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Game crashes when start new game

6 replies to this topic
barankaplan05
  • barankaplan05

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#1

Posted A week ago

I am using Snapshot 2.2(latest) And using V1.0 Hoodlum crack and enabled DEP. I am not using other mods. Using only Underground mod. I using Windows 10 64-bit. 

Sorry for I bad London :lol:

Crash log(fastman92limitAdjuster.log):

 

Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
Please visit http://fastman92.ml
 
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global exception handler has been registered.
---------------------------------------------
IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
 
New ID limits:
0 - 59999 (60000) - DFF models defined within IDE files
60000 - 125499 (65500) - TXD texture archives.
125500 - 185499 (60000) - COL collision archives.
185500 - 186523 (1024) - IPL Binary IPL files.
186524 - 190619 (4096) - DAT files limited to nodes*.dat
190620 - 196119 (5500) - IFP animation archives.
196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
204243 - 204369 (127) - SCM scripts
204370 - 204371 (2) - Loaded list
204372 - 204373 (2) - Requested list
204374 - count of all file IDs
 
 
Addresses:
CStreaming::ms_modelInfoPtrs: 0x1A28978
CStreaming::ms_aInfoForModel: 0x4150020
CAnimManager::ms_aAnimBlocks: 0x1A63300
CVehicleRecording::StreamingArray: 0x1A8E288
CTheScripts::StreamedScripts: 0x1AADE40
 
Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 42000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 6
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Number of tracks.dat files set to 6
Renderware world map size set to 48000 x 48000
Radar map size set to 48000 x 48000
Water map size set to 48000 x 48000
World map size set to 48000 x 48000
Paths limit patch enabled.
Paths map size set to 48000 x 48000
 
Radar info:
Number of radar tiles per dimension: 96
Total number of radar tiles: 9216
 
Water info:
Water map size: 48000 x 48000
Number of water blocks per dimension: 96
Total number of water blocks: 9216
 
World map info info:
World map size: 48000 x 48000
 
World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 960 * 960 = 921600
sector area: 50 x 50
 
CWorld::ms_aLodPtrLists
type: lod
count: 240 * 240 = 57600
sector area: 200 x 200
 
CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256
 
 
 
Paths info:
ThePaths: 0x18F9020
Number of path tiles per dimension: 64
Total number of path tiles: 4096
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 510
Number of bike lines = 333
Number of flying lines = 244
Number of boat lines = 122
Number of animation group lines = 30
 
&mod_HandlingManager = 0x1AC7668, sizeof(mod_HandlingManager) = 0x2C220
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
---------------------------------------------
Modified limit of rwObjectInstances to: 27500
---------------------------------------------
Modified limit of matrices to: 55000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Peds to: 540
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 22350
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 7500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Events to: 5200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
---------------------------------------------
Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
---------------------------------------------
Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 79550
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 128000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
---------------------------------------------
Modified limit of IPL:inst, buildings to: 1250000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 155500
---------------------------------------------
Modified limit of IPL: inst per file to: 24000
---------------------------------------------
Modified limit of IPL: entity index array to: 1240
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 812
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 1888
---------------------------------------------
Modified limit of IPL:interior occluders to: 2940
---------------------------------------------
Modified limit of IPL:occluders to: 15000
---------------------------------------------
Modified limit of IPL:Timecycle modifiers to: 15000
---------------------------------------------
Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 65000
---------------------------------------------
Modified limit of IPL:Stunt jumps to: 9000
---------------------------------------------
Modified limit of IPL:Entry exits to: 1500
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.
 
Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
---------------------------------------------
Modified limit of IDE:objs:type1 section to 28000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 2070
---------------------------------------------
Modified limit of IDE:hier section to 992
---------------------------------------------
Modified limit of IDE:tobj section to 9999
---------------------------------------------
Modified limit of IDE:cars section to 7000
---------------------------------------------
Modified limit of IDE:peds section to 1800
---------------------------------------------
Modified limit of IDE:weap section to 251
---------------------------------------------
Modified limit of IDE:2DFX section to 2500
---------------------------------------------
Enabled handling of new enhanced IMG archives.
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 28750
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 999
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 8888
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9999
---------------------------------------------
Streaming memory available limit set to 2147483648 bytes (2048 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
---------------------------------------------
Modified script space limits:
 - max size of MAIN segment from main.scm: 2000000 bytes
 - max size of mission from main.scm: 256000 bytes
Total size of CTheScripts::ScriptSpace: 2256000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 127
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 512
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 12048
---------------------------------------------
Modified limit of SCM LIMITS: Switch jump table cases to: 12048
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 7500
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 15000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 7500
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 1750
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 5575
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
---------------------------------------------
Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
---------------------------------------------
Modified limit of OTHER LIMITS: References to: 17000
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 4096
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 512
---------------------------------------------
Modified limit of OTHER LIMITS: Vehicle colors to: 2048
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.
 
