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Stuck a Tank in a garage

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Luda Pecurka
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#1

Posted 10 September 2017 - 08:13 AM Edited by Luda Pecurka, 13 September 2017 - 04:33 PM.

Hi, i have been playing gta and i decided to use tank for cleaning my turfs. After a while i got it in garage, then when i saved game and opened the garage ,the tank was stuck in the wall. Anyone know how to get it out? or im screwed? '-' P.S. Front of the tank is stuck in the wall, so i cant get in the tank.

OrionSR
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#2

Posted 10 September 2017 - 09:38 AM Edited by OrionSR, 10 September 2017 - 09:41 AM.

Whoops. That's not the usual way people get vehicles stuck in a garage. 

 

Here's a new strategy based on new information on how garages store things. Please try it out and let me know if it works because not all players have the same options. The garage seem to store cars on a last created, first stored basis. If you prop the door open with a BMX and then spawn 4 new vehicles using cheats or trainers, put them in the garage, pull out the bike and ride off so the door is forced to close, there's a chance that the stuck Rhino will get eaten.

 

Otherwise, if you are on PC, garage editors and trainers can remove the stuck Rhino or change it into something small like a BMX so it can be removed.

 

I'm not sure if there are any garage editors for Andriod, but at least it's easier to upload saves to GTASnP.com than on PS2. But if you test the strategy above I'll edit out that Rhino from your save if you post the link. I can manage any save type that SnP will support.

 

Added: There are garage editing cheat codes for AR-Max and similar software on PS2. If this is your issue then we can see if those codes still exist on the internet.


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#3

Posted 10 September 2017 - 02:14 PM

santa maria beach garage  + tank barrel facing out of garage worked afaik


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#4

Posted 10 September 2017 - 02:16 PM Edited by SLUMPUSSY, 10 September 2017 - 02:17 PM.

blow it up with a rocket launcher which may take a while and then either let it respawn in the garage or push the wreck out


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#5

Posted 10 September 2017 - 04:01 PM

Tanks are Bullet Proof and Explosion Proof.  But not Damage/Collision Proof or Fire Proof, so the only way to "destroy" it and then let the Wreck vanish would be with fire...Molotovs, etc...

 

I'm not sure if there are any garage editors for Android

 

Hazard's Editor which was originally for GTA V on PS3/360 and later for PC....And even later for IV, TLaD, TBoGT.......And SA Mobile can be used.  It's an ALL IN ONE Editor for multiple GTA's on multiple Platforms...


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#6

Posted 10 September 2017 - 04:15 PM

I figured rockets would be quicker to cause fire. Could also flip the Rhino using the Monsters wheels.


Luda Pecurka
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#7

Posted 12 September 2017 - 01:27 PM

I'm playing on Android, so no cheats... Also, if i destroy the tank, it will be again stuck in the wall. Anyone got more solutions to get it out of garage?

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#8

Posted 12 September 2017 - 01:39 PM

I'm playing on Android, so no cheats... Also, if i destroy the tank, it will be again stuck in the wall. Anyone got more solutions to get it out of garage?

As other users suggested, you can use a garage editor to delete the vehicle altogether. You might find this video helpful.

Luda Pecurka
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#9

Posted 12 September 2017 - 02:26 PM Edited by Luda Pecurka, 12 September 2017 - 02:28 PM.

I'm playing on Android, so no cheats... Also, if i destroy the tank, it will be again stuck in the wall. Anyone got more solutions to get it out of garage?

As other users suggested, you can use a garage editor to delete the vehicle altogether. You might find this video helpful.

I cant use a garage editor, because to download mods and programms for gta sa android i need root and gta sa cleo. I tryed to root before(8 times), but my tablet (Samsung galaxy tab S) just wont get rooted, it stops at 60% and turn off the king root. Also i tried to put a cycle to doors of garage, so it cant close doors and then fired the tank. Cycle just get knocked by explosion and it close the door, so the tank get repaired. So.. Do anyone got some solutions for problem?

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#10

Posted 12 September 2017 - 04:39 PM Edited by ACM-Jan, 12 September 2017 - 04:39 PM.

wild idea, can towtruck hook to it? or tractor?

