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Grand Theft Auto III Chain Game - Starter Save Round 6

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GTAKid667
  • GTAKid667

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#1

Posted 4 weeks ago

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Grand Theft Auto III Chain Game Starter Save Round 6

Starter Save Information: Created 23rd June 2017, 13:13
Game Script Version: 1.0 + Version 1.1 Patch
Chain Game Code Version: SS 3.00

 

General Description

The Grand Theft Auto III Chain Game is a Forum-Based Relay Game for Grand Theft Auto III, a 2001 Video Game published by Rockstar Games and developed by DMA Design LTD. The Goal of the Starter Save Edition of the Chain Game is to complete all of the Side Missions in Grand Theft Auto III at the start of the game without completing any Story Missions.

The Grand Theft Auto III Chain Game is free to play for anyone who desires to participate. Every potential participant must have the PC Version of Grand Theft Auto III as well as connection to the internet to be able to play. Other than that, there are no prerequisites at all.

However, all participants should take time to read the Rules or, at the very least, the Quick Start Guide before they start to play. The Rules are designed so that the game can progress smoothly and everyone can have an enjoyable experience of contributing into achieving the Chain Game's Goal, which in this round is to complete all of the Side Missions in Grand Theft Auto III.

New Players are always welcome to join the Chain Game. If you're new and are willing to participate, simply look through the Quick Start Guide and read the complete set of Rules later. Eventually, the Chain Game Rules will have to be read though, otherwise you will spoil all of the fun fo the Other Players and also Yourself.

Old Players are always welcome here in the Chain Game - Even if they have been away for quite a while, they will always have a warm reception. However, Old Players are asked to read through the full set of Rules again to catch up with any changes that may have been implemented since their last time playing.


 

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Quick Start Guide


1. Take a turn by making a post in this topic. A simple "I'll take a turn", "I'll have a go" or "My turn" is enough to take a turn
2. Download the Save File from the previous post.
3. Complete One Named Side Mission. If there are several named side missions available at the moment, choose the one that you desire.
Remember: DO NOT get Busted or Wasted and DO NOT use any kind of cheats, trainers, modifications or CLEO Scripts during your turn or it will not count!
4. After you have completed your turn, upload your Save File on Save'N'Play or any other file sharing network. Save'N'Play is the recommended uploader however if the website is down or you if you choose to use another file sharing network, you need to ensure that it grants free download access to anybody without the need for registration.
5. Post the link to your Save File back in the topic within 2 Hours. To do so, edit your original post in an appropriate manner.
Below you will find a Copy and Paste Template of the Posting Format you should use upon your turn completion:


[b]Mission:[/b]
[b]Link:[/b]
[b]Completion:[/b]
[b]Notes:[/b]

