Quantcast

Jump to content

» «
Photo

IMG Factory

RW WIP III WIP VC WIP SA WIP IV WIP
29 replies to this topic
MexUK
  • MexUK

    Player Hater

  • Feroci
  • Joined: 20 Dec 2010
  • United-Kingdom

#1

Posted 16 September 2017 - 11:31 PM Edited by MexUK, 24 October 2017 - 11:14 PM.

IMG Factory

 

Status

In development

 

Next Version

2.0

 

Next Version Plans

A custom GUI system

All features that were in old version 1.2

DAT Editor

IDE Editor

IPL Editor

Model Editor

Collision Editor

Texture Editor

Animation Editor

Radar Editor

 

Development Progress

Progress is happening daily at the moment. (17th September 2017)

 

Links

GitHub Source Code (3 cores for the project are private repositories so the source code at this link won't compile by itself): https://github.com/MexUK/IMGF

Discord: https://discord.gg/K2kpBP

 

Brief History

The IMG Factory project started a few years ago by Mex and X-Seti.

After Mex lost a lot of source code in 2016, the project is now back into development (2017), with code backups occurring daily on GitHub.

 

 

2i9sg29.jpg

107mall.jpg

  • X-Seti, -Anti-, George Costanza and 17 others like this

Crspy
  • Crspy

    Kick

  • Members
  • Joined: 14 May 2015
  • None

#2

Posted 17 September 2017 - 01:24 AM Edited by Crspy, 17 September 2017 - 01:24 AM.

First , holy sh*t this sounds terrific, can't wait for it.


Delatom
  • Delatom

    I enjoy Gaming & Nature, seeking for some insperation.

  • Members
  • Joined: 01 Aug 2017
  • None

#3

Posted 17 September 2017 - 08:35 AM

Great Job.

Spoiler

Vadim M.
  • Vadim M.

    Stay tuned

  • Members
  • Joined: 09 Sep 2008
  • Latvia

#4

Posted 18 September 2017 - 06:09 PM

Wow, nice work!


MrGTAmodsgerman
  • MrGTAmodsgerman

    Inventor

  • Members
  • Joined: 02 Jan 2012
  • Germany

#5

Posted 18 September 2017 - 07:20 PM

That impressed me, but at the same time, it makes me sad. Because, i stopped playing GTA SA and GTA SA modding.


X-Seti
  • X-Seti

    .Retro mod developer. (Xenon Brothers)

  • Feroci
  • Joined: 28 Jun 2005
  • Canada
  • Contribution Award [Mods]

#6

Posted 28 September 2017 - 12:45 AM

There is nothing wrong with modding SA or VC again.. There needs to be a modding SA/VC revival and see who can create the coolest mods for a game of that era, after all this is what the core of modding is all about.

 

I plan to rewrite the old hacks and bring something new to SOL VC/SA engines, I will be back soon too and it's very cool MexUK is back on the job.

 

Kudos! Mex


MexUK
  • MexUK

    Player Hater

  • Feroci
  • Joined: 20 Dec 2010
  • United-Kingdom

#7

Posted 01 October 2017 - 10:44 PM

That impressed me, but at the same time, it makes me sad. Because, i stopped playing GTA SA and GTA SA modding.

The plan is to also support GTA 4 data, currently IMG files for GTA 4 are working.


MrGTAmodsgerman
  • MrGTAmodsgerman

    Inventor

  • Members
  • Joined: 02 Jan 2012
  • Germany

#8

Posted 09 October 2017 - 06:28 PM

 

That impressed me, but at the same time, it makes me sad. Because, i stopped playing GTA SA and GTA SA modding.

The plan is to also support GTA 4 data, currently IMG files for GTA 4 are working.

 

I create mods for GTA V, not IV


Inan-Ahammad
  • Inan-Ahammad

    Project Props - Mapper

  • Members
  • Joined: 15 Jul 2016
  • Bangladesh

#9

Posted 13 October 2017 - 02:22 PM Edited by Inan-Ahammad, 13 October 2017 - 02:24 PM.

