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[WIP] Chicago R.A.G.E

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Wakka387
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#1

Posted 07 July 2017 - 07:01 PM Edited by Wakka387, 08 July 2017 - 06:42 AM.

1442105891_1442102090_4.jpg

 

Itching for a chance to explore the Windy city of chicago? You are in luck! Soon the mean streets of chicago will be fully interactive like never before.

 
Team*Looking for more members...
Idea - Ss4gogeta0
Mapping/Paths/Zones - GTARandom
 
Progress:
 
[X] Map Ported Ingame
[ ] Ped Paths
[ ] Vehicle Paths
[ ] Zones
[ ] Interiors
[ ] Retexturing


This post is still a Work in Progress and should not be considered the final style for this mod...

*credit to ZZCool for the temporary image

Mega
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#2

Posted 07 July 2017 - 07:09 PM Edited by Mega, 07 July 2017 - 07:09 PM.

You've been here for such a long time already (and I'm sure you know this), so why did you not wait until you got something relevant to show before creating a thread that only says you're converting a map?

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#3

Posted 07 July 2017 - 07:15 PM

You've been here for such a long time already (and I'm sure you know this)...

You forgot... and banned.

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#4

Posted 07 July 2017 - 07:18 PM Edited by Sprunkadelic, 07 July 2017 - 07:20 PM.

I'm assuming it's gonna be for IV, yes?

 

i guess months of begging for this on skype actually payed off. jk

 

Edit: Nevermind, didn't read the title


Wakka387
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#5

Posted 07 July 2017 - 08:13 PM

You've been here for such a long time already (and I'm sure you know this), so why did you not wait until you got something relevant to show before creating a thread that only says you're converting a map?

figured I could draw more attention to it while things are happening behind the scenes... Maybe get a few more people on board.

 

Im trying to turn this into a full on total conversion, not just a map replacement. so that more care and detail goes into creating an actual living and breathing environment.

 

but yea, im going to be adding stuff to the thread over the next few days... 

 


I'm assuming it's gonna be for IV, yes?
 
i guess months of begging for this on skype actually payed off. jk
 
Edit: Nevermind, didn't read the title
 
yep, 4 & possibly 5. Already working in V, just needs some general map fixes and paths
 

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#6

Posted 07 July 2017 - 08:30 PM Edited by universetwisters, 07 July 2017 - 08:30 PM.

I got exited and thought HOLY sh*t SOMETHING NEW AND FRESH and then I open the thread up and wham - nothing new at all. Just Jordan going "I wanna put Chicago into RAGE this is great news because I found someone who can actually do it for me". No pictures, no checklist, no nothing except for a video from four months ago showing a barely complete map and some dude who looks like a corpse that hasn't decomposed in the corner.

 

Now for something constructive - wouldn't it make more sense to put this map into SA instead of IV/V? Not only your typical modding complications with the Rage engine, but I think it would look better in SA or any of the III era games just because the switch between high poly rage stuff and low poly renderware stuff wouldn't be too jarring. 

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Wakka387
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#7

Posted 07 July 2017 - 08:32 PM Edited by Wakka387, 07 July 2017 - 08:32 PM.

I got exited and thought HOLY sh*t SOMETHING NEW AND FRESH and then I open the thread up and wham - nothing new at all. Just Jordan going "I wanna put Chicago into RAGE this is great news because I found someone who can actually do it for me". No pictures, no checklist, no nothing except for a video from four months ago showing a barely complete map and some dude who looks like a corpse that hasn't decomposed in the corner.
 
Now for something constructive - wouldn't it make more sense to put this map into SA instead of IV/V? Not only your typical modding complications with the Rage engine, but I think it would look better in SA or any of the III era games just because the switch between high poly rage stuff and low poly renderware stuff wouldn't be too jarring.

I just gotta find someone I can pay to do it.

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#8

Posted 07 July 2017 - 08:37 PM

 

I got exited and thought HOLY sh*t SOMETHING NEW AND FRESH and then I open the thread up and wham - nothing new at all. Just Jordan going "I wanna put Chicago into RAGE this is great news because I found someone who can actually do it for me". No pictures, no checklist, no nothing except for a video from four months ago showing a barely complete map and some dude who looks like a corpse that hasn't decomposed in the corner.
 
Now for something constructive - wouldn't it make more sense to put this map into SA instead of IV/V? Not only your typical modding complications with the Rage engine, but I think it would look better in SA or any of the III era games just because the switch between high poly rage stuff and low poly renderware stuff wouldn't be too jarring.

I just gotta find someone I can pay to do it.

 

 

You could always learn to do it yourself and save money

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#9

Posted 07 July 2017 - 08:46 PM Edited by Blue, 07 July 2017 - 08:50 PM.

This reminds me of my old so called "San Fierro Stories". Oh, those f*cking days...

