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Game crashes when start new game

6 replies to this topic
barankaplan05
  • barankaplan05

    Player Hater

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  • Joined: 08 Aug 2017
  • Turkey

#1

Posted 08 August 2017 - 09:39 AM

I am using Snapshot 2.2(latest) And using V1.0 Hoodlum crack and enabled DEP. I am not using other mods. Using only Underground mod. I using Windows 10 64-bit. 

Sorry for I bad London :lol:

Crash log(fastman92limitAdjuster.log):

 

Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
Please visit http://fastman92.ml
 
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global exception handler has been registered.
---------------------------------------------
IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
 
New ID limits:
0 - 59999 (60000) - DFF models defined within IDE files
60000 - 125499 (65500) - TXD texture archives.
125500 - 185499 (60000) - COL collision archives.
185500 - 186523 (1024) - IPL Binary IPL files.
186524 - 190619 (4096) - DAT files limited to nodes*.dat
190620 - 196119 (5500) - IFP animation archives.
196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
204243 - 204369 (127) - SCM scripts
204370 - 204371 (2) - Loaded list
204372 - 204373 (2) - Requested list
204374 - count of all file IDs
 
 
Addresses:
CStreaming::ms_modelInfoPtrs: 0x1A28978
CStreaming::ms_aInfoForModel: 0x4150020
CAnimManager::ms_aAnimBlocks: 0x1A63300
CVehicleRecording::StreamingArray: 0x1A8E288
CTheScripts::StreamedScripts: 0x1AADE40
 
Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 42000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 6
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Number of tracks.dat files set to 6
Renderware world map size set to 48000 x 48000
Radar map size set to 48000 x 48000
Water map size set to 48000 x 48000
World map size set to 48000 x 48000
Paths limit patch enabled.
Paths map size set to 48000 x 48000
 
Radar info:
Number of radar tiles per dimension: 96
Total number of radar tiles: 9216
 
Water info:
Water map size: 48000 x 48000
Number of water blocks per dimension: 96
Total number of water blocks: 9216
 
World map info info:
World map size: 48000 x 48000
 
World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 960 * 960 = 921600
sector area: 50 x 50
 
CWorld::ms_aLodPtrLists
type: lod
count: 240 * 240 = 57600
sector area: 200 x 200
 
CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256
 
 
 
Paths info:
ThePaths: 0x18F9020
Number of path tiles per dimension: 64
Total number of path tiles: 4096
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 510
Number of bike lines = 333
Number of flying lines = 244
Number of boat lines = 122
Number of animation group lines = 30
 
&mod_HandlingManager = 0x1AC7668, sizeof(mod_HandlingManager) = 0x2C220
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
---------------------------------------------
Modified limit of rwObjectInstances to: 27500
---------------------------------------------
Modified limit of matrices to: 55000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Peds to: 540
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 22350
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 7500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Events to: 5200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
---------------------------------------------
Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
---------------------------------------------
Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 79550
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 128000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
---------------------------------------------
Modified limit of IPL:inst, buildings to: 1250000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 155500
---------------------------------------------
Modified limit of IPL: inst per file to: 24000
---------------------------------------------
Modified limit of IPL: entity index array to: 1240
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 812
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 1888
---------------------------------------------
Modified limit of IPL:interior occluders to: 2940
---------------------------------------------
Modified limit of IPL:occluders to: 15000
---------------------------------------------
Modified limit of IPL:Timecycle modifiers to: 15000
---------------------------------------------
Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 65000
---------------------------------------------
Modified limit of IPL:Stunt jumps to: 9000
---------------------------------------------
Modified limit of IPL:Entry exits to: 1500
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.
 
Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
---------------------------------------------
Modified limit of IDE:objs:type1 section to 28000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 2070
---------------------------------------------
Modified limit of IDE:hier section to 992
---------------------------------------------
Modified limit of IDE:tobj section to 9999
---------------------------------------------
Modified limit of IDE:cars section to 7000
---------------------------------------------
Modified limit of IDE:peds section to 1800
---------------------------------------------
Modified limit of IDE:weap section to 251
---------------------------------------------
Modified limit of IDE:2DFX section to 2500
---------------------------------------------
Enabled handling of new enhanced IMG archives.
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 28750
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 999
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 8888
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9999
---------------------------------------------
Streaming memory available limit set to 2147483648 bytes (2048 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
---------------------------------------------
Modified script space limits:
 - max size of MAIN segment from main.scm: 2000000 bytes
 - max size of mission from main.scm: 256000 bytes
Total size of CTheScripts::ScriptSpace: 2256000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 127
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 512
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 12048
---------------------------------------------
Modified limit of SCM LIMITS: Switch jump table cases to: 12048
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 7500
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 15000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 7500
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 1750
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 5575
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
---------------------------------------------
Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
---------------------------------------------
Modified limit of OTHER LIMITS: References to: 17000
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 4096
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 512
---------------------------------------------
Modified limit of OTHER LIMITS: Vehicle colors to: 2048
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.
 
