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Crash upon launch.

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Houndeye
  • Houndeye

    Player Hater

  • Members
  • Joined: 23 Jul 2017
  • United-States

#1

Posted 23 July 2017 - 02:28 AM

After finding out about this magnificent mod today, I had to play it. I installed onto a non-crashing game of SA, including:

 

-A first person mod

-Visual Car Tuner

-Visual Car Spawner

-Ragdolls

-A 100% save

-A mod to increase FPS

 

The version running was the standard 1.0, and I tried uninstalling, and reinstalling the other mods to test to see if they were the problem, but the game continued to crash, and the error did not seem to change. Here is my log, and after a swift look through, my best guess is something is wrong with the pedestrian collision. I am running the latest snapshot:

 

Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19

Please visit http://fastman92.ml
 
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global exception handler has been registered.
---------------------------------------------
IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
 
New ID limits:
0 - 59999 (60000) - DFF models defined within IDE files
60000 - 125499 (65500) - TXD texture archives.
125500 - 185499 (60000) - COL collision archives.
185500 - 186523 (1024) - IPL Binary IPL files.
186524 - 190619 (4096) - DAT files limited to nodes*.dat
190620 - 196119 (5500) - IFP animation archives.
196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
204243 - 204369 (127) - SCM scripts
204370 - 204371 (2) - Loaded list
204372 - 204373 (2) - Requested list
204374 - count of all file IDs
 
 
Addresses:
CStreaming::ms_modelInfoPtrs: 0x192590
CStreaming::ms_aInfoForModel: 0x2A70020
CAnimManager::ms_aAnimBlocks: 0x1CCF18
CVehicleRecording::StreamingArray: 0x1F7EA0
CTheScripts::StreamedScripts: 0x1585F0
 
Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 42000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 6
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Number of tracks.dat files set to 6
Renderware world map size set to 48000 x 48000
Radar map size set to 48000 x 48000
Water map size set to 48000 x 48000
World map size set to 48000 x 48000
Paths limit patch enabled.
Paths map size set to 48000 x 48000
 
Radar info:
Number of radar tiles per dimension: 96
Total number of radar tiles: 9216
 
Water info:
Water map size: 48000 x 48000
Number of water blocks per dimension: 96
Total number of water blocks: 9216
 
World map info info:
World map size: 48000 x 48000
 
World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 960 * 960 = 921600
sector area: 50 x 50
 
CWorld::ms_aLodPtrLists
type: lod
count: 240 * 240 = 57600
sector area: 200 x 200
 
CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256
 
 
 
Paths info:
ThePaths: 0x3979020
Number of path tiles per dimension: 64
Total number of path tiles: 4096
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 510
Number of bike lines = 333
Number of flying lines = 244
Number of boat lines = 122
Number of animation group lines = 30
 
&mod_HandlingManager = 0x2E60030, sizeof(mod_HandlingManager) = 0x2C220
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
---------------------------------------------
Modified limit of rwObjectInstances to: 27500
---------------------------------------------
Modified limit of matrices to: 55000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Peds to: 540
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 22350
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 7500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Events to: 5200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
---------------------------------------------
Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
---------------------------------------------
Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 79550
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 128000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
---------------------------------------------
Modified limit of IPL:inst, buildings to: 1250000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 155500
---------------------------------------------
Modified limit of IPL: inst per file to: 24000
---------------------------------------------
Modified limit of IPL: entity index array to: 1240
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 812
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 1888
---------------------------------------------
Modified limit of IPL:interior occluders to: 2940
---------------------------------------------
Modified limit of IPL:occluders to: 15000
---------------------------------------------
Modified limit of IPL:Timecycle modifiers to: 15000
---------------------------------------------
Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 65000
---------------------------------------------
Modified limit of IPL:Stunt jumps to: 9000
---------------------------------------------
Modified limit of IPL:Entry exits to: 1500
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.
 
Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
---------------------------------------------
Modified limit of IDE:objs:type1 section to 28000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 2070
---------------------------------------------
Modified limit of IDE:hier section to 992
---------------------------------------------
Modified limit of IDE:tobj section to 9999
---------------------------------------------
Modified limit of IDE:cars section to 7000
---------------------------------------------
Modified limit of IDE:peds section to 1800
---------------------------------------------
Modified limit of IDE:weap section to 251
---------------------------------------------
Modified limit of IDE:2DFX section to 2500
---------------------------------------------
Enabled handling of new enhanced IMG archives.
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 28750
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 999
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 8888
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9999
---------------------------------------------
Streaming memory available limit set to 2147483648 bytes (2048 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
---------------------------------------------
Modified script space limits:
 - max size of MAIN segment from main.scm: 2000000 bytes
 - max size of mission from main.scm: 256000 bytes
Total size of CTheScripts::ScriptSpace: 2256000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 127
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 512
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 12048
---------------------------------------------
Modified limit of SCM LIMITS: Switch jump table cases to: 12048
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 7500
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 15000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 7500
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 1750
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 5575
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
---------------------------------------------
Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
---------------------------------------------
Modified limit of OTHER LIMITS: References to: 17000
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 4096
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 512
---------------------------------------------
Modified limit of OTHER LIMITS: Vehicle colors to: 2048
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.
 
Modified limit of OTHER LIMITS: Radar traces to: 4096
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 8
---------------------------------------------
Vehicle special features are enabled
Number of hydra vehicles = 5
Hydra 0 = 520
Hydra 1 = 6537
Hydra 2 = 6538
Hydra 3 = 6679
Hydra 4 = 6720
Number of ZR350 vehicles = 5
ZR350 0 = 477
---------------------------------------------
Level limit is enabled
 
Number of levels = 9
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 1326
Cop car level 5 = 1573
Cop car level 6 = 6703
Cop car level 7 = 6754
Cop car level 8 = 6685
Cop bike = 523
 
Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 6755
Cop ped level 5 = 6015
Cop ped level 6 = 6721
Cop ped level 7 = 6775
Cop ped level 8 = 283
Cop ped bike = 284
 
Ambulance level  0 = -1
Ambulance level  1 = 416
Ambulance level  2 = 416
Ambulance level  3 = 416
Ambulance level  4 = 6553
Ambulance level  5 = 5690
Ambulance level  6 = 6684
Ambulance level  7 = 6757
Ambulance level  8 = 6688
 
Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 6701
Medic level 5 = 18723
Medic level 6 = 6722
Medic level 7 = 274
Medic level 8 = 274
 
Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 6662
Fire engine level 5 = 6603
Fire engine level 6 = 6689
Fire engine level 7 = 6758
Fire engine level 8 = 6690
 
Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 278
Fireman level 5 = 18668
Fireman level 6 = 6723
Fireman level 7 = 6777
Fireman level 8 = 277
 
Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 18833
Cab driver level 4 place 1 = 18833
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 18684
Cab driver level 5 place 1 = 18750
Number of cab drivers for level 6 = 2
Cab driver level 6 place 0 = 234
Cab driver level 6 place 1 = 234
Number of cab drivers for level 7 = 2
Cab driver level 7 place 0 = 262
Cab driver level 7 place 1 = 261
Number of cab drivers for level 8 = 2
Cab driver level 8 place 0 = 262
Cab driver level 8 place 1 = 261
---------------------------------------------
Modified limit of hospital restarts to: 256
---------------------------------------------
Modified limit of police restarts to: 256
---------------------------------------------
SPECIAL: Plane speed limit disabled.
---------------------------------------------
SPECIAL -> Make save of variable size is active.
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
SPECIAL: Fix streaming memory bug applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
"Enable logging of files loaded" is enabled now.
---------------------------------------------
Weapon type loader is enabled. NumberOfWeaponTypes = 512.
Melee combo type loader is enabled. Max number of melee combos = 512.
---------------------------------------------
Roadblox.dat better loader is enabled.
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106
---------------------------------------------
Can't find address of CallDllMain, CThePluginPatches won't work!
---------------------------------------------
Number of memory changes made: 9318
---------------------------------------------
 
Game crashed unfortunately, here's a crash log:
Current process ID: 8
Current thread ID: 9
Last file to be loaded: models\coll\peds.col
Last library loaded: d3d9.dll
Exception address: 0x7BC2F1F8 ("ntdll.dll"+0x1F1F8)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x34
 
General registers:
EAX: 0x00000020 (32)
EBX: 0x00000020 (32)
ECX: 0x0177FBAC (24640428)
EDX: 0x00000000 (0)
ESI: 0x00000024 (36)
EDI: 0x00000000 (0)
EBP: 0x0177FB98 (24640408)
ESP: 0x0177FB70 (24640368)
EIP: 0x7BC2F1F8 (2076373496)
EFL: 0x00210202 (2163202)
 
