You're not very keen to facts, that's obvious now.
It's not necessary for us to work for Rockstar to know these things.
You should have read that and thought "oh, I guess that's a no!" (News flash, it is a no, but that doesn't matter). I'm going to assume you probably didn't read anything in my posts, so I'll reiterate - we have documentation on how the game works and with this we can make intelligent guesses (alongside confirmations) with what we do have. We have decompiled game scripts available (https://www.gta5-mod...ed-scripts-b757) which can be downloaded publically and read by anybody. These scripts are the same exact scripts sessions handle, and your client reports positive or negative stats from the executed scripts.
And before I continue, my credentials are far more valid than yours as I've been spending years creating mods for this franchise - and many others. I have a good understanding of how most of this stuff works, especially models, that's my forte. But I have a very good understanding for how this game works, and I've been playing GTA V and GTA Online religiously since it came out.
Anyhow, Absolutely nothing is affected on Rockstar's servers when a session diverges. 30 players split into 30 lobbies is still 30 connections on the Rockstar Games Services. This game doesn't have dedicated servers, so your argument that "it generates more sessions which takes a toll on their services" is completely false, and can be disregarded as misinformation.
Your claims about the game saving are false. The game saves periodically (based on a timer, I believe it's five minutes?) when you're in freemode, but the game is also instructed to invoke saving when you complete certain work, purchase a shark card (after the cash is deployed), or close the game / exit to story mode. If the game saved every single action you did, the services would be getting slammed with save information more so than they are already, and would also mean that the game couldn't continue for a short while without an internet connection (because it can survive for a bit, but once you regain internet access it backs out incase of any sort of stat manipulation while you were disconnected from the servers).
You should really take the time to read if you're going to be posting on a forum. You should really just change your name from "DoucheBagForum" to just Douche Bag, beacuse you only seem to be here to say stupid incoherent nonsense without any evidence. I have provided evidence, explanations, and even broken it down into simple terms for you - but clearly that isn't enough.
I suggest you download archive with the decompiled game scripts so you can get an idea about how network mode handles objectives, stats, and everything inbetween. However, this will require you to be savvy with programming to be able to understand it - which I doubt you have that skill - so unfortunately you'll just see an entirely different language.
Regardless, I've explained how this works, I've taken the time to humor you, and if you respond with another batch of ignorance I'll just rule you as a troll or a complete moron. Do with the information as you will.