Modified limit of OTHER LIMITS: Radar traces to: 4096
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 8
---------------------------------------------
Vehicle special features are enabled
Number of hydra vehicles = 5
Hydra 0 = 520
Hydra 1 = 6537
Hydra 2 = 6538
Hydra 3 = 6679
Hydra 4 = 6720
Number of ZR350 vehicles = 5
ZR350 0 = 477
---------------------------------------------
Level limit is enabled
 
Number of levels = 9
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 1326
Cop car level 5 = 1573
Cop car level 6 = 6703
Cop car level 7 = 6754
Cop car level 8 = 6685
Cop bike = 523
 
Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 6755
Cop ped level 5 = 6015
Cop ped level 6 = 6721
Cop ped level 7 = 6775
Cop ped level 8 = 283
Cop ped bike = 284
 
Ambulance level  0 = -1
Ambulance level  1 = 416
Ambulance level  2 = 416
Ambulance level  3 = 416
Ambulance level  4 = 6553
Ambulance level  5 = 5690
Ambulance level  6 = 6684
Ambulance level  7 = 6757
Ambulance level  8 = 6688
 
Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 6701
Medic level 5 = 18723
Medic level 6 = 6722
Medic level 7 = 274
Medic level 8 = 274
 
Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 6662
Fire engine level 5 = 6603
Fire engine level 6 = 6689
Fire engine level 7 = 6758
Fire engine level 8 = 6690
 
Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 278
Fireman level 5 = 18668
Fireman level 6 = 6723
Fireman level 7 = 6777
Fireman level 8 = 277
 
Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 18833
Cab driver level 4 place 1 = 18833
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 18684
Cab driver level 5 place 1 = 18750
Number of cab drivers for level 6 = 2
Cab driver level 6 place 0 = 234
Cab driver level 6 place 1 = 234
Number of cab drivers for level 7 = 2
Cab driver level 7 place 0 = 262
Cab driver level 7 place 1 = 261
Number of cab drivers for level 8 = 2
Cab driver level 8 place 0 = 262
Cab driver level 8 place 1 = 261
---------------------------------------------
Modified limit of hospital restarts to: 256
---------------------------------------------
Modified limit of police restarts to: 256
---------------------------------------------
SPECIAL: Plane speed limit disabled.
---------------------------------------------
SPECIAL -> Make save of variable size is active.
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
SPECIAL: Fix streaming memory bug applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
"Enable logging of files loaded" is enabled now.
---------------------------------------------
Weapon type loader is enabled. NumberOfWeaponTypes = 512.
Melee combo type loader is enabled. Max number of melee combos = 512.
---------------------------------------------
Roadblox.dat better loader is enabled.
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106
---------------------------------------------
CThePluginPatches::RegisterPatcher executed.
---------------------------------------------
Number of memory changes made: 9318
---------------------------------------------
CThePatches: CLEO library 4.3.16 has been detected and patched!
 
Game crashed unfortunately, here's a crash log:
Current process ID: 7336
Current thread ID: 8840
Last file to be loaded: DATA\DEFAULT.DAT
Last library loaded: NOT SET
Exception address: 0x03B40000 (module not found)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x3B40000
 
General registers:
EAX: 0x00000001 (1)
EBX: 0x00000000 (0)
ECX: 0x00000001 (1)
EDX: 0x00255000 (2445312)
ESI: 0x00B71848 (11999304)
EDI: 0x008E2C90 (9317520)
EBP: 0x09135468 (152261736)
ESP: 0x0177FD58 (24640856)
EIP: 0x03B40000 (62128128)
EFL: 0x00010202 (66050)
 
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
 
FPU registers:
ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 1000.000000 bytes: 00 00 00 00 00 00 00 FA 08 40
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0030
TAGS: FFFF
 
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 00
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 00 00 FA
MM7: 00 00 00 00 00 00 00 00
 
XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 
Module list
; Path Module file size Base Size of image Entry point
W:\GTA Underground\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SYSTEM32\ntdll.dll 1620368 0x77130000 0x0018E000 0x00000000
C:\Windows\System32\KERNEL32.DLL 599576 0x74030000 0x000D0000 0x740406A0
C:\Windows\System32\KERNELBASE.dll 1839872 0x76590000 0x001C2000 0x7667FF30
C:\Windows\SYSTEM32\apphelp.dll 584192 0x72260000 0x00093000 0x72294270
C:\Windows\AppPatch\AcLayers.DLL 328704 0x71FE0000 0x00276000 0x71FF50C0
C:\Windows\System32\msvcrt.dll 769608 0x75AE0000 0x000BD000 0x75B155E0
C:\Windows\System32\USER32.dll 1292872 0x74390000 0x0013C000 0x743BB3D0
C:\Windows\System32\win32u.dll 81176 0x73CC0000 0x00016000 0x00000000
C:\Windows\System32\GDI32.dll 129184 0x76AA0000 0x00021000 0x76AA6900
C:\Windows\System32\gdi32full.dll 1409048 0x76290000 0x00158000 0x7634A9C0
C:\Windows\System32\msvcp_win.dll 491232 0x768C0000 0x00079000 0x768D4180
C:\Windows\System32\ucrtbase.dll 1150784 0x75950000 0x00118000 0x7597A3C0
C:\Windows\System32\SHELL32.dll 20373408 0x74570000 0x01348000 0x746E0A90
C:\Windows\System32\cfgmgr32.dll 226816 0x76550000 0x00039000 0x7655EBD0
C:\Windows\System32\shcore.dll 569264 0x73C30000 0x0008C000 0x73C7C9E0
C:\Windows\System32\RPCRT4.dll 787712 0x75BA0000 0x000C0000 0x75BCFB20
C:\Windows\System32\SspiCli.dll 124544 0x73C00000 0x00020000 0x73C0C9A0
C:\Windows\System32\CRYPTBASE.dll 31592 0x73BF0000 0x0000A000 0x73BF2A00
C:\Windows\System32\bcryptPrimitives.dll 354360 0x73E50000 0x00057000 0x73E8DE40
C:\Windows\System32\sechost.dll 257792 0x74100000 0x00041000 0x74113400
C:\Windows\System32\combase.dll 2330520 0x74150000 0x00238000 0x7426E060
C:\Windows\System32\windows.storage.dll 5820984 0x76B90000 0x00584000 0x76DBB930
C:\Windows\System32\advapi32.dll 480920 0x73CE0000 0x00077000 0x73CFE5B0
C:\Windows\System32\shlwapi.dll 277432 0x74520000 0x00045000 0x74539260
C:\Windows\System32\kernel.appcore.dll 47096 0x73C20000 0x0000E000 0x73C23E30
C:\Windows\System32\powrprof.dll 276400 0x744D0000 0x00045000 0x744D7C50
C:\Windows\System32\profapi.dll 59456 0x76100000 0x00010000 0x76103940
C:\Windows\System32\OLEAUT32.dll 606960 0x76A00000 0x00096000 0x76A38F60
C:\Windows\System32\SETUPAPI.dll 4330920 0x75CC0000 0x0041A000 0x75CE8DE0
C:\Windows\SYSTEM32\MPR.dll 86296 0x71FC0000 0x00016000 0x71FC2150
C:\Windows\SYSTEM32\sfc.dll 2560 0x66680000 0x00003000 0x00000000
C:\Windows\SYSTEM32\WINSPOOL.DRV 429568 0x73130000 0x0006E000 0x73148AA0
C:\Windows\SYSTEM32\bcrypt.dll 93536 0x73790000 0x00018000 0x73798F30
C:\Windows\SYSTEM32\sfc_os.DLL 45056 0x71FB0000 0x00010000 0x71FB7AB0
C:\Windows\System32\IMM32.DLL 143672 0x76AD0000 0x00025000 0x76AD47D0
C:\Windows\System32\WS2_32.dll 415864 0x75A70000 0x00067000 0x75A886F0
C:\Windows\System32\ole32.dll 988168 0x76450000 0x000F3000 0x7648A100
W:\GTA Underground\GTA San Andreas\vorbisfile.dll 53760 0x71F90000 0x00011000 0x71F9197B
C:\Windows\SYSTEM32\WINMM.dll 135440 0x71F60000 0x00024000 0x71F64D00
W:\GTA Underground\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\SYSTEM32\WINMMBASE.dll 129736 0x71F30000 0x00023000 0x71F38230
W:\GTA Underground\GTA San Andreas\vorbishooked.DLL 65536 0x01800000 0x00011000 0x01804C98
W:\GTA Underground\GTA San Andreas\ogg.dll 36864 0x001F0000 0x00009000 0x001F302E
W:\GTA Underground\GTA San Andreas\vorbis.dll 1060864 0x03980000 0x00108000 0x03993F7C
W:\GTA Underground\GTA San Andreas\$fastman92limitAdjuster.asi 5510656 0x70CD0000 0x00550000 0x70D47463
C:\Windows\System32\PSAPI.DLL 17112 0x77120000 0x00006000 0x77121460
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.15063.413_none_55bc94a37c2a2854\COMCTL32.dll 573856 0x71790000 0x0008E000 0x717F79D0
W:\GTA Underground\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
W:\GTA Underground\GTA San Andreas\MinHook.x86.dll 14848 0x71F20000 0x00007000 0x00000000
W:\GTA Underground\GTA San Andreas\DllTricks.dll 7680 0x71F10000 0x00006000 0x71F11593
C:\Windows\SYSTEM32\MSVCR100.dll 773968 0x71680000 0x000BF000 0x71691DFC
W:\GTA Underground\GTA San Andreas\CLEO.asi 264704 0x71610000 0x0006B000 0x7161E3D4
W:\GTA Underground\GTA San Andreas\BASS.dll 110207 0x715C0000 0x00050000 0x7160F004
