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[WIP/SA] Mafia II Texture mod

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FedMK
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#1

Posted 3 weeks ago

Mafia II Textures for GTA San Andreas (Only San Fierro)

 

 

 

Hi everyone!

First, this mod is under development very early, so be nice and quiet.

Just like the title says "Mafia II textures for Gta Sa" I'm making the roads and others, but my plan is to replace all the textures ONLY IN SAN FIERRO, so enjoy, the download link will be when I finish all the textures. Why San Fierro? Because it’s the most similar city to Empire Bay.

Sorry my bad English I use google translate :) this is my first big mod and my first post on Gta Forums

 

Here some sreenshoots :)

 

 

Spoiler

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thalilmythos
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#2

Posted 3 weeks ago

this actually looks quite nice, but i recommend you to mipmap the textures.

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FedMK
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#3

Posted 3 weeks ago

How can i mipmap the textures? 


kkjj
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#4

Posted 3 weeks ago

Use magic.txd by The Gta or use magic.txd builder by dk22pac..
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Ash_735
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#5

Posted 3 weeks ago

Yeah, stop using TXDWorkshop, this mod can look good, use Magic.TXD to add the textures (and don't export from TXDWorkshop and re-import with Magic.TXD because the terrible compression and colour faults have already happened then). Simply take the textures from Mafia II, wherever you have them dumped, and use Magic.TXD.
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FedMK
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#6

Posted 3 weeks ago Edited by FedMK, 3 weeks ago.

I´m gonna try it with Magic.TXD...


FedMK
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#7

Posted 3 weeks ago Edited by FedMK, 3 weeks ago.

Some new progress  :D

 

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FedMK
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#8

Posted 3 weeks ago Edited by FedMK, 3 weeks ago.

More progress, roads almost finished, now im getting in some buildings

 

 

http://imgur.com/a/CBgJk

 

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FedMK
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#9

Posted 3 weeks ago Edited by FedMK, 3 weeks ago.

Mipmaping textures, thanks Ash and kkjj, Magic.TXD is amazing

 

http://imgur.com/a/Z79BE

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kkjj
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#10

Posted 3 weeks ago

Nice. .
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LaDiDa
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#11

Posted 3 weeks ago

Now that looks great 👍
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FedMK
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#12

Posted 2 weeks ago

Some New updates, sorry but i'm really bussy with school now, the mod is not dead

 

http://imgur.com/a/1yW8t

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Nihilist.
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#13

Posted A week ago

There's little you can do with poor texture mapping left by R*, but overall, this mod looks promising. Could be a nice alternative to all these "HQ" or "beta" texture packs, with its own, classic style.

If I remember, buildings in Mafia II were pretty simple when it comes to their geometry, especially on higher floors (so no extruded windows, for example, just plain walls), so it should be somewhat easy to use their textures on San Andreas' low poly buildings. Keep on working!

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