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What Defines GTA In Your Mind?

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ViceOfLiberty
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#1

Posted 19 September 2017 - 03:30 PM Edited by ViceOfLiberty, 19 September 2017 - 03:36 PM.

Hey everyone. I just wanted some sentiments on what you think defines GTA.

 

Title aside-

 

What makes it GTA?

What characteristics must remain for it to be GTA?

What adds and/or takes away from how "GTA" it is?

At what point would it cease to be GTA?

 

Also, what would your IDEAL GTA game be? Theme, scope, possibilities etc. What would be the ceiling for crazy content in your game? The setting is not so important here.

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Trooper Fera
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#2

Posted 19 September 2017 - 06:50 PM

What makes it GTA? 

 

A fun, immersive, and interesting open world game. 

 

What characteristics must remain for it to be GTA?

 

Fun and immersive. 

 

What adds and/or takes away from how "GTA" it is?

 

If it is not enjoyable or immersive, it's not GTA. 

 

At what point would it cease to be GTA?

 

Literally GTA Online. 

 

 

My ideal GTA would be set in a new Liberty State, with parodies of NJ and Pennsylvania. There would be Liberty City (Of course), with it's 5 boroughs, Liberty State would also include parodies of Yonkers, Long island, Albany, Syracuse (And surrounding metro area including the countryside), Ithaca (With surrounding area and Countryside), Rochester (Surrounding area, Niagara Falls, the mountains and a small bit of Canada). The NJ parody (Gurnsey?) would feature parodies of Atlantic City, the Jersey Shore, Jersey City, Trenton, Camden, Newark, Weehawken, Englewood, Fort Lee, Kearney, Elisabeth, Linden, and the countryside. The Pennsylvania parody would include the former coal county, parodies of Allentown, Pittsburgh, Philadelphia, and the countryside. The game would take place in the course of a year, having all of the seasons. 

 

Gameplay would be similar to IV, but would have a lot more to do. Vehicle missions would return. as well as some of the more "Chaotic" things seen in SA. The game would be singleplayer oriented, with multiplayer simply as a compliment (Similar to IV). The main notable improvement would be extremely realistic AI behavior. The amount of realism would be similar to IV, but would allow for some more freedom in crazy things to do. 

 

 

The plot would be about a corrupt LCPD officer who is in the wrong place at the wrong time, and is forced to use his authority and power to do work for the LC mafia. Soon, he is exiled from LC (After he is investigated by Internal Affairs and fired)  and, after his family is brutally murdered by the mob, he goes on an inter - state quest to get revenge. 

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DOUGL4S1
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#3

Posted 19 September 2017 - 08:16 PM Edited by DOUGL4S1, 19 September 2017 - 08:16 PM.

What makes it GTA?

An open-world game where you have freedom to do many criminal activities, like stealing cars and killing people, without later consequences. You won't become a hunted man for the rest of the game. The story evolves around a criminal who tries to make his name known in the criminal world for one or another reason, for being a hitman, a gangster or a cartel leader. The map and characters are a caricature of an iconic place and time in history. The map doesn't need to be huge with tons of cities, it just needs to be atmospheric and have many things to do and places to see. Its main focus should be a single-player story, but the ability to play Online with friends is welcome.

 

What characteristics must remain for it to be GTA?

This kinda doubles the first question. The open-world, well-crafted ambientation and map, the ability of commiting crimes without consequences, side missions and activities, etc.

 

What adds and/or takes away from how "GTA" it is?

What adds was already explained in the last 2 questions, so what takes away: If it becomes too realistic or too arcade, it stops being GTA and it becomes whatever/Saints Row. If you get some sort of negative repercussion for stealing cars or generally having fun, it loses some of the fun. If the game is too focused on a main story that it has no side missions or activities, or vice-versa, it just becomes an empty game (which is what I think where the Mafia series loses).

 

At what point would it cease to be GTA?

Already explained in the last question, but as Fera said, basically what GTA:Online became. They just need to add a police faction (that was removed) and they could rename the game to "APB Reloaded 2". You get rewarded for buying expensive things that would coast hundreds of dollars in real money invested to buy, and penalized for stealing things.

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universetwisters
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#4

Posted 19 September 2017 - 10:34 PM

>What makes it GTA?

The ability to steal cars in an open world and be a bad boy.

>What characteristics must remain for it to be GTA?

Everything that GTA 3 had like stealing cars, an open world, several ways to complete a mission that doesn't hold your hand, etc. are the foundation for GTA. All the sequels in the III era were built off this and it worked great.