Segment registers:
CS: 001B
DS: 0023
ES: 0023
FS: 1007
GS: 000F
SS: 0023
 
FPU registers:
ST0: -nan(ind) bytes: 00 00 00 00 00 00 00 00 FF FF
ST1: -0.216440 bytes: 03 30 2B B1 9D 58 A2 DD FC BF
ST2: -2.290350 bytes: 00 B8 0D A5 68 17 95 92 00 C0
ST3: 1.000000 bytes: 16 DD 0C 0B B1 FF FF FF FE 3F
ST4: 1.000000 bytes: D4 87 FF FF FF FF FF FF FE 3F
ST5: 64.000000 bytes: 00 00 00 00 00 00 00 80 05 40
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 255.500000 bytes: 00 00 00 00 00 00 80 FF 06 40
CTRL: FFFF007F
STAT: FFFF0020
TAGS: FFFFFFFF
 
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 00
MM1: 03 30 2B B1 9D 58 A2 DD
MM2: 00 B8 0D A5 68 17 95 92
MM3: 16 DD 0C 0B B1 FF FF FF
MM4: D4 87 FF FF FF FF FF FF
MM5: 00 00 00 00 00 00 00 80
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 00 80 FF
 
XMM registers, 16 bytes:
XMM0: 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C
XMM1: 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C
XMM2: 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C
XMM3: 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C
XMM4: 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C
XMM5: 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C
XMM6: 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C
XMM7: 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C 4C
 
