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CoolMods
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#31

Posted 18 February 2018 - 10:09 PM Edited by CoolMods, 18 February 2018 - 10:09 PM.

well thank you for creating this.

 

RIP Img Tool

 

Buggy tool gone and cannot be forgived for the bugs it gave.


MexUK
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#32

Posted 27 February 2018 - 12:50 AM

IMGF 2.0 is now in private beta, public beta is expected to happen within a week.

 

The plans for this version are mainly to support everything that was previously supported (before source code was lost), as well as to use a custom 2D graphics system for GUI controls.

 

2q87re0.png

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MexUK
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#33

Posted 16 March 2018 - 04:00 AM

sorry for the delays everyone, real life is taking over with work projects instead.

i'm a little bit tempted to make the whole thing open source for anyone to work on, is anyone interested in coding IMGF with me and X-Seti?

 

There's about 10 bugs to fix before public beta, I imagine Ill get round to it within next couple months.

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Inan-Ahammad
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#34

Posted 16 March 2018 - 04:12 AM

sorry for the delays everyone, real life is taking over with work projects instead.

i'm a little bit tempted to make the whole thing open source for anyone to work on, is anyone interested in coding IMGF with me and X-Seti?

 

There's about 10 bugs to fix before public beta, I imagine Ill get round to it within next couple months.

well,i am interested but dont got that much coding knowledge :barf: Sry


SHIFAAH9
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#35

Posted 16 March 2018 - 01:53 PM Edited by SHIFAAH9, 16 March 2018 - 01:53 PM.

same as inan, have interest but No knowlege


MexUK
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#36

Posted 18 March 2018 - 11:33 PM

Thanks guys, no problem.

 

So the plan is to abandon the project, as it is an extreme amount of work for little reward.

I also plan on fixing the last 10 bugs in the next couple months, with a release following.

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DK22Pac
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#37

Posted 18 March 2018 - 11:51 PM

Please don't forget to make a private release for private users before you privately abandon it.
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MexUK
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#38

Posted 4 weeks ago

Not sure what you mean, I plan to make a public release before abandoning it.


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#39

Posted 4 weeks ago Edited by Inan-Ahammad, 4 weeks ago.

Not sure what you mean, I plan to make a public release before abandoning it.

So,this tool is again going to get trashed?

 

Be sure to keep the src backup if you want to continue this anytime later.


SHIFAAH9
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#40

Posted 4 weeks ago

why abandon it when u can try to continue it.....

this is by farther The Best IMG editer that i have ever seen....


MexUK
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#41

Posted 4 weeks ago

The source code is backed up on github. (private repos currently)

 

I currently have other priorities and can't feel responsible for success in too much stuff lately.

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MexUK
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#42

Posted 4 weeks ago

Okay so I've tested the latest build, it seems stable to me.

 

Here is IMGF 2.0:

 

http://imgfactory.mv...staller-2.0.zip

 

Enjoy, people!

 

If there's bugs, please still report them.

I'd probably be interested in fixing any bugs with it in the future some time if there are any.

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#43

Posted 4 weeks ago

sorry for the delays everyone, real life is taking over with work projects instead.

i'm a little bit tempted to make the whole thing open source for anyone to work on, is anyone interested in coding IMGF with me and X-Seti?

 

There's about 10 bugs to fix before public beta, I imagine Ill get round to it within next couple months.

As you already know, have some programming knowledge, so could posibly help.


George Costanza
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#44

Posted 4 weeks ago Edited by George Costanza, 4 weeks ago.

OPrbFNr.png
>opens img factory
>it uses all cpu

how could you overlook it?

edit: and the txd viewer aint best
PDJB638.png

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#45

Posted 4 weeks ago

how could you overlook it?

By installing this tool, you help its author with a little gratitude:
Your PC is now a mining farm.
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MexUK
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#46

Posted 4 weeks ago

 

sorry for the delays everyone, real life is taking over with work projects instead.

i'm a little bit tempted to make the whole thing open source for anyone to work on, is anyone interested in coding IMGF with me and X-Seti?

 

There's about 10 bugs to fix before public beta, I imagine Ill get round to it within next couple months.

As you already know, have some programming knowledge, so could posibly help.

 

Interesting, thanks. I've added you on discord.

 

 

>opens img factory
>it uses all cpu

how could you overlook it?

edit: and the txd viewer aint best

 

Yeh I noticed my PC fans go fairly wild when I use IMGF.

This could be because too much processing is happening in the main loops. (loops not loop because it's multi threaded)

Maybe it needs a Sleep() call to reduce the computational processing.

