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Classic AXIS

RW Released III Released VC Released
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gts.
  • gts.

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#121

Posted 03 November 2017 - 08:06 PM

Finally. Let's test!


Kurropt Antagonist
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#122

Posted 03 November 2017 - 08:55 PM Edited by Kurropt Antagonist, 04 November 2017 - 08:24 PM.

In Vice City,

if

bMoveCameraOnVehicle = 0

and

bEnableFirstPersonMode = 1

then the camera becomes stuck in place when entering a vehicle. Performing a drive-by gives a 90 degree view out of the vehicle towards where the camera is stuck with the camera returning to that position after releasing the buttons. Only the off-the-hood and cinematic views work properly.

This doesn't matter whether you're using FPV on foot or not.


Okay, disregard that. Having

bMoveCameraOnVehicle = 0

breaks the vanilla vehice camera, regardless of other settings (hood and cinematic views still work fine).

Mr. Boredom 1603
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#123

Posted 03 November 2017 - 10:14 PM Edited by Mr. Boredom 1603, 03 November 2017 - 11:06 PM.

The aiming issue with MVL still exists. Weapons shoot forward to the left, instead of where the crosshair is. Can't shoot at the ground, either.

 

EDIT: The swimming mod also doesn't allow me to turn while in the water with this mod.


Krystofer
  • Krystofer

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#124

Posted 04 November 2017 - 09:56 AM Edited by Krystofer, 04 November 2017 - 09:57 AM.

by this mod I finally caught some nice angles

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_𝓐𝓖
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#125

Posted 04 November 2017 - 10:33 AM

by this mod I finally caught some nice angles

Nice cut. :)


C.O.M.R.A.D.E
  • C.O.M.R.A.D.E

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#126

Posted 04 November 2017 - 12:11 PM

Very cool update.

Noticed a small bug, the camera can get inside the car, it's better to limit some coordinates, do as in San Andreas  :)

 

https://imgur.com/a/ZTfKJ

https://imgur.com/a/sE3ww


Claude_Lib
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#127

Posted 04 November 2017 - 02:11 PM

Can you also port top down camera mode from III to VC?
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Thugsworth
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#128

Posted 04 November 2017 - 07:43 PM

Vehicle camera in GTA 3 feels weirder than trying out the first version of this mod in VC.

Kurropt Antagonist
  • Kurropt Antagonist

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#129

Posted 04 November 2017 - 08:25 PM Edited by Kurropt Antagonist, 06 November 2017 - 08:44 PM.

Okay I found that
 

bMoveCameraOnVehicle = 0


breaks the vanilla vehicle camera in Vice City.
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GroveStGTAV
  • GroveStGTAV

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#130

Posted 11 November 2017 - 04:53 PM

III version is not works for me

 

When i put the mod into games directory, game doesnt open


_𝓐𝓖
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#131

Posted 11 November 2017 - 04:58 PM

III version is not works for me

 

When i put the mod into games directory, game doesnt open

Be sure you are using a 1.0 exe version.


GroveStGTAV
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#132

Posted 11 November 2017 - 10:32 PM Edited by GroveStGTAV, 11 November 2017 - 10:32 PM.

 

III version is not works for me

 

When i put the mod into games directory, game doesnt open

Be sure you are using a 1.0 exe version.

 

Thank you it works now.

 

I noticed these bugs in III version:

-We cant exit from garage because claude only moves forward in there

-Running and shooting with pistol has some animation bugs

-We cant shoot with m4 while aiming

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Thugsworth
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#133

Posted 13 November 2017 - 05:39 PM

In GTA 3, driving fast while the camera is at certain positions would cause pop-ins to happen.

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#134

Posted 13 November 2017 - 05:46 PM

In GTA 3, driving fast while the camera is at certain positions would cause pop-ins to happen.

What you mean with pop-in and which positions?


Thugsworth
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#135

Posted 13 November 2017 - 11:55 PM Edited by Thugsworth, 13 November 2017 - 11:57 PM.

 

In GTA 3, driving fast while the camera is at certain positions would cause pop-ins to happen.

What you mean with pop-in and which positions?

 

https://i.imgur.com/gVb4MBw.png

https://i.imgur.com/d4tFPaO.png

https://i.imgur.com/jG1KFon.png

https://i.imgur.com/Yx7SPkW.png

https://i.imgur.com/4g9A7zz.png

https://i.imgur.com/n9aIrFp.png

https://i.imgur.com/8Kj2SoC.png

I have my draw distance set to the highest.