The point I'm tryinna get across here is don't get people hyped for something that doesn't even exist yet. It counts as clickbait.
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Wakka387
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#10

Posted 07 July 2017 - 09:03 PM

I got exited and thought HOLY sh*t SOMETHING NEW AND FRESH and then I open the thread up and wham - nothing new at all. Just Jordan going "I wanna put Chicago into RAGE this is great news because I found someone who can actually do it for me". No pictures, no checklist, no nothing except for a video from four months ago showing a barely complete map and some dude who looks like a corpse that hasn't decomposed in the corner.
 
Now for something constructive - wouldn't it make more sense to put this map into SA instead of IV/V? Not only your typical modding complications with the Rage engine, but I think it would look better in SA or any of the III era games just because the switch between high poly rage stuff and low poly renderware stuff wouldn't be too jarring.

I just gotta find someone I can pay to do it.

 
You could always learn to do it yourself and save money

I work full time Monday through Saturday from 11 in the morning til 7:30 at night, not counting the hour and a half walk I take to and from work. I hardly have much time to play games or mod anymore...

its just better and easier to pay someone to do it. saves myself from a headache

This reminds me of my old so called "San Fierro Stories". Oh, those f*cking days...

The point I'm tryinna get across here is don't get people hyped for something that doesn't even exist yet. It counts as clickbait.

Its not clickbait though, it does exist. It was ported 2 years ago.




The project is just being picked back up by myself & the same guy who ported it in the first place. I have him adding paths while I try to fix some of the missing models myself (its hella boring and time consuming).
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#11

Posted 07 July 2017 - 09:11 PM

It's super unfitting to a RAGE game though - maybe not in GTA 3 (and even then it feels low quality but it's better). Make sense for once.
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#12

Posted 08 July 2017 - 06:19 AM

I work full time Monday through Saturday from 11 in the morning til 7:30 at night, not counting the hour and a half walk I take to and from work. I hardly have much time to play games or mod anymore...

its just better and easier to pay someone to do it. saves myself from a headache


Then why even try to make a mod if you're so strapped for time to do it. Similarly, why take the credit for it? IIRC all you did was get the files extracted. GTARandom should be taking the trophy since he's doing all the work getting it ingame so I dunno what you're still doing hanging around.

It's like back when V first came out and ZZCOOL or Taltigolt whatever his name is paid people to convert V's map to IV for him and he tried to take all the credit for it.

never claimed all the credit, just said "me and GTARandom" are working on it, which is true... im doing some stuff here & there while he works on the map overall... nowhere did I say this was "my" mod...

as for why i want this mod to be finished? I just want to be involved with something and the chicago map felt like a lost opprotunity when it was abandoned, sure it doesnt have flashy graphics. It has a solid design & character to it though...

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#13

Posted 08 July 2017 - 06:27 AM

Weren't you banned before?

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Mega
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#14

Posted 08 July 2017 - 06:31 AM Edited by Mega, 08 July 2017 - 06:33 AM.

...sure it doesnt have flashy graphics. It has a solid design & character to it though...

 

Then people should just play the fantastic Driver games for that instead, rather than a map port that is pretty much nothing more than a shell and a small percentage of what made Driver 2 great, most likely without any proper goals, impressive and worthwhile improvements or substancial content either, as well as looking absolutely unfitting, therefore not really improving on the original. Stuff like this is a much more appropriate usage and homage to the original work. But hey, that's just my opinion.

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#15

Posted 08 July 2017 - 06:38 AM Edited by Wakka387, 08 July 2017 - 06:44 AM.

...sure it doesnt have flashy graphics. It has a solid design & character to it though...

 
Then people should just play the fantastic Driver games for that instead, rather than a map port that is pretty much nothing more than a shell and a small percentage of what made Driver 2 great, most likely without any proper goals, impressive and worthwhile improvements or substancial content either, as well as looking absolutely unfitting, therefore not really improving on the original. Stuff like this is a much more appropriate usage and homage to the original work. But hey, that's just my opinion.

so basically "give up and leave modding"

also Skylabh ported Driver 2 Havana to RAGE along with some other Driver stuff... so yea...


besides, Im not trying to remake driver 2. I want to expand on the map in order to give its own identity in the GTA series... LCPDFR/LSPDFR players do Chicago based Police RP in Los Santos/Liberty City, by making this city availiable it would open up numerous possibilities in the Roleplay Community
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Mega
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#16

Posted 08 July 2017 - 06:47 AM Edited by Mega, 08 July 2017 - 07:02 AM.

 

 

...sure it doesnt have flashy graphics. It has a solid design & character to it though...

