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B_Smile's Workshop [III / VC]

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QaisAla
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#31

Posted 03 September 2017 - 10:01 AM Edited by QaisAla, 03 September 2017 - 10:02 AM.

 

 

 

snap_1504371931.png

in progress

 

 

 

Question: Are you going to remake that car into GTA 3 style? i mean the interior, engine, ugly ass steering wheel and bodymap?

 

Edit: NEW PAGE!

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B_Smiles
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#32

Posted 03 September 2017 - 09:34 PM Edited by B_Smiles, 03 September 2017 - 09:44 PM.

Question: Are you going to remake that car into GTA 3 style? i mean the interior, engine, ugly ass steering wheel and bodymap?

 

Edit: NEW PAGE!1

Most definitely.

snap_1504474290.png

 

Whoo! Second page!

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Jeansowaty
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#33

Posted 04 September 2017 - 10:49 AM

Is that the Windsor from SA you're using as base? :p


Green_Wood
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#34

Posted 04 September 2017 - 11:36 AM

Remap that front light with the texture from gta3. Its kinda hurt my eyes if i see that "place-based colored" lights.

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#35

Posted 04 September 2017 - 12:54 PM

Remap that front light with the texture from gta3. Its kinda hurt my eyes if i see that "place-based colored" lights.


I know. Its on the to do list, like the body, dashboard and chassis.

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#36

Posted 08 September 2017 - 11:54 PM Edited by B_Smiles, 09 September 2017 - 04:41 PM.

f*ck yeah, America progress [and one entire remake later ffs]

Updated image because why not.

I still hate how this looks

snap_1504909475.png

- kinda fixed bonnet

- obvious issues still to fix

- remapped headlights using texture from Kenji's casino

- interior still sucks

 

snap_1504974768.png

GOTTA STEAL FAST!!!

DOWNLOAD

replace player.dff / txd in gta3.img. Also delete player.bmp from GTAIII\models\Generic

add wat.bmp to the 'skins' folder

 

And now introducing fixes for GTA3!

 

Ever since playing this game on the PS2, I was appalled at the number of blatant model bugs that were left in the game. Said bugs really bothered me on the PC port (but that's another story) Anyway, since learning how to model / UV map on 3ds max (after HOW many years?!), I took it upon myself and attempt to fix these issues and make this game as it should have done in the first place. You've probably seen some of these fixes in the LCLF thread, but that was only a few screenshots..

 

Installation: either drop the files in modloader, or replace the files in gta3.img using IMGFactory. Naturally, a fixlog is included.

DOWNLOAD
 

Please disregard the not so terrific screenshots, they are kinda old, but the fixes are the same

 

ind_newbuilds02

fixed deformed windows, walls and UV mapping

1000000000000780000008645_D50_FF8_F.png

 

SupaSave

Kinda f*cked around with the materials, and this was the result. Also fixed the windows, underside of the roof and the trim

snap_1503867920.png

 

Police_Station_ind

restored hidden LCPD parking signs

1000000000000780000007_D04_DA43978.png

 

redlightbuild12

fixed obvious gaps in wall

10000000000007800000043848_B49521.png

 

ind_mainten3

- fixed 'Freiman Coated Fabric' sign

- fixed UV maping on entire block

- moved 'capitali' sign to correct placement over building

1000000000000780000007_D06807_F34_E.png

 

redlightbuild06v

- fixed messed up posters by entrance

- replaced building with better mapped LCS variant

1000000000000780000007_D035178783.png

 

ind_newtenement06

fixed z-fighting / issues with UV mapping

100000000000061_C00000438716809_CD.png

 

vheistlocdoor

added door number to match LCS

snap_1499201941.png

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SHIFAAH9
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#37

Posted 03 November 2017 - 03:29 PM Edited by SHIFAAH9, 03 November 2017 - 03:29 PM.

dude why not put all the mods in one single post (or the first post)

its kind of hard to find whats interesting when its a mess..

 

all the mods i downloaded has no readme...! why..?


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#38

Posted 03 November 2017 - 03:33 PM

All pics are dead...


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#39

Posted 03 November 2017 - 03:42 PM Edited by B_Smiles, 03 November 2017 - 03:50 PM.

All pics are dead...


