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Do you think the max number of players in freemode should be increased again?

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Poll: Should Freemode Receive another increase on player capacity. From 32 To...? (163 member(s) have cast votes)

Should Freemode Receive another increase on player capacity. From 32 To...?

  1. Yes. (47 votes [28.83%])

    Percentage of vote: 28.83%

  2. No. (116 votes [71.17%])

    Percentage of vote: 71.17%

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IceDree
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#31

Posted 14 September 2017 - 11:21 PM

Hell no. The game goes to sh*t once the session have more than 20 people ... Especially if explosions are involved.
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Lamborghini1335
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#32

Posted 14 September 2017 - 11:41 PM

Double edge sword, yes because more action means more fun. But no would be reasons already listed above, and with the CEO,MC sh*t being part of public only, forget it. But maybe they can do both options, one being standard 30 player gta lobbies, and a 64 man lobby, but the servers are sh*t anyways so I doubt that.


The Wandering Hunter
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#33

Posted 14 September 2017 - 11:52 PM

sessions simply would not be stable

Tourise
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#34

Posted 15 September 2017 - 05:02 AM

No, definitely no

Their game servers already sh*tty enough

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TiberiusMcQueen
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#35

Posted 16 September 2017 - 02:51 AM

I'd rather they dial it back to 16, or give us the option of choosing between 16 or 32 player lobbies.

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J-Scott-D
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#36

Posted 16 September 2017 - 09:45 AM

Yes, increase it more. I enjoy the near-eternal black loading screens when I drive out of my garage.
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redamed9292
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#37

Posted 16 September 2017 - 09:53 AM

it should be decreased.but really doesn't matter to me.solo session ftw


abnorm
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#38

Posted 16 September 2017 - 03:05 PM

Yes, more players = more fun in freemode obviously.

Ker Juice
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#39

Posted 16 September 2017 - 03:18 PM Edited by Ker Juice, 16 September 2017 - 03:19 PM.

Probably not due to limitations on the consoles.  Maybe if there are PS4 Pro/Xbox One X lobbies??  I figure there is also a reason they capped PC at (30)?  IDK man...


Davisbruh
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#40

Posted 22 September 2017 - 08:42 PM

I said no but purely because the game would be completely unplayable with that many players. It's already laggy as it is😂
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HARBUJAHN
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#41

Posted 01 October 2017 - 08:14 PM

Yes yes and yes

PwnageSoldier
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#42

Posted 05 October 2017 - 12:53 PM

IMO there could of been a increase still, but less. Just shoot for 20 player spots and 2 spectators spots, or 10 less than we have now. Could easily solve a lot of RAM issues.

REXX
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#43

Posted 05 October 2017 - 02:34 PM

No way. 30 is laggy enough.
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thepiebaker
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#44

Posted 07 October 2017 - 09:29 PM

More active lobbies more chaos. I'd be up for that when in the mood.

But the other 99% of the time I like solitude. My friends and I almost exclusively ran in invite only lobbies up until the public only crap came out so increased lobby size would be counter productive for my reasons.

Chevchelious
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#45

Posted 08 October 2017 - 12:00 AM Edited by Chevchelious, 14 November 2017 - 05:52 AM.

Decreased for sure.

Like when I am trying to do the the coke biz, and I am in that slow ass weaponless helicopter, and I just get blown out of the sky.

Too many players just make things to difficult and not so much fun.
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Hyperglide
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#46

Posted 08 October 2017 - 11:24 AM

f*ck no 30 is to high already. The map is to small should be 20 max. It appears rockstar didn't predict all the free mode jobs that would be available when they produced current gen. Updates.
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Revoemag
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#47

Posted 10 October 2017 - 10:16 AM

Increase the number of players, remove all players from radar.
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Shadowfennekin
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#48

Posted 10 October 2017 - 10:37 AM

Increase the number of players, remove all players from radar.

That'd be the only way I'd be okay with bigger lobbies.

Only players are permanently off radar no matter how big.

 

It'd finally give Reveal Players a purpose, just hopefully FINALLY putting a cooldown on it so tryhards can't spam

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CaptainMarvel
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#49

Posted 10 October 2017 - 03:33 PM

More the merrier, but give Lobby options! PvE, friendly, blips off, etc.

And dedicated servers if R* Daddy really wanted to be nice.

Forza Harrd
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#50

Posted 10 October 2017 - 11:08 PM

I think the map should cover the whole world, and everyone should be in the same lobby at the same time.


Happy Hunter
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#51

Posted 11 October 2017 - 05:32 AM

If anything it should be decreased so we don't get unknown errors so much.

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StangOne50
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#52

Posted 11 October 2017 - 12:58 PM

If it would not cause lag or other issues then I dont see why not.

Its rare to actually find a packed lobby on ps4. Even when it says the lobby is full it never really is.

You have a few in the city, a few up north and the rest are in their homes, in passive or in jobs.

On ps3 you will still find packed lobbies with 16 players actually on the map and mostly all in the city.


tommyguns
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#53

Posted 11 October 2017 - 06:04 PM

Most sessions I come across aren't at capacity anyway, so where is the logic in increasing them further?

I like having areas of the map where I can take a break from the chaos, less chance of that with more players.

More players = more chance that all CEO & MC spots will be taken up & more frequent VIP work and challenges going on, reducing the chances for me to run my own & reducing the number of online events.

As someone else said, I would rather the player number was reduced & a bit more life was injected to the online world, with wildlife roaming around.

Playing story again on current gen, it always strikes me when I go to online, just how lifeless it is in comparison.

So no, increasing the player numbers in sessions is a terrible idea IMO.
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theNGclan
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#54

Posted 12 October 2017 - 01:50 AM

No.

 

P2P is already a problem. Adding more players to the situation won't make it any better.

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Quinn_flower
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#55

Posted 12 October 2017 - 02:16 AM

check ur pm ng 

 

ty

 

No.

 

P2P is already a problem. Adding more players to the situation won't make it any better.


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#56

Posted 12 October 2017 - 05:35 AM

it is already hell on earth as it is with all the griefers running around.. lol :panic:

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KWF1981
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#57

Posted 12 October 2017 - 08:38 AM

An easy no...

 

Not that I don't want larger lobbies eventually, but this game struggles more often then not with a full(ish) session as it is... 

 

Saw another say they'd rather go back to 16 people so as to get animals/wildlife online... Again, something I'd love, but that's a huge part of RDR2's appeal, for me at least, HUNTING!!!...

 

One day, just not yet on either... Next time maybe, depends though, if RDR does well again, then another one of them might come one day, then they could wanna leave certain things on each franchise away from the other so as to have different appeals.


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#58

Posted 12 October 2017 - 02:08 PM

Definetely.
But not unless R* will get better servers.


jpm1
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#59

Posted 05 November 2017 - 04:33 PM

if they are pvp servers

Decreased.

Rather have old school 16 player lobby while using additional resources to implement wildlife.

Pretty much think thread should be closed now.

 

if there are non pvp/weapons free lobbies

if there were friendly lobbies or PvE lobbies then yes


Killer Whale
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#60

Posted 06 November 2017 - 11:32 AM

No, and not only because I don't want another breed of chaos, but because the game at its state wouldn't be able to handle it, considering the future updates it will still receive.

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