 
Then people should just play the fantastic Driver games for that instead, rather than a map port that is pretty much nothing more than a shell and a small percentage of what made Driver 2 great, most likely without any proper goals, impressive and worthwhile improvements or substancial content either, as well as looking absolutely unfitting, therefore not really improving on the original. Stuff like this is a much more appropriate usage and homage to the original work. But hey, that's just my opinion.

 

so basically "give up and leave modding"

also Skylabh ported Driver 2 Havana to RAGE along with some other Driver stuff... so yea...

 

Take it as you will.

 

Yes he did, but they were simply projects I assume he did as tests and/or for fun, like sections of D3's Miami. I bet he did it without annoying others for a long time to do most of the work for them while planning silly and rather pointless radio stations. He's not still working on that, but instead on a very impressive and faithful port of D2 to a modern engine at a stable framerate.

 

If you want to counter my arguments, then show us (or for once do) actual improvements over the original that'd make this worth anyone's time but your own.

 

To be honest, one thing GTA modding would do well with are creative projects that aren't just ''turning game X into game Y''. Excited to see how you'll combat that.

 

EDIT: You added more to your post, so...

 

It'd be much more interesting if you did your own assets and models, rather than working off a PS1 game's. It looks unfitting, out of place, outdated, you name it, pal. But hey, like I said: my opinion. If people are into that sort of thing more than original creative content, then please: be my guests.

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#17

Posted 08 July 2017 - 07:00 AM Edited by Mega, 08 July 2017 - 07:39 AM.

OP has almost nothing of relevant to show other than a picture that doesn't tell any more than searching ''GTA IV Driver 2 Chicago'' on YouTube. The discussion is about to turn very off-topic. Why is this thread even a thing?

 

EDIT: Had a very nice talk with OP. He didn't really get his point across.

 

VejTR6X.png

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#18

Posted 08 July 2017 - 09:23 AM

I'll check with GTARandom later to clarify if there is actual progress behind the scenes, currently this just looks like another project that will be abandoned within a few weeks.

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#19

Posted 08 July 2017 - 10:08 AM

I work full time Monday through Saturday from 11 in the morning til 7:30 at night, not counting the hour and a half walk I take to and from work. I hardly have much time to play games or mod anymore...

its just better and easier to pay someone to do it. saves myself from a headache

Then why even try to make a mod if you're so strapped for time to do it. Similarly, why take the credit for it? IIRC all you did was get the files extracted. GTARandom should be taking the trophy since he's doing all the work getting it ingame so I dunno what you're still doing hanging around.

It's like back when V first came out and ZZCOOL or Taltigolt whatever his name is paid people to convert V's map to IV for him and he tried to take all the credit for it.
never claimed all the credit, just said "me and GTARandom" are working on it, which is true... im doing some stuff here & there while he works on the map overall... nowhere did I say this was "my" mod...

as for why i want this mod to be finished? I just want to be involved with something and the chicago map felt like a lost opprotunity when it was abandoned, sure it doesnt have flashy graphics. It has a solid design & character to it though...

I think you making the thread and being the frontman kinda shows you're taking credit. If anything, gtarandom should have made the thread and credit you as providing the original driver 2 files and nothing more. And sorry I'm quoting this whole damn thing I'm on mobile and it's a bitch!?!????!?
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#20

Posted 08 July 2017 - 10:12 AM Edited by Sprunkadelic, 08 July 2017 - 10:16 AM.

It's not even the fact That Chicago is so low poly it barely fits in San andreas that makes me doubt the mod

 

it's the fact that that you opened the topic with like 10% of progress shown. Thats a huge problem with over half the mods here. they open the thread way too early. Take for example Red Dead Redemption V. if that would've opened halfway through its development then it probably would be around today. (also if sh*tty Clickbait GTA youtubers didn't get wind of it, which prompted Take-two to take action, but thats besides the point)

 

Bottom line is, You should've opened this topic with more than "HEY GUYS I'LL BE MAKING A MOD SOON"

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#21

Posted 08 July 2017 - 10:18 AM

Why not Driv3r's Miami?
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#22

Posted 08 July 2017 - 10:46 AM Edited by Jinx., 08 July 2017 - 10:55 AM.

First, I don't understand why this is in the TC section in the first place? It's just a map mod, not a Driver 2 remake.

Second, this map barely fits GTA V (actually doesn't fit ANY GTA at all. Even GTA 3's map was HQer in the Alpha). It would rather fit GTA 1/2, if anything.

Third, do you seriously think you will get any attention if you paid GTARandom to do the map? Hell no, you won't. Actually, he WILL get the attention instead, since he is the one that actually did the entire work of porting it to IV/V (and the ones who will do the other stuff, if anyone will ever do). Talking about this, weren't conversions banned by R*? Mostly map conversions as other kind of conversions barely got any attention.