Grand Theft Auto III Chain Game Rules


1. DO NOT use any kind of cheats, trainers, modifications or CLEO Scripts during your turn. They can sometimes cause serious damages to Save Files which will not only spoil the fun for yourself, but for the other players as well.
2. Take a turn by posting in this topic. A simple "I'll take a turn", "I'll have a go" or "My turn" is enough to take a turn.
3. Download the Save File from the previous post. In the Chain Game, the same Save File is used throughout the whole game from the beginning to the end of the round.
4. After you have completed your turn, upload your Save File on Save'N'Play or any other file sharing network. Save'N'Play is the recommended uploader however if the website is down or if you choose to use another file sharing network, you need to ensure that it grants free download access to anybody without the need for registration.
5. The One Named Side Mission Rule: Complete One Named Side Mission Only throughout the duration of your turn. A Named Side Mission is any mission that changes the save file name. For Example, "Patriot Playground", "Mafia Massacre" or "Gripped!". You will find all relative details in the Supplement To The Rules.
6. It is important that the player DOES NOT save the game after a Mission Failure, Getting Busted or Getting Wasted.
7. The player can purchase weapons, respray vehicles, set up car bombs and have relations with prostitutes. The decision about whether any of this information should be mentioned in the Notes section of the post or not is solely up to the player. It is recommended, however, to mention some important information just in case.
8. The player can complete any available unnamed side missions, collections and deliveries in his/her turn, either separately or along with any Named Side Mission. It is recommended to report any completed side missions and rewards received for completing them in the Notes section of the post.
9. When your turn is complete, you must use the Grand Theft Auto III Chain Game Posting Format and fill in the necessary information which will help the Chief and Chain Game Management when it comes to the final statistics of the round.
10. The Two Turns Wait Rule: Wait until two other turns have been completed before taking your turn again.
11. The Two Hour Limit Rule: The time limit to complete the turn is two hours. The timer starts when the player has made a post indicating that he/she has taken a turn, and the player's deadline is defined by the time of his/her post.
12. If 2 hours pass and the player does not post back, his/her turn is declared "Invalid" and anyone else can take a turn.
13. The Four Hours Timer Rule: If four or more hours pass since the last turn was completed, then the Two Turns Wait Rule is no longer in effect and anyone can take a turn - even if it is the player who completed the turn before that.
14. Any player can willingly forfeit. To do so, everything he/she needs is to edit the original post and write a corresponding text. The forfeiter should skip at least one next turn or wait until the Two Turns Wait Rule is no longer in effect before he/she can take a turn again.
Note that the forfeited turn does not count towards the Two Turns Wait Rule sequence nor does it cancel its effect. A forfeited turn does not affect the Four Hours Timer Rule as well, meaning that the Two Turns Wait Rule loses its effect 4 hours after the last valid turn is completed.
15. In the event of two players taking a turn at the same time, the one who posted earlier has the turn.
16. Mission Strategy is solely up to the Player - Just Refrain from using any kind of cheats, trainers, modifications or CLEO Scripts during your turn.
17. Players will be required to get to Staunton Island and Shoreside Vale in order to complete the game's Side Missions. You can access these islands before they are open using any techniques possible as long as you do not use any kind of cheats, trainers, modifications or CLEO Scripts.
18. It is highly essential not to trash this topic with unnecessary comments and replies. If you have something to say about the Chain Game, and it is not related to taking a turn itself, post in the Chain Game Lounge.
If you witness a violation of any of the Chain Game Rules, do not hesitate to report the violation in a Personal Message to the Chain Game Chief or any of the Chain Game Management (Details of whom can be found in the Chain Game Personnel). Noticing a violation at an early stage will help immeasurably in avoiding consequences of violations in the future and as a result, will leave the Chain Game running smoothly.


Suggestions


1. Try to keep the mission failures to minimum. If the mission failure was nothing more than a result of the player's bad luck, it is recommended for him/her to restart the turn, unless a very large amount of side missions have been completed up to the point of failure without the player saving a single time in which the Chain Game Chief may allow that Player to finish and post their turn with the Mission Failure Present, however this will only be given in exceptional circumstances.
If the mission failure was a consequence of the player being busted or wasted, the player MUST restart his turn or declare a forfeit. Turns with a positive "busted" or "wasted" statistic will not be accepted and will automatically be deemed "Invalid".
2. If you have a game crash problem on your system or you are uncertain of your success, it is advised that you save multiple times when completing a turn, so you won't be forced to lose significant progress as a result of failing a mission, getting busted or getting wasted. The final decision in this matter is left to the player himself though.
3. It is recommended that the Players try to save the game with full health and armor. If you have lost some health and armor during your turn, take time to search for health and/or armor pickups or just collect them from hideouts if they are already available.
4. The Players may choose to use the Prostitute Trick to increase Claude's health to 125 points. The decision about writing down whether this trick has been performed and mentioning the quantity of money spent on hiring a hooker in the Notes section of the post is up to the players.
5. Where possible, please try and ensure that the game is saved on an island where there are available missions for the convenience of the next player.


Supplement To The Rules


This Supplement to the Rules is designed to discuss some of the technical issues of the Chain Game's rules and of Grand Theft Auto III overall.

