I was looking through the natives a while back and saw:
Hashes: 0x23703CD154E83B88 0x1D007E65
void TASK_PLANE_MISSION(Ped pilot, Vehicle aircraft, Vehicle targetVehicle, Ped targetPed, float destinationX, float destinationY, float destinationZ, int missionFlag, float angularDrag, float unk, float targetHeading, float maxZ, float minZ) // 0x23703CD154E83B88 0x1D007E65
my question is how do I get the ped in the plane to land it? yes I have used:
void TASK_PLANE_LAND(Ped pilot, Vehicle plane, float runwayStartX, float runwayStartY, float runwayStartZ, float runwayEndX, float runwayEndY, float runwayEndZ) // 0xBF19721FA34D32C0 0x5F7E23EA
Function.Call(Hash.TASK_PLANE_LAND, pilot, selectedAirplane, runwayStartPoint.X, runwayStartPoint.Y, runwayStartPoint.Z, runwayEndPoint.X, runwayEndPoint.Y, runwayEndPoint.Z);
I used both natives with these values:
NativeFunction.CallByName<uint>("TASK_PLANE_LAND", Pilot, Airplane, -1590.22693f, -2679.10132f, 14.5475368f, 1518.075f, 3116.2063f, 41.1344452f);
NativeFunction.CallByName<uint>("TASK_PLANE_MISSION", Pilot, Airplane, 0, 0, 1518.075f, 3116.2063f, 41.1344452f, 0, 100f, 0f, 331.158356f, 200f, 400f);
what the ped does:
takes of at x,y,z then goes to the end destination and circles around it. I know this is possibly because of the missiontype but if I set it to none TASK_PLANE_LAND will take over and just start from x,y,z and won't even bother to go up...
thanks for any help.