>What adds takes away from how "GTA" it is?

Multiplayer, or rather when it's more than just an afterthought like it was in IV and more of a driving force like V/Online

>At what point would it cease to be GTA?

If Rockstar keeps their dumb sh*t up like Online. Then it isn't Grand Theft Auto and just a more successful APB that's pay-to-win.

>Also, what would your IDEAL GTA game be?

A GTA game set in a small southern town with nothing but sh*tty cars and the highest paying mission being a gas station robbery.


GTA-Biker
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#5

Posted 19 September 2017 - 10:52 PM

GTA is an open world game where you play as a criminal,with somewhat realistic gameplay and story (not as realistic as Mafia games,but more realistic than Saint's Row).What takes away from it being a "proper" GTA is anything that makes it more similar to other games than to previous GTA games,such as over the top silly stuff like in Saint's Row or a bunch of tacticool stuff like in FPS games.

As for my ideal GTA game,it would be something with a fun gameplay like SA,a well written story at least as good as in VC if not GTA 4,a lot of fun and interesting missions,well written characters,a well made map with both a good city and a countryside (preferably set somewhere sunny like VC or LV),and preferably a 70s or 80s setting.


Am Shaegar
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#6

Posted 20 September 2017 - 08:19 AM

What makes it GTA?
 
Commitment to fun that inspires you to be more creative. No place for (too much) realism, nor boredom.
 
What characteristics must remain for it to be GTA?

 

There are many to list here. GTA mainly excels in offering an open world that is a satire and depict crime in general and particularly, using a humourous, witty tone. The characters and the world are absolutely incredible. GTA was never meant to offer serious, and deep life changing experiences but a fun filled ride that lets you escape from the real life sh*t. 
 
In short: Only GTA 2 and 3D Era have all the characteristics to be called GTA. 
 
What takes away from how "GTA" it is?
GTA IV took GTA on a path that clashes with the idea of GTA. It barely offers any opportunity to be more creative, or any kind of freedom outside the scripted sequences. Running away from the cops gets boring quickly as the sandbox offers nothing else outside the boring checklist of missions. It was more about showing off cinematic cutscenes, physics and story instead of focusing on the gameplay. 
 
GTA really went downhill from hereon.
 
At what point would it cease to be GTA?

 

If Rockstar is tempted again to make "another IV-like" GTA.
 
What would your IDEAL GTA game be?
GTA 2, and a cult classic like GTA SA.

Algonquin Assassin
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#7

Posted 20 September 2017 - 12:19 PM

What defines GTA in my mind? Well that's pretty easy. GTA IV.:)
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ExTerminator
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#8

Posted 20 September 2017 - 12:27 PM

What defines GTA in my mind? Well that's pretty easy. GTA IV. :)

 

Wanted to say the same thing, but you ninja'd me. :)

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Gokuzbu
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#9

Posted 20 September 2017 - 02:53 PM

Great dialogue, interesting city to explore, action and mayhem, and IV made me want a living breathing world in every game now.

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Fubbick
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#10

Posted 20 September 2017 - 07:27 PM

The absolute main thing that defines GTA for me is that it's an amazing parody of real life. It ridicules everything, even down to the names of the streets. You miss out on a lot of if you don't pay attention. Without that, it wouldn't be GTA at all.


jaljax
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#11

Posted 28 September 2017 - 02:29 AM

What defines GTA to me

 

1. Of course stealing vehicles after all the game is called Grand Theft Auto so it make's sense 

 

2. A amazing open world with a verity  of thing's to do

 

3. A really great soundtrack (referring to VC)

 

4. Hilarious punchline's and references lol

 

But certainly none of that online crap... 

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EtherTakeover
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#12

Posted 28 September 2017 - 02:39 PM Edited by EtherTakeover, 28 September 2017 - 02:39 PM.

1.An amazing storyline,atmosphere,and gameplay.

 

2.Interesting characters,missions and side activities.

 

3.An immersive open world

 

4.A soundtrack that compliments the atmosphere

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SonnyNapoli
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#13

Posted 29 September 2017 - 01:45 PM

What makes it GTA?

 

Open world with sidemissions, collectibles and easter eggs, plus effective storyline.

 

What characteristics must remain for it to be GTA?

 

Taking control of protagonist, who is a 100% criminal, one man army, grade A maniac, who's working as a cab driver, fireman, paramedic when he's not on a drug dealing or contract killing mission.

 

What adds and/or takes away from how "GTA" it is?