I. Abuse of the Chain Game Method
Players should understand the basic ethics of the Chain Game. One should take a turn if and only if the previous player has completed his/her turn and posted the new save. That's the basic idea of the chain; a new link can only be attached if the previous one is bound.

II. "Respect is Everything"
All players should respect each other, no matter what their gender, age, nationality, sexuality, political views or religious views are or what their position within the Chain Game is. New players are to be welcomed warmly, and are not to be harassed if they violated any of the Chain Game's rules - everyone has his first time, and everyone has a chance for mistake. The Chain Game Chief, the Management and the Players are to be treated equally. The Chain Game's rules apply to everyone playing - including the Chief himself.

Anybody that violates the Chain Game Rules, spams in the Chain Game Topic or doesn't show Respect for the Chain Game Players will be dealt with by the Chain Game Management Staff and will result in a temporary or permanent exclusion from the Grand Theft Auto III Chain Game in which during that time, no turns that the player makes will be deemed valid, even if they respond to every single rule of the Chain Game.

Players that do not respect the punishements that they have been given and continue to post in violation of the Chain Game Rules will be dealt with personally by the Chief and GTAForums Staff. Other players are asked not to interfere or respond to the offending player if they continue to post in violation and instead are asked to send a message to the Chain Game Chief or use the GTAForums Report Feature.

III. Gang Hostility
At this point in the game, it is important that players are aware of the Columbian Drug Cartel being hostile towards the player. This means that Fort Staunton and Cedar Grove may be dangerous areas to travel and all players should be careful when travelling near these locations - Remember that if you are wasted during your turn, you MUST restart the turn or declare a forfeit. Turns with a positive "busted" or "wasted" statistic will not be accepted and will automatically be deemed "Invalid".

IV. The One Named Side Mission Rule
In order to ensure that the game is fair, the Starter Save Rounds of the Grand Theft Auto III Chain Game only allow you to complete One Named Side Mission. This is the full list of Named Side Missions in Grand Theft Auto III:
  • "Patriot Playground"
  • "A Ride In The Park"
  • "Gripped!"
  • "Multistorey Mayhem"
  • "Mafia Massacre"
  • "Diablo Destruction"
  • "Casino Calamity"
  • "Rumpo Rampage"
You are only allowed to complete one of these during your turn, but are still allowed to complete any other Side Missions in any quantity either separately or along with any Named Side Mission from the list.

VI. Other Things to Keep in Mind
1. Hidden Packages, Rampages and Unique Jumps
Feel free to get any amount of these during your turn. These can be either done separately or can be accompanied by a Named Mission and/or any amount of side missions. It is also recommended to write down the locations of any found Hidden Packages, completed Rampages and/or completed Unique Jumps as well as any rewards received for them into the Notes section of your post.

2. Export
All players are allowed to participate in exporting vehicles, and this can be done either separately or along with any Named Side Mission. Players can also help by storing vehicles needed for the lists beforehand when they come across them.

VII. Late Edit
In a situation where a player completed a turn but forgot to mention something he/she did during his/her turn completion, this player is advised to edit that post. After that, the Original Edit Time line should be added at the bottom, showing the time when the turn was originally finished.
Note that you have to mention the Time Zone as well, so that other players won't get confused.


Posting Format


The following is a Posting Format that is to be used by all players when they have finished their turn in the Chain Game. The Posting Format is to be edited into the players turn post and must be completely filled in, with the exception of the 'Notes' section.

Mission: Use the Side Mission Name as it appears on the screen. Do not use mission descriptions such as "the mission where you must collect checkpoints".
Link: The Link to the Uploaded Save File from your turn.
Completion: The Game Completion Percentage which can be found in the Stats Menu.
Notes: Anything that the Player wishes to share with their fellow Players. This can inlude Rewards for Side Missions, Collections and Delivieries.

A simple "I'll take a turn", "I'll have a go" or "My turn" is enough to take a turn. Players can be creative about what they write as long as everyone understands what they really mean. However, you need to make sure that you use this Posting Format for completed turns.

