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[ GTA V ] 3Ds Max Advanced ToolKit - Placer | Instancer [ in process ]

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linkinforever
  • linkinforever

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#1

Posted 20 August 2017 - 06:58 PM Edited by linkinforever, 27 August 2017 - 10:17 AM.

| H13 | GTA V Advanced Toolkit |

 

Vray.jpg

 

 

Hey , I'm A CG artist and already a developer , first post here ✌

[ Update 5 ]

 

 

RealGrass V

 

R5.jpg

 

 

[ Update 4 ]

 

 

V-Ray Converter V :

 

Shoot_lq.jpg

 

[ Update 3 ]

 

Placer V :

 

Shoot2.jpg

 

 

[ Update 2]

Watch Video Here.

 

shoot.jpg

 

[ Story ]

 

Actually , I just wanted to make a GTA short movie in 3ds max with high quality render.

 

Follow this project in this topic , I will share you a downloadable version of final plugin.

 

PLEASE IF THERE'S A TOOL OR SCRIPT WITH SAME USAGE TELL IT ON THIS TOPIC

 

[ Features : ]

 

+ Import objects with placing and instancing directly from file to 3ds Max

+ Auto placing with draw objects and good speed

+ Toolkit to speed up modding ( ymap editing , texture fixer , uv fixer , normal fixer , etc. )

+ An convertor with psychically shader generator for V-Ray Engine .

+ GTA City Engine with full textures with editing tools.

+ Give me your Ideas.

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linkinforever
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#2

Posted 21 August 2017 - 09:46 AM Edited by linkinforever, 24 August 2017 - 10:33 AM.

+ First Post Updated : Ymap Converter Finished.


linkinforever
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#3

Posted 22 August 2017 - 09:28 PM Edited by linkinforever, 24 August 2017 - 10:32 AM.

+ First Post Updated : Basic Video Of Completed Concept Script.

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linkinforever
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#4

Posted 23 August 2017 - 06:00 PM Edited by linkinforever, 24 August 2017 - 10:32 AM.

+ First Post Updated : Updated to version 2.8

+ Batch Mode Added.

+ x4 Speed Up

+ GIMS Importer Support

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malakfrance
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#5

Posted 23 August 2017 - 08:33 PM Edited by malakfrance, 23 August 2017 - 08:35 PM.

dude this tool must be very nice , you do a perfect job on it , but i see no download link for the tool , is it released yet ? 

what version of 3ds max are you using ?

it must be very dificult for a slow PC to load all the map .

10Go of DDR3 is it enought ?

 

Thanks for your work ;)


linkinforever
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#6

Posted 24 August 2017 - 09:02 AM

dude this tool must be very nice , you do a perfect job on it , but i see no download link for the tool , is it released yet ? 

what version of 3ds max are you using ?

it must be very dificult for a slow PC to load all the map .

10Go of DDR3 is it enought ?

 

Thanks for your work ;)

 

Thanks , malakfrance

 

No it's not released yet becuz it's under develop.

I'm writing Gta material to vray converter and another shader to blend gta shaders together.

 

And your questions >

1 . I'm using 3ds max 2016 and 2017 64bit with all service pack installed.

2 . no it's not , My plugin turns high res maps off and put a proxy to materials.

3 . I'm using 8GB DDR3 and it's working as f*ck

4 . I release script in http://gta5-mods.com/and still that site has down for registering and it doesn't send email and I'm waiting


Mr.Arrow
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#7

Posted 24 August 2017 - 10:13 AM

2D water map support?

linkinforever
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#8

Posted 24 August 2017 - 10:31 AM

2D water map support?

explain more


Mr.Arrow
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#9

Posted 24 August 2017 - 11:43 AM

In GIMS IV, it features a 2D map which give us a better depth perception when placing objects on the water.

11l3qm1.jpg

linkinforever
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#10

Posted 24 August 2017 - 01:01 PM

In GIMS IV, it features a 2D map which give us a better depth perception when placing objects on the water.

 

Well , I checked and it seems GTA V hasn't 2D pre-made map like GTA IV but it has a LOD Pack that's like 2D map and even better

+ already my plugin <exporter> has a water data tool and it's finished but loader , not yet.

+ I wanna make a map editor and real time placer for plugin but In the future features .

+ for now you can use dexyfex's  codewalker in 2D mode and find just one point position of everywhere you want , then use it on manual mode on my plugin land maker.