 

ADDS:

Storyline. It's really interesting to start as a small-time criminal and work your way up in the world of organized crime, ending up as a top dog, crime lord. Or at least very rich retired hitman. 

Setting. That what's cool about 3D Era. With plot set in 80's and 90's, representing atmosphere of that time. It would be awesome to see next GTA set in 70's, 80's, 90's.

Map. IMO, GTA Game should feature map that would be 99% concrete jugle, with scyscrappers, industrial and inner city areas. Look at GTA 4 Liberty City and Aldreny, I could literary spend ours exploring this map over and over again.

Sidemissions. Gang warfare, business takeover, contract killings, car lists, asset missions, favors, random charcters, races. Ect.

Open world activities. Collectibles, different mini-games, like pool, darts, card games, casinos and stuff like that.

Graphic violence. Nuff said.

 

TAKES:

Multiple protagonists. IMO, that breaks GTA canon and makes imposible to figure on one character fully, taking away some aspects of their history and personality.

Setting. Imagine next GTA set in 2021 or even in future. Eeeek.

Military jets, jet packs, hi-tec, sci-fi bullsh*t. Shiiieeet.

Map. The way I see it, when 50-70% of the map are desert, woods or f*ckin' vietnamese jungle it really f*cks up your game. I mean, such areas are great for hunting ghosts, bigfoots, leatherfaces, aliens, hippies, cows and squirrels, but when I realize that instead of this square mile empty area it could be some awesome inner city areas full of gang violence, drugs and stuff like that It feels kinda sad.

Sidemissions and activities. Some of them really f*ck up the concept of GTA Game. Yoga? Umm... I'm here to move keys of coke and kill people for money, not to practice yoga.

 

 

At what point would it cease to be GTA?

 

In my opinion, if the next GTA game will go in the direction of GTA 5 we will have a full right to whine about GTA series decline and get nostalgic. Here are few examples of the great series that went into decline. Strictly my opinion. The first one is Saints Row series. Yeah, first two games weretrue Saints Row series. Then I saw SR3 an like "Well, lots of bullsh*t here, but seems it's not so bad". And then Saints Row 4... Nuff said.

The other example is Call of Duty Series. We saw pretty damn good World War 2 shooters, Black Ops 1 was pretty damn good too, and then we get the party spoiled by Advanced Warfare sci-fi bullsh*t. The whole concept got f*cked. Still, upcoming WW2 thing looks as promising revival of the series.

 

 

Also, what would your IDEAL GTA game be? Theme, scope, possibilities etc. What would be the ceiling for crazy content in your game? The setting is not so important here.

 

Setting in some major east coast city, like Liberty City, Aldreny State (full recreation of New Jersey from South to North, Atlantic City including), or some new cities, never used before, based on Philadelphia or Baltimore.

- Setting in 70's-80's-90's, with organized crime storyline (Cosa Nostra, Irish mob, Black mafia, ect.)

- Strong and dramatic storyline, with only one character as protagonist, who will rise through ranks in his organization

- Character development during the game, based on player choices

- Gameplaying features unlocked step by step, depending on player achivments during the storyline and side missions, like organizing small crew, developing it into bigger gang, recruiting and commanding troops, stuff like that

- Features like setting up legal or illegal ventures or taking it over from the rival gangs, developing business.

- Money laundering feature, as neccessary part for setting up legitimate business and legally buing stuff

- Big variety of clothing, hairstyles and stuff like that to represent decade style

- Lots of Lincolns and Cadillacs as a choice of vehicle

- Good fighting system

- Great variety of melee weapons (making melee weapons the main weapon in the begging of storyline)

- Vietnam war era weapons, from American Colt M1911 to M60, to trophies, like AKM's and RPK's.

- More graphic violence, like dismemberment, detail exit wounds and stuff like that

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Algonquin Assassin
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#14

Posted 29 September 2017 - 02:01 PM

1.An amazing storyline,atmosphere,and gameplay.
 
2.Interesting characters,missions and side activities.
 
3.An immersive open world
 
4.A soundtrack that compliments the atmosphere


Pretty much GTA IV? ;)
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#15

Posted 29 September 2017 - 11:43 PM

A game where you actual steal high end cars instead of buying them comes to mind. Definitely not GTA Online, then :p
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EtherTakeover
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#16

Posted 30 September 2017 - 11:50 AM

1.An amazing storyline,atmosphere,and gameplay.
 
2.Interesting characters,missions and side activities.
 
3.An immersive open world
 
4.A soundtrack that compliments the atmosphere

Pretty much GTA IV? ;)

Exactly
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