Below you will find a template that you can copy and paste to spare you the effort. Feel free to change the colors to your liking. You are also free to add any other BBCode tags you feel necessary to add:


[b]Mission:[/b]
[b]Link:[/b]
[b]Completion:[/b]
[b]Notes:[/b]
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GTAKid667
  • GTAKid667

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#2

Posted 4 weeks ago

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Special Thanks


Arsen Vitiuk - The creator of the Grand Theft Auto III Chain Game and the Chief from October 2010 until October 2013. Arsen spent a lot of his free time developing the game's rules and design to make the game what it is today, and bring a lot of fun to many members of GTAForums. Without the amount of work and effort that Arsen put in, the Grand Theft Auto III Chain Game (assuming that one would even exist) wouldn't be the same. A lot of Arsen's Work is still present in the current Chain Game Design.

Johan - Grand Theft Auto III Chain Game Expert Player who has been an extremely active player of the game over time having taken over 265 Valid Turns in the Chain Game making them one of the players with the highest amount of valid turns in the game. Johan has also continuously helped out behind the scenes when he was the Grand Theft Auto III Chain Game Assistant Chief, offering his own time to help out with various aspects of the game and giving quality feedback on ideas and improvements. Some of the contributions that Johan has made towards the Chain Game include converting over ten rounds of Chain Game Statistics Tables to be compatible on the current version of GTAForums as well as taking the position as Temporary Chief in my absence. The amount of help that Johan has given to the Chain Game is extremely appreciated and that without him, the Chain Game would not be running as smoothly as it is now.

MrMateczko - A long-standing regular player, having taken over 280 Turns since he joined the game and dedicates a lot of his time to the Chain Game by regularly updating the Chain Game Checklist during each of the rounds as they are being played. MrMateczko has also been a great help to the Chain Game behind the scenes, giving regular feedback on ideas and dilemmas and dealing with problems that have occurred within the Chain Game Rounds in order to keep the game a fair and enjoyable experience, including running the Chain Game himself when I am absent from the forums. The Chain Game would not have progressed as much or as smoothly under my leadership without MrMateczko's regular help and dedication to the game. The effort he puts in is extremely appreciated.

Samutz - The Creator and Maintainter of the GTASnP.com, a very easy to use GTA File Sharing website that helps the Grand Theft Auto III Chain Game out immeasurably in each round, being used by each and every player in order to upload their finished turn and to download the previous save file used in the game. The website also includes a 100% Checklist and displays some General Stats about each of the save files that are uploaded, such as how many times the player has been Wasted and Busted, and how much money the player currently has. The amount of work and effort that Samutz puts into updating the website is much appreciated here by the GTA III Chain Game and allows for our game to run much more smoothly.

TubewayArmy - Grand Theft Auto III Chain Game Assistant Chief who is an extremely active player of the game having taken over 290 Valid Turns in the Chain Game making them one of the players with the highest amount of valid turns in the game. TubewayArmy is dedicated to helping the Chain Game run smoothly offering his own time to help out with various aspects of the game and giving quality feedback on ideas and improvements that I have had, as well as making suggestions of his own. Some of the contributions that TubewayArmy has made towards the Chain Game include documenting a large amount of statistical information from all Chain Game Rounds for use in the Chain Game Index. The dedication that TubewayArmy has towards taking turns in and supporting the Chain Game is admirable and without him, I feel that we would not have such a successful and enjoyable game hosted on the forums.

Th3MaN1 - Grand Theft Auto III Chain Game Expert Player who is a very active player having taken over 200 Valid Turns in the Chain Game and continuously helps out behind the scenes by giving regular feedback on ideas and dilemmas and ensuring that the game runs smoothly, despite retiring from the Assistant Chief Position in October 2013. As Assistant Chief, Th3MaN1 would also help the game by taking up the role of Temporary Chief in the absence of Arsen Vitiuk. The regular help and contributions to the Chain Game from Th3MaN1 are very much appreciated.