Funny how you show that kind of hostility to Mega even though he is actually right. Retexturing the map won't do jack sh*t. The map will still look out of place. but hey, insulting people solves anything, amirite



And yeah deltaCJ, he was banned before (for having more accounts, thus avoiding bans + perhaps general behavior) but looks like this forums' admins chose to give him another chance, because "they felt like giving him another chance after 2 years".
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#23

Posted 08 July 2017 - 11:25 AM

Why not Driv3r's Miami?

Too difficult for Jordan's so claimed modding capacity in the first place.

I mean, I'm sincerely shocked how no one even locked the thread yet, honestly. Because this is getting nowhere and Jordan proved us so multiple times. This is like a MAP mod, not a TC, which is not even done by you to begin with and it's rather something you're digging from a grave to continue, and hell, I bet you don't even have the original author's permission to even give this project any continuity whatsoever. I rest my case.
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#24

Posted 08 July 2017 - 12:38 PM

Before I saw the content of this topic, I thought it's gonna be a Chicago map mode done from scratch, rather than a conversion.

 

At least you could put Chicago from Watch Dogs. Unless it's impossible so far.

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#25

Posted 08 July 2017 - 04:30 PM Edited by universetwisters, 08 July 2017 - 04:35 PM.

I bet you don't even have the original author's permission to even give this project any continuity whatsoever. I rest my case.


To my understanding, Jordan actually did get the Driver 2 maps into 3dsmax, but that's it. Like I said before, IF (and this is a big if) GTARandom is putting this ingame, he should be the one making the thread for it and announcing it.  Even though Jordan did get him the map files, the amount of work GTARandom's doing to get it into gta is greater than that of Jordan's getting it out of Driver 2, so imo it would be fair for GTARandom to be getting the credit, making the thread, etc. instead of Jordan, who at best would deserve a mention in the credits just for porting over a map that wasn't even his to begin with. 

 

@Ambient - Sadly it is impossible. I actually would support that conversion just because Watch Dogs had a pretty good map despite it being a sh*tty game.

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#26

Posted 08 July 2017 - 04:54 PM

 

I bet you don't even have the original author's permission to even give this project any continuity whatsoever. I rest my case.


To my understanding, Jordan actually did get the Driver 2 maps into 3dsmax, but that's it. Like I said before, IF (and this is a big if) GTARandom is putting this ingame, he should be the one making the thread for it and announcing it.  Even though Jordan did get him the map files, the amount of work GTARandom's doing to get it into gta is greater than that of Jordan's getting it out of Driver 2, so imo it would be fair for GTARandom to be getting the credit, making the thread, etc. instead of Jordan, who at best would deserve a mention in the credits just for porting over a map that wasn't even his to begin with. 

 

@Ambient - Sadly it is impossible. I actually would support that conversion just because Watch Dogs had a pretty good map despite it being a sh*tty game.

 

Well, you make a point. It's indeed up to GTARandom to put up a thread or whatever since he's the one porting the files in game.

 

@Ambient - I would too love to see that map converted to GTA, but first of, I repeat what Phil just said and I don't think the forum allows conversions from videogames after 2006. Add Take Two's legal action on RAGE custom maps.

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#27

Posted 08 July 2017 - 04:59 PM Edited by deltaCJ, 08 July 2017 - 05:01 PM.

@Ambient - I would too love to see that map converted to GTA, but first of, I repeat what Phil just said and I don't think the forum allows conversions from videogames after 2006. Add Take Two's legal action on RAGE custom maps.

 

Why do they have that anyways? After 2005? Like why?

 

Anyways this honestly makes me feel bad for OP as he got banned and was trying to make a come back on the forums, and gets total anally annihilated.

 

Good luck with your "map" mod, but im done with this thread as it has no purpose to be here in the first place.

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#28

Posted 08 July 2017 - 05:06 PM

 

@Ambient - I would too love to see that map converted to GTA, but first of, I repeat what Phil just said and I don't think the forum allows conversions from videogames after 2006. Add Take Two's legal action on RAGE custom maps.

 

Why do they have that anyways? After 2005? Like why?

I was in a skype group for GTA modders at the time the French Riviera mod came out and TJGM and a couple of others basically said "This obviously uses converted assets and it shouldn't be allowed but the guy put a lot of work into it so we're gonna allow it with some changes to the conversion rules to allow it". Apparently using props and other minor things from post-2005 games are allowed, but you just can't port a map straight over like GTARandom here is doing that Jordan's trying to take the credit for.

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#29

Posted 08 July 2017 - 05:09 PM

Team*Looking for more members...

Idea - Ss4gogeta0
Mapping/Paths/Zones - GTARandom

 

Hold up I just saw this:

Idea - Ss4gogeta0

Mapping/Paths/Zones - GTARandom

 

 

Are you kidding me?

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#30

Posted 08 July 2017 - 05:14 PM

He's clearly giving himself too much credit if he thinks that a GTA set in Chicago was his idea.

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