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Grand Theft Auto IV vs Grand Theft Auto San Andreas

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Poll: Grand Theft Auto IV vs Grand Theft Auto San Andreas (85 member(s) have cast votes)

Which do you think is better?

  1. Grand Theft Auto IV (52 votes [61.18%] - View)

    Percentage of vote: 61.18%

  2. Grand Theft Auto San Andreas (33 votes [38.82%] - View)

    Percentage of vote: 38.82%

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Am Shaegar
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#31

Posted 2 weeks ago

Not everything in the game has to be realistic, sometimes it's just there to provide fun to the player. 

 

Exactly. Every GTA has certain aspects that are unrealistic, but people still enjoy them. Unfortunately, GTA SA always seems to be singled out for being "unrealistic" either from story or gameplay standpoint. 


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#32

Posted 2 weeks ago Edited by Tycek, 2 weeks ago.

 

Not everything in the game has to be realistic, sometimes it's just there to provide fun to the player. 

 

Exactly. Every GTA has certain aspects that are unrealistic, but people still enjoy them. Unfortunately, GTA SA always seems to be singled out for being "unrealistic" either from story or gameplay standpoint. 

 

Problem with SA lies somewhere else I believe. None of the GTA games were realistic so far, but San Andreas was the first game to be so way over the top in the storyline.

 

Claude driving an ambulance to save people, while killing other people was a bit jarring, but people didn't care as much for this situation because it was just a gameplay/story segregation. Same goes for Tommy delivering pizzas or having fun with RC vehicles. None of the events occurred in the storyline until San Andreas.

 

San Andreas was the first one when the events depicted in the missions, were so unfitting for the protagonist. Guy from street gang, soon became special agent, qualified and skilled pilot and experimental equipment operator, while being barely able to use the weapon or drive the car (he was constantly flacked about it by Ryder). I believe if it wasn't for The Truth and Mike Toreno missions, SA wouldn't be attacked so much for being unrealistic as the rest of the game was more or less practically fine.


Am Shaegar
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#33

Posted 2 weeks ago

San Andreas was the first one when the events depicted in the missions, where so unfitting for the protagonist. 

 

Realistically, yes, it's true that certain aspects of the game would be unfitting for a guy with a gangster's background.

For video game purposes, Rockstar did attempt to bring certain elements of belief. I'd like to call it "video game realism" different from the realism of actual world, where a guy (irrespective of the background) needs to study, and practically spend years to become a qualified, skilled person.

That's not possible to achieve in a video game. And so we have to accept flying school, toreno's instructions on phone for CJ during missions, etc as an attempt to instill some explanation/knowledge behind CJ carrying out those tasks despite the background. Similar to how Rockstar explains Niko's past, and his army background, without practically making the player witness those events, and experiences to believe that Niko is indeed as skilled, and qualified to fly a helicopter, and anything else in the game.

 

If people readily accept everything Niko shares about his background, then why not accept flying school and other gameplay elements used in GTA SA to explain CJ's actions?

 

 

Guy from street gang, soon became special agent

 

He did not become a special agent. He was working for a special agent just like every other job. There's nothing "unfitting" aout working for a special agent. He did it because Sweet's life was in danger. It was not out of free will. 

Again, you are overlooking the game's explanation behind CJ's action.

 

 

...while being barely able to use the weapon or drive the car (he was constantly flacked about it by Ryder)

 

Dude, CJ didn't start flying jetpack or hydra right after the game begins. By the time you reach LV, the stats will show that CJ is skilled enough in driving and using weapons, after progressing thorugh half the storyline till you reach LV.


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#34

Posted 2 weeks ago Edited by Trooper Fera, 2 weeks ago.

Stop arguing for SA with "he had a high enough driving skill, so he could fly a VTOL jet". Ok then. Get your driver's license, go get a Harrier jet somehow, and let's see you fly that. Flying school also isn't an excuse. It's so far fetched, and just adds to the breakup of immersion in the LV stage. 

 

On the other hand, IV/Episodes gave logical reasons as to why people could fly helicopters. Niko learned to fly helicopters in the war. Luis used to be a chopper pilot for Higgins Helitours. And Johnny... Well, he has no clue how to fly a helicopter, thus, all helicopter ground spawns are removed in TLAD. 

 

Other reasons IV was better than SA:

1: Funnier NPC quotes, and better NPC animations. Better immersion alltogether. 

2: Interiors load instantly. No "Hidden Interior Universe" crap. 