I would also like to take this opportunity to thank all of the players, past and present, of the Grand Theft Auto III Chain Game since it began in 2010. The Chain Game brings a lot of enjoyment to many members of GTA Forums and without your continuous dedication and support, the idea would have failed and the Chain Game would now cease to exist.
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MrMateczko
  • MrMateczko

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#3

Posted 4 weeks ago Edited by MrMateczko, 4 weeks ago.

Starter Save Checklist

Percentage Complete: 52.6%


Legend:
Accomplished missions
Available missions
Unavailable missions
Player who did the missions

Miscellaneous
Hidden Packages: 31/100 - MrMateczko (1), TubewayArmy (30), thehambone (69)
Unique Jumps: 20/20 - oscareczek (1), GTAKid667 (8), MrMateczko (11)

Portland Rampages: 6/6
Murder 30 Diablos in 120 seconds [M16] - 123robot
Kill 25 Triads in 120 seconds [UZI] - oscareczek
Kill 20 Triads in 120 seconds [Shotgun] - oscareczek
Kill 20 Mafia in 120 seconds [AK47] - 123robot
Destroy 13 Vehicles in 120 seconds [Rocket Launcher] - 123robot
Destroy 10 Vehicles in 120 seconds [Grenades] - 123robot

Staunton Island Rampages: 7/7
Destroy 15 Vehicles in 120 seconds [M16] - oscareczek
Destroy 8 Vehicles in 120 seconds [Shotgun] - oscareczek
Explode 25 Yardies in 120 seconds [Grenades]- 123robot
Annihilate 30 Yardies in 120 seconds [Rocket Launcher]- 123robot
Pop 17 Yardie heads in 120 seconds [Sniper Rifle] - oscareczek
Burn 25 Yakuza in 120 seconds [Flamethrower] - oscareczek
Torch 16 Yakuza in 120 seconds [Molotovs]- 123robot

Shoreside Vale Rampages: 7/7
Destroy 15 Vehicles in 120 seconds [Rocket Launcher] - MrMateczko
Drive-by and destroy 7 Vehicles in 120 seconds [UZI+Vehicle] - MrMateczko
Run over 20 Colombians in 120 seconds [Vehicle] - MrMateczko
Remove 15 Colombian Heads in 120 seconds [Sniper Rifle] - oscareczek
Fry 20 Colombians in 120 seconds [Flamethrower] - MrMateczko
Splatter 20 Hoods in 120 seconds [Shotgun] - MrMateczko
Behead 20 Hoods in 120 seconds [M16] - MrMateczko

Vehicle missions
Paramedic - TubewayArmy
Taxi: 100/100 - Th3MaN1 (50), GTAKid667 (25), 123robot (25)

Firefighter
Portland: 20/20 - oscareczek (20)
Staunton Island: 20/20 - oscareczek (20)
Shoreside Vale: 20/20 - oscareczek (20)

Vigilante
Portland: 20/20 - oscareczek (20)
Staunton Island: 20/20 - oscareczek (20)
Shoreside Vale: 20/20 - oscareczek (20)

Challenges
Patriot Playground - 123robot (3:18)
A Ride In The Park - 123robot (1:24)
Gripped! - GTAKid667 (4:15)
Multistorey Mayhem - MrMateczko (1:34)

TOYZ missions
Mafia Massacre - oscareczek (9)
Diablo Destruction - Th3MaN1 (2)
Casino Calamity - oscareczek (5)
Rumpo Rampage - MrMateczko (4)

Portland Harbor Crane
Ambulance - oscareczek
Firetruck - oscareczek
Police - oscareczek
Enforcer - GTAKid667
FBI Car
Rhino
Barracks OL - thehambone

Portland Docks Garage
Securicar - oscareczek
Moonbeam - oscareczek
Coach - oscareczek
Flatbed - oscareczek
Linerunner - oscareczek
Trashmaster - oscareczek
Patriot - oscareczek
Mr Whoopee - oscareczek
Blista - oscareczek
Mule - oscareczek
Yankee - oscareczek
Bobcat - oscareczek
Dodo - GTAKid667
Bus - oscareczek
Rumpo - oscareczek
Pony - oscareczek

