Version 40.0 Released!
Version 39.0 Released!
Added Spot Music Track option
Version 38.0 Released!
Version 37.6 Released!
Fixed some missions not launching (Catch the Wave, Three Leaf Clover, etc)
Version 37.5 Released!
Version 37.1 Released!
Made Clear Cutscene Interior function work
Version 37.0 Released!
Version 36.7 Released!
Version 36.5 Released!
Version 35.0 Released!
Version 34.0 Released!
Version 33.0 Released!
Version 32.0 Released!
Version 31.0 Released!
Version 3.0 Released!
MP Bowling Menu, recommended to only have 1 player use this (have 1 player respawn lanes for others too)
Disabled switching off of Niko in MP (to prevent malicious behavior and clueless people crashing everyone, this doesn't function when you are the only one in the lobby)
Fixed Menu sometimes not appearing (the one that you had to spam Num8 to fix)
Fix Niko Clothes Menu (hey, why not)?
Pickable Objects Menu (I even included a bench)
Added Vlad to Player Models (Yokel, fatty Roman's cousin!)
And more that I forgot to list.
Version 3.5 Released!
Found a clever trick to avoid all requestmodel calls, so as of now you won't have to use ANY SCOs. (This will change when I add walkstyles)
Fixed a menu bug in Set Car Speedup Max Speed
Fixed up Special God Mode a bit
Version 3.7 Released!
Only big thing that I remember adding since 3.5 is the ability to change off of Niko, and nobody crashes when you do so.
Version 4.5 Released!
Toggle Collision Keybind (SNT has the Move Forward Through Door keybind on this key)
Unlimited Ammo keybind (same key as SNT)
Never Wanted keybind (same key as SNT)
Mission Menu (limited, only a few Roman missions, really early version)
Force Weather (with .ini defaults as well)
Move Speed Multiplier (with .ini defaults as well)
Vehicle ID Change Detector (disabled by default, detects if you are the driver but don't have control and print the owner's name into Brief, same if someone throws a car, or if ownership changes)
GTA Online Menu (Has some options that GTA Online menus normally have like Copy Car or Copy Player, the Ped Freeze is disabled for the public version)
Launch New Game (you can choose MP IV, TLAD or TBOGT or current episode SP)
Story Cars Menu (Currently have Stevie's Comet, TV Van, Roman's Taxi, Albanian Willard and Jacob's Virgo)
Version 4.0 Released!
Added .ini file (You can set defaults now!)
Added protections menu (You don't need my seperate Protecc.asi anymore)
Changed filename (Private version is a gamertag check now)
Version 5.7 Released!
Probably fixed some crashing issues with ini cars
My Free Cutscenes mod has been added into the menu as a toggle, seperately for camera and movement
Disabled keybinds while in text chat (No idea why but a sh*tton of people seem to have question mark as their resurrect key)
Airbreak Speed added into trainer settings with NO limits (even negative!)
Auto-resurrect option (Yeah it's possible)
Fixed up Resurrect, now works like Auto Resurrect and warps you back into your car.
Version 5.5 Released!
10 choosable playermodels, chosen in .ini
10 choosable cars, chosen in .ini
Story Cars menu enabled in SP
SP made overall a lot more stable, some player models don't crash anymore
Version 5.0 Released!
AIRBREAK!!!! Finally working properly! Seems to have all the characteristics of the SNT airbreak, even the bug where cars go upwards a bit.
Move Forward Through Door key, replaced Collision Toggle key, and changed Collision Toggle to be the key left of Backspace,
GTA Online menu's 2 public (copy) options have displays now (Copy Car displays player's current car and Copy Player displays player's current model)
Copy Player no longer changes your model if you already have that model, and just changes your clothes instead,
Copy Player now copies hats and glasses too.
Fixed up key combos, you can press either way now (num1 + control or control + num1 for example)
Added SNT's ragdoll keybinds (M + 4 - Ragdoll, M + 5 - Get Up (not teleport), M + 6 - Drunk Ragdoll)
Version 9.0 Released!
SNT-style advanced clothes menu! Replaces Individual Clothes menu, you can choose ANY combination freely now!