3: Better wanted system. 

4: Contrary to popular belief, there are more than 3 times as many cities in IV than SA. (Thank Alderney for that)

5: No pop in. SA was horrible in that regard.

6: Storyline was better paced. SA dropped off the deep end pretty quickly in the LV portion. 

7: Physics that made the game enjoyable. 

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Algonquin Assassin
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#35

Posted 2 weeks ago

The reason we don't accept it is it feels far fetched compared to his already established background. Niko's military background is established early on so it doesn't feel far fetched for him to know how to fly a helicopter for example.

Movies don't always show every single detail of character's background visually, but details conveyed through dialogue and other actions remain consistent.

Of course it's unreasonable to expect a video game to accurately portray training that would normally take years in real life to master, but IMO the problem with CJ is it feels like taking some random dude off the street, give him a few pilot lessons and he knows how to fly top secret military jets.

Tycek's right. If this part of the game was removed I don't believe San Andreas would get sh*t on for being "unrealistic".
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Trooper Fera
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#36

Posted 2 weeks ago

The thing about SA is that it feels like a sampler platter. And a bad one at that. It tries to do too much, but doesn't do any part of it well. 

 

Want to drive a train? - Just play train simulator

Want to fly planes? - Go play any of the thousands of plane simulators out there. 

Want to customize cars? - Play Need For Speed: Most Wanted.

Want to cruise around a massive open world map? - Play The Crew

 

If you insert any one thing, there is probably a game that does it better. 

 

SA was impressive for it's time, but nothing makes me want to come back. Maybe, if they waited till next gen (X360/PS3), we could have got a different game, and possibly a much better one. But for now, it's a clunky game filled with 9000 things to do, and nothing that really stands out. 

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#37

Posted 2 weeks ago Edited by B Dawg, 2 weeks ago.

Contrary to popular belief, there are more than 3 times as many cities in IV than SA. (Thank Alderney for that)

It's all one Liberty City. You shouldn't treat each big neighbourhood as a city of it's own.

 

Want to cruise around a massive open world map? - Play Test Drive Unlimited 1*

Fixed.


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#38

Posted 2 weeks ago

 

Contrary to popular belief, there are more than 3 times as many cities in IV than SA. (Thank Alderney for that)

It's all one Liberty City. You shouldn't treat each big neighbourhood as a city of it's own.

 

Want to cruise around a massive open world map? - Play Test Drive Unlimited 1*

Fixed.

 

 

The GTA Wiki begs to differ. I believe the category for each says "City". Alderney is classed as a State, with it's respective cities. Judging by each district's inspiration, and since Alderney is a State, each location is a City. However, they are rather small. But isn't Davis smaller in V, and that's a city?

 

Each city is also based on one or many cities in NJ. 

 

http://gta.wikia.com/wiki/Leftwood(Englewood, Ironbound, and Westwood)

http://gta.wikia.com/wiki/Westdyke(Weehawken)

http://gta.wikia.com...i/Alderney_City(Jersey City, Trenton, and Newark)

http://gta.wikia.com/wiki/Normandy(Military Ocean Terminal)

http://gta.wikia.com/wiki/Acter(Kearny)

http://gta.wikia.com/wiki/Berchem(Hoboken and North Bergen)

http://gta.wikia.com/wiki/Tudor(Elizabeth)

http://gta.wikia.com/wiki/Port_Tudor(Bayonne)

http://gta.wikia.com...Industrial_Park(Linden)

 

Add Liberty City (NYC) to this, and you have 10 cities. 

I know that many people never notice this, but the game doesn't really tell you out loud. You have to do some digging to find this out. 

 

Differences between the State of Alderney and Liberty City:

 

Alderney has a state house in Alderney City. 

The State of Alderney has it's own police force (http://gta.wikia.com...ey_State_Police) and it's own state prison (http://gta.wikia.com/wiki/Alderney_State_Correctional_Facility) with a respective Department of Corrections. (http://gta.wikia.com/wiki/Alderney_State_Department_of_Corrections). 

LTA transit does not operate within Alderney, as it is not part of Liberty City State. 

 

 

However, the state of Alderney has it's fair share of developer oversights. 

 

The FDLC operates stations within Alderney. However, in real life, fire departments in NJ frequently call the FDNY for mutual aid, so the FDNY can operate in NJ at times, although it does not have stations within the state. 