Pike Creek Import Garage
Sentinel - MrMateczko
Cheetah - MrMateczko
Banshee - MrMateczko
Idaho - MrMateczko
Infernus - MrMateczko
Taxi - MrMateczko
Kuruma - MrMateczko
Stretch - MrMateczko
Perennial - MrMateczko
Stinger - MrMateczko
Manana - MrMateczko
Landstalker - MrMateczko
Stallion - MrMateczko
BF Injection
Cabbie - MrMateczko
Esperanto - MrMateczko

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GTAKid667
  • GTAKid667

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#4

Posted 4 weeks ago Edited by GTAKid667, 3 weeks ago.

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Hideout Items List

The following list is to make players aware of which items are already available at hideouts and which are still not. The unavailable items will have the requirements on how to get them in the brackets next to the item's name.

Bat
Health
Adrenaline
Pistol
UZI
Grenades
Shotgun
Body Armor
Molotovs
AK47
Sniper Rifle
M16
Rocket Launcher
Flamethrower
Police bribes: 6/6

Legend:
Available
Partially available
Unavailable

Unique Vehicles List

The following vehicles are unique, and therefore, most of them can only be acquired once during the game. While not a must, the GTA III Chain Game players are encouraged to get several of these vehicles, especially those that have unique properties, which could be useful during the course of the game.

Lightless Taxi (UC)
Hoods Rumpo XL without Graffitis (UC)

Legend:
(UC) - Unique Color
Acquired Vehicles
Acquirable Vehicles
Acquirable by Glitching
[P] - Stored in the Portland Garage
[SI] - Stored in the Staunton Island Garage
[SS] - Stored in Shoreside Vale Garage


Useful Links
This section contains useful links to the topics here on GTAForums or to another websites that will aid the players in the game completion, provide help with solving technicalities that can occur or giving some specific information on a specific matter. If you have a suggestion for a site to be added, Send Me a Personal Message with your suggestion and I'll add the link(s) you proposed to the list, provided they are useful.

Grand Theft Auto III Chain Game Lounge
Grand Theft Auto III Chain Game Index
Grand Theft Auto III Special Vehicle Guide
GTA3.com
Samutz's GTASnP.com
2Shared File Sharing Network
IGN Section on GTA III
Gamespot Section on GTA III
G-Unleashed Section on GTA III
M16 Accuracy Trick
The Crusher Glitch


2viqt8h.jpg
The Starter Save

The Starter Save that is being used in this round uses a glitch so that it does not have "Give Me Liberty" passed. This has resulted in a list of differences from other Starter Saves that have been used so far:

1. Claude is still wearing his Prisoner Outfit.

2. The wrecks of a Turquoise Mafia Sentinel and an Enforcer, as well as all of the rubble created in the opening explosion, will remain on the Callahan Bridge until "Give Me Liberty" has been completed. As this mission will not be completed as part of the Starter Save Edition of the game, the wreckage will still remain on the bridge in the final save.

3. Consequently, the rubble on the bridge increases the difficulty of the Unique Jump there as it is easy to collide with when you are landing your vehicle. The Unique Jump is not made impossible though, and can still be completed in a fast enough vehicle with a decent approach or using the Dodo, flying it over the location to trigger the Stunt Jump Camera and then landing the plane safely on the ground.

4. There will be no specific mission marker or a radar icon for "Give Me Liberty" mission, so to trigger it, Claude has to be standing in a specific place. The image below shows the location of the invisible mission trigger point, highlighted in blue:


2ex7j9u.jpg


It is very important to note that even passing on foot under the Callahan Bridge and accidentally entering the mission trigger zone (which is on the bridge) will activate the mission, so be careful! Driving in a vehicle over this zone is safe - just like with any other storyline mission marker.