Modified limit of OTHER LIMITS: Radar traces to: 4096
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 8
---------------------------------------------
Vehicle special features are enabled
Number of hydra vehicles = 5
Hydra 0 = 520
Hydra 1 = 6537
Hydra 2 = 6538
Hydra 3 = 6679
Hydra 4 = 6720
Number of ZR350 vehicles = 5
ZR350 0 = 477
---------------------------------------------
Level limit is enabled
 
Number of levels = 9
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 1326
Cop car level 5 = 1573
Cop car level 6 = 6703
Cop car level 7 = 6754
Cop car level 8 = 6685
Cop bike = 523
 
Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 6755
Cop ped level 5 = 6015
Cop ped level 6 = 6721
Cop ped level 7 = 6775
Cop ped level 8 = 283
Cop ped bike = 284
 
Ambulance level  0 = -1
Ambulance level  1 = 416
Ambulance level  2 = 416
Ambulance level  3 = 416
Ambulance level  4 = 6553
Ambulance level  5 = 5690
Ambulance level  6 = 6684
Ambulance level  7 = 6757
Ambulance level  8 = 6688
 
Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 6701
Medic level 5 = 18723
Medic level 6 = 6722
Medic level 7 = 274
Medic level 8 = 274
 
Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 6662
Fire engine level 5 = 6603
Fire engine level 6 = 6689
Fire engine level 7 = 6758
Fire engine level 8 = 6690
 
Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 278
Fireman level 5 = 18668
Fireman level 6 = 6723
Fireman level 7 = 6777
Fireman level 8 = 277
 
Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 18833
Cab driver level 4 place 1 = 18833
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 18684
Cab driver level 5 place 1 = 18750
Number of cab drivers for level 6 = 2
Cab driver level 6 place 0 = 234
Cab driver level 6 place 1 = 234
Number of cab drivers for level 7 = 2
Cab driver level 7 place 0 = 262
Cab driver level 7 place 1 = 261
Number of cab drivers for level 8 = 2
Cab driver level 8 place 0 = 262
Cab driver level 8 place 1 = 261
---------------------------------------------
Modified limit of hospital restarts to: 256
---------------------------------------------
Modified limit of police restarts to: 256
---------------------------------------------
SPECIAL: Plane speed limit disabled.
---------------------------------------------
SPECIAL -> Make save of variable size is active.
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
SPECIAL: Fix streaming memory bug applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
"Enable logging of files loaded" is enabled now.
---------------------------------------------
Weapon type loader is enabled. NumberOfWeaponTypes = 512.
Melee combo type loader is enabled. Max number of melee combos = 512.
---------------------------------------------
Roadblox.dat better loader is enabled.
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106
---------------------------------------------
CThePluginPatches::RegisterPatcher executed.
---------------------------------------------
Number of memory changes made: 9318
---------------------------------------------
CThePatches: CLEO library 4.3.16 has been detected and patched!
 
Game crashed unfortunately, here's a crash log:
Current process ID: 7336
Current thread ID: 8840
Last file to be loaded: DATA\DEFAULT.DAT
Last library loaded: NOT SET
Exception address: 0x03B40000 (module not found)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x3B40000
 
General registers:
EAX: 0x00000001 (1)
EBX: 0x00000000 (0)
ECX: 0x00000001 (1)
EDX: 0x00255000 (2445312)
ESI: 0x00B71848 (11999304)
EDI: 0x008E2C90 (9317520)
EBP: 0x09135468 (152261736)
ESP: 0x0177FD58 (24640856)
EIP: 0x03B40000 (62128128)
EFL: 0x00010202 (66050)
 
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
 
FPU registers:
ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 1000.000000 bytes: 00 00 00 00 00 00 00 FA 08 40
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0030
TAGS: FFFF
 
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 00
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 00 00 FA
MM7: 00 00 00 00 00 00 00 00
 
XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 
Module list
; Path Module file size Base Size of image Entry point
W:\GTA Underground\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SYSTEM32\ntdll.dll 1620368 0x77130000 0x0018E000 0x00000000
C:\Windows\System32\KERNEL32.DLL 599576 0x74030000 0x000D0000 0x740406A0
C:\Windows\System32\KERNELBASE.dll 1839872 0x76590000 0x001C2000 0x7667FF30
C:\Windows\SYSTEM32\apphelp.dll 584192 0x72260000 0x00093000 0x72294270
C:\Windows\AppPatch\AcLayers.DLL 328704 0x71FE0000 0x00276000 0x71FF50C0
C:\Windows\System32\msvcrt.dll 769608 0x75AE0000 0x000BD000 0x75B155E0
C:\Windows\System32\USER32.dll 1292872 0x74390000 0x0013C000 0x743BB3D0
C:\Windows\System32\win32u.dll 81176 0x73CC0000 0x00016000 0x00000000
C:\Windows\System32\GDI32.dll 129184 0x76AA0000 0x00021000 0x76AA6900
C:\Windows\System32\gdi32full.dll 1409048 0x76290000 0x00158000 0x7634A9C0
C:\Windows\System32\msvcp_win.dll 491232 0x768C0000 0x00079000 0x768D4180
C:\Windows\System32\ucrtbase.dll 1150784 0x75950000 0x00118000 0x7597A3C0
C:\Windows\System32\SHELL32.dll 20373408 0x74570000 0x01348000 0x746E0A90
C:\Windows\System32\cfgmgr32.dll 226816 0x76550000 0x00039000 0x7655EBD0
C:\Windows\System32\shcore.dll 569264 0x73C30000 0x0008C000 0x73C7C9E0
C:\Windows\System32\RPCRT4.dll 787712 0x75BA0000 0x000C0000 0x75BCFB20
C:\Windows\System32\SspiCli.dll 124544 0x73C00000 0x00020000 0x73C0C9A0
C:\Windows\System32\CRYPTBASE.dll 31592 0x73BF0000 0x0000A000 0x73BF2A00
C:\Windows\System32\bcryptPrimitives.dll 354360 0x73E50000 0x00057000 0x73E8DE40
C:\Windows\System32\sechost.dll 257792 0x74100000 0x00041000 0x74113400
C:\Windows\System32\combase.dll 2330520 0x74150000 0x00238000 0x7426E060
C:\Windows\System32\windows.storage.dll 5820984 0x76B90000 0x00584000 0x76DBB930
C:\Windows\System32\advapi32.dll 480920 0x73CE0000 0x00077000 0x73CFE5B0
C:\Windows\System32\shlwapi.dll 277432 0x74520000 0x00045000 0x74539260
C:\Windows\System32\kernel.appcore.dll 47096 0x73C20000 0x0000E000 0x73C23E30
C:\Windows\System32\powrprof.dll 276400 0x744D0000 0x00045000 0x744D7C50
C:\Windows\System32\profapi.dll 59456 0x76100000 0x00010000 0x76103940
C:\Windows\System32\OLEAUT32.dll 606960 0x76A00000 0x00096000 0x76A38F60
C:\Windows\System32\SETUPAPI.dll 4330920 0x75CC0000 0x0041A000 0x75CE8DE0
C:\Windows\SYSTEM32\MPR.dll 86296 0x71FC0000 0x00016000 0x71FC2150
C:\Windows\SYSTEM32\sfc.dll 2560 0x66680000 0x00003000 0x00000000
C:\Windows\SYSTEM32\WINSPOOL.DRV 429568 0x73130000 0x0006E000 0x73148AA0
C:\Windows\SYSTEM32\bcrypt.dll 93536 0x73790000 0x00018000 0x73798F30
C:\Windows\SYSTEM32\sfc_os.DLL 45056 0x71FB0000 0x00010000 0x71FB7AB0
C:\Windows\System32\IMM32.DLL 143672 0x76AD0000 0x00025000 0x76AD47D0
C:\Windows\System32\WS2_32.dll 415864 0x75A70000 0x00067000 0x75A886F0
C:\Windows\System32\ole32.dll 988168 0x76450000 0x000F3000 0x7648A100
W:\GTA Underground\GTA San Andreas\vorbisfile.dll 53760 0x71F90000 0x00011000 0x71F9197B
C:\Windows\SYSTEM32\WINMM.dll 135440 0x71F60000 0x00024000 0x71F64D00
W:\GTA Underground\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\SYSTEM32\WINMMBASE.dll 129736 0x71F30000 0x00023000 0x71F38230
W:\GTA Underground\GTA San Andreas\vorbishooked.DLL 65536 0x01800000 0x00011000 0x01804C98
W:\GTA Underground\GTA San Andreas\ogg.dll 36864 0x001F0000 0x00009000 0x001F302E
W:\GTA Underground\GTA San Andreas\vorbis.dll 1060864 0x03980000 0x00108000 0x03993F7C
W:\GTA Underground\GTA San Andreas\$fastman92limitAdjuster.asi 5510656 0x70CD0000 0x00550000 0x70D47463
C:\Windows\System32\PSAPI.DLL 17112 0x77120000 0x00006000 0x77121460
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.15063.413_none_55bc94a37c2a2854\COMCTL32.dll 573856 0x71790000 0x0008E000 0x717F79D0
W:\GTA Underground\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
W:\GTA Underground\GTA San Andreas\MinHook.x86.dll 14848 0x71F20000 0x00007000 0x00000000
W:\GTA Underground\GTA San Andreas\DllTricks.dll 7680 0x71F10000 0x00006000 0x71F11593
C:\Windows\SYSTEM32\MSVCR100.dll 773968 0x71680000 0x000BF000 0x71691DFC
W:\GTA Underground\GTA San Andreas\CLEO.asi 264704 0x71610000 0x0006B000 0x7161E3D4
W:\GTA Underground\GTA San Andreas\BASS.dll 110207 0x715C0000 0x00050000 0x7160F004
