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Which criminal organzations should they have used more in the story?

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Journey_95
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#1

Posted 24 July 2017 - 01:24 AM Edited by Journey_95, 24 July 2017 - 02:09 AM.

So a big complaint from many is the big focus on the corrupt government in GTA V and I overall agree (just too many missions revolving around the FIB and their conflict with the IAA, I think Merryweater was even worse though).

 

But which other organizations should they have used? LC had the Italian mafia and we know it has a big presence in NY (even if they aren't as important as they used to be). Then there was also a good amount of focus on the Russian mob. Both fitted very well.

 

There was the Madrazzo cartel in V which had the potential to take over a similiar role and was wasted completely. But are cartels even that prominent in Los Angeles (like the mob is in NY).

 

Using the Ballas too much would make it feel like GTA SA and only really affect Franklin

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Cutter De Blanc
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#2

Posted 24 July 2017 - 01:27 AM

Madrazo's gang should have been more heavily focused on. They dropped the ball big time with Martin and his gang that only guards his house.

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Algonquin Assassin
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#3

Posted 24 July 2017 - 12:00 PM

Mexican drug cartels definitely should've been more prominent. Even though it's been said countless times, but Madrazo and his cartel has to be one of the biggest wastes of time and potential wasted in the entire series. I expected a ruthless and unnerving cartel boss to be a thorn in the side.

 

Not some f*cking pussy for Trevor to play with. Overall I missed the exposure to gangs and various other criminal organisations on such a large scale. That's why I still play through GTA IV. No stone of Liberty City's/Alderney's underbelly is left un-turned and I feel like I'm in a world full of criminals and scum bags from low level street thugs to high ranking mafiaoso.

 

GTA V on the other hand feels like 20% of what we traditionally know of as gangs and 80% of mercenary idiots and FIB/IAA tools. Of course the mafia would've been out of place as it's not relevant, but the cartels should've been to GTA V what the mafia (Italian, Irish, Russian) was to GTA IV.

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Tycek
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#4

Posted 24 July 2017 - 01:12 PM Edited by Tycek, 24 July 2017 - 01:12 PM.

Is there a single criminal organization that has what we may call proper screen time? Maybe The Lost, who to be honest shouldn't really be in the game in the first place. Other organizations like Madrazo's Mexican Cartel are turned into a joke, while other like Vagos are turned into cannon fodder for the protagonist to kill.

 

I am fully aware that game was too short for all of them to appear, but I wouldn't mind cutting half screen time of the IAA and FIB bullsh*t and give it back to the gangs, like Aztecas or Marabunta Grande. 

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Edward Nashton
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#5

Posted 24 July 2017 - 01:47 PM

Well you said it yourself, op, Madrazo's Cartel. To to be fair to the game, it wasn't intended to be a gang/mob focused GTA like the ones before, where a gang is either the primary antagonist or you're building up and expanding your own... or both. That was part of the reason why the heist theme for V was so appealing to me, where you play as thieves being thieves and the gangsters and mobsters are the background characters for once. We sort of got that, but the 'thieves being thieves' part was pretty insubstantial, so there wasn't really a trade off and the game ended up leaving everyone with blue balls.  

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Journey_95
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#6

Posted 24 July 2017 - 01:57 PM Edited by Journey_95, 24 July 2017 - 01:58 PM.

Well you said it yourself, op, Madrazo's Cartel. To to be fair to the game, it wasn't intended to be a gang/mob focused GTA like the ones before, where a gang is either the primary antagonist or you're building up and expanding your own... or both. That was part of the reason why the heist theme for V was so appealing to me, where you play as thieves being thieves and the gangsters and mobsters are the background characters for once. We sort of got that, but the 'thieves being thieves' part was pretty insubstantial, so there wasn't really a trade off and the game ended up leaving everyone with blue balls.  

 

I think the heist theme was certainly an interesting idea but they didn't know how to use it well. You can't have a whole game revolve around that, it would fit in a movie but not in a long game like V, then we already have Michael being rich as hell and even if he wasn't how many heists would they have to pull for themselves to have enough money? Not that many, unless they keep f*cking up somehow.

So they invented the whole FIB angle and had you do most of the heists for them which was awful and the definition of blue balls. The protags feel like bitches of the FIB and barely get any money..

 

They should have gone with focus on real criminal organizations again and just have 2-3 heists in the game, that would be better. Apart from the first heist, there wasn't one that came close to GTA IV heist for me, they just felt more like over the top missions.


Good Hombre
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#7

Posted 24 July 2017 - 02:12 PM Edited by Good Hombre, 24 July 2017 - 02:18 PM.

The Armenian Mob, they are still present in LA and it'd be awesome to rob the Armenian Money Train in one of the game's main heists.

Spoiler
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Piggsy pls
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#8

Posted 24 July 2017 - 02:16 PM

Remove the O'neils and replace them with more Lost MC presence, they should've Trevor's main antagonists instead of being forgotten once he goes to LS.