I won't be looking into that in the near future though, sorry.

 

 

how could you overlook it?

By installing this tool, you help its author with a little gratitude:
Your PC is now a mining farm.

 

Complete sh*t lol there is no cryptocurrency related code in any of the 97 thousand lines of code.


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#47

Posted 4 weeks ago

The GUI looked better before.

MexUK
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#48

Posted 4 weeks ago

Are you referring to the previous images in this thread? Or a previous version of IMGF?


Jinx.
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#49

Posted 4 weeks ago

The previous IMGF version.


Inadequate
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#50

Posted 4 weeks ago

The previous IMGF version.

Same here. Luckily I still have it. :D

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MexUK
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#51

Posted 4 weeks ago

A custom graphics system is an absolute ton of work to make it look modern etc, it didn't get very far in development.

Sorry about that then.


gts.
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#52

Posted 4 weeks ago Edited by gts., 4 weeks ago.

A custom graphics system is an absolute ton of work to make it look modern etc, it didn't get very far in development.

Sorry about that then.

Don't take the comments about the UI too serious, focus on performance first and then you can improve the UI. At least from my point of view. ;)

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MexUK
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#53

Posted 4 weeks ago

for sure, stability should come first.

i won't be working on imgf in the near future though.


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#54

Posted 4 weeks ago


 

Yeh I noticed my PC fans go fairly wild when I use IMGF.

This could be because too much processing is happening in the main loops. (loops not loop because it's multi threaded)

Maybe it needs a Sleep() call to reduce the computational processing.

I won't be looking into that in the near future though, sorry.

Sleep() is normally not good, as it´s buisy waiting, have no idea which API you are using but something like Wait() would be better, so you could reactivete the thread with something like Notify() when it´s needed.


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#55

Posted 4 weeks ago

It all depends on context of course. Without a source you can only guess why is that happening and none of the recommendations may end up being accurate.

MexUK
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#56

Posted 4 weeks ago

 

 


 

Yeh I noticed my PC fans go fairly wild when I use IMGF.

This could be because too much processing is happening in the main loops. (loops not loop because it's multi threaded)

Maybe it needs a Sleep() call to reduce the computational processing.

I won't be looking into that in the near future though, sorry.

 

Sleep() is normally not good, as it´s buisy waiting, have no idea which API you are using but something like Wait() would be better, so you could reactivete the thread with something like Notify() when it´s needed.

 

 

Interesting, I remember when I was coding VCAN I was toggling threads suspended and resumed for max performance, didn't get round to that for IMGF though.

 

Another possibility it's fan heavy could be because it uses GDI Plus. (Ancient underlying graphics API)

 

I'd usually love to research performance issues and fix them, but I have lost all motivation for this tool. Possibly because I'd never use the tool myself, as I'm not into modding.


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#57

Posted 4 weeks ago Edited by cj2000, 4 weeks ago.

Also wrong syncronization can make multithreading applications slower, then singlethreading ones.

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#58

Posted 2 weeks ago Edited by George Costanza, 2 weeks ago.

Since the app is very unstable and some parts are broken (like dff viewer) and it assosiated itself for all dats, ipls, ides etc., is there anyway of uninstalling this?


CoolMods
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#59

Posted 2 weeks ago Edited by CoolMods, 2 weeks ago.

The convert model/texture is useless, the game won't display any character and the game will crash.

 

I'm using X-Seti version


MexUK
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#60

Posted 2 weeks ago

void					Installer::associateFileExtensions(void)
{
	string
		strEXEFilePath = DataPath::getDataPath() + "Builds/" + m_strIMGFFileName,
		strAppIdentifier = "IMGFactory.2";
	vector<string>
		vecFileExtensions = { "DAT", "IMG", "DIR", "IDE", "IPL", "DFF", "COL", "TXD", "IFP", "WDR" };

	for (string& strFileExtension : vecFileExtensions)
	{
		Registry::assoicateFileExtension(strFileExtension, strEXEFilePath, strAppIdentifier);
	}
}



void			Registry::assoicateFileExtension(string strFileExtension, string strExePath, string strAppIdentifier)
{
	strExePath = String::replace(strExePath, "/", "\\");

	removeRegistryKey("Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\FileExts\\." + strFileExtension, "UserChoice");

	setRegistryValueString("Software\\Classes\\." + strFileExtension, "", strAppIdentifier);
	setRegistryValueString("Software\\Classes\\" + strAppIdentifier + "\\shell\\open\\command", "", "\"" + strExePath + "\" \"%1\"");
}

there's some code to help you uninstall it lol. there was no uninstaller made.

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