Grand Theft Auto V, the latest title from the GTA series, launched almost four years ago, on September 17, 2013. It's the biggest, most ambitious and most advanced GTA game ever created by Rockstar North, which probably started developing it in 2008 (in fact, when you launch it, before the actual loading screen with all the various artworks, you can see that the copyright for the game was registered in 2008, so we can suppose that Rockstar started developing the game at around that time). That means that next year, when supposedly Red Dead Redemption 2 will come out, Rockstar will have worked on GTA V for an entire decade. That's a lot of time for a single videogame! They never did something like that before, neither did any major gaming company, as far as I know.
That has happened, as we all know, primarily because of a new, different method that Rockstar attempted to for the very first time with GTA V and, in particular, GTA Online: microtransactions. In fact, thanks to Shark Cards, Rockstar have made a grand $700 million just in the time period between October 2015 and 2016. That of course was the main incentive for them to continue developing free content for GTA Online. But I don't think it is the only one.
Recently Take-Two revealed that GTA V sold 80 million copies worldwide as of May of this year from its initial release, in 2013, and we're talking about only physical copies! This has also been possible for Rockstar only by continuing developing free, new content for the game. (the 'game as a service' business model)
So, because of these reasons, as Take-Two's CEO Strauss Zelnick said during an interview: <<Rockstar's activities have been transformed by Grand Theft Auto Online.>>
These transformations of Rockstar's activities Zelnick is talking about are, in particular:
• Rockstar's frequency to publish a new game: between the release of Grand Theft Auto IV (2008) and Grand Theft Auto V (2013) Rockstar Games published four titles (excluding GTA IV's Episodes from Liberty City, Red Dead Redemption's Undead Nightmare, and the remastered version of Bully for mobile devices): Midnight Club (also in 2008), Red Dead Redemption (2010), L.A. Noire (2011) and Max Payne 3 (2012). So four titles in four years while, since the initial release of GTA V in 2013, we haven't had any new title from Rockstar, only GTA Online content updates, and won't have until next year with Red Dead Redemption 2, so five years without any new game from Rockstar, again, only because of the great success of GTA Online.
• Their new way to make money out of already released games. This means they'll now probably no longer develop any Story-Mode-related DLC for any other of their future games, but they'll only focus their efforts on Online and microtransactions.
What I was personally thinking from all this information, as well as from the recent announcement from Take-Two that is about the necessity for them to extend the lifetime of GTA V and GTA Online in 2018, that a new title from the Grand Theft Auto series, whether it'll be called GTA VI or whatever, will not be announced until GTA V and GTA Online will stop producing money for Rockstar. I used the verb 'announced' because I honestly think Rockstar North have already started development of GTA VI, they'll just keep making the game better and better until GTA Online's lifetime ends. If that's really the case, the time in which GTA VI will be released is determined by those who still play GTA Online frequently and, most importantly, for those who buy Shark Cards which, without realizing it, are delaying the release of GTA VI.
That is all. Thank you very much for your attention. Also, sorry for any possible grammatical mistake, English is not my first language.