More involvememt from the Vagos and Marabunta. The Marabunta's role in the game was particularly disappointing, a gang based on one of the most feared gangs in the world and they only appear in one mission in the story, where they're not even mentioned by name.
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Edward Nashton
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#9

Posted 24 July 2017 - 02:33 PM Edited by Edward Nashton, 24 July 2017 - 06:58 PM.

I think the heist theme was certainly an interesting idea but they didn't know how to use it well. You can't have a whole game revolve around that, it would fit in a movie but not in a long game like V, then we already have Michael being rich as hell and even if he wasn't how many heists would they have to pull for themselves to have enough money? Not that many, unless they keep f*cking up somehow.
So they invented the whole FIB angle and had you do most of the heists for them which was awful and the definition of blue balls. The protags feel like bitches of the FIB and barely get any money..
 
They should have gone with focus on real criminal organizations again and just have 2-3 heists in the game, that would be better. Apart from the first heist, there wasn't one that came close to GTA IV heist for me, they just felt more like over the top missions.

I agree that the FIB was misused and the IAA shouldn't have even been in the game aside from a little cameo. But they could have easily done a game purely focused on thievery: they start off small (the jewelry heist was too much to start off with) and gradually work their way up to bigger heists, the missions in between could revolve around them building a criminal network of money launderers, hackers, lawyers, people to run their business fronts etc. who will also take a cut from your heists so you're not making too much money. More properties to purchase, maybe have a few tussles with the gangs but later on be able to hire some as muscle or as diversions during police chases and such. And just have the story be a classic cops and robbers sort of thing with the LSPD and the FIB as the primary antagonists.
 
I could go on forever with this fantasy version of GTA V I've made up in my head, but I'll just cite a recent open world game the did gangs well and way better than GTA V but was not a gang focused game: Love it or hate it, Watchdogs 2 had gangs, they made their presence felt within the game world, but they never served as a vital part of the story aside from being included in a few story missions as secondary antagonists and as enemies or obstacles for side activities. You interact with them waaay more than you do with the gangs in V, and this is game about hipster hackers sticking it to corporations. :lol:


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#10

Posted 28 July 2017 - 04:21 AM

Vagos, Aztecas, Madrazo's Crew


confederatestatesgta
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#11

Posted 28 July 2017 - 05:54 AM

the armenians. i thought they were an interesting gang. but they werent even used. they are found at the scrapyard and they protect simeon. thats it. i also think the kkangpae should have been used too. they are the koreans. they are found in little seoul.


cp1dell
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#12

Posted 28 July 2017 - 03:40 PM

Madrazo's gang should have been more heavily focused on. They dropped the ball big time with Martin and his gang that only guards his house.


This. Honestly, during "The Big One" when you lose as guards, when you arrived and the camera panned up behind the vault guy in the suit, for some reason just the way they set it up I thought when the camera panned it was going to reveal the guy was Madrazo and that everything from there was going to go to sh*t somehow when he recognized Trevor and Michael.

Cutter De Blanc
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#13

Posted 28 July 2017 - 07:54 PM

I guess they're just never going to explain what happened to his ear. Did someone shoot it off in an unrelated drug deal? Did Trevor eat it? We'll never know!


Journey_95
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#14

Posted A week ago

I guess they're just never going to explain what happened to his ear. Did someone shoot it off in an unrelated drug deal? Did Trevor eat it? We'll never know!

In a way I'm glad we didn't see the scene because it would have just been Madrazzo suddenly acting like a pussy and just not being able to handle Trevor's "badass" style. I hate how they wasted such a promising antagonist.


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#15

Posted A week ago

Had we gotten some proper single player expansions, I wouldve liked to have seen Martin Madrazzo & his Mexican cartel become the main antagonists in one of the DLCs. This one would add all the business related stuff into single player. Also would like to have seen a Grove Street expansion that puts Lamar as a new protagonist for us to use that takes place after the events of 5s story where the Ballas & Vagos are the main antagonists. This Grove Street expansion will give us single player fans the Lowrider stuff plus more. Then theres a 3rd expansion where we get Agent 14 & the federal stuff mixed with the alien conspiracy stuff. A 4th expansion could add all 4 protagonists with new adventures.
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Zello
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#16

Posted A week ago Edited by Zello, A week ago.

Madrazzo's Cartel definitely along with the Marabunta Grande, Varios Los Aztecas, and the Vagos. Madrazzo could have been supplying the Vagos and The Aztecas with drugs especially after the Aztecas lost Ortega while the Marabunta Grande are supplied by a rival cartel that's at war with Madrazzo.

 

I also wanted to see what exactly was the situation with the Ballas and Families they weren't really at war but there was a truce  and whatever the f*ck Stretch was trying to do...

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Official General
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#17

Posted A week ago Edited by Official General, A week ago.

The Mexican drug cartels and Hispanic gangs without a doubt. I wanted to see all kinds of explosively violent conflict between rival Hispanic criminal groups previously mentioned, over the drug trade. That shootout Trevor had in the desert with the Aztecas was a promising sign of that, but it was completely cut off after that for bullsh*t, no-sense making, boring FIB stuff.  

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