THAT'S IT! I'M REPORTING YOU KALVIN
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B_Smiles
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#40

Posted 03 November 2017 - 03:48 PM

dude why not put all the mods in one single post (or the first post)
its kind of hard to find whats interesting when its a mess..
 
all the mods i downloaded has no readme...! why..?


Duhh
A) image limit
B) cant post everything in one, noob xD

Sigh because people want to use modloader and thats only a drag and drop operation. Buuut I'll add a readme for the sake of it
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SHIFAAH9
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#41

Posted 04 November 2017 - 08:52 AM Edited by SHIFAAH9, 04 November 2017 - 09:33 AM.

 

Sigh because people want to use modloader and thats only a drag and drop operation. Buuut I'll add a readme for the sake of it

does modloader work for 3 and VC...?

NO...

its for gta sa... 

 

EDIT:

if there is a modloader for gta 3 and VC please give me a link to that...


Jinx.
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#42

Posted 04 November 2017 - 08:12 PM

It is for GTA 3 and VC. You should document yourself more next time. Link is the same.

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gts.
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#43

Posted 04 November 2017 - 08:52 PM

 

f*ck yeah, America progress [and one entire remake later ffs]

Updated image because why not.

I still hate how this looks

Spoiler

Where's all of this stuff?


B_Smiles
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#44

Posted 05 November 2017 - 06:06 PM Edited by B_Smiles, 05 November 2017 - 06:06 PM.

Where's all of this stuff?

Uhh, here

everything but the III styled windsor

 

huh, seems like all the images are back now..

weird

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B_Smiles
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#45

Posted 19 December 2017 - 01:03 AM Edited by B_Smiles, 21 December 2017 - 01:29 PM.

snap_1513519785.png

was going to get rid of this one because the lower torso was jet black, but then worked out what was causing it and fixed it  :/
EDIT: So much for THAT theory. Broken garbage!
anyway, GET


oh, no an scm mod D:

III-storations - bringing back most of the unused scripted things, and a little more...

informations: 

(oh, and please start a new game so that everything works)

- restored unused ammu-nation store clerk dialogue subtitles

- fixed missing buildings during intro cutscene (staunton)

- restored pager message from marty chonks after completing 'drive misty for me' and added mission marker

- baseball bat spawns after completing 'don't spank ma bitch up'

- restored intro cutscene subtitles

- restored unimplemented PAPER1 text (slightly old, has been updated)

- restored railway station & subway names like lcs

- fixed wrongly positioned triad fish factory gate (opens / closes correctly)

- restored three additional zone texts: 'trenton police precinct', 'turtle head fishing co. factory' & 'sweeney general hospital'

- increased 'big 'n' veiny' mission timer

GET

 

more stuff coming over the next few days..

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Jinx.
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#46

Posted 02 January 2018 - 01:32 PM

Not sure if you're aware but the iOS port of III has source codes of some final missions. You should take a look at them and see what you can implement in your scm mod :)
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B_Smiles
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#47

Posted 14 January 2018 - 02:14 AM Edited by B_Smiles, 02 March 2018 - 06:07 PM.

still alive..(and postin' sh*t)


'82 Mesa

y4y.jpg

GET

 

Liberty City! Maaaaan, why the hell did I come here?!

snap_1515889599.jpg

GET

 

oh, look more things!
 

stadium with restored scoreboard (based on LOD model)

Untitled.jpg

GET

 

to be continued...

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Ken Kaneki
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#48

Posted 14 January 2018 - 03:07 AM

Pre-Release Rothwell Station still WIP? What are u working on?


B_Smiles
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#49

Posted 14 January 2018 - 03:18 AM Edited by B_Smiles, 15 January 2018 - 01:40 PM.

Pre-Release Rothwell Station still WIP? What are u working on?

Yes and no. Only needs proper collision because its a hackjob :\
 
Actually, in all honesty, I dont really have a list of what I should make, I just work with whatever pops into my head
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The Eddo
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#50

Posted 24 February 2018 - 03:31 PM Edited by The Eddo, 24 February 2018 - 03:36 PM.

The best part of this thread is the "GET" button and B_Smiles' excellent comedy (unlike mine), makes me LOL :lol: a lot.

 

@B_Smiles: Here's a cookie :cookie:.

 

Also, I like that Big Smoke model.





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