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#11

Posted 12 September 2017 - 06:41 PM

http://gtaforums.com...-by-xb36hazard/

 

The editor linked above runs on PC and is reported to have a garage editor that works for SA Mobile saves. If this doesn't work for you then upload your save to GTASnP.com and post the link here. I'll edit out your Rhino.  Which garage is it in? Are there other vehicles in the garage? Please save at the garage with the stuck Rhino.

 

The Hazard editor doesn't manage all of it's SA garage features properly, so I'm skeptical about it's suitability as a hazard-free editor for SA and haven't experimented much with it's features. However, there isn't anything else that can manage SA Mobile saves so if it's your only option then you may as well give it a shot.

 

There are root-free strategies for installing SA Mobile with CleoA pre-installed. 


Luda Pecurka
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#12

Posted 12 September 2017 - 07:00 PM Edited by Luda Pecurka, 12 September 2017 - 06:59 PM.

wild idea, can towtruck hook to it? or tractor?

Thanks for idea, i'll try it later. :)

http://gtaforums.com...-by-xb36hazard/
 
The editor linked above runs on PC and is reported to have a garage editor that works for SA Mobile saves. If this doesn't work for you then upload your save to GTASnP.com and post the link here. I'll edit out your Rhino.  Which garage is it in? Are there other vehicles in the garage? Please save at the garage with the stuck Rhino.
 
The Hazard editor doesn't manage all of it's SA garage features properly, so I'm skeptical about it's suitability as a hazard-free editor for SA and haven't experimented much with it's features. However, there isn't anything else that can manage SA Mobile saves so if it's your only option then you may as well give it a shot.
 
There are root-free strategies for installing SA Mobile with CleoA pre-installed. 

Where i can find my save? I arleady have been in files, but didnt found anything.

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#13

Posted 12 September 2017 - 07:21 PM Edited by OrionSR, 12 September 2017 - 07:22 PM.

It's my understanding that different versions of the OS may use slightly different paths but you should be able to figure it out from my example.

 

Storage Device > Android > data > com.rockstargames.gtasa > files > GTASAsf?.b

 

? = the slot number of your save.

On mobile, slot numbers are:

  • 1 - 6: normal save slots
  • 7 & 8: something to do with cloud saves I don't use
  • 9: Auto-saves at the end of missions
  • 10: Resume - checkpoint and quick-saves

It doesn't really matter which type of save you put in which slot other than to effect how it's loaded (not so sure about 7 and 8 though).


Luda Pecurka
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#14

Posted 12 September 2017 - 07:46 PM Edited by Luda Pecurka, 12 September 2017 - 07:48 PM.

It's my understanding that different versions of the OS may use slightly different paths but you should be able to figure it out from my example.
 
Storage Device > Android > data > com.rockstargames.gtasa > files > GTASAsf?.b
 
? = the slot number of your save.
On mobile, slot numbers are:

  • 1 - 6: normal save slots
  • 7 & 8: something to do with cloud saves I don't use
  • 9: Auto-saves at the end of missions
  • 10: Resume - checkpoint and quick-saves
It doesn't really matter which type of save you put in which slot other than to effect how it's loaded (not so sure about 7 and 8 though).
I found it, GTASAsf1.b , Johnson House(CJ's House) and now i just upolad it to Gtasnp.com?

Luda Pecurka
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#15

Posted 12 September 2017 - 08:00 PM

It's my understanding that different versions of the OS may use slightly different paths but you should be able to figure it out from my example.
 
Storage Device > Android > data > com.rockstargames.gtasa > files > GTASAsf?.b
 
? = the slot number of your save.
On mobile, slot numbers are:

  • 1 - 6: normal save slots
  • 7 & 8: something to do with cloud saves I don't use
  • 9: Auto-saves at the end of missions
  • 10: Resume - checkpoint and quick-saves
It doesn't really matter which type of save you put in which slot other than to effect how it's loaded (not so sure about 7 and 8 though).
Heres the link, http://gtasnp.com/H8YHhJ

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#16

Posted 12 September 2017 - 08:35 PM

if you destroy the tank by flipping it/bigbang etc id assume it would respawn in a normal position


Luda Pecurka
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#17

Posted 12 September 2017 - 09:39 PM

if you destroy the tank by flipping it/bigbang etc id assume it would respawn in a normal position

Nope, i done that 10 times, its still in the wall.