C:\Windows\SYSTEM32\MSACM32.dll 90456 0x715A0000 0x00018000 0x715A4170
W:\GTA Underground\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x71580000 0x00014000 0x71581203
W:\GTA Underground\GTA San Andreas\cleo\IniFiles.cleo 81920 0x71560000 0x00018000 0x715613AC
W:\GTA Underground\GTA San Andreas\cleo\IntOperations.cleo 58368 0x71540000 0x00013000 0x71541181
W:\GTA Underground\GTA San Andreas\ExGangWars.asi 70656 0x71520000 0x00016000 0x7152322C
W:\GTA Underground\GTA San Andreas\ImgLimitAdjuster.asi 97280 0x04090000 0x00023000 0x040A39B8
W:\GTA Underground\GTA San Andreas\SilentPatchSA.asi 253952 0x714D0000 0x00042000 0x714F0171
W:\GTA Underground\GTA San Andreas\Underground_Core.asi 162304 0x714A0000 0x0002D000 0x714ACE18
C:\Windows\system32\uxtheme.dll 474112 0x72500000 0x00078000 0x725385B0
C:\Windows\System32\MSCTF.dll 1333136 0x76760000 0x00146000 0x767B9EA0
C:\Windows\system32\dwmapi.dll 125344 0x72310000 0x00023000 0x72317330
W:\GTA Underground\GTA San Andreas\VehicleAudioLoader.asi 10240 0x713E0000 0x000B5000 0x713E178D
C:\Windows\System32\TextInputFramework.dll 401920 0x71370000 0x00067000 0x7139C720
C:\Windows\System32\CoreMessaging.dll 583160 0x712E0000 0x0008F000 0x7133A180
C:\Windows\System32\CoreUIComponents.dll 2259760 0x70AA0000 0x00227000 0x70AFA4D0
C:\Windows\SYSTEM32\ntmarta.dll 152440 0x73410000 0x00028000 0x73417CF0
C:\Windows\SYSTEM32\usermgrcli.dll 55872 0x712D0000 0x00010000 0x712D57A0
C:\Windows\SYSTEM32\wintypes.dll 856416 0x709C0000 0x000D1000 0x70A30D20
C:\Windows\SYSTEM32\DDRAW.dll 545792 0x708D0000 0x000ED000 0x708E76A0
C:\Windows\SYSTEM32\DCIMAN32.dll 11776 0x712C0000 0x00007000 0x712C2000
C:\Windows\SYSTEM32\DSOUND.dll 488960 0x71240000 0x0007E000 0x7126E790
C:\Windows\System32\clbcatq.dll 521728 0x758C0000 0x00083000 0x758E5B70
C:\Windows\System32\MMDevApi.dll 354400 0x70870000 0x00059000 0x708946C0
C:\Windows\System32\DEVOBJ.dll 131784 0x733A0000 0x00022000 0x733A94E0
C:\Windows\System32\PROPSYS.dll 1465360 0x73550000 0x00164000 0x735BB470
C:\Windows\SYSTEM32\AUDIOSES.DLL 864240 0x70790000 0x000D7000 0x707C9860
C:\Windows\SYSTEM32\AVRT.dll 28992 0x71230000 0x00009000 0x71231CA0
C:\Windows\SYSTEM32\DINPUT8.dll 175104 0x70750000 0x00037000 0x7075BAD0
C:\Windows\SYSTEM32\HID.DLL 25600 0x70740000 0x0000A000 0x70742180
C:\Windows\System32\WINTRUST.dll 276880 0x76400000 0x00044000 0x76417A40
C:\Windows\System32\MSASN1.dll 49656 0x76110000 0x0000E000 0x76115430
C:\Windows\System32\CRYPT32.dll 1557288 0x73EB0000 0x0017D000 0x73F07A20
C:\Windows\SYSTEM32\d3d9.dll 1436952 0x705D0000 0x00162000 0x70642CF0
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\aticfx32.dll 1292824 0x70490000 0x00138000 0x705394BE
C:\Windows\SYSTEM32\VERSION.dll 27424 0x71220000 0x00008000 0x712217C0
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\atiu9pag.dll 134448 0x70460000 0x00022000 0x7046D0EE
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\atiumdag.dll 7285848 0x6FD70000 0x006EF000 0x6FD71400
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\atiumdva.dll 10080680 0x6F3B0000 0x009B1000 0x6F3B4BD0
C:\Windows\SYSTEM32\dcomp.dll 949920 0x71B70000 0x000EB000 0x71BDC1B0
C:\Windows\System32\quartz.dll 1506816 0x6F200000 0x001A3000 0x6F22BE20
C:\Windows\System32\devenum.dll 82160 0x6F1E0000 0x00015000 0x6F1EE670
C:\Windows\SYSTEM32\D3DIM700.DLL 423936 0x6F170000 0x0006D000 0x6F1BCD90
C:\Windows\SYSTEM32\wdmaud.drv 209920 0x6F130000 0x00039000 0x6F13CE90
C:\Windows\SYSTEM32\ksuser.dll 20216 0x6F120000 0x00007000 0x6F121EE0
C:\Windows\SYSTEM32\msacm32.drv 24576 0x6F110000 0x0000A000 0x6F1142B0
C:\Windows\SYSTEM32\midimap.dll 18944 0x6F100000 0x00008000 0x6F101950
C:\Windows\System32\Windows.UI.dll 790016 0x6F030000 0x000C5000 0x6F0844A0
C:\Windows\SYSTEM32\wmvcore.dll 2177632 0x6EE10000 0x00217000 0x6EE54B20
C:\Windows\SYSTEM32\WMASF.DLL 253656 0x6ECC0000 0x0003F000 0x6ECF7320
C:\Windows\SYSTEM32\mfperfhelper.dll 1081080 0x6ED00000 0x00107000 0x6EDED1B0
C:\Windows\SYSTEM32\MFPlat.DLL 1455592 0x6EB50000 0x00165000 0x6EB9BBE0
C:\Windows\SYSTEM32\RTWorkQ.DLL 153504 0x6EB20000 0x0002A000 0x6EB2FF00
C:\Windows\system32\mlang.dll 198656 0x6EAE0000 0x00034000 0x6EAF2600
Game terminated.
 
