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B_Smile's Workshop [III / VC]

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QaisAla
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#31

Posted 03 September 2017 - 10:01 AM Edited by QaisAla, 03 September 2017 - 10:02 AM.

 

 

 

snap_1504371931.png

in progress

 

 

 

Question: Are you going to remake that car into GTA 3 style? i mean the interior, engine, ugly ass steering wheel and bodymap?

 

Edit: NEW PAGE!

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B_Smiles
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#32

Posted 03 September 2017 - 09:34 PM Edited by B_Smiles, 03 September 2017 - 09:44 PM.

Question: Are you going to remake that car into GTA 3 style? i mean the interior, engine, ugly ass steering wheel and bodymap?

 

Edit: NEW PAGE!1

Most definitely.

snap_1504474290.png

 

Whoo! Second page!

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Jeansowaty
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#33

Posted 04 September 2017 - 10:49 AM

Is that the Windsor from SA you're using as base? :p


Green_Wood
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#34

Posted 04 September 2017 - 11:36 AM

Remap that front light with the texture from gta3. Its kinda hurt my eyes if i see that "place-based colored" lights.

B_Smiles
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#35

Posted 04 September 2017 - 12:54 PM

Remap that front light with the texture from gta3. Its kinda hurt my eyes if i see that "place-based colored" lights.


I know. Its on the to do list, like the body, dashboard and chassis.

B_Smiles
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#36

Posted 08 September 2017 - 11:54 PM Edited by B_Smiles, 09 September 2017 - 04:41 PM.

f*ck yeah, America progress [and one entire remake later ffs]

Updated image because why not.

I still hate how this looks

snap_1504909475.png

- kinda fixed bonnet

- obvious issues still to fix

- remapped headlights using texture from Kenji's casino

- interior still sucks

 

snap_1504974768.png

GOTTA STEAL FAST!!!

DOWNLOAD

replace player.dff / txd in gta3.img. Also delete player.bmp from GTAIII\models\Generic

add wat.bmp to the 'skins' folder

 

And now introducing fixes for GTA3!

 

Ever since playing this game on the PS2, I was appalled at the number of blatant model bugs that were left in the game. Said bugs really bothered me on the PC port (but that's another story) Anyway, since learning how to model / UV map on 3ds max (after HOW many years?!), I took it upon myself and attempt to fix these issues and make this game as it should have done in the first place. You've probably seen some of these fixes in the LCLF thread, but that was only a few screenshots..

 

Installation: either drop the files in modloader, or replace the files in gta3.img using IMGFactory. Naturally, a fixlog is included.

DOWNLOAD
 

Please disregard the not so terrific screenshots, they are kinda old, but the fixes are the same

 

ind_newbuilds02

fixed deformed windows, walls and UV mapping

1000000000000780000008645_D50_FF8_F.png

 

SupaSave

Kinda f*cked around with the materials, and this was the result. Also fixed the windows, underside of the roof and the trim

snap_1503867920.png

 

Police_Station_ind

restored hidden LCPD parking signs

1000000000000780000007_D04_DA43978.png

 

redlightbuild12

fixed obvious gaps in wall

10000000000007800000043848_B49521.png

 

ind_mainten3

- fixed 'Freiman Coated Fabric' sign

- fixed UV maping on entire block

- moved 'capitali' sign to correct placement over building

1000000000000780000007_D06807_F34_E.png

 

redlightbuild06v

- fixed messed up posters by entrance

- replaced building with better mapped LCS variant

1000000000000780000007_D035178783.png

 

ind_newtenement06

fixed z-fighting / issues with UV mapping

100000000000061_C00000438716809_CD.png

 

vheistlocdoor

added door number to match LCS

snap_1499201941.png

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