Version 8.5 Released!
Walking in MP! Probably not the best method, but it works. You can only walk while unarmed.
Version 8.0 Released!
Added SCOs back again, this time not for model loading though
Walkstyles menu added
Sit Down / Stand Up option
Player Drive Task
MP-only options display in SP now, it was needed for Blackscreen protection toggling.
Changed Blackscreen protection a bit, now you can either try to defend or just quit to SP. Turn the protection off before joining a lobby.
Version 7.5 Released!
Fixed up SP in MP a bit, works in TLAD now, TBOGT seems to crash.
Added new pickable objects. Disable Pickups in Hand for the ones that have multiple objects.
Missions tested in TLAD:
Clean and Serene (fully working)
Angels in America (fully working)
It's War (fully working)
Action/Reaction (fully working)
Liberty City Choppers (fully working)
Bad Cop Drop (if you die the cops stop following you, otherwise working)
Buyer's Market (use the back door, everything else fully working)
Politics (fully working)
Off Route (seems to cause an infinite loading screen, may not do that all the time, but was too lazy to go through the entire story again just to check)
Version 7.0 Released!
Added HelixScripts style ragdoll, hold down middle mouse and use WASD
SP in MP feature. That's right, the FULL SP campaign in MP. Complete with the SP phone, phone calls, safehouses, autosave that you can load in SP, and everything else! Even hailing cabs!
Version 6.0 Released!
Tried even more to fix crashing issues, probably (most likely) failed
Anti Attach! (not working sometimes)
Fixed Vehicle ID Change Detector FPS problems, changed it to enabled by default
Reduced filesize, changed the underlying code to be a bit more tidy, adding new menus and menu options will be much easier for me now
Made some menus have pages (10 options per page, page automatically changes while scrolling, player model has 3 pages now)
Populated Car Spawning (cop cars with cops in them for example)
Coordinates Display option
Ini Teleports (not 100% accurate, you cannot use floats, only integers for the X Y Z values, and no saving)
Version 19.0 Released!
Set spawned objects to never migrate.
New submenu: Full Objects List (Has all 6800 objects from IV and EFLC, Num4 and Num6 skip 250)
Version 18.0 Released!
Animation Menu added. You can select from a list EVERY animation in IV, or type the animation dictionary and animation name in. You can also toggle looping animations.
Version 17.0 Released!
OBJECT SPAWNING. That's all you need to know. With selected objects, coordinate changing, deleting, quaternion changing, attaching, pickablility, dynamic toggle.
SCO Loader has an input function now. No need for renaming your stuff ZLoad0-10 anymore!
Version 16.0 Released!
Custom walkstyles! You can type in walkstyles you want to use now, instead of having to choose between those 5 that were there by default. You can also type in addon walkstyles you've added like move_luis for example. (Right Alt + V = @, Shift + - = _)
Made entering things on Custom menus much easier, you can type them in much faster now.
Fixed keybinds enabling and disabling on higher FPS (100+)
Version 15.0 Released!
Fix mission AI, makes mission peds and mission cars not get taken over by other players, run this every time a new mission vehicle/ped spawns. Also fixes Clean and Serene SP in MP crash.
Released my 2 Player Mod, so that mod slot there is not just useless anymore. (2 Player mod is in SCO Version - Extras, spawn player with F8, controls numpad)
Anti-Attach fixed, added into SCO Version - Extras folder because it's a seperate script now that starts up when the option is enabled. (Don't copy this for TBOGT, it crashes the game)
True Free Roam fixed probably.
Version 14.5 Released!
Made peds spawn right of you like cars do.
Added new Story Cars from TBOGT.
Added FIB Buffalo to Populated.
Added my (unreleased right now) 2 Player Mod to the SCO loader.
Fixed TBOGT, added loader.
Added Burn Roman's Office option, doesn't work right now, was only for a test.
Version 14.0 Released!
Included a loader with the SCO version, making it more of a drag n drop, because a lot of people didn't know that they needed to get a loader themselves.
Model Input!!! You can go to Spawn - Custom Ped or Spawn - Custom Car/Player and type in ANY model you want! This means custom model support!