It's about time you posted this on Gta Forums!Am following this on github for months..
But hold on it looks kinda different from what I got?

MexUK
  • MexUK

    Player Hater

  • Feroci
  • Joined: 20 Dec 2010
  • United-Kingdom

#10

Posted 14 October 2017 - 10:30 PM

IMGF may support GTA V modding in the future.

 

The latest github for IMGF is here: https://github.com/MexUK/IMGF

You won't be able to compile it because there are 3 github repos that are private which the IMGF repo depends on.

 

There is an old repo for IMGF here: https://github.com/M...Old-IMGF-Issues

But that will eventually be removed when the todo list on there is complete.

  • MrGTAmodsgerman and MrBellicLC like this

MexUK
  • MexUK

    Player Hater

  • Feroci
  • Joined: 20 Dec 2010
  • United-Kingdom

#11

Posted 02 November 2017 - 08:52 AM

2gv07sw.png2bz0k8.pngohiir8.png4vl7nk.pngs6oxox.pngvd08aq.png

 

(GTA III radar map currently bugged)

  • George Costanza, Crspy, Ruvix and 4 others like this

MexUK
  • MexUK

    Player Hater

  • Feroci
  • Joined: 20 Dec 2010
  • United-Kingdom

#12

Posted 06 November 2017 - 09:04 PM Edited by MexUK, 06 November 2017 - 09:04 PM.

Feature list so far: (blue is implemented)

 

5o5qba.png

  • Vadim M., George Costanza, Concavax and 1 other like this

MexUK
  • MexUK

    Player Hater

  • Feroci
  • Joined: 20 Dec 2010
  • United-Kingdom

#13

Posted 15 November 2017 - 07:50 PM

1qo7cz.png

  • Vadim M., George Costanza, fastman92 and 5 others like this

fastman92
  • fastman92

    фастман92 | ف

  • Members
  • Joined: 28 Jul 2009
  • Poland
  • Best Total Overhaul 2017 Contribution [GTA: Underground]
    Best Conversion 2016 [GTA: Underground] [Contribution]
    Contribution Award [Mods]

#14

Posted 15 November 2017 - 07:58 PM

Finally you are you are continuing to work on this software.

deltaCJ
  • deltaCJ

    Davy Jones' Sock

  • Members
  • Joined: 27 Dec 2013
  • Unknown

#15

Posted 24 November 2017 - 04:47 AM

How is progress going? This is gonna be my number one tool for everything :D

  • Delatom likes this

MexUK
  • MexUK

    Player Hater

  • Feroci
  • Joined: 20 Dec 2010
  • United-Kingdom

#16

Posted 28 November 2017 - 03:42 AM

It's going very well, currently working on basics of DAT Loader & IDE Editors.

 

155ni2a.png
347zgw3.png
wkjtz7.png
2cscjea.png
2hsc1s8.png
  • Vadim M., SolidFrost, _∆_ and 1 other like this

MrGTAmodsgerman
  • MrGTAmodsgerman

    Inventor

  • Members
  • Joined: 02 Jan 2012
  • Germany

#17

Posted 28 November 2017 - 07:27 PM

@MexUK

Will GTA V support come, or is that discontinued?


MexUK
  • MexUK

    Player Hater

  • Feroci
  • Joined: 20 Dec 2010
  • United-Kingdom

#18

Posted 28 November 2017 - 08:22 PM

IMGF plans to support GTA V data in the future, probably after the next GTA is released.

  • MrGTAmodsgerman likes this

deltaCJ
  • deltaCJ

    Davy Jones' Sock

  • Members
  • Joined: 27 Dec 2013
  • Unknown

#19

Posted 29 November 2017 - 04:11 AM

Looks nice! Can't wait! Will there be support for Manhunt 1, 2, etc?


MexUK
  • MexUK

    Player Hater

  • Feroci
  • Joined: 20 Dec 2010
  • United-Kingdom

#20

Posted 29 November 2017 - 05:55 AM

Those games are also planned to be supported in the future, as well as some need for speed games.


