I'm working on a GTA race for Ruiner 2000. Curious as to how they work with the R2k, I set up boosts and rockets like I usually do. Then when I Test the race, my R2k has a weapons system like a Buzzard: can switch between missiles and front mounted guns. But after publishing the R2k no longer has the Buzzard weapons. Is it because I still have superfluous boosts and rockets on the track? I kind of wanted to leave them in but I would take them out if that was causing the problem.
Ruiner 2000 weapons in test&race
Posted 28 August 2017 - 08:57 PM
Posted 29 August 2017 - 07:02 AM
Thanks for confirming that. I wonder why they have it active in the test.
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