Tried to patch up the ASI version to be (somewhat) up to date. Probably broke it in the process.
Cutscene Interiors! You can go to Misc - Fun - Load Current Interior to load the current cutscene interior that you are in, or toggle on Keep All Interiors Loaded to have all of them loaded at all times (no FPS drop) so you can just use Collision Toggle or Airbreak to get in. Don't start a mission with this on.
Car Rain! 1 car at a time.
Chat Info! You can print a lot of useful (maybe) stuff about the selected player or the server into chat! (others can see chat, you see it in subtitles)
Teleport All Things, kind of a f*ck up Everything option, because it will most likely result in lots of explosions.
Pause/Unpause Game, you can also use this as a fake crash as people in MP will see you teleporting back and forth like you've crashed.
Fixed some notifications not displaying properly (namely Car Takeover notifications from the Vehicle ID Change Detector)
Version 13.0 Released!
Num4 and Num6 now skip 10 selections in Car Spawning, Player Model and Ped Spawning
More detailed notifications, no longer need to check brief now (Thanks Nathan!)
Modifiable Menu Speed (default is 10, higher is slower, lower is faster)
Added Helitours and Police Maverick to Populated, the pilot will fly it properly.
Added the black Washington from To Live and Die In Alderney to Story Cars menu.
Added Vlad's Marbelle to Story Cars Menu.
Added Bryce's Infernus (both variants) to Story Cars Menu.
Fixed Resurrect sometimes deleting the car you were in.
Added vehicle extras (in Vehicle Options - Extras)
Version 12.0 Released!
Ped Spawning, with ALL peds in the game except SuperLOD and Player. Peds spawn into your car if you are in one, and drive it if the driver seat is free. Otherwise they walk off.
Player Walk Task, the ultimate way to be AFK.
Clear Tasks option
You won't notice this but I cleaned up the code a bit more.
Anti-Attach off by default.
Fixed Walk in MP disabling sprinting.
You can now go back from some model loading "loop" situations by simply pressing Backspace.
Niko will no longer crash in MP if you quit using the Pause Menu, and you can no longer pull up the phone as Niko in MP.
Version 11.0 Released!
FULL Car Spawning menu, ALL cars in the game are now listed! Including TLAD and TBOGT vehicles!
FULL Player Model menu, ALL peds in the game and now listed! Including TLAD and TBOGT peds!
Version 10.5 Released!
Added Transform Races-style vehicle "transforming" into Misc - Fun
Version 10.0 Released!
Ported the ENTIRE menu to .sco format, I'll still have asi versions though.
SCO has MUCH better performance (for me it increased my FPS 3x!) but no .ini things
ASI has bad performance, but has a .ini
Menu Style (Submenus to the right or replace existing)
Shoot at Selected Player (aimbot? not really, has spread and all other stuff, so its more like a disadvantage)
Version 29.0 Released!
Version 28.0 Released!
Version 27.0 Released!
Version 26.0 Released!
Version 25.0 Released!
Version 24.0 Released!
Version 23.0 Released!
Version 22.5 Released!
Added Object Flight/Drive on Water feature (in selected objects menu).
Version 22.0 Released!
Version 21.0 Released!
Added Carcols combos. (0-24, supports added car colors)
Fixed car spawning notifications.
Version 20.8 Released!
Added Car Color options. (Vehicle Options - Color 1/2) (0-255, yeah it goes that far, not just 0-133)
Version 20.5 Released!
Added Delete All Objects option.
Fixed SP crash around safehouses.
Changed amount of spawnable objects from 512 to 128. (To fix the aforementioned crash)
Version 20.0 Released!
Added Set Voice submenu into Misc
Fixed pickable objects disappearing
Removed duplicates from Full Object List, added weapon objects, put the EFLC objects into alphabetical order, they are no longer below the IV objects.
Sorry for having my own name in the mod's name, I can't come up with creative things.
So, this is something I've been working on for a while now, from about early September.
This trainer's features:
Numpad to navigate
F7 to open/close
Num4/Num6 to change selected player (For Player Teleports)
Keywords for google to find this thread: zolika mod menu