5. When the "Give Me Liberty" mission is triggered, the game's time will be set to 04:00 of the current day, no matter what the time was when you approached the trigger point. This trick can be used to save approximately 20 hours of the in-game time by coming to the trigger point after 23:30 and before 0:00. This way, the time will be set to 4:00 of the current day, reducing the 'Days Passed In Game' stats.

6. The 'Mission Attempts' graph in the game's statistics will show an additional attempt from the beginning. This is due to me having to start the "Give Me Liberty" mission, and then fail it, to be able to create this Starter Save.



2s1t6o0.jpg

Starter Save

Created By: GTAKid667
Link: Starter Save
Completion: 0%
Notes:
The game is saved on Portland.
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oscareczek
  • oscareczek

    The Chain Game: San Andreas #1 Hater

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#5

Posted 4 weeks ago Edited by oscareczek, 4 weeks ago.

ZakVfZW.png
 
Mission: 'MAFIA MASSACRE' (9)
Link: kittens!
Completion: 15.58%
Notes: 20* Vigilante and Firefighter on all islands.
Police Car, Fire Truck and Ambulance delivered to the crane.
Everything except Dodo delivered to Portland I/E.
Rampages:
Kill 25 Triads in 120 seconds [UZI]
Kill 20 Triads in 120 seconds [Shotgun]
Pop 17 Yardie heads in 120 seconds [Sniper Rifle]
Burn 25 Yakuza in 120 seconds [Flamethrower]
Remove 15 Colombian Heads in 120 seconds [Sniper Rifle]
Made jump No. 18 from here http://pl.gta.wikia....skoki_w_GTA_III
Bobcat isn't the best escape vehicle…

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TubewayArmy
  • TubewayArmy

    Vice City + 80s = <3

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#6

Posted 4 weeks ago Edited by TubewayArmy, 4 weeks ago.

My turn live
 

Mission: 'Paramedic'
Link: http://gtasnp.com/aCCflE
Completion %: 17.53%
Notes:
Thanks for watching everyone!
Orig. edit 13:34

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GTAKid667
  • GTAKid667

    The Bad Fella™

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    Contribution Award [GTA III]

#7

Posted 4 weeks ago Edited by GTAKid667, 4 weeks ago.

I'll take a turn! Watch Live swbjcVh.png

Mission: Unique Jumps (8), Emergency Vehicle Crane, Portland Import/Export
Link: Click Me! :p
Completion: 22%
Notes:
Completed all 8 Unique Jumps on Portland!
Delivered the Enforcer to the Emergency Vehicle Crane!
Delivered the Dodo to the Portland Import/Export Garage - All vehicles now complete!
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123robot
  • 123robot

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#8

Posted 4 weeks ago Edited by 123robot, 4 weeks ago.

I'll take a turn. Going live here.

 

Mission: Patriot Playground + Rampages (4)

Completion %: 23.38%
Notes: Mission Passed! $20,000 earned. Time - 3:18. (198 secs)
Completed all remaining Portland rampages:
- Murder 30 Diablos in 120 seconds [M16] ($30,000)
- Destroy 13 Vehicles in 120 seconds [Rocket Launcher] ($35,000)
- Kill 20 Mafia in 120 seconds [AK47] ($40,000)
- Destroy 10 Vehicles in 120 seconds [Grenades] ($45,000)
Used the replay glitch to get 30000 grenades and RPG ammo.
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Th3MaN1
  • Th3MaN1

    Big Homie

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#9

Posted 4 weeks ago Edited by Th3MaN1, 4 weeks ago.

i'll take the next one - while streaming:

 

http://steamcommunit...61198229837764/

 

Mission: 'DIABLO DESTRUCTION'
Completion %: 24.03%
Notes: 2 kills on Diablo Destruction.
Also did 50 fares.
 
And thanks to the people who watched!
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MrMateczko
  • MrMateczko

    I can be lazy only for so long...

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  • Joined: 10 Dec 2011
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#10

Posted 4 weeks ago Edited by MrMateczko, 4 weeks ago.

