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Better Skybox

SA WIP
99 replies to this topic
guru_guru
  • guru_guru

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#91

Posted 18 December 2017 - 10:38 AM

After saving game with this mod then remove this mod and load the save game, the game did crash and I realized this mod actually didn't delete sky objects properly.
I didn't realized loading invalid models from save games crashes the game until then, though. So I uploaded a fixed version.
http://www.mediafire...kybox_2.0.2.zip
All I had to do to resolve this problem, was add this trick

function makeObjectUnsaveable(obj)
	local objPtr = getObjectPointer(obj)
	objPtr += 0x13C
	memory.write(objPtr, 6, 1)
end
This makes objects persistent but unsaveable.

Cool, I'll check it out when I get back home. Thanks!

VIOLATOR23
  • VIOLATOR23

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#92

Posted 19 December 2017 - 08:32 AM

I'm getting this bug with Better Skybox:

 

Stars are showing in daylight.

 

19f6990f1589e916fea029789bc5832b.png


WeedSR
  • WeedSR

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#93

Posted 20 December 2017 - 11:15 AM

 

 

 

As reported in comments, the object collision was not disabled... A guy said there is an "invisible wall" bellow the plane. (on SAMP, at least)
I recommend to disable the collision to each frame to force it.

 
that's weird.
but i don't feel like doing that just for this one dude.

I can confirm this bug too.

Only in SA-MP or also SP?

 

 

Only in SA-MP


EmperorTigris
  • EmperorTigris

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#94

Posted 20 December 2017 - 02:43 PM

The clouds are not appearing for some reason.

 

What could it be?


guru_guru
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#95

Posted 22 December 2017 - 01:04 AM

I'm getting this bug with Better Skybox:

 

Stars are showing in daylight.

 

I'm almost sure that is not caused by BS.

 

 

 

The clouds are not appearing for some reason.

 

What could it be?

 

 

Wrong installation of required mods most likely.


RifleExpert
  • RifleExpert

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#96

Posted 06 January 2018 - 10:27 AM Edited by RifleExpert, 06 January 2018 - 11:50 AM.

nevermind issue still present

https://i.imgur.com/sZUn1Qm.png

 

This happen in the single play and SAMP, it come and go, and then stays longer then goes. I tried SilentPatch and Skygfx pass rendering still bug appears.


LaDiDa
  • LaDiDa

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#97

Posted 3 weeks ago

Spoiler

 

New skybox textures, also included source images.

Download:

http://www.mediafire...box textures.7z

  • Jinx., Junior_Djjr and guru_guru like this

EmperorTigris
  • EmperorTigris

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#98

Posted 2 weeks ago Edited by EmperorTigris, 2 weeks ago.

 

I installed all of them except OpenLimitAdjuster and SkyGFX(I use Silent's Patch instead) in ModLoader but there was no effect. Perhaps it's incompatible with custom timecyc and cloud particle. BTW I have also installed SRt3 Mipmap 2014 previously. Anyway I will test this plugin on a clean copy of GTASA later.
 
Edit: Succeeded on clean GTASA. Now trying to make it works with modified version.
Edit2: Succeeded on modified GTASA. For now the only problem is that I can't find the moon at night.

Better Skybox® by default tries to load customs IDs on SinglePlayer, that's why it doesn't work if Open Limit Adjuster isn't installed.You can change these IDs by editing the settings on the script itself (betterskybox.lua) with notepad.

 

 

Can you make it compatible to a version without "Open Limit Adjuster"? I am using the Silent Patch only (and I miss the clouds).


EmperorTigris
  • EmperorTigris

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#99

Posted 2 weeks ago Edited by EmperorTigris, 2 weeks ago.

Nevermind, I fixed it.

 

But another problem:

 

When I delete "Better SkyBox" out of my mods, my savegame won't load anymore. Why is that?


guru_guru
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#100

Posted A week ago

Here is a small updaet I should have done weeks ago
 
Now the objects shouldn't get stuck on your savegame anymore.Still I would recommend you to test this before using your main save.
 
Also I added bForceDisColl due to this:

Spoiler




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