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#18

Posted 12 September 2017 - 09:43 PM

Try to push a few bikes into the garage to overflow the limit of 4 vehicles, or blow the Rhino up and just wait a few minutes with the garage door open.

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#19

Posted 12 September 2017 - 10:55 PM

Which garage please?


ACM-Jan
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#20

Posted 12 September 2017 - 10:59 PM Edited by ACM-Jan, 12 September 2017 - 11:08 PM.

prepare heavy vehicle(preferrably dozer) just next to garage so it won't close when going to it then throw molotovs into tank (do firefrighter missions to be immune to them) while standing next to tank then only back away enough so explosion won't kill you but you keep garage open then just push tank against the wall with prepped heavy vehicle and it should dissappear


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#21

Posted 12 September 2017 - 11:25 PM

Please let me know if these saves work as described, but keep the one you want.

 

Rhino Delete Test 

Rhino Moved to Street

Rhino is now Hyper FCR


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#22

Posted 13 September 2017 - 02:41 AM

You can use the gravity gun mod to get it out.

 

http://www.gtainside...gravity-gun-v1/


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#23

Posted 13 September 2017 - 12:32 PM

You can use the gravity gun mod to get it out.

 

http://www.gtainside...gravity-gun-v1/

he is on mobile version and since he can't root the device cleo mods ain't working for him


Luda Pecurka
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#24

Posted 13 September 2017 - 04:28 PM Edited by Luda Pecurka, 13 September 2017 - 04:28 PM.

Which garage please?

Johnson House(CJ's mom house)(House at Grove street)

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#25

Posted 13 September 2017 - 04:46 PM

Please let me know if these saves work as described, but keep the one you want.
 
Rhino Delete Test 
Rhino Moved to Street
Rhino is now Hyper FCR

Thank you very much! But it had some problems, i needed to change file from .B to .b and GTASASF i changed to GTASAsf. Thank you again, but just an question... what you done to tank at 3rd save? It become bike with 3 giagantic wheels..

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#26

Posted 13 September 2017 - 07:28 PM Edited by OrionSR, 13 September 2017 - 07:28 PM.

Screenshot please. I didn't peek.

 

Let's see if I remember right. The Hyper-FCR was a Rhino and I swapped the model ID. This left the standard Rhino BP/EP in place but I added the other immunity flags too. The handling flags for a Rhino include large wheels front and rear, and I installed custom rims which gives bikes the odd mutant third wheel. The Rhino flags handling included one of the offroad abilities; I turn on the other and also added both gear boosts so it should out accelerate an NRG, not sink in sand, and have a bit more grip on dirt - or however those attributes are applied in game.

 

It doesn't have offroad tires though, so if you paint it or mod it that property will get reset. Hopefully you don't want to paint it anyway. I tried to install a hidden color that I thought might be interesting - how'd it look?

 

Halogen lights were flagged as well.

 

The Rhino had no extras by default and I didn't change it. That should leave you with a No Extra FCR for the base.

 

I think the file naming convention is established by SnP no matter how my saves are named. I usually rename them quite drastically to keep them out of my standard saves. If everyone has the same issue then we should talk to Samutz about it. Which OS, btw. Does it make a difference? PC doesn't care about case for filenames. Which systems do?


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#27

Posted 14 September 2017 - 01:10 PM Edited by Luda Pecurka, 14 September 2017 - 03:44 PM.

Screenshot please. I didn't peek.
 
Let's see if I remember right. The Hyper-FCR was a Rhino and I swapped the model ID. This left the standard Rhino BP/EP in place but I added the other immunity flags too. The handling flags for a Rhino include large wheels front and rear, and I installed custom rims which gives bikes the odd mutant third wheel. The Rhino flags handling included one of the offroad abilities; I turn on the other and also added both gear boosts so it should out accelerate an NRG, not sink in sand, and have a bit more grip on dirt - or however those attributes are applied in game.
 
It doesn't have offroad tires though, so if you paint it or mod it that property will get reset. Hopefully you don't want to paint it anyway. I tried to install a hidden color that I thought might be interesting - how'd it look?
 
Halogen lights were flagged as well.
 
The Rhino had no extras by default and I didn't change it. That should leave you with a No Extra FCR for the base.
 