C:\Windows\SYSTEM32\MSACM32.dll 90456 0x715A0000 0x00018000 0x715A4170
W:\GTA Underground\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x71580000 0x00014000 0x71581203
W:\GTA Underground\GTA San Andreas\cleo\IniFiles.cleo 81920 0x71560000 0x00018000 0x715613AC
W:\GTA Underground\GTA San Andreas\cleo\IntOperations.cleo 58368 0x71540000 0x00013000 0x71541181
W:\GTA Underground\GTA San Andreas\ExGangWars.asi 70656 0x71520000 0x00016000 0x7152322C
W:\GTA Underground\GTA San Andreas\ImgLimitAdjuster.asi 97280 0x04090000 0x00023000 0x040A39B8
W:\GTA Underground\GTA San Andreas\SilentPatchSA.asi 253952 0x714D0000 0x00042000 0x714F0171
W:\GTA Underground\GTA San Andreas\Underground_Core.asi 162304 0x714A0000 0x0002D000 0x714ACE18
C:\Windows\system32\uxtheme.dll 474112 0x72500000 0x00078000 0x725385B0
C:\Windows\System32\MSCTF.dll 1333136 0x76760000 0x00146000 0x767B9EA0
C:\Windows\system32\dwmapi.dll 125344 0x72310000 0x00023000 0x72317330
W:\GTA Underground\GTA San Andreas\VehicleAudioLoader.asi 10240 0x713E0000 0x000B5000 0x713E178D
C:\Windows\System32\TextInputFramework.dll 401920 0x71370000 0x00067000 0x7139C720
C:\Windows\System32\CoreMessaging.dll 583160 0x712E0000 0x0008F000 0x7133A180
C:\Windows\System32\CoreUIComponents.dll 2259760 0x70AA0000 0x00227000 0x70AFA4D0
C:\Windows\SYSTEM32\ntmarta.dll 152440 0x73410000 0x00028000 0x73417CF0
C:\Windows\SYSTEM32\usermgrcli.dll 55872 0x712D0000 0x00010000 0x712D57A0
C:\Windows\SYSTEM32\wintypes.dll 856416 0x709C0000 0x000D1000 0x70A30D20
C:\Windows\SYSTEM32\DDRAW.dll 545792 0x708D0000 0x000ED000 0x708E76A0
C:\Windows\SYSTEM32\DCIMAN32.dll 11776 0x712C0000 0x00007000 0x712C2000
C:\Windows\SYSTEM32\DSOUND.dll 488960 0x71240000 0x0007E000 0x7126E790
C:\Windows\System32\clbcatq.dll 521728 0x758C0000 0x00083000 0x758E5B70
C:\Windows\System32\MMDevApi.dll 354400 0x70870000 0x00059000 0x708946C0
C:\Windows\System32\DEVOBJ.dll 131784 0x733A0000 0x00022000 0x733A94E0
C:\Windows\System32\PROPSYS.dll 1465360 0x73550000 0x00164000 0x735BB470
C:\Windows\SYSTEM32\AUDIOSES.DLL 864240 0x70790000 0x000D7000 0x707C9860
C:\Windows\SYSTEM32\AVRT.dll 28992 0x71230000 0x00009000 0x71231CA0
C:\Windows\SYSTEM32\DINPUT8.dll 175104 0x70750000 0x00037000 0x7075BAD0
C:\Windows\SYSTEM32\HID.DLL 25600 0x70740000 0x0000A000 0x70742180
C:\Windows\System32\WINTRUST.dll 276880 0x76400000 0x00044000 0x76417A40
C:\Windows\System32\MSASN1.dll 49656 0x76110000 0x0000E000 0x76115430
C:\Windows\System32\CRYPT32.dll 1557288 0x73EB0000 0x0017D000 0x73F07A20
C:\Windows\SYSTEM32\d3d9.dll 1436952 0x705D0000 0x00162000 0x70642CF0
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\aticfx32.dll 1292824 0x70490000 0x00138000 0x705394BE
C:\Windows\SYSTEM32\VERSION.dll 27424 0x71220000 0x00008000 0x712217C0
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\atiu9pag.dll 134448 0x70460000 0x00022000 0x7046D0EE
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\atiumdag.dll 7285848 0x6FD70000 0x006EF000 0x6FD71400
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\atiumdva.dll 10080680 0x6F3B0000 0x009B1000 0x6F3B4BD0
C:\Windows\SYSTEM32\dcomp.dll 949920 0x71B70000 0x000EB000 0x71BDC1B0
C:\Windows\System32\quartz.dll 1506816 0x6F200000 0x001A3000 0x6F22BE20
C:\Windows\System32\devenum.dll 82160 0x6F1E0000 0x00015000 0x6F1EE670
C:\Windows\SYSTEM32\D3DIM700.DLL 423936 0x6F170000 0x0006D000 0x6F1BCD90
C:\Windows\SYSTEM32\wdmaud.drv 209920 0x6F130000 0x00039000 0x6F13CE90
C:\Windows\SYSTEM32\ksuser.dll 20216 0x6F120000 0x00007000 0x6F121EE0
C:\Windows\SYSTEM32\msacm32.drv 24576 0x6F110000 0x0000A000 0x6F1142B0
C:\Windows\SYSTEM32\midimap.dll 18944 0x6F100000 0x00008000 0x6F101950
C:\Windows\System32\Windows.UI.dll 790016 0x6F030000 0x000C5000 0x6F0844A0
C:\Windows\SYSTEM32\wmvcore.dll 2177632 0x6EE10000 0x00217000 0x6EE54B20
C:\Windows\SYSTEM32\WMASF.DLL 253656 0x6ECC0000 0x0003F000 0x6ECF7320
C:\Windows\SYSTEM32\mfperfhelper.dll 1081080 0x6ED00000 0x00107000 0x6EDED1B0
C:\Windows\SYSTEM32\MFPlat.DLL 1455592 0x6EB50000 0x00165000 0x6EB9BBE0
C:\Windows\SYSTEM32\RTWorkQ.DLL 153504 0x6EB20000 0x0002A000 0x6EB2FF00
C:\Windows\system32\mlang.dll 198656 0x6EAE0000 0x00034000 0x6EAF2600
Game terminated.
 
