Are all 1.06+ mobile saves really identical? I've been trying to map each known data point within save and it looks like as far as players are concerned this is true. There used to be issues with a slight offset difference in the object flags that would lead to liftable windows at the Burning Desire house or other stray objects that get glitched by resume saves if iOS and Android players mixed their saves. But it looks like that issue was resolved with the 1.06 patch. So as far as I can tell at this point, players shouldn't notice any difference when sharing saves.
But if I load an iOS save on Android, resave, and compare the saves byte by byte a lot of data changes drastically. Which is always true but I've got things mapped well enough that I can usually tell the difference between data and garbage. I think I've managed to isolate some memory pointers and the values in the Android save have much larger values than iOS. My hypothesis is that Android is using global addresses when iOS is using local offsets. I have few known iOS saves to work with and no known examples for... Remastered? Windows Store? I got the impression from the conversation that Remastered was the commonly used term these days.
This research is leading towards a tool that can safely remove glitched objects from mobile saves, so any contributions will go towards helping the larger GTA community. Still , I apologize for the off-topic conversation. I just wasn't sure where else to look for Remastered saves. SnP can't tell the difference, yet.
Added: Feel free to continue the conversation here.