I found like 7-8 of them and even searching for them is pretty fun! Peds do not drop any pickups when outside the rampages but other pickups spawn. Using fastman92 limit adjuster to adjust the pickups limit fixed this for me. The rampage near Grove Street which wants you to kill 25 Families in 120 seconds seems to be inside a free roam skull in TTDISA. It corrupted my save.
you can easily change the coordinates but that's not the case here.
@jeansowaty , i observed your script and noticed that you wanted these pickups to be saved in the game so that when a player complete a rampage ,,, the rampage pickup disappear so it won't spawn again and you used a lot of global variables for that and for other spawning parts :\ which is a very bad idea .. people will have problems with that + some of these global var are used in ttdisa main.scm in a very important part ...... so don't use global vars again , you already have opcode 0A95 which saves the custom script current state inside cleo_saves folder when the player saves the game.
Also if you want to overcome the variable limit , you can use Memory threads ( label offsets ) being an "infinite" space to store many things, it also serves when we are using many variables and we need even more.
best tutorial : http://brmodstudio.f...x-thread-memory ( it looks perfect in english don't worry )
also you can use Cleo Global variables which is limited to 999 variable to communicate between cleo scripts , which doesn't harm the main.scm in any way , you can find a tutorial for that here : http://brmodstudio.f...211-4-variaveis but Recommended to use memory threads to avoid conflicts.