There wasn't any cases where i was bursting in cries, but of course there was times when i let some tears go. May contain spoilers.
The Last Of Us, Sarah's death.
This is the most suprising moment for me in terms of why i found it so sad. I've never showed love to children and game didn't least that long to show Sarah's character. But for some reason, that moment got me well, i don't want to watch it again (i didn't play TLoU, i watched full walkthroughs 3 times on YT), when i was passing by that moment, i tried not to look at the screen or something. It went even worse when i watched some of the backtages, when devs told how hard it was to make that scene.
STALKER Call of Pripyat, bad ending parts.
I watched a video showing every single bad ending part (collecting them all in 1 try isn't possible). Especially im getting penetrated by moments, when credit speaks about characters' deaths. It felt like it was player's fault, like you was there and could change it, but you failed.
The track itself makes me want to give a tear... Here, i timecoded it.
Plus realisation that one of your favorite game franchise won't countinue...
The Walking Dead Season 1, Lee's VA cries.
Again, i didn't play TWD, but i watched walkthroughs 2 times and i didn't actually liked TWD that much. We know what happened at the end of the season and characters' emotions. If you choose "shoot" option and screen go black, you can hear Lee's last wheeze (if this word is right here). I thought that this was the air coming out of his lungs or something. But people in comment section claimed this wasn't planned. It was Lee's VA real cry because of emotions.
I didn't hear that wheeze for the first time i watched the game, but at the second time, when i already knew the story behind it, it got me real good.
Cry of Fear, 1-3 ending.
Personally, i don't like when my character dies after everything we've been through together. Fighting your way through mind's maze just do commit suicide? No way. Kinda makes player to blame for failing to save Simon.
One more thing what helped me to feel the character - some things in common. The storyline beginning is usual as it could be. A young man becomes a disabled in a car accident, unfortunately that's a common thing we see. The game's city architecture is kinda similar to city where i live at (not that far away from Sweden, that explains it). I got the same phone battery as Simon's. It's just a minor things, but makes you feel the character and game better. That's why i felt so bad about Simon's possible suicide. Couldn't hold a tear.
"Purnell, if you're reading this, i'm sorry, there was no other choice. I made up my mind, not everyone can be saved."