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How to load a interior?

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NoNameSet
  • NoNameSet

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#1

Posted 22 August 2017 - 08:41 PM

I want to know how to load a interior...yes I know about:

INTERIOR::_LOAD_INTERIOR Hashes: 0x2CA429C029CCF247 0x3ADA414E
void _LOAD_INTERIOR(int interiorID) // 0x2CA429C029CCF247 0x3ADA414E

Load interior

///////////////////

but how to I find out about interiorID's? is it like back in gta san andrea & others where interior id's were listed with numbers?

Regs.


uNiverselEgacy
  • uNiverselEgacy

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#2

Posted 24 August 2017 - 02:05 PM

INTERIOR::GET_INTERIOR_AT_COORDS

NoNameSet
  • NoNameSet

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#3

Posted 26 August 2017 - 09:56 PM

INTERIOR::GET_INTERIOR_AT_COORDS

I finally tried this today,

got the coords of tequilala, used the Native... = I get spawned on the roof?


NoNameSet
  • NoNameSet

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#4

Posted 26 August 2017 - 11:41 PM

...found out about REQUEST_IPL & REMOVE_IPL

now I only have one question, does anyone know the ipls for tequilala?


NoNameSet
  • NoNameSet

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#5

Posted 27 August 2017 - 12:06 AM

Could it be : hei_ss1_11_interior_v_rockclub_milo_

 

NativeFunction.CallByName<uint>("REQUEST_IPL", "hei_ss1_11_interior_v_rockclub_milo_");


aimless
  • aimless

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#6

Posted 27 August 2017 - 02:04 AM

Sometimes you have to enable it first. Also enable DLC MAPS sometimes. To load tequilala.

Some more here.

https://pastebin.com/bmirNn39

And here.

http://gtaforums.com...entry1067566592

Load TEQUL-LA_LA:
            Function.Call(Hash.DISABLE_INTERIOR, Function.Call<int>(Hash.GET_INTERIOR_AT_COORDS, -556.5089111328125, 286.318115234375, 81.1763), false);
            Function.Call(Hash.CAP_INTERIOR, Function.Call<int>(Hash.GET_INTERIOR_AT_COORDS, -556.5089111328125, 286.318115234375, 81.1763), false);
            Function.Call(Hash.REQUEST_IPL, "v_rockclub");
            Function.Call(Hash._DOOR_CONTROL, 993120320, -565.1712f, 276.6259f, 83.28626f, false, 0.0f, 0.0f, 0.0f);// front door
            Function.Call(Hash._DOOR_CONTROL, 993120320, -561.2866f, 293.5044f, 87.77851f, false, 0.0f, 0.0f, 0.0f);// back door
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NoNameSet
  • NoNameSet

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#7

Posted 27 August 2017 - 11:37 AM

 

Sometimes you have to enable it first. Also enable DLC MAPS sometimes. To load tequilala.

Some more here.

https://pastebin.com/bmirNn39

And here.

http://gtaforums.com...entry1067566592

Load TEQUL-LA_LA:
            Function.Call(Hash.DISABLE_INTERIOR, Function.Call<int>(Hash.GET_INTERIOR_AT_COORDS, -556.5089111328125, 286.318115234375, 81.1763), false);
            Function.Call(Hash.CAP_INTERIOR, Function.Call<int>(Hash.GET_INTERIOR_AT_COORDS, -556.5089111328125, 286.318115234375, 81.1763), false);
            Function.Call(Hash.REQUEST_IPL, "v_rockclub");
            Function.Call(Hash._DOOR_CONTROL, 993120320, -565.1712f, 276.6259f, 83.28626f, false, 0.0f, 0.0f, 0.0f);// front door
            Function.Call(Hash._DOOR_CONTROL, 993120320, -561.2866f, 293.5044f, 87.77851f, false, 0.0f, 0.0f, 0.0f);// back door

what a damn legend, thanks!


SNIDER-58
  • SNIDER-58

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#8

Posted 3 weeks ago Edited by SNIDER-58, 3 weeks ago.

I have a question because i didn't uderstand, where i can find interiors ID's (int interiorID) for DLC bikers interiors for exemple ?


NightShark
  • NightShark

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#9

Posted 3 weeks ago

If you already know the co-ordinates of the interior, the you can use

GET_INTERIOR_AT_COORDS

NoNameSet
  • NoNameSet

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#10

Posted 3 weeks ago Edited by NoNameSet, 3 weeks ago.

I have a question because i didn't uderstand, where i can find interiors ID's (int interiorID) for DLC bikers interiors for exemple ?

that's actually not the way to do it, you need to use the native REQUEST_IPL and then enter the ipl like in the example from aimless above.

list of ipl's I use: (should include all)...the dlc biker houses are listed in the 2nd pastebin

https://pastebin.com/RqHxxqXY

https://pastebin.com/Q1Up5xHE

https://pastebin.com/zr2vnDb4





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