GTA V: 10 Reasons It Will Definitely Suck
A few notable examples.
Rockstar will likely feel the need to give us more, whilst actually giving us much less in terms of a memorable, atmospheric experience. Cue endless faffing around buying houses and micro-managing restaurants or whatever.
Even though I don't like multiplayer and avoid online gaming in particular, developers are shoe-horning it in aggressively with increasing regularity to increase the shelf-life of their game and keep its value from plummeting after a month in the charts. GTA V will do this as well. What started as an interesting (for some) take-it-or-leave-it diversion in the last game will become a more invasive part of the sequel. It'll link into the main story in some sort of annoying way that'll force me to play it, or else you'll have to play it for 20 hours straight in order to unlock the best ending - or some such contrived, unnecessary ball-ache. I don't want to be forced to do so as it would drain the experience of the fleeting sense of fun that it might otherwise enjoy.
Rockstar will no doubt boast of "improved [car] handling" this time around - by which they will almost certainly mean "easier handling (so please stop yelling)". GTA V is sure to be less Michael Mann and more Michael Bay.
GTA IV marked the next evolution of the series, taking it into high definition. So GTA V coming out on these creaky consoles seems like a premature rush-job, however lucrative it's going to prove for publisher Take-Two Interactive. I suppose the PC release, which will probably not be for some time after console launch, will boast improved visuals - but won't it be hampered by the fact that the game has been designed for comparatively ancient hardware? I can't see GTA V representing the same leap forward as either of its direct prequels in terms of visual splendor.
Moving the series out West, as fun as it can be, will lead to obvious jokes about Hollywood and celebrity - which is fine, but I can't help but feel the series' cynicism is better when saved for juicier, less safe targets. There will be jokes about breast implants. There will be a movie producer who thinks he's a big shot, but who isn't actually as big a big shot he thinks he is. There will be a comedy mission during which a character cries that he didn't win a Golden Globe, whilst your character looks on with a face that says "your pathetic" and yet still goes on to exact petty revenge on his behalf. It seems impossible to imagine GTA V going to Tinseltown and for that not to steal focus from some of the bigger, slightly less predictable themes and ideas played upon in GTA IV.
Allowing the player to fetishise a collection of hats and fine home furnishings - as they inevitably will - means Rockstar lose the right to make that sort of commentary. Particularly if they try and sell lots of it as DLC (you know they will).