If you call up the Merryweather Security Private Military Company (PMC), you're presented with multiple options, one of which is the ordering of an airstrike.
Currently, to engage an airstrike, you must fire a flare in the general area you want an airstrike to take place, which may or may not hit your intended target. In the majority of cases, you will have paid $8000 for nothing.
I believe it to be a feature with a load of potential, but with zero of it realized.
Here's my proposal:
Rockstar should allow us to select a player to be targeted. This should, of course, be conditional.
1. Players who have killed at least five different players in the preceding five minutes, or any player who has been labelled a bad sport for destroying another player's vehicle in normal play (non-CEO missions) can be targeted. Additionally, those who have killed another player from any weaponed vehicle can be immediately targeted.
2. Players in passive mode can be selected, but only if they meet at least one of the criteria above and their 'mental state' bar is above 20%. This means that players who constantly go passive to get a new jet can't torture lobbies with little to no retribution. The current bounty system doesn't work, as players get their friends to kill them for the bounty, thus enabling them easier access to another jet.
3. Attacking jets should be ruthless. There should be at least a 90 percent success rate on jets and helicopters, and the attacking PMC aircraft should be heavily enhanced.
4. The PMC should not stop until the target is killed. If the player goes underground, then so does the PMC. Players will automatically be met with the full brunt of Merryweather Security and once the player resurfaces, tanks will be there to greet them.
5. The feature cannot be used against a player/organization who/which is conducting CEO missions or business sales. Its general intention to be used for assistance during regular combat, and especially for those who are unsportsmanlike. However, a CEO can request an escort from the PMC during business sales. They will be nearly completely protected from external threats, including those who are passive, off the radar, or using Ghost Organization. This will deter those who seek to ruin others' hard work.
6. The feature can be used once every fifteen minutes, per player. The cost of the service should be $10,000 for an individual player, $25,000 for an entire organization, and $50,000 for use during business sales.
Essentially, such action has the potential to stop (or significantly restrict) deadbeat players from conducting themselves in an unsportsmanlike manner, especially if you coordinate your activities with other players diligently and strategically. There is no limit to how many times a particular player can be targeted, should they fit the criteria listed above.
What do you guys think?