The ASP use LCPD vehicles. This is a developer oversight. The ASP, however, have their own uniforms with the ASP emblem, and their own quotes in which they identify themselves as State Troopers instead of LCPD. 

Alderney also uses "Liberty city state" license plates, which is another developer oversight. 

 

Other things that can cause misconception, but make sense. 

 

Liberty City Cabs operate within Alderney, however, as a private company, they can operate wherever they please. 

MS Paramedic operates within Alderney as well, however they are a private ambulance company, so the local hospitals contract with them. 

LSD operates within Alderney as well, probably due to contracting, as Alderney and Algonquin (LC) have junkyards/terminals. 


Am Shaegar
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#39

Posted 2 weeks ago

It was not me. It was Tycek (see below) who linked Ryder's comments, and CJ's weak driving/weapon skills in LS with the events of LV/deserts that actually occurred late in the storyline. I was actually correcting him by pointing out the same.  

 

Guy from street gang, soon became special agent, qualified and skilled pilot and experimental equipment operator, WHILE being barely able to use the weapon or drive the car (he was constantly flacked about it by Ryder).

 
@topic
 
Green Goo and Black Project have nothing to do with the main story. They are side adventures along the lines of random character encounters in IV. In fact, Green Goo and Black Project missions are there to create the closure for The Truth's conspiracy theories. Its pretty much like an Easter egg.
I am actually shocked to know that there are people who still didn't understand it. Rockstar cleverly introduced jetpack through The Truth's strand of side missions. I can easily take these missions as a light hearted adventure, not directly linked with the main story-line. 
 
Its not optional because Rockstar wanted us to experience the surprise of the game - the jetpack!
Even Niko does indulge himself in random encounters that made least sense for his character or the main story arc like, brutally killing Jeff's wife to death, which completely throws him out of character. That's not part of the main storyline.
But it acts as an experience keeping the Liberty city at focal point. Its not necessary in a video game that every mission has to revolve around the main story itself. Even the city itself has a part to play, and tell its own adventures, which may range from being bizarre to unrealistic in nature.
 
GTA SA wasn't as serious or dark in theme like GTA IV. So, The Truth's strand of missions fit perfectly to the game's theme for interesting side adventures. Rockstar is not required to take CJ's background into account while writing such missions, rather the city, its people, and anything else interesting worth sharing. Like the spoof on Area 51.
 
From story standpoint, The LV set of missions show CJ's transformation from street thug to a rising businessman who wants to come out of the hood mentality and resolve for power in order to take upon the challenge of defeating Tenpenny.
 
On the other hand, GTA IV has a plot that goes nowhere. There's a limit to errands. Rockstar failed to make the "overhyped" story more interesting, and less monotonous, predictable, and generic, "been here since missions that came before" feeling. The long cut scenes also have nothing interesting to tell in them.
 
I think GTA SA story easily trumps over IV's story ( and as a game) - full of interesting characters, surprises, side adventures with grand variety of missions. It is not boring, highly scripted or restrictive like IV. 
 
 

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#40

Posted 2 weeks ago

The thing about SA is that it feels like a sampler platter. And a bad one at that. It tries to do too much, but doesn't do any part of it well. 
 
Want to drive a train? - Just play train simulator
Want to fly planes? - Go play any of the thousands of plane simulators out there. 
Want to customize cars? - Play Need For Speed: Most Wanted.
Want to cruise around a massive open world map? - Play The Crew
 
If you insert any one thing, there is probably a game that does it better. 
 
SA was impressive for it's time, but nothing makes me want to come back. Maybe, if they waited till next gen (X360/PS3), we could have got a different game, and possibly a much better one. But for now, it's a clunky game filled with 9000 things to do, and nothing that really stands out.

I only play San Andreas every now and then just to cause a bit of mayhem. It's not something I'd play from start to finish multiple times like GTA IV.

I even downloaded San Andreas on my PS4 and I've barely touched it. It's like Saints Row games to me. Not too bad for some messing around, but sh*t for an immersive and gripping experience.

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#41

Posted 2 weeks ago

You're making me choose between my two favorite GTAs. 

 

I'll go with San Andreas. It's just too diverse and there is too much content. I remember a couple weeks before launch seeing the last trailer and thinking "holy sh*t, you can jump out of an airplane with a parachute too?!!!"

 

GTA V is it's poor imitation. And that's another reason why I love GTA IV so much. It's completely unique in the GTA family. 