Game crashed unfortunately, here's a crash log:
Current process ID: 7336
Current thread ID: 8840
Last file to be loaded: C:\Windows\system32\mlang.dll
Last library loaded: NOT SET
Exception address: 0x77171161 ("ntdll.dll"+0x41161)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x0
 
General registers:
EAX: 0x00000000 (0)
EBX: 0x0516DE18 (85384728)
ECX: 0x051A5E20 (85614112)
EDX: 0x00000000 (0)
ESI: 0x051A5E18 (85614104)
EDI: 0x019E0000 (27131904)
EBP: 0x0177DDE8 (24632808)
ESP: 0x0177DC88 (24632456)
EIP: 0x77171161 (1998000481)
EFL: 0x00010246 (66118)
 
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
 
FPU registers:
ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST1: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
ST2: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
ST3: 3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 40
ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 33.000000 bytes: 00 00 00 00 00 00 00 84 04 40
ST7: 0.333333 bytes: 00 00 AC AA AA AA AA AA FD 3F
CTRL: 027F
STAT: 4230
TAGS: FFFF
 
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 00
MM1: 00 00 00 00 00 DB 0F C9
MM2: 00 00 00 00 00 DB 0F C9
MM3: 00 00 00 00 00 DB 0F C9
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 00 00 84
MM7: 00 00 AC AA AA AA AA AA
 
XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 
Module list
; Path Module file size Base Size of image Entry point
W:\GTA Underground\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SYSTEM32\ntdll.dll 1620368 0x77130000 0x0018E000 0x00000000
C:\Windows\System32\KERNEL32.DLL 599576 0x74030000 0x000D0000 0x740406A0
C:\Windows\System32\KERNELBASE.dll 1839872 0x76590000 0x001C2000 0x7667FF30
C:\Windows\SYSTEM32\apphelp.dll 584192 0x72260000 0x00093000 0x72294270
C:\Windows\AppPatch\AcLayers.DLL 328704 0x71FE0000 0x00276000 0x71FF50C0
C:\Windows\System32\msvcrt.dll 769608 0x75AE0000 0x000BD000 0x75B155E0
C:\Windows\System32\USER32.dll 1292872 0x74390000 0x0013C000 0x743BB3D0
C:\Windows\System32\win32u.dll 81176 0x73CC0000 0x00016000 0x00000000
C:\Windows\System32\GDI32.dll 129184 0x76AA0000 0x00021000 0x76AA6900
C:\Windows\System32\gdi32full.dll 1409048 0x76290000 0x00158000 0x7634A9C0
C:\Windows\System32\msvcp_win.dll 491232 0x768C0000 0x00079000 0x768D4180
C:\Windows\System32\ucrtbase.dll 1150784 0x75950000 0x00118000 0x7597A3C0
C:\Windows\System32\SHELL32.dll 20373408 0x74570000 0x01348000 0x746E0A90
C:\Windows\System32\cfgmgr32.dll 226816 0x76550000 0x00039000 0x7655EBD0
C:\Windows\System32\shcore.dll 569264 0x73C30000 0x0008C000 0x73C7C9E0
C:\Windows\System32\RPCRT4.dll 787712 0x75BA0000 0x000C0000 0x75BCFB20
C:\Windows\System32\SspiCli.dll 124544 0x73C00000 0x00020000 0x73C0C9A0
C:\Windows\System32\CRYPTBASE.dll 31592 0x73BF0000 0x0000A000 0x73BF2A00
C:\Windows\System32\bcryptPrimitives.dll 354360 0x73E50000 0x00057000 0x73E8DE40
C:\Windows\System32\sechost.dll 257792 0x74100000 0x00041000 0x74113400
C:\Windows\System32\combase.dll 2330520 0x74150000 0x00238000 0x7426E060
C:\Windows\System32\windows.storage.dll 5820984 0x76B90000 0x00584000 0x76DBB930
C:\Windows\System32\advapi32.dll 480920 0x73CE0000 0x00077000 0x73CFE5B0
C:\Windows\System32\shlwapi.dll 277432 0x74520000 0x00045000 0x74539260
C:\Windows\System32\kernel.appcore.dll 47096 0x73C20000 0x0000E000 0x73C23E30
C:\Windows\System32\powrprof.dll 276400 0x744D0000 0x00045000 0x744D7C50
C:\Windows\System32\profapi.dll 59456 0x76100000 0x00010000 0x76103940
C:\Windows\System32\OLEAUT32.dll 606960 0x76A00000 0x00096000 0x76A38F60
C:\Windows\System32\SETUPAPI.dll 4330920 0x75CC0000 0x0041A000 0x75CE8DE0
C:\Windows\SYSTEM32\MPR.dll 86296 0x71FC0000 0x00016000 0x71FC2150
C:\Windows\SYSTEM32\sfc.dll 2560 0x66680000 0x00003000 0x00000000
C:\Windows\SYSTEM32\WINSPOOL.DRV 429568 0x73130000 0x0006E000 0x73148AA0
C:\Windows\SYSTEM32\bcrypt.dll 93536 0x73790000 0x00018000 0x73798F30
C:\Windows\SYSTEM32\sfc_os.DLL 45056 0x71FB0000 0x00010000 0x71FB7AB0
C:\Windows\System32\IMM32.DLL 143672 0x76AD0000 0x00025000 0x76AD47D0
C:\Windows\System32\WS2_32.dll 415864 0x75A70000 0x00067000 0x75A886F0
C:\Windows\System32\ole32.dll 988168 0x76450000 0x000F3000 0x7648A100
W:\GTA Underground\GTA San Andreas\vorbisfile.dll 53760 0x71F90000 0x00011000 0x71F9197B
C:\Windows\SYSTEM32\WINMM.dll 135440 0x71F60000 0x00024000 0x71F64D00
W:\GTA Underground\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\SYSTEM32\WINMMBASE.dll 129736 0x71F30000 0x00023000 0x71F38230