Game crashed unfortunately, here's a crash log:
Current process ID: 7336
Current thread ID: 8840
Last file to be loaded: C:\Windows\system32\mlang.dll
Last library loaded: NOT SET
Exception address: 0x77171161 ("ntdll.dll"+0x41161)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x0
 
General registers:
EAX: 0x00000000 (0)
EBX: 0x0516DE18 (85384728)
ECX: 0x051A5E20 (85614112)
EDX: 0x00000000 (0)
ESI: 0x051A5E18 (85614104)
EDI: 0x019E0000 (27131904)
EBP: 0x0177DDE8 (24632808)
ESP: 0x0177DC88 (24632456)
EIP: 0x77171161 (1998000481)
EFL: 0x00010246 (66118)
 
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
 
FPU registers:
ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST1: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
ST2: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
ST3: 3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 40
ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 33.000000 bytes: 00 00 00 00 00 00 00 84 04 40
ST7: 0.333333 bytes: 00 00 AC AA AA AA AA AA FD 3F
CTRL: 027F
STAT: 4230
TAGS: FFFF
 
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 00
MM1: 00 00 00 00 00 DB 0F C9
MM2: 00 00 00 00 00 DB 0F C9
MM3: 00 00 00 00 00 DB 0F C9
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 00 00 84
MM7: 00 00 AC AA AA AA AA AA
 
XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 
Module list
; Path Module file size Base Size of image Entry point
W:\GTA Underground\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SYSTEM32\ntdll.dll 1620368 0x77130000 0x0018E000 0x00000000
C:\Windows\System32\KERNEL32.DLL 599576 0x74030000 0x000D0000 0x740406A0
C:\Windows\System32\KERNELBASE.dll 1839872 0x76590000 0x001C2000 0x7667FF30
C:\Windows\SYSTEM32\apphelp.dll 584192 0x72260000 0x00093000 0x72294270
C:\Windows\AppPatch\AcLayers.DLL 328704 0x71FE0000 0x00276000 0x71FF50C0
C:\Windows\System32\msvcrt.dll 769608 0x75AE0000 0x000BD000 0x75B155E0
C:\Windows\System32\USER32.dll 1292872 0x74390000 0x0013C000 0x743BB3D0
C:\Windows\System32\win32u.dll 81176 0x73CC0000 0x00016000 0x00000000
C:\Windows\System32\GDI32.dll 129184 0x76AA0000 0x00021000 0x76AA6900
C:\Windows\System32\gdi32full.dll 1409048 0x76290000 0x00158000 0x7634A9C0
C:\Windows\System32\msvcp_win.dll 491232 0x768C0000 0x00079000 0x768D4180
C:\Windows\System32\ucrtbase.dll 1150784 0x75950000 0x00118000 0x7597A3C0
C:\Windows\System32\SHELL32.dll 20373408 0x74570000 0x01348000 0x746E0A90
C:\Windows\System32\cfgmgr32.dll 226816 0x76550000 0x00039000 0x7655EBD0
C:\Windows\System32\shcore.dll 569264 0x73C30000 0x0008C000 0x73C7C9E0
C:\Windows\System32\RPCRT4.dll 787712 0x75BA0000 0x000C0000 0x75BCFB20
C:\Windows\System32\SspiCli.dll 124544 0x73C00000 0x00020000 0x73C0C9A0
C:\Windows\System32\CRYPTBASE.dll 31592 0x73BF0000 0x0000A000 0x73BF2A00
C:\Windows\System32\bcryptPrimitives.dll 354360 0x73E50000 0x00057000 0x73E8DE40
C:\Windows\System32\sechost.dll 257792 0x74100000 0x00041000 0x74113400
C:\Windows\System32\combase.dll 2330520 0x74150000 0x00238000 0x7426E060
C:\Windows\System32\windows.storage.dll 5820984 0x76B90000 0x00584000 0x76DBB930
C:\Windows\System32\advapi32.dll 480920 0x73CE0000 0x00077000 0x73CFE5B0
C:\Windows\System32\shlwapi.dll 277432 0x74520000 0x00045000 0x74539260
C:\Windows\System32\kernel.appcore.dll 47096 0x73C20000 0x0000E000 0x73C23E30
C:\Windows\System32\powrprof.dll 276400 0x744D0000 0x00045000 0x744D7C50
C:\Windows\System32\profapi.dll 59456 0x76100000 0x00010000 0x76103940
C:\Windows\System32\OLEAUT32.dll 606960 0x76A00000 0x00096000 0x76A38F60
C:\Windows\System32\SETUPAPI.dll 4330920 0x75CC0000 0x0041A000 0x75CE8DE0
C:\Windows\SYSTEM32\MPR.dll 86296 0x71FC0000 0x00016000 0x71FC2150
C:\Windows\SYSTEM32\sfc.dll 2560 0x66680000 0x00003000 0x00000000
C:\Windows\SYSTEM32\WINSPOOL.DRV 429568 0x73130000 0x0006E000 0x73148AA0
C:\Windows\SYSTEM32\bcrypt.dll 93536 0x73790000 0x00018000 0x73798F30
C:\Windows\SYSTEM32\sfc_os.DLL 45056 0x71FB0000 0x00010000 0x71FB7AB0
C:\Windows\System32\IMM32.DLL 143672 0x76AD0000 0x00025000 0x76AD47D0
C:\Windows\System32\WS2_32.dll 415864 0x75A70000 0x00067000 0x75A886F0
C:\Windows\System32\ole32.dll 988168 0x76450000 0x000F3000 0x7648A100
W:\GTA Underground\GTA San Andreas\vorbisfile.dll 53760 0x71F90000 0x00011000 0x71F9197B
C:\Windows\SYSTEM32\WINMM.dll 135440 0x71F60000 0x00024000 0x71F64D00
W:\GTA Underground\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\SYSTEM32\WINMMBASE.dll 129736 0x71F30000 0x00023000 0x71F38230
W:\GTA Underground\GTA San Andreas\vorbishooked.DLL 65536 0x01800000 0x00011000 0x01804C98
