"In San Andreas, this is as close as you're going to get to natural selection. Two teams simultaneously take to the skies in parachute-equipped sports cars, aiming for a high-scoring platform a long, long way away. Playing dirty is not optional - it's your only hope in hell."
2 Teams | 2-10 Players
In short, as the mission description states; you jump into the air with a parachute-equipped car and try to land on a platform to score points. In detail, everyone gets a Ruiner 2000. You have to ramp off into the air and land on a target. Rockstar describes this as a "remix of Darts", but it reminds me more of Curling than Darts. Targets range from one to five points. The targets get gradually smaller the higher the points are - one point target is the largest harder to miss while the five point target is the smallest and harder to land on. Once you land, that's it, you lose control of your car. You cannot brake or accelerate, you can only move the steering wheel. You can, however, get a boost from your teammates or opponents if they bump into you - this can be helpful or deadly depending on where you are and how hard you get rear-ended. Also, if you somehow manage to land upside-down, you might be able to defy physics enough to score higher while trying to flip back up on wheels. So, "Where's the deadly part?", you ask. If you fly off the platform, or miss it entirely, you spontaneously blow up like some try-hard with dynamite for blood that you've managed to graze in a gun battle. And then you get no points and have to sit there spectating others battling for that tiny five-point target or also getting atomized by an unknown forcefield below the platform.
Scoring! Because this totally needs more explaining. Your personal and overall scores are in the bottom right corner of your HUD. Numbers on the mugshots of players display the current score that a player has, and changes if the player gets pushed into or out of a score's range. To the right of the players' lovely and not-so-lovely faces is the overall score that adds up with every attempt. I haven't hosted this yet so I don't know how many attempts you can set, but from the two matches I've played you can set it to 3-5 attempts per round. As already explained, if you land outside the platform you get atomized and receive 0 points for your team along with a large, fat, embarrassing zero on your face on the scoreboard. True to the spirit of Adversary Modes, your winning streak can turn into a losing streak - and vice-versa - in a matter of seconds. Since you can't move your car, your score may improve or get worse and you'll be unable to do anything about it.
So, you want to score the highest? One useful tactic is waiting. This is not a joke. While it is true that your car is held hostage with a timebomb if you don't jump into the play area, you still get enough time to wait a bit. You have about 30 seconds to make the jump. Personally, I wait with driving down the ramp and jumping until there's 16 seconds left on the timer. 12 seconds is enough, too, if you absolutely wish to risk it or get some more pressure going. Waiting is important because the opposing team will get to the platform first and score. Then your team will jump and annihilate the opponents who were not expecting a surprise attack from a bunch of patient people. Unless the opponents also use the same tactic, in that case you can only pray because I have no backup strats. To kill time while waiting, I dunno, do burnouts or play with your headlights. Below is an example of me driving down with only 11 seconds left on the timer and a suspicious decrease in player count after a suspicious extended time of waiting before the next round.
While landing, hell, parachuting too, be careful of other cars. Your own teammates can end up screwing you over by accident. DON'T pull your chute directly under a teammate and DON'T get close to a teammate that's currently parachuting. The former will result in you getting flung away, the latter will result in either of your chutes getting cut off. Both events can end in a fireball if you don't recover before reaching the platform. I've had my parachute cut by others a few times. On landing, look out for the angle you're approaching otherwise you will bounce off another car - be it your teammate or the opponent - and you will end up getting blown to smithereens, like that unlucky Orange Team player in the second image above and myself who has learned that in the first minute of playing this Adversary Mode. Once you do manage to successfully land on the platform, you still need to be aware of your teammates that you might push out of scoring zones and, in worst case scenario, kill. Don't pull your chute too early, either, you won't make it.
Oh, and network issues are a problem too. This is how Overtime Rumble I has ended for me. I've technically lost that one since the score was 2-1 (of course it had to break just as my team finally won a round lol).
Having played only two maps so far, I can't describe them all but here are some details about Overtime Rumble I and Overtime Rumble IV.
Overtime Rumble I is set in Downtown Los Santos. The platform is located on top of Maze Bank Tower and is circular in shape. Outer ring scores one point, the bullseye scores five points. The other rings score four, three, and two points. Very hard to get five points. Very easy to die. Not much else to say since half of this post is based on it.
Overtime Rumble IV is set in Del Perro. The platform is located on top of Lombank West and is shaped like a star. The very center of the star is a MASSIVE area that scores just one point, while the pointy ends score 2-5 points, 5 points being the smallest area on the very end. Relatively easy to get five points. Low chances of dying as long as other players don't decide to go after you. There are six different places where you could score five points - choose wisely. There's a sweet spot on the center of the two-points area that can land you inside the five points area - if you land too far forwards you will fly off the platform, if you land too far backwards, you will get to four-point area at most. This map featured a highlight of my gameplay in this mode, and probably even the whole day.
In the end I found this to be a very fun and enjoyable mode. It's like Parachuting on steroids. Unfortunately, once the period of double earnings ends, it will become yet another Adversary Mode with very low player counts. If you're not a PvP player, this is for you. The worst that can happen to you is dying, and when that happens no-one ever gets credited with the kill.
What are your opinions of this Adversary Mode? Did you find it to be fun and enjoyable? Or did you find it terrible and a waste of time?