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#42

Posted 2 weeks ago Edited by Mister Pink, 2 weeks ago.

 

 

i mean come on one man breaking into a heavily armed military base and succesfully stealing a piece of high tech equipment that he has NO PRIOR knowledge of how to use it. and getting away? 

 

Realistically speaking, what does pigeons have to do with unlocking of the police helicopter?

It works both ways to be honest. Realistically speaking what does tags, photos and golden horseshoes have to do with unlocking various weapons hovering in the house, garage and casino.

 

Not everything in the game has to be realistic, sometimes it's just there to provide fun to the player. Despite many opinions how GTA IV is realistic I don't perceive it as such. Sure story and characters and much more ground based that in the previous games, but it's not that realistic at all.

 

 

Tagging is a gang thing as you know. Marking your territory the way CJ does would naturally bump you up  with your peers. The reward is having a steady cache of guns in your house. This can be perceived as being  a trust-worthy member of GSF. You put in the work for GSF, you get rewarded by having an arms cache. I think that's the best collectible in a GTA that made sense that was part of the character/story and the reward was superb. Climbing was a new feature and tags were in some slightly hard to get to places. New climbing feature gave access to a new dynamic of getting collectibles. 

 

Clams you collect, you often have to swim and dive for them. The reward is being able to hold your breath for long amount of time. Kind of makes sense. Someone diving often without diving apparatus would eventually be better at holding their breath. Swimming was a new feature so this was a great incentive to have collectibles and make use of swimming. 

 

Yeah, horseshoes don't make sense at first but traditionally horseshoes are supposed to bring good luck, so I can see why the reward is luck in gambling. Gambling was a new feature so if there was going to be a collectibles and we have "RPG" elements, it's great that there they made a "luck" collectible. 

 

Photo ops make the least sense. However, like the two collectibles before, the camera was a new feature. Again, great way to use new features creatively to get collectibles. 

 

If you look at it like this: Collectibles are going to be a given in Rockstar's open worlds. Rather than go stale by just picking up a package, they came up with inventive, creative ways to get those collectibles. In San Andreas we were lucky to use a few new features that tied in to collectibles such as gambling feature and swimming. Most are still unrealistic.

 

Tagging for me was the most realistic collectible in a GTA. And actually, I'm not complaining about IV or getting in to a which game is better debate. But objectively speaking San Andreas's collectibles tied in to gameplay features whilst utilizing new gameplay features to actually acquire them, unlike IV. Some horseshoes were in difficult places to the new climbing feature helped or with tagging, climbing helped. Also using the Jetpack helped for collectibles. Basically using the unrealistic stuff to acquire the unrealistic segments of the game, like collectibles but using the new mechanics and modes of transport to get them. 

 

TLDR:

 

So, just in defence of San Andreas vs IV's shooting pigeons. Shooting objects or things was no new feature nor was flying a helicopter. In San Andreas, tagging with aid of new climbing feature, photo-ops with aid of new camera feature, horseshoes to reward new feature of gambling/climbing and clams with the aid of the new swimming featyre were all new and tied-in with collectibles. 

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#43

Posted 2 weeks ago

Yet as in previous games collecting GTA 2 signs, hidden packages, tiki figurines, "strange hands" or shooting red balloons didn't bring any new mechanics or features to the table. These collectibles were just there to let you waste your time and visit various places around the map you wouldn't normally venture into. Sure shooting pigeons and getting 'copter for it isn't exactly new nor interesting and I'm not the fan of it to be honest, as I much more prefer TLaD and TBoGT way to give you a weapon every ten wars completed (just like in 3D era GTA was with collectibles). 

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#44

Posted 2 weeks ago Edited by DOUGL4S1, 2 weeks ago.

GTA IV is fun in terms of story, ambientation, realism and charaters/NPCs.

 

GTA San Andreas is fun in terms of weapons, freeroam activities, map size & variety and collectables.

 

Both are very moddable, both are poorly optimized on PC, both sold well, both have huge fanbases and both are important games in the series.

 

/thread.

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#45

Posted 2 weeks ago Edited by CGFforLife, 2 weeks ago.

,both are poorly optimized on PC

Meanwhile GTA V PC optimization sh*t on both ;)

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#46

Posted 2 weeks ago

 

,both are poorly optimized on PC

Meanwhile GTA V PC optimization sh*t on both ;)

 

Stop with this bulls**t! Optimization, yeah sure, means nothing if I had to wait for 2 hour to game to load or need to connect internet to play the sp...Gta 5 is not best game in the universe. It is suck and worst gta ever! Tired of gta 5 fanboys!