W:\GTA Underground\GTA San Andreas\vorbishooked.DLL 65536 0x01800000 0x00011000 0x01804C98
W:\GTA Underground\GTA San Andreas\ogg.dll 36864 0x001F0000 0x00009000 0x001F302E
W:\GTA Underground\GTA San Andreas\vorbis.dll 1060864 0x03980000 0x00108000 0x03993F7C
W:\GTA Underground\GTA San Andreas\$fastman92limitAdjuster.asi 5510656 0x70CD0000 0x00550000 0x70D47463
C:\Windows\System32\PSAPI.DLL 17112 0x77120000 0x00006000 0x77121460
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.15063.413_none_55bc94a37c2a2854\COMCTL32.dll 573856 0x71790000 0x0008E000 0x717F79D0
W:\GTA Underground\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
W:\GTA Underground\GTA San Andreas\MinHook.x86.dll 14848 0x71F20000 0x00007000 0x00000000
W:\GTA Underground\GTA San Andreas\DllTricks.dll 7680 0x71F10000 0x00006000 0x71F11593
C:\Windows\SYSTEM32\MSVCR100.dll 773968 0x71680000 0x000BF000 0x71691DFC
W:\GTA Underground\GTA San Andreas\CLEO.asi 264704 0x71610000 0x0006B000 0x7161E3D4
W:\GTA Underground\GTA San Andreas\BASS.dll 110207 0x715C0000 0x00050000 0x7160F004
C:\Windows\SYSTEM32\MSACM32.dll 90456 0x715A0000 0x00018000 0x715A4170
W:\GTA Underground\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x71580000 0x00014000 0x71581203
W:\GTA Underground\GTA San Andreas\cleo\IniFiles.cleo 81920 0x71560000 0x00018000 0x715613AC
W:\GTA Underground\GTA San Andreas\cleo\IntOperations.cleo 58368 0x71540000 0x00013000 0x71541181
W:\GTA Underground\GTA San Andreas\ExGangWars.asi 70656 0x71520000 0x00016000 0x7152322C
W:\GTA Underground\GTA San Andreas\ImgLimitAdjuster.asi 97280 0x04090000 0x00023000 0x040A39B8
W:\GTA Underground\GTA San Andreas\SilentPatchSA.asi 253952 0x714D0000 0x00042000 0x714F0171
W:\GTA Underground\GTA San Andreas\Underground_Core.asi 162304 0x714A0000 0x0002D000 0x714ACE18
C:\Windows\system32\uxtheme.dll 474112 0x72500000 0x00078000 0x725385B0
C:\Windows\System32\MSCTF.dll 1333136 0x76760000 0x00146000 0x767B9EA0
C:\Windows\system32\dwmapi.dll 125344 0x72310000 0x00023000 0x72317330
W:\GTA Underground\GTA San Andreas\VehicleAudioLoader.asi 10240 0x713E0000 0x000B5000 0x713E178D
C:\Windows\System32\TextInputFramework.dll 401920 0x71370000 0x00067000 0x7139C720
C:\Windows\System32\CoreMessaging.dll 583160 0x712E0000 0x0008F000 0x7133A180
C:\Windows\System32\CoreUIComponents.dll 2259760 0x70AA0000 0x00227000 0x70AFA4D0
C:\Windows\SYSTEM32\ntmarta.dll 152440 0x73410000 0x00028000 0x73417CF0
C:\Windows\SYSTEM32\usermgrcli.dll 55872 0x712D0000 0x00010000 0x712D57A0
C:\Windows\SYSTEM32\wintypes.dll 856416 0x709C0000 0x000D1000 0x70A30D20
C:\Windows\SYSTEM32\DDRAW.dll 545792 0x708D0000 0x000ED000 0x708E76A0
C:\Windows\SYSTEM32\DCIMAN32.dll 11776 0x712C0000 0x00007000 0x712C2000
C:\Windows\SYSTEM32\DSOUND.dll 488960 0x71240000 0x0007E000 0x7126E790
C:\Windows\System32\clbcatq.dll 521728 0x758C0000 0x00083000 0x758E5B70
C:\Windows\System32\MMDevApi.dll 354400 0x70870000 0x00059000 0x708946C0
C:\Windows\System32\DEVOBJ.dll 131784 0x733A0000 0x00022000 0x733A94E0
C:\Windows\System32\PROPSYS.dll 1465360 0x73550000 0x00164000 0x735BB470
C:\Windows\SYSTEM32\AUDIOSES.DLL 864240 0x70790000 0x000D7000 0x707C9860
C:\Windows\SYSTEM32\AVRT.dll 28992 0x71230000 0x00009000 0x71231CA0
