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Traffic Fix for SA?

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Avant_SA
  • Avant_SA

    Hrrme

  • Members
  • Joined: 10 Aug 2017
  • Ukraine

#1

Posted 10 August 2017 - 02:29 PM Edited by Avant_SA, 10 August 2017 - 02:31 PM.

Hello there!

I want to get "smooth" traffic, i mean the random cars spawn in traffic. I tried a lot of mods and cleo scripts, but anything really can help. The last thing, that helps is fastman's limit adjuster, but it supports only 63 cars in one cargrp line, i have nearly 80... But when i replaced cars, the traffic got bad again. There is only 5 cars, that riding around city, i want to get random car spawn, or random spawn from cargrp line without car limit. Is it possible? May be there is some mods, that i missed?

 

P.S. Traffic & Travel crashs the game after ~10 min of playing

 

My machine is:

Intel Core i5 3470 (stock frequency + turboboost)

8gb DDR3 1600 mhz (HyperX blu)

Gigabyte Geforce GTX 780 Windforce 3X GHz Edition (3gb)

WD Blue 500gb HDD (SATA2), no SSD

 

The CPU load is only nearly 40% (20-35%)

The GPU load is nearly 40% (with ENB)

 

So, it's not because of PC.


Richie Makyura
  • Richie Makyura

    I clawed my way out of Willamette

  • Members
  • Joined: 11 Mar 2017
  • Mexico

#2

Posted 10 August 2017 - 03:54 PM Edited by Richie Makyura, 10 August 2017 - 03:55 PM.

Are you trying change this values in F92 LA? 

 

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
VehicleStructs = 80 put a higher number if you pc supports
 
and this in car streaming:
 
Cargrp cars per group = 25 put 63
 
Streaming_DesiredNumberOfVehiclesLoaded = 24 put 62
 
ignore this and add a # in the line, when you activate this, only 5 or 10 id cars spawn in the same time, well in my case
 
; Car generators (500)
#Car generators = 500
 
; Number of process counter passes for car generators (4)
#Number of process counter passes for car generators = 4
 
; Should CCarGenerator_extended be used?
#se extended format for car generators = 1
 
; Accept any ID for car generator?
#Accept any ID for car generator = 1
 
i have the my settings set like this and works, also vehicle.ide affecs the cargrp, vehicles with ignore dosen,t spawn, you need to put normal, worker, poorfamily or richfamily to spawn like monsters or hotrings

Avant_SA
  • Avant_SA

    Hrrme

  • Members
  • Joined: 10 Aug 2017
  • Ukraine

#3

Posted 10 August 2017 - 04:02 PM Edited by Avant_SA, 10 August 2017 - 04:02 PM.

 

 

Are you trying change this values in F92 LA? 

 

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
VehicleStructs = 80 put a higher number if you pc supports
 
and this in car streaming:
 
Cargrp cars per group = 25 put 63
 
Streaming_DesiredNumberOfVehiclesLoaded = 24 put 62
 
ignore this and add a # in the line, when you activate this, only 5 or 10 id cars spawn in the same time, well in my case
 
; Car generators (500)
#Car generators = 500
 
; Number of process counter passes for car generators (4)
#Number of process counter passes for car generators = 4
 
; Should CCarGenerator_extended be used?
#se extended format for car generators = 1
 
; Accept any ID for car generator?
#Accept any ID for car generator = 1
 
i have the my settings set like this and works, also vehicle.ide affecs the cargrp, vehicles with ignore dosen,t spawn, you need to put normal, worker, poorfamily or richfamily to spawn like monsters or hotrings

 

Yeah:

VehicleStructs = 300

 

Cargrp cars per group = 63

 

Streaming_DesiredNumberOfVehiclesLoaded = 62

 

Car generators = 1000

 

Remain is with #.





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