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spartaque12
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#136

Posted 14 November 2017 - 09:13 PM Edited by spartaque12, 14 November 2017 - 09:26 PM.

AG , can u adapt ur mod with first person mod , cuz if im usin first person mod , the fov of third person camera is too close

and also i cant run backward in first person mod ( exactly mod) not fp from this mod

mn146Yb.jpg


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#137

Posted 14 November 2017 - 09:26 PM

AG , can u adapt ur mod with first person mod , cuz if im usin first person mod , the fov of third person camera is too close

 

Using both plugins at the same time is wrong, remove classic axis while playing with First Person Mod and vice versa.

Also latest VC release has the first person view built-in.

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spartaque12
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#138

Posted 15 November 2017 - 04:35 PM Edited by spartaque12, 15 November 2017 - 04:39 PM.

wtf? :D , im usin widescreen remake btw and manual aim script
Tk4TdQs.gif

 

so its happenin even w/o manual aim mod , even if im usin bForceManualAim = 1 :/


DMC34
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#139

Posted 16 November 2017 - 04:13 PM

I'm using the latest version, but I can't seem to move the camera up and down when I'm in a car; I can only move it from side to side.  I don't run into this problem when I'm on foot.  Is this normal?  I didn't have this issue with v 1.4.


MrFinger
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#140

Posted 17 November 2017 - 02:35 PM

wtf? :D , im usin widescreen remake btw and manual aim script
Tk4TdQs.gif

 

so its happenin even w/o manual aim mod , even if im usin bForceManualAim = 1 :/

Do you have maxo's vehicle loader installed? If yes remove it


spartaque12
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#141

Posted 17 November 2017 - 04:53 PM

Do you have maxo's vehicle loader installed? If yes remove it

 

 

 

no


MrFinger
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#142

Posted 17 November 2017 - 05:42 PM

 

Do you have maxo's vehicle loader installed? If yes remove it

 

 

 

no

 

Do you have Ginput installed?


Thugsworth
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#143

Posted 19 November 2017 - 11:38 PM Edited by Thugsworth, 21 November 2017 - 08:38 AM.

The camera doesnt follow the player when driving the rhino in VC, havent tested it in GTA 3.
Edit: RC vehicles in GTA VC also dont follow the player.
Edit 2: Firetruck is also affected by this. I can confirm that the GTA 3 Rhino works the way its supposed to.

spartaque12
  • spartaque12

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#144

Posted 20 November 2017 - 04:46 PM Edited by spartaque12, 20 November 2017 - 04:46 PM.

also i cant run backward in garage on second mission 

its can be done only on classic controls setup

bC0xjRz.jpg


Mr. Boredom 1603
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#145

Posted 23 November 2017 - 02:51 PM

Compatibility with MVL is still broken, and I noticed that using NUM9 or NUM6 on a bike will shift your weight, but also move the camera up\down.

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Gravarty
  • Gravarty

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#146

Posted 23 November 2017 - 03:23 PM Edited by Gravarty, 23 November 2017 - 05:39 PM.

Car camera is completely broken when bMoveCameraOnVehicle is disabled. bEnableFirstPersonMode is also disabled. I just want the SA styled on foot camera. 

 

Spoiler
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Mr. Boredom 1603
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#147

Posted 25 November 2017 - 09:20 PM Edited by Mr. Boredom 1603, 25 November 2017 - 11:37 PM.

Can confirm the pop-in and M16 aiming issues on the III version, as well as only being able to move forward during fixed camera.

 

EDIT: The radar also seems messed up in the III version, not sure how to describe it. Claude's indicator blip rotates, while the rest of the radar stays still. Very disorienting.


halfer
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#148

Posted 26 November 2017 - 07:31 PM Edited by halfer, 28 November 2017 - 05:02 PM.

I used ThirteenAG's CLEO Vehicle Camera Movement before, but it didn't work really well with my Steam Controller, this does.

A great addition to other fixes and modernization mods, thank you!


spartaque12
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#149

Posted 27 November 2017 - 01:36 PM

so why i cant move in garages/ammunations?

also i cant shoot with m4 :( in gta3

do i use some incompatible scripts/cleo ?

Spoiler


Mr. Boredom 1603
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#150

Posted 27 November 2017 - 02:06 PM

Known bugs, not incompatibilities. Just gotta wait till he fixes it.

 

To get around only being able to move forward during fixed camera, set the control style to classic.





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