I think the file naming convention is established by SnP no matter how my saves are named. I usually rename them quite drastically to keep them out of my standard saves. If everyone has the same issue then we should talk to Samutz about it. Which OS, btw. Does it make a difference? PC doesn't care about case for filenames. Which systems do?

How do i can send you a screenshoot? Also, the reason why save file didnt worked is just because Android is not that so good at reading them as a PC. Every save for android games wont work if it have something wrong in the file name. You can try that, just install es file exploer and edit the name of an save you have or changning .b to .B and disallowing it from reading the file.. or corrupting the save.

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#28

Posted 14 September 2017 - 01:16 PM Edited by Luda Pecurka, 14 September 2017 - 01:22 PM.

K

Screenshot please. I didn't peek.
 
Let's see if I remember right. The Hyper-FCR was a Rhino and I swapped the model ID. This left the standard Rhino BP/EP in place but I added the other immunity flags too. The handling flags for a Rhino include large wheels front and rear, and I installed custom rims which gives bikes the odd mutant third wheel. The Rhino flags handling included one of the offroad abilities; I turn on the other and also added both gear boosts so it should out accelerate an NRG, not sink in sand, and have a bit more grip on dirt - or however those attributes are applied in game.
 
It doesn't have offroad tires though, so if you paint it or mod it that property will get reset. Hopefully you don't want to paint it anyway. I tried to install a hidden color that I thought might be interesting - how'd it look?
 
Halogen lights were flagged as well.
 
The Rhino had no extras by default and I didn't change it. That should leave you with a No Extra FCR for the base.
 
I think the file naming convention is established by SnP no matter how my saves are named. I usually rename them quite drastically to keep them out of my standard saves. If everyone has the same issue then we should talk to Samutz about it. Which OS, btw. Does it make a difference? PC doesn't care about case for filenames. Which systems do?

Also.. just an question,. Do you use some programs for modding the save? I know to mod games, but i would like to know even more about that :)

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#29

Posted 14 September 2017 - 05:12 PM Edited by OrionSR, 14 September 2017 - 05:15 PM.

I usually use a hex editor to directly edit the binary data in the save, but much of the time its easier to use cleo to make changes to the game in memory and then save those changes. In this case, I used the 010 Editor with a template designed to parse and display the save data in an easy to read and edit format. Over the years I've updated a PC save template designed by Seemann to support mobile and PS2 saves, and recently I'm been working on improvements to the template that allow me to do things like pick FCR500 and Rimshine wheels from a drop down list, or turn on or off individual flags one at a time. And that's why I created the Hyper-FCR for you. I've been working hard to upgrade the interface but hadn't had a chance to play with it yet. I was just having a little fun with my new toys.

 

If you are really curious about the GTASAsf template, you can track my frustrations in this topic. It's a work in progress. The conversation can be quite technical - over my head on occasion, but that's the point. To use the template you need a detailed understanding of the save structure and how all the components interact, and a "professional" hex editor and with a student/home license that costs about the same as a new game. For me, the 010 editor was a wonderful investment.

 

If you wanted to edit your saves then I'd suggest learning to write Cleo for Android scripts with Sanny Builder. It's the same basic idea as writing cleo scripts to enhance gameplay but you select codes and strategies that alter data that is saved. Learning this skill can easily branch into writing other types of cleo scripts and can be a good background for learning to code in C languages. Lot's of people write cleo scripts; there's a lot of documentation on the process that only needs a little adjustment to work on Android too. If you'd like more information specific to editing Android saves with CleoA scripts check out the topic linked below. It's been quiet but it's officially dead. I'll pickup the conversation again if anyone else is interested.

 

Introduction to Chain Game Style Save Editing - Mobile/PC

 

As I recall, you were having trouble rooting your tablet. Rooting isn't necessary. Try searching for a root-free installation strategy. I found one that worked, but don't remember the process well enough. I'm not entirely sure of the legal status of the procedure. It was explained to me as perfectly legit but I'm not sure myself so I won't go into how-to details. It was explained as legit because you still need to buy the game for it to work, but after downloading and before installing you swap out the installation package for one with CleoA already installed. GTAF is kind of touchy on piracy issues so I'll stay out of any other discussion on the matter.

 

I don't remember how to do screenshot on Android. I looked it up once, figured it out, and uploaded the screenshot to imgur. Imgur provided a link with the proper format to display the image in the forums.





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