after you as you try to survive the meme onslaught with your ushanka, tracksuit pants, and quite apt "In Soviet Russia, seat ejects you" inscription within dark corners of the plane's interior.
Anyway, if you strive for realism then by all means scream "cyka blyat" through the mic. Chances are you'll get muted but not before having a chuckle at the situation. So, what to do? What to do? A Bombushka -the mouse- needs to survive, while the Buzzards -the cats- must hunt our poor mice down. Each team has a go at being the mouse and the cat as they have to get a high score while flying the 50 year old cargo brick. It's a simple concept. And, no, there are no memes.
For starters, the mouse, the Bombushka, the angry Russians, the astronauts (illogically) if going by the outfits, the anyone, have to fly within the play area and avoid the Buzzards that are after the Bombushka. The Bombushka has enough health to take a beating but it's not waterproof or solid-wall-proof so there's that. You can land it wherever you like otherwise. Before the match you can set your preference - you can be either a gunner or the pilot. I was the pilot but don't tell anyone that I drowned the plane while attempting a barrel roll. The plane is equipped with JATO boost which will not only help you take off but also kill enemies. I'm serious. Land it somewhere, wait for a Buzzard to get low enough in front of you and then wooosh! Enemy obliterated without a scratch on you. The gunners get explosive rounds to use against the Buzzards. They are not insta-kill, though, from what I've seen it takes two-to-three shots to blow up a Buzzard with those. Any team within the Bombushka has to get some kind of a high score on their attempts. The score will not stack up with every attempt, so you might want to do your best before the others do.
Now onto the cats, the Buzzards, the angry people getting triggered over a communist aircraft in the skies, the- you get the point. All they have to do is try to destroy the Bombushka. The Buzzards are allowed to respawn themselves infinitely. If you die, you will respawn. If you get damaged, you can hold the "enter/exit vehicle" button to respawn. Now you may think "Buzzards? How is this fair for the Bombushka? LUL" - well, it is fair! You don't get missiles. Cannons only. Good luck! You'll need it. Especially when the Bombushka has competent gunners. This is where the free-aim crowd -or anyone remotely experienced with a Buzzard- is going to have an advantage. No high scores here. The only goal is to take out the Bombushka.
Due to my free time (a concept unheard of by real life) or its lack thereof, I've only played one map; Bombushka Run II. The first thing I've noticed were the giant orange stunt tubes which really stand out as a giant orange stunt tube should. It's fun flying the aerial apartment block at 5MPH through those. You can do some real cunning stunts as some of those tubes have enough clearance below them to let you pass without giving the dirt a french kiss. This particular map is set above Grand Senora Desert, Sandy Shores, and the Alamo Sea. The Bombushka takes off from the Sandy Shores airfield, while the Buzzards take off from the McKenzie Field in Grapeseed.
Aside from the presence of stunt props, there is not much else to say. It's still the same old map we had for the past four years, albeit with a limited play area.
Unfortunately this is going to be plagued by quitters. Dear quitters, if you gotta quit - don't join in the first place. At the start of the second round the opposing team were left with just the pilot, completely unable to defend himself. Shoutouts to that one player who DIDN'T quit, though! Part of the quitter problem is caused by the fact that there is no time limit. Yes, you can fly indefinitely as long as your Bombushka is fine. At that rate if you don't win by a high score, you'll win by everyone leaving. I've had to drown myself on purpose every time my team got a decent score just so that we will not win because the opponents left. The "decent payouts" do not make it any more decent than having a short game and playing more maps.
Overall, if you enjoy flying and dogfighting the Bombushka you will probably enjoy this. Otherwise you're likely to waste your time, especially when the team offset is in the favor of your enemies. I like it for its simplicity, but it's just that.