Hey, so often when I export a DFF with Kams scripts in 3DS Max, the normals mess up like in the below picture:
Even when I select ''VCol'' and ''Normals'' to export it with. It happens the most at cracks and spaces like bodywork borders.. and most often or even exclusively on cars that are NOT GTA-style/athmosphere (so with custom looking material bodywork). But it happens even if I export with GTA_Mat as material for the chassis or whatever.. even trying to use 3DS ''Normals'' or ''Edit normals'' tools won't be able to correct it, only make it worse..
Also its already messed up if I didnt even change anyhting in 3DS, so only re-exporting it.
Does anyone know why and how to solve it?
if I edit those DFF's through other stuff like RWTools/RWConv it won't happen and normals get preserved. (although that basicly also re-exports it..)