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GTAIV Hud Mod

SA Released
76 replies to this topic
qoooowe
  • qoooowe

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#61

Posted A week ago

Really nice mod , i will install the game just to test this mod :)


_AG
  • _AG

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#62

Posted A week ago Edited by _AG, A week ago.

So I want to release another update (should be the last) to fix some bugs that come out with the Version 1.2. Link on first post. :)

Thank you all for positive comments. :)

 

change.log:

Spoiler
  • Tomasak and Jinx. like this

DwayneDutch
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#63

Posted A week ago Edited by DwayneDutch, A week ago.

Nicely done, works well with SA-MP and doesn't hog performance or really impact FPS. There are a few conflicts however:

 

Seeing as T is used for the SA-MP chatbox, it'd be cool to have an option to remap or disable this key. Same thing goes for statistics and Tab (which doesn't seem to keep its GTA SA mapping).


Jinx.
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    amigo

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#64

Posted A week ago

A toggle for that would be just fine, IMO :)


_AG
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#65

Posted A week ago

You guys should suggest before a release, not after. :lol:


Dash Shack
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#66

Posted A week ago Edited by Dash Shack, A week ago.

Is there a way to use crosshair from hud.txd? Because when i edit the crosshair size at the hud.dat and using a custom crosshair it doesnt fits and a white little box appears top left of the crosshair picture. There is a one issue i found too the sniper crosshair looks like this:

 

sa-mp-403.png

You gotta make the same thing sniper crosshair gotta use sniper.txd's crosshair not a custom one, when i try a 512x512 it look weird.

  • Apu889 likes this

thalilmythos
  • thalilmythos

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#67

Posted A week ago

You should make a toggle for the map icons.


asmitgta sa
  • asmitgta sa

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#68

Posted A week ago

A question(sorry if its asked before) is this compatible with fla cbanged limits

DOA_marie
  • DOA_marie

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#69

Posted 6 days ago

hey _AG.i was wondering if this is possible to add?

p6WHU9u.pngHyt61kQ.png

it would be better if your HUD have this.like the VHUD.


_AG
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#70

Posted 6 days ago

hey _AG.i was wondering if this is possible to add?

p6WHU9u.pngHyt61kQ.png

it would be better if your HUD have this.like the VHUD.

You mean the wanted radius or the cop markers?

Ps: Download the latest version.


LaDiDa
  • LaDiDa

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#71

Posted 6 days ago

Just a little nitpick but why did you compress your icons in dxt5? They clearly have a sharp alpha so if you bother with compressing UI elements at all (I'd just do uncompressed at non-insane resolution) go with the most efficient one (dxt3 for sharp alpha).

DOA_marie
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#72

Posted 6 days ago

you mean the wanted radius or the cop markers?

 

Ps: Download the latest version.

yep the cop markers.i already have the latest version


_AG
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#73

Posted 5 days ago

 

you mean the wanted radius or the cop markers?

 

Ps: Download the latest version.

yep the cop markers.i already have the latest version

 

It's probably possible.

Anyway i see your last screen and the bars have a glitched color at the end/start that's why i said to download the latest version cause this bug has been fixed.

  • DOA_marie likes this

_AG
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#74

Posted 5 days ago Edited by _AG, 5 days ago.

Just a little nitpick but why did you compress your icons in dxt5? They clearly have a sharp alpha so if you bother with compressing UI elements at all (I'd just do uncompressed at non-insane resolution) go with the most efficient one (dxt3 for sharp alpha).

No reason not to. All textures are "pre-compressed" to dxt5 before be re-compressed "again" in the archive. It is bother to check which compression match better to each texture, so i use dxt5 to be more faster. 

Maybe i could result lazy, i actually am.


Is there a way to use crosshair from hud.txd? Because when i edit the crosshair size at the hud.dat and using a custom crosshair it doesnt fits and a white little box appears top left of the crosshair picture. There is a one issue i found too the sniper crosshair looks like this:

 

sa-mp-403.png

You gotta make the same thing sniper crosshair gotta use sniper.txd's crosshair not a custom one, when i try a 512x512 it look weird.

Don't know what you actually did to get this result. 

This HUD works in this way, just check the resolution of each texture and make your own the same to match the right size.

About aiming crosshair: same thing, no need to change the size inside the file "hud.dat" at all.

  • Niko Belic 605 likes this

Inan-Ahammad
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#75

Posted 5 days ago Edited by Inan-Ahammad, 5 days ago.

Why some map blips not showing..Getting white squares.

ZippyUnicorn
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#76

Posted A day ago

Make it compatible with the GTA Underground

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Inan-Ahammad
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#77

Posted A day ago

Make it compatible with the GTA Underground

Well,its comportable with fla.So UG is comportable.




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