C:\Windows\SYSTEM32\DINPUT8.dll 175104 0x70750000 0x00037000 0x7075BAD0
C:\Windows\SYSTEM32\HID.DLL 25600 0x70740000 0x0000A000 0x70742180
C:\Windows\System32\WINTRUST.dll 276880 0x76400000 0x00044000 0x76417A40
C:\Windows\System32\MSASN1.dll 49656 0x76110000 0x0000E000 0x76115430
C:\Windows\System32\CRYPT32.dll 1557288 0x73EB0000 0x0017D000 0x73F07A20
C:\Windows\SYSTEM32\d3d9.dll 1436952 0x705D0000 0x00162000 0x70642CF0
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\aticfx32.dll 1292824 0x70490000 0x00138000 0x705394BE
C:\Windows\SYSTEM32\VERSION.dll 27424 0x71220000 0x00008000 0x712217C0
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\atiu9pag.dll 134448 0x70460000 0x00022000 0x7046D0EE
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\atiumdag.dll 7285848 0x6FD70000 0x006EF000 0x6FD71400
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\atiumdva.dll 10080680 0x6F3B0000 0x009B1000 0x6F3B4BD0
C:\Windows\SYSTEM32\dcomp.dll 949920 0x71B70000 0x000EB000 0x71BDC1B0
C:\Windows\System32\quartz.dll 1506816 0x6F200000 0x001A3000 0x6F22BE20
C:\Windows\System32\devenum.dll 82160 0x6F1E0000 0x00015000 0x6F1EE670
C:\Windows\SYSTEM32\D3DIM700.DLL 423936 0x6F170000 0x0006D000 0x6F1BCD90
C:\Windows\SYSTEM32\wdmaud.drv 209920 0x6F130000 0x00039000 0x6F13CE90
C:\Windows\SYSTEM32\ksuser.dll 20216 0x6F120000 0x00007000 0x6F121EE0
C:\Windows\SYSTEM32\msacm32.drv 24576 0x6F110000 0x0000A000 0x6F1142B0
C:\Windows\SYSTEM32\midimap.dll 18944 0x6F100000 0x00008000 0x6F101950
C:\Windows\System32\Windows.UI.dll 790016 0x6F030000 0x000C5000 0x6F0844A0
C:\Windows\SYSTEM32\wmvcore.dll 2177632 0x6EE10000 0x00217000 0x6EE54B20
C:\Windows\SYSTEM32\WMASF.DLL 253656 0x6ECC0000 0x0003F000 0x6ECF7320
C:\Windows\SYSTEM32\mfperfhelper.dll 1081080 0x6ED00000 0x00107000 0x6EDED1B0
C:\Windows\SYSTEM32\MFPlat.DLL 1455592 0x6EB50000 0x00165000 0x6EB9BBE0
C:\Windows\SYSTEM32\RTWorkQ.DLL 153504 0x6EB20000 0x0002A000 0x6EB2FF00
C:\Windows\system32\mlang.dll 198656 0x6EAE0000 0x00034000 0x6EAF2600
Game terminated.

barankaplan05
  • barankaplan05

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#2

Posted 6 days ago

Anyone can help me?


dkluin
  • dkluin

    GTA:Underground Developer

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#3

Posted 3 days ago

I need more info than your crash log. When did the crash occur? Does it occur when loading the game? Has the mod worked before?


barankaplan05
  • barankaplan05

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#4

Posted 3 days ago

Game crashing when loading is ended. And mod is not worked before. 


barankaplan05
  • barankaplan05

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#5

Posted 3 days ago

I need more info than your crash log. When did the crash occur? Does it occur when loading the game? Has the mod worked before?

Sorry, game is crashing when press "Start New Game" not loading when finished.


dkluin
  • dkluin

    GTA:Underground Developer

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#6

Posted 3 days ago

Have you tried reinstalling?


barankaplan05
  • barankaplan05

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#7

Posted 3 days ago

Yes.





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