Module list
; Path Module file size Base Size of image Entry point
C:\GTASanAndreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\windows\system32\ntdll.dll 2468 0x7BC10000 0x000B3000 0x7BC91510
C:\windows\system32\KERNEL32.dll 351492 0x7B410000 0x00270000 0x7B47D8B0
C:\windows\system32\winmm.dll 33656 0x418A0000 0x00039000 0x418C5800
C:\windows\system32\user32.dll 179792 0x41D90000 0x00101000 0x41E34D80
C:\windows\system32\gdi32.dll 2992 0x43010000 0x000BA000 0x430ABBE0
C:\windows\system32\advapi32.dll 2488 0x41F50000 0x0005A000 0x41F93840
C:\windows\system32\version.dll 2484 0x41FD0000 0x0000D000 0x41FDAD60
C:\windows\system32\ole32.dll 19772 0x43140000 0x00103000 0x4321A450
C:\windows\system32\rpcrt4.dll 2472 0x43290000 0x0006F000 0x432E1D80
C:\windows\system32\msacm32.dll 2124 0x43330000 0x00017000 0x43342F00
C:\GTASanAndreas\vorbisfile.dll 53760 0x10000000 0x00011000 0x1000197B
C:\windows\system32\ws2_32.dll 2476 0x43350000 0x00033000 0x4337B420
C:\GTASanAndreas\EAX.DLL 188416 0x00240000 0x00030000 0x0025A472
C:\windows\system32\imm32.dll 2468 0x43420000 0x00011000 0x4342B990
C:\GTASanAndreas\vorbishooked.dll 65536 0x00380000 0x00011000 0x00384C98
C:\GTASanAndreas\ogg.dll 36864 0x00220000 0x00009000 0x0022302E
C:\GTASanAndreas\vorbis.dll 1060864 0x01AB0000 0x00108000 0x01AC3F7C
C:\GTASanAndreas\$fastman92limitAdjuster.asi 5510656 0x021F0000 0x00550000 0x02267463
C:\windows\system32\shell32.dll 1105392 0x43440000 0x001D2000 0x434D44A0
C:\windows\system32\shlwapi.dll 3044 0x43660000 0x00057000 0x4369A270
C:\windows\system32\psapi.dll 2500 0x436E0000 0x00012000 0x436F0010
C:\GTASanAndreas\DllTricks.dll 7680 0x003A0000 0x00006000 0x003A1593
C:\windows\system32\msvcr100.dll 2468 0x43700000 0x000A7000 0x4377A9E0
C:\GTASanAndreas\MinHook.x86.dll 14848 0x003B0000 0x00007000 0x00000000
C:\GTASanAndreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\windows\system32\msvcrt.dll 2456 0x437F0000 0x00089000 0x4385C890
C:\windows\system32\comctl32.dll 117340 0x438B0000 0x000DB000 0x43954740
C:\windows\system32\winex11.drv 2452 0x439C0000 0x00074000 0x43A12C20
C:\windows\system32\uxtheme.dll 2448 0x43BD0000 0x00028000 0x43BE4AA0
C:\windows\system32\api-ms-win-core-synch-l1-2-0.dll 1032 0x43D10000 0x00003000 0x43D11130
C:\windows\system32\api-ms-win-core-fibers-l1-1-1.dll 1032 0x43D20000 0x00007000 0x43D25010
C:\windows\system32\api-ms-win-core-localization-l1-2-1.dll 1032 0x43D30000 0x0000B000 0x43D391E0
C:\windows\system32\api-ms-win-core-sysinfo-l1-2-1.dll 1032 0x43D40000 0x0000F000 0x43D4D100
C:\GTASanAndreas\CLEO.asi 264704 0x058C0000 0x0006B000 0x058CE3D4
C:\GTASanAndreas\BASS.dll 110207 0x05930000 0x00050000 0x0597F004
C:\GTASanAndreas\cleo\FileSystemOperations.cleo 65024 0x003C0000 0x00014000 0x003C1203
C:\GTASanAndreas\cleo\IniFiles.cleo 81920 0x003E0000 0x00018000 0x003E13AC
C:\GTASanAndreas\cleo\IntOperations.cleo 58368 0x05A90000 0x00013000 0x05A91181
C:\GTASanAndreas\ExGangWars.asi 70656 0x05AB0000 0x00016000 0x05AB322C
C:\GTASanAndreas\Hooks.asi 10240 0x05BE0000 0x00009000 0x05BE1D35
C:\GTASanAndreas\GUI.fp 59904 0x05BF0000 0x00D7C000 0x05BF93AF
C:\GTASanAndreas\FirstPerson.sp 445952 0x06970000 0x00072000 0x0697A313
C:\GTASanAndreas\ImgLimitAdjuster.asi 97280 0x069F0000 0x00023000 0x06A039B8
C:\windows\system32\oleaut32.dll 17480 0x43D60000 0x000DD000 0x43E15CC0
C:\GTASanAndreas\SilentPatchSA.asi 253952 0x06B40000 0x00042000 0x06B60171
C:\GTASanAndreas\Underground_Core.asi 162304 0x06B90000 0x0002D000 0x06B9CE18
C:\windows\system32\usp10.dll 1032 0x440C0000 0x00038000 0x440E7300
C:\GTASanAndreas\VehicleAudioLoader.asi 10240 0x06BD0000 0x000B5000 0x06BD178D
C:\windows\system32\ddraw.dll 3236 0x44100000 0x00065000 0x4414B160
C:\windows\system32\wined3d.dll 2436 0x44190000 0x0011F000 0x44266430
C:\windows\system32\opengl32.dll 2400 0x7A810000 0x000CE000 0x7A8AABC0
C:\windows\system32\dsound.dll 3796 0x44610000 0x00037000 0x4462E300
C:\windows\system32\mmdevapi.dll 1952 0x443B0000 0x00019000 0x443C1DE0
C:\windows\system32\winecoreaudio.drv 1032 0x44670000 0x0001A000 0x44680440
C:\windows\system32\dinput8.dll 3020 0x447A0000 0x00015000 0x447ACF40
C:\windows\system32\dinput.dll 3868 0x458A0000 0x00036000 0x458C7670
C:\windows\system32\d3d9.dll 2456 0x45E10000 0x0002E000 0x45E32D20 
 
Any help would be much appreciated.

dkluin
  • dkluin

    GTA:Underground Developer

  • Members
  • Joined: 11 Jun 2013
  • Netherlands
  • Best Conversion 2016 [GTA: Underground]

#2

Posted 23 July 2017 - 06:42 AM Edited by dkluin, 23 July 2017 - 06:42 AM.

The first person mod is incompatible with GTA: Underground, and default savegames don't work with this mod neither.


Houndeye
  • Houndeye

    Player Hater

  • Members
  • Joined: 23 Jul 2017
  • United-States

#3

Posted 23 July 2017 - 06:23 PM Edited by Houndeye, 23 July 2017 - 06:23 PM.

I removed the mod, and it still runs into the same error, and refuses to start.





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