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IMG Factory

RW WIP III WIP VC WIP SA WIP IV WIP
13 replies to this topic
MexUK
  • MexUK

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#1

Posted 16 September 2017 - 11:31 PM Edited by MexUK, 4 weeks ago.

IMG Factory

 

Status

In development

 

Next Version

2.0

 

Next Version Plans

A custom GUI system

All features that were in old version 1.2

DAT Editor

IDE Editor

IPL Editor

Model Editor

Collision Editor

Texture Editor

Animation Editor

Radar Editor

 

Development Progress

Progress is happening daily at the moment. (17th September 2017)

 

Links

GitHub Source Code (3 cores for the project are private repositories so the source code at this link won't compile by itself): https://github.com/MexUK/IMGF

Discord: https://discord.gg/K2kpBP

 

Brief History

The IMG Factory project started a few years ago by Mex and X-Seti.

After Mex lost a lot of source code in 2016, the project is now back into development (2017), with code backups occurring daily on GitHub.

 

 

2i9sg29.jpg

107mall.jpg

  • X-Seti, -Anti-, Tomasak and 10 others like this

Crspy
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#2

Posted 17 September 2017 - 01:24 AM Edited by Crspy, 17 September 2017 - 01:24 AM.

First , holy sh*t this sounds terrific, can't wait for it.


Delatom
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#3

Posted 17 September 2017 - 08:35 AM

Great Job.

Spoiler

Vadim M.
  • Vadim M.

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#4

Posted 18 September 2017 - 06:09 PM

Wow, nice work!


MrGTAmodsgerman
  • MrGTAmodsgerman

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#5

Posted 18 September 2017 - 07:20 PM

That impressed me, but at the same time, it makes me sad. Because, i stopped playing GTA SA and GTA SA modding.


X-Seti
  • X-Seti

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#6

Posted 28 September 2017 - 12:45 AM

There is nothing wrong with modding SA or VC again.. There needs to be a modding SA/VC revival and see who can create the coolest mods for a game of that era, after all this is what the core of modding is all about.

 

I plan to rewrite the old hacks and bring something new to SOL VC/SA engines, I will be back soon too and it's very cool MexUK is back on the job.

 

Kudos! Mex


MexUK
  • MexUK

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#7

Posted 01 October 2017 - 10:44 PM

That impressed me, but at the same time, it makes me sad. Because, i stopped playing GTA SA and GTA SA modding.

The plan is to also support GTA 4 data, currently IMG files for GTA 4 are working.


MrGTAmodsgerman
  • MrGTAmodsgerman

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#8

Posted 09 October 2017 - 06:28 PM

 

That impressed me, but at the same time, it makes me sad. Because, i stopped playing GTA SA and GTA SA modding.

The plan is to also support GTA 4 data, currently IMG files for GTA 4 are working.

 

I create mods for GTA V, not IV


Inan-Ahammad
  • Inan-Ahammad

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#9

Posted 13 October 2017 - 02:22 PM Edited by Inan-Ahammad, 13 October 2017 - 02:24 PM.

It's about time you posted this on Gta Forums!Am following this on github for months..
But hold on it looks kinda different from what I got?

MexUK
  • MexUK

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#10

Posted 14 October 2017 - 10:30 PM

IMGF may support GTA V modding in the future.

 

The latest github for IMGF is here: https://github.com/MexUK/IMGF

You won't be able to compile it because there are 3 github repos that are private which the IMGF repo depends on.

 

There is an old repo for IMGF here: https://github.com/M...Old-IMGF-Issues

But that will eventually be removed when the todo list on there is complete.

  • MrGTAmodsgerman and MrBellicLC like this

MexUK
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#11

Posted 2 weeks ago

2gv07sw.png2bz0k8.pngohiir8.png4vl7nk.pngs6oxox.pngvd08aq.png

 

(GTA III radar map currently bugged)

  • Tomasak, Crspy, Ruvix and 4 others like this

MexUK
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#12

Posted 2 weeks ago Edited by MexUK, 2 weeks ago.

Feature list so far: (blue is implemented)

 

5o5qba.png

  • Vadim M., Tomasak and Crspy like this

MexUK
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#13

Posted A week ago

1qo7cz.png

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fastman92
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#14

Posted A week ago

Finally you are you are continuing to work on this software.




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