Next it makes a land in that position center and you're able to edit , create and ... with GIMS and finally export it with my exporter tool to GTA Ymap. [ I didn't test it yet completely ]

for now I have to work on blend mapper and V-Ray converter.

 

Thanks

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linkinforever
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#11

Posted 24 August 2017 - 01:41 PM Edited by linkinforever, 24 August 2017 - 03:53 PM.

+ First Post Updated : Updated to version 3.0

+ BlendMapper Added.

+ GTA>V<Ray Tool Completed.

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Mr.Arrow
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#12

Posted 24 August 2017 - 02:00 PM

Interesting progress, keep up the good work. I'm delighted to see someone making their own plugin rather than depending on one tool ( not necessarily a bad thing, but more diversity is better for a rudimentary game like GTA V ).
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Blue
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#13

Posted 24 August 2017 - 07:30 PM

This is amazing. I guess I upgraded my rig at the right time, modding V might be a fun idea!
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linkinforever
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#14

Posted 27 August 2017 - 10:15 AM Edited by linkinforever, 27 August 2017 - 10:16 AM.

+ First Post Updated : Updated to version 3.5.5

+ GTA V Terrain Tools Added.

+ GTA Shader Converter Added.

+ GTA V Real Grass Added.

 

Photo :

R5.jpg

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malakfrance
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#15

Posted 30 August 2017 - 12:31 AM

this gonna be the best GTA tool ever !!! 

 

any release date ? i'm very pressed to put my hands on ;)


R2star
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#16

Posted 01 September 2017 - 02:16 PM

holly shiiiit duuuuude ! looking forward to see a release for this.


R2star
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#17

Posted 01 September 2017 - 02:23 PM

edit : are you working on the ability to import export gta 5 cars into max ?


malakfrance
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#18

Posted 18 September 2017 - 12:53 PM

any news of this awesome tool ?

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R2star
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#19

Posted 20 September 2017 - 12:04 AM

yes man!  we are all hyped for this tool ! looking forward for a release.


Redman''
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#20

Posted 17 October 2017 - 02:07 PM

i'm hyped!
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R2star
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#21

Posted 27 October 2017 - 07:06 PM

I hope he release something before we loose all the hype in gta5 :(


BlackScout
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#22

Posted 29 October 2017 - 01:33 AM Edited by BlackScout, 29 October 2017 - 01:34 AM.

+ First Post Updated : Updated to version 3.5.5

+ GTA V Terrain Tools Added.

+ GTA Shader Converter Added.

+ GTA V Real Grass Added.

 

Photo :

https://image.ibb.co/hvgXXQ/R5.jpg

 

Holysh*t... Specially this hole picture.

 

Did you work at North or what? That's one of the most "ridiculous" things I have ever seen. Wonderful job! Really...

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dannylammy
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#23

Posted 16 November 2017 - 11:16 PM

Looking forward to seeing this tool, god speed you brave psycho


linkinforever
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#24

Posted 29 December 2017 - 05:02 PM

Hey everybody ...

Sorry I'm busy for some jobs and I will return after doing them ...

The tool is still alive and it switched on C++ with new UI and tool sets ...

 

Maybe I need some another developer to help me to finish it up ..

 

Thanks,

Mike

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Redman''
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#25

Posted 30 December 2017 - 07:58 PM

glad to hear.
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dannylammy
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#26

Posted 31 December 2017 - 12:37 AM

Good to see it's still coming, can't wait to see it in action!!

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R2star
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#27

Posted 31 December 2017 - 07:36 PM

glad your back ! happy new year :)

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linkinforever
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#28

Posted 2 weeks ago Edited by linkinforever, 2 weeks ago.

Hello everybody and thank you all for following this thread .

The project is disconnected now ... sorry to say that but .... :(

 

 

 

 

 

 

 

 

 

Just kidding :D I'm back and started again .

I decided to sell it as a complete game toolkit ( Not a model extractor or ... just as a game toolkit ) with a really low price.

But now I decided to set it free into a demo version , a Beta release will be accessible soon .

You can download it at discord channel , please join and invite your friends: https://discord.gg/6RZbByJ

 

 

And as I told , I need a help to make this plugin better and faster , so if you guys know any C# developer please invite him ,

 

Thanks and Happy New YEAR :D !


malakfrance
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#29

Posted 2 weeks ago

that's a great news , but i can't find the download link :(





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