Me now!

Mission: 'RUMPO RAMPAGE'
Link: http://gtasnp.com/jYYCfk
Completion %: 41.56%
Notes:
4 kills on Rumpo Rampage.
Did all remaining Unique Jumps, except for one which GTAKid667 didn't do in his turn, liar!
Delivered all cars to the Pike Creek Import Garage.
Saved at Shoreside Vale.
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GTAKid667
  • GTAKid667

    The Bad Fella™

  • Leone Family Mafia
  • Joined: 24 May 2010
  • United-Kingdom
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#11

Posted 4 weeks ago Edited by GTAKid667, 4 weeks ago.

I'll take a turn! Watch Live swbjcVh.png

Mission: Gripped!, Taxi Driver (25)
Link: Click Me! :p
Completion: 42%
Notes:
Gripped! completed in 255 Seconds!
25 Taxi Fares complete!

Unique Jump I may have missed earlier done!

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oscareczek
  • oscareczek

    The Chain Game: San Andreas #1 Hater

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  • Joined: 16 Nov 2010
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#12

Posted 4 weeks ago Edited by oscareczek, 4 weeks ago.

Me streaming.

Mission: 'CASINO CALAMITY' (5)
Link: kittens!
Completion: 43.51%
Notes: Glitched rampages:
Destroy 15 Vehicles in 120 seconds [M16]
Destroy 8 Vehicles in 120 seconds [Shotgun]
Had a huge issue with spawning on ped rampages, I don't know if it's corrupted or something, the previous save seems to have the same problem.
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123robot
  • 123robot

    Dodo Pilot Expert

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  • England

#13

Posted 4 weeks ago Edited by 123robot, 4 weeks ago.

Taking a turn, see here!

 

Mission: A Ride in the Park + Taxi Driver (25) + Rampages (3)

Completion %: 44.81%
Notes: Mission Passed! $30,000 earned. Time - 1:24 (84 secs)
Delivered 25 taxi fares. $31,098 earned. 100 FARES DELIVERED! TAXI MISSION COMPLETE!
Completed the remaining 3 rampages in Staunton Island (suck it, oscareczek :p ).
- Explode 25 Yardies in 120 seconds [Grenades] ($60,000)
- Annihilate 30 Yardies in 120 seconds [Rocket Launcher] ($65,000)
- Torch 16 Yakuza in 120 seconds [Molotovs] ($70,000)
I beat two of them with only five health remaining - it was really cool by the way. :D
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MrMateczko
  • MrMateczko

    I can be lazy only for so long...

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  • Joined: 10 Dec 2011
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#14

Posted 4 weeks ago Edited by MrMateczko, 4 weeks ago.

Me now.

Mission: 'MULTISTOREY MAYHEM' (94 seconds)
Link: http://gtasnp.com/C7Z9xl
Completion %: 46.1%
Notes:
Collected Hidden Package at Portland Subway
Completed all remaining Rampages.
Saved at Shoreside Vale.
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TubewayArmy
  • TubewayArmy

    Vice City + 80s = <3

  • Facade Corporation
  • Joined: 05 Sep 2013
  • Czech-Republic
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#15

Posted 4 weeks ago Edited by TubewayArmy, 4 weeks ago.

My turn live
 

Mission: 'Hidden Packages'
Link: http://gtasnp.com/UsNfoP
Completion %: 48.05%
Notes: All 30 from Shoreside Vale

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thehambone
  • thehambone

    Don't remind me of home Or I might notice where I am

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  • Joined: 27 Dec 2013
  • United-States

#16

Posted 4 weeks ago Edited by thehambone, 4 weeks ago.

My turn! Watch live!
 
Mission: EV Crane, Hidden Packages
Link: http://gtasnp.com/yXnGbH
Progress: 52.6%
Notes: 
* Barracks OL delivered to the EV crane.
* Collected the remaining 69 Hidden Packages.
 
 
Well done, everyone! :) :D :^:

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