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CGFforLife
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#47

Posted 2 weeks ago Edited by CGFforLife, 2 weeks ago.

 

,both are poorly optimized on PC

Meanwhile GTA V PC optimization sh*t on both ;)
 
Stop with this bulls**t! Optimization, yeah sure, means nothing if I had to wait for 2 hour to game to load or need to connect internet to play the sp...Gta 5 is not best game in the universe. It is suck and worst gta ever! Tired of gta 5 fanboys!
Why did you become so mad. just calm down
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Ertan Soner
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#48

Posted 2 weeks ago

 

 

 

,both are poorly optimized on PC

Meanwhile GTA V PC optimization sh*t on both ;)
 
Stop with this bulls**t! Optimization, yeah sure, means nothing if I had to wait for 2 hour to game to load or need to connect internet to play the sp...Gta 5 is not best game in the universe. It is suck and worst gta ever! Tired of gta 5 fanboys!
Why did you become so mad. I though you are really mature, because I saw you're 41, but 41 would never become mad and angry like a kid (Algonquin Assassins for example), I also saw a lot of your comment on youtube, arguing about GTA IV with nearly everyone, and see you are overreacting over critism. Stop it, you're embarrassing yourself

 

Because at every change you are saying "gta 5 is the best" every fuc**g time! Stop it just stop it. I am mature yes but how I be calm to people like you?Just how how?Oh you saw me in youtube, interesting. 

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#49

Posted 2 weeks ago

guys, please, this is embarrassing
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#50

Posted 2 weeks ago

The most amazing thing GTA IV has that San Andreas, or any other GTA doesn't? This masterpiece.


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#51

Posted 2 weeks ago

i love both,but san andreas is legend..

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#52

Posted A week ago

GTA IV's gameplay was just horrible. 

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#53

Posted A week ago

Yes, GTAIV had memorable story, great characters and superb voice acting. I remember my first time (always best time) I was blown away. In fact, I used to be GTAIV fanboy. Until I replayed SA for like 10th time. 

 

SA is truly the best. It is Rockstar Games at it's finest. They sold out ever since GTAIV. Only thing I like about GTAIV is Niko Bellic and story- Everything else in GTAIV is bullsh*t. Much everything in GTAIV sucks.

 

 

Like I said - GTA San Andreas has style. GTAIV and GTAV lack style.

 

GTA SA has got Samuel L motherf*ckin Jackson and Charlie Murphy (RIP - but this motherf*cker lived a good life)

 

Truthfully: only real good in GTAIV is it's story. However GTA SA manages to blend story and gameplay.

 

I invite anyone to replay GTA San Andreas on any platform. Guaranteed you'll be blown the f*ck away and you'll see yourself why San Andreas is the best GTA.

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#54

Posted A week ago

I invite anyone to replay GTA San Andreas on any platform. Guaranteed you'll be blown the f*ck away and you'll see yourself why San Andreas is the best GTA.


Already have and it didn't blow me away. It just made me want to go back to playing GTA IV because as crazy as it sounds the world's made up of people with their own tastes, likes and dislikes.

That I can "guarantee".
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#55

Posted A week ago

Lol man. Anyways, after I replayed San Andreas . gta iv was not the same anymore.


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#56

Posted A week ago Edited by gunziness, A week ago.

SA wasnt meant to be realistic/down to earth I believe, same case with the rest of the 3D era games. So I think it shouldnt be compared with IV in that regard, since R* went in a completely different direction and scope.

Both are very good with their own thing/focus, I can agree with that.
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#57

Posted A week ago

Lol man. Anyways, after I replayed San Andreas . gta iv was not the same anymore.

 

Well that's what San Andreas felt like to me. After getting a taste for a GTA game that finally valued its story, characters and less reliant on gimmicks, bells and whistles I never felt the incentive to go backwards. ;)


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#58

Posted A week ago

 

Lol man. Anyways, after I replayed San Andreas . gta iv was not the same anymore.

 

Well that's what San Andreas felt like to me. After getting a taste for a GTA game that finally valued its story, characters and less reliant on gimmicks, bells and whistles I never felt the incentive to go backwards. ;)

 

Got the same feeling. San Adreas may have a lot of features and side missions, but everything in this game aged so terribly it's basically a torture to play it through again after IV.

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