Hi, i seem to be having trouble with GTAVC's map objects that i export having inconsistent lighting/vertex colouring. When i export dffs from 3dsmax using deniskas script or seggaemans plugin or The heros plugin to SA the pre-lighting/vertex colouring is perfectly fine and consistent but when i convert those dffs to VC the prelighting/vertex colouring seems to not appear consistently, sometimes a given object with be brighter than its neighbor in-game.
Has ever seen that bug happen and can anyone suggest a way to batch export to VC dff format from 3dsmax 9 specifically? I have even exported the models manually one at a time using KAMS straight from 3dsmax to VC format dff and the problem still happens!
Here's a pic of an example :
3dsmax on the left with the vertex colouring visible, there is no seam. In-game on the right, one of the road objects is brighter than the rest, this makes a seam appear where the object meets the next road model.