W:\GTA Underground\GTA San Andreas\ogg.dll 36864 0x001F0000 0x00009000 0x001F302E
W:\GTA Underground\GTA San Andreas\vorbis.dll 1060864 0x03980000 0x00108000 0x03993F7C
W:\GTA Underground\GTA San Andreas\$fastman92limitAdjuster.asi 5510656 0x70CD0000 0x00550000 0x70D47463
C:\Windows\System32\PSAPI.DLL 17112 0x77120000 0x00006000 0x77121460
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.15063.413_none_55bc94a37c2a2854\COMCTL32.dll 573856 0x71790000 0x0008E000 0x717F79D0
W:\GTA Underground\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
W:\GTA Underground\GTA San Andreas\MinHook.x86.dll 14848 0x71F20000 0x00007000 0x00000000
W:\GTA Underground\GTA San Andreas\DllTricks.dll 7680 0x71F10000 0x00006000 0x71F11593
C:\Windows\SYSTEM32\MSVCR100.dll 773968 0x71680000 0x000BF000 0x71691DFC
W:\GTA Underground\GTA San Andreas\CLEO.asi 264704 0x71610000 0x0006B000 0x7161E3D4
W:\GTA Underground\GTA San Andreas\BASS.dll 110207 0x715C0000 0x00050000 0x7160F004
C:\Windows\SYSTEM32\MSACM32.dll 90456 0x715A0000 0x00018000 0x715A4170
W:\GTA Underground\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x71580000 0x00014000 0x71581203
W:\GTA Underground\GTA San Andreas\cleo\IniFiles.cleo 81920 0x71560000 0x00018000 0x715613AC
W:\GTA Underground\GTA San Andreas\cleo\IntOperations.cleo 58368 0x71540000 0x00013000 0x71541181
W:\GTA Underground\GTA San Andreas\ExGangWars.asi 70656 0x71520000 0x00016000 0x7152322C
W:\GTA Underground\GTA San Andreas\ImgLimitAdjuster.asi 97280 0x04090000 0x00023000 0x040A39B8
W:\GTA Underground\GTA San Andreas\SilentPatchSA.asi 253952 0x714D0000 0x00042000 0x714F0171
W:\GTA Underground\GTA San Andreas\Underground_Core.asi 162304 0x714A0000 0x0002D000 0x714ACE18
C:\Windows\system32\uxtheme.dll 474112 0x72500000 0x00078000 0x725385B0
C:\Windows\System32\MSCTF.dll 1333136 0x76760000 0x00146000 0x767B9EA0
C:\Windows\system32\dwmapi.dll 125344 0x72310000 0x00023000 0x72317330
W:\GTA Underground\GTA San Andreas\VehicleAudioLoader.asi 10240 0x713E0000 0x000B5000 0x713E178D
C:\Windows\System32\TextInputFramework.dll 401920 0x71370000 0x00067000 0x7139C720
C:\Windows\System32\CoreMessaging.dll 583160 0x712E0000 0x0008F000 0x7133A180
C:\Windows\System32\CoreUIComponents.dll 2259760 0x70AA0000 0x00227000 0x70AFA4D0
C:\Windows\SYSTEM32\ntmarta.dll 152440 0x73410000 0x00028000 0x73417CF0
C:\Windows\SYSTEM32\usermgrcli.dll 55872 0x712D0000 0x00010000 0x712D57A0
C:\Windows\SYSTEM32\wintypes.dll 856416 0x709C0000 0x000D1000 0x70A30D20
C:\Windows\SYSTEM32\DDRAW.dll 545792 0x708D0000 0x000ED000 0x708E76A0
C:\Windows\SYSTEM32\DCIMAN32.dll 11776 0x712C0000 0x00007000 0x712C2000
C:\Windows\SYSTEM32\DSOUND.dll 488960 0x71240000 0x0007E000 0x7126E790
C:\Windows\System32\clbcatq.dll 521728 0x758C0000 0x00083000 0x758E5B70
C:\Windows\System32\MMDevApi.dll 354400 0x70870000 0x00059000 0x708946C0
C:\Windows\System32\DEVOBJ.dll 131784 0x733A0000 0x00022000 0x733A94E0
C:\Windows\System32\PROPSYS.dll 1465360 0x73550000 0x00164000 0x735BB470
C:\Windows\SYSTEM32\AUDIOSES.DLL 864240 0x70790000 0x000D7000 0x707C9860
C:\Windows\SYSTEM32\AVRT.dll 28992 0x71230000 0x00009000 0x71231CA0
C:\Windows\SYSTEM32\DINPUT8.dll 175104 0x70750000 0x00037000 0x7075BAD0