MexUK
  • MexUK

    Player Hater

  • Feroci
  • Joined: 20 Dec 2010
  • United-Kingdom

#21

Posted 07 December 2017 - 11:19 PM

unknown.png

  • -Anti-, George Costanza, Ivan1997GTA and 4 others like this

DK22Pac
  • DK22Pac

    𝘉eчнo 𝘔oлoдoй...

  • Feroci
  • Joined: 12 Apr 2009
  • Ukraine
  • Best WIP Mod 2014 [Grand Theft Auto 3D Contribution]
    Contribution Award [Mods]
    Helpfulness Award [Mods]

#22

Posted 08 December 2017 - 05:40 PM

I think this UI is broken.

  • George Costanza and Jinx. like this

notabuster
  • notabuster

    Modding Beginner

  • BUSTED!
  • Joined: 29 May 2017
  • Philippines

#23

Posted 09 December 2017 - 06:15 AM

When this version will be released? 


notabuster
  • notabuster

    Modding Beginner

  • BUSTED!
  • Joined: 29 May 2017
  • Philippines

#24

Posted 11 December 2017 - 12:21 AM

unknown.png

 

Image from Mex.


deltaCJ
  • deltaCJ

    Davy Jones' Sock

  • Members
  • Joined: 27 Dec 2013
  • Unknown

#25

Posted 12 December 2017 - 09:54 PM

Is that good or bad?


MexUK
  • MexUK

    Player Hater

  • Feroci
  • Joined: 20 Dec 2010
  • United-Kingdom

#26

Posted 13 December 2017 - 12:42 PM

I think this UI is broken.

 

I just adjusted the 3d rendering position and size temporarily for developing, nothing broken :)

 

 

When this version will be released? 

 

Probably in a few months, the tool still needs redesigning (we have a design image though), and some format editors need updating a bit, as well as new editors.

 

 

Is that good or bad?

 

The pic by notabuster is just the map editor in development, its not final, I think the trees need alpha rendering or something.

  • George Costanza, Ivan1997GTA and Delatom like this

zqh9843
  • zqh9843

    Player Hater

  • Members
  • Joined: 25 May 2012
  • China

#27

Posted 4 weeks ago

Nice job. The community has been expecting a new IMG Editor for some time now.


RIDE2DAY
  • RIDE2DAY

    Player Hater

  • Members
  • Joined: 10 Nov 2017
  • Italy

#28

Posted 2 weeks ago

Is the IMG Factory Discord server still up? If it is, I'd like to join. Thank you, best regards.


ldrancer
  • ldrancer

    Player Hater

  • Members
  • Joined: 04 Jan 2004

#29

Posted 2 weeks ago

every time i use it 1.2 and i have the .net 4.5 and vc 2013 installed, and i open gta3img in models folder in vice city, and i try to replace some .col files, it crashes.  i have the vice city the leftovers fix.  i try to manually install everything, and i go to install the models folder and if i just select every other file type it replaces and loads back up.  but when i select the .col files, it crashes every time.  whats wrong with it, why does it crash?


MexUK
  • MexUK

    Player Hater

  • Feroci
  • Joined: 20 Dec 2010
  • United-Kingdom

#30

Posted 2 weeks ago

Is the IMG Factory Discord server still up? If it is, I'd like to join. Thank you, best regards.

 

sure: https://discord.gg/wRPfcaS

 

 

every time i use it 1.2 and i have the .net 4.5 and vc 2013 installed, and i open gta3img in models folder in vice city, and i try to replace some .col files, it crashes.  i have the vice city the leftovers fix.  i try to manually install everything, and i go to install the models folder and if i just select every other file type it replaces and loads back up.  but when i select the .col files, it crashes every time.  whats wrong with it, why does it crash?

 

there were possibly a few bugs in the old version, a lot has changed since then, this can be tested in the new version once the redesign stage is complete.

  • Delatom likes this




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users