C:\Windows\SYSTEM32\HID.DLL 25600 0x70740000 0x0000A000 0x70742180
C:\Windows\System32\WINTRUST.dll 276880 0x76400000 0x00044000 0x76417A40
C:\Windows\System32\MSASN1.dll 49656 0x76110000 0x0000E000 0x76115430
C:\Windows\System32\CRYPT32.dll 1557288 0x73EB0000 0x0017D000 0x73F07A20
C:\Windows\SYSTEM32\d3d9.dll 1436952 0x705D0000 0x00162000 0x70642CF0
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\aticfx32.dll 1292824 0x70490000 0x00138000 0x705394BE
C:\Windows\SYSTEM32\VERSION.dll 27424 0x71220000 0x00008000 0x712217C0
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\atiu9pag.dll 134448 0x70460000 0x00022000 0x7046D0EE
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\atiumdag.dll 7285848 0x6FD70000 0x006EF000 0x6FD71400
C:\Windows\System32\DriverStore\FileRepository\c0307259.inf_amd64_e75a0a5e82450920\atiumdva.dll 10080680 0x6F3B0000 0x009B1000 0x6F3B4BD0
C:\Windows\SYSTEM32\dcomp.dll 949920 0x71B70000 0x000EB000 0x71BDC1B0
C:\Windows\System32\quartz.dll 1506816 0x6F200000 0x001A3000 0x6F22BE20
C:\Windows\System32\devenum.dll 82160 0x6F1E0000 0x00015000 0x6F1EE670
C:\Windows\SYSTEM32\D3DIM700.DLL 423936 0x6F170000 0x0006D000 0x6F1BCD90
C:\Windows\SYSTEM32\wdmaud.drv 209920 0x6F130000 0x00039000 0x6F13CE90
C:\Windows\SYSTEM32\ksuser.dll 20216 0x6F120000 0x00007000 0x6F121EE0
C:\Windows\SYSTEM32\msacm32.drv 24576 0x6F110000 0x0000A000 0x6F1142B0
C:\Windows\SYSTEM32\midimap.dll 18944 0x6F100000 0x00008000 0x6F101950
C:\Windows\System32\Windows.UI.dll 790016 0x6F030000 0x000C5000 0x6F0844A0
C:\Windows\SYSTEM32\wmvcore.dll 2177632 0x6EE10000 0x00217000 0x6EE54B20
C:\Windows\SYSTEM32\WMASF.DLL 253656 0x6ECC0000 0x0003F000 0x6ECF7320
C:\Windows\SYSTEM32\mfperfhelper.dll 1081080 0x6ED00000 0x00107000 0x6EDED1B0
C:\Windows\SYSTEM32\MFPlat.DLL 1455592 0x6EB50000 0x00165000 0x6EB9BBE0
C:\Windows\SYSTEM32\RTWorkQ.DLL 153504 0x6EB20000 0x0002A000 0x6EB2FF00
C:\Windows\system32\mlang.dll 198656 0x6EAE0000 0x00034000 0x6EAF2600
Game terminated.

barankaplan05
  • barankaplan05

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#2

Posted 10 August 2017 - 10:21 AM

Anyone can help me?


dkluin
  • dkluin

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#3

Posted 12 August 2017 - 07:03 PM

I need more info than your crash log. When did the crash occur? Does it occur when loading the game? Has the mod worked before?


barankaplan05
  • barankaplan05

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#4

Posted 12 August 2017 - 07:21 PM

Game crashing when loading is ended. And mod is not worked before. 


dkluin
  • dkluin

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#5

Posted 13 August 2017 - 03:26 PM

Have you tried reinstalling?


barankaplan05
  • barankaplan05

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#6

Posted 28 August 2017 - 12:07 PM

And my answer is yes! I tried reinstalling.


dkluin
  • dkluin

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#7

Posted 28 August 2017 - 12:11 PM Edited by dkluin, 28 August 2017 - 12:12 PM.

Install Snapshot 3. If the crash still occurs, please provide a minidump, and tell me if you are using the DEP whitelist.





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