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Was anyone else worried for RDR2 by this article?

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oglocindahouse
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#1

Posted 23 June 2017 - 09:11 AM Edited by oglocindahouse, 23 June 2017 - 09:24 AM.

This one: http://www.vg247.com...ead-redemption/

 

“We can do more microtransactions" says publisher of GTA and Red Dead Redemption.

 

This was an article that came out a a couple of weeks ago and it doesnt bode well for RDR2 imo. Take 2s publisher basically saying "we want money, thats our main focus for our games, f*ck single player".

 

This is making me very, very, VERY worried for RDR2. What do you guys make of all of this?

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1898
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#2

Posted 23 June 2017 - 11:58 AM Edited by 1898, 23 June 2017 - 12:00 PM.

The best we can hope for is that there wont be any mtrans at initial release but no doubt they're coming.


Jason
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#3

Posted 23 June 2017 - 12:15 PM

I always thought these comments were taken wildly out of context, no doubt helped by the fact that every site that published an article about them emphasised the fact that they make GTA and RDR. The whole thing becomes a lot less diabolical when you remember he's talking about Take-Two as a whole, who with games like XCOM, Civilisation, Borderlands, BioShock etc are not heavy on microtransactions. He is not specifically saying "We can add even more micro transactions to GTA:O and RDR:O!".

 

Take-Two have been relatively slow to the microtransaction party. All he's saying here is that they're planning to catch up to what other publishers are doing.

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Efreet
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#4

Posted 23 June 2017 - 12:16 PM Edited by Jabalous, 23 June 2017 - 01:04 PM.

I'm sure single player will stay microtransactions-free. Online? For sure they will be built into it to make you grind for pennies. I had fun with RDR MP, so this could be bad news, but I will just play casually if it would be the case. Priced items in a game make me to lose my appetite to go back and play as it was the case with GTAO. I prefer the paid DLC route, but sure not for cosmetics and texture packs. I would reasonably pay for more single player story content, multiplayer maps, mini games, and story-driven cooperative missions. 

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TheOriginalGunslinger
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#5

Posted 23 June 2017 - 04:49 PM

Nah
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vnus_dmlo
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#6

Posted 24 June 2017 - 04:39 AM

its game over at rickstar HQ everyone knows that, its not even categorically 'micro' transactions at this point, we are talking about paying more that the original price of the game for gta currency it's ridiculous

gta 5 marked the death of rockstar, you watch how rdr 2 will inevitably suffer the same fate
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Dee.
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#7

Posted 24 June 2017 - 05:33 AM

Ive been worried since they released the press statement for the game and it mentioned sh*t all about the story or characters but threw in "A brand new online multiplayer experience!"

 

My expectations are so low that Satan would have to dig to find them. According to what Ash was saying, this game will be yet another online focused cashcow and R* will drip feed hastily done and lazily put together content for 4 years until we get an announcement of a new game that will continue the trend. Say goodbye to good old R*


I always thought these comments were taken wildly out of context, no doubt helped by the fact that every site that published an article about them emphasised the fact that they make GTA and RDR. The whole thing becomes a lot less diabolical when you remember he's talking about Take-Two as a whole, who with games like XCOM, Civilisation, Borderlands, BioShock etc are not heavy on microtransactions. He is not specifically saying "We can add even more micro transactions to GTA:O and RDR:O!".

 

Take-Two have been relatively slow to the microtransaction party. All he's saying here is that they're planning to catch up to what other publishers are doing.

Oh, well I feel much better now! Thanks for clearing up all the confusion! Panic averted! -_-

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Jason
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#8

Posted 24 June 2017 - 10:33 AM

Oh, well I feel much better now! Thanks for clearing up all the confusion! Panic averted! -_-

 

¯\_(ツ)_/¯

 

I'm getting fed up with microtransactions as much as anyone, but the quotes by Zelnick here have been spun into something they're not. Wait and see before sh*tting on them at every chance you get.


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#9

Posted 24 June 2017 - 03:38 PM

This f*cking game is doomed

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Dee.
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#10

Posted 24 June 2017 - 05:41 PM

 

Oh, well I feel much better now! Thanks for clearing up all the confusion! Panic averted! -_-

 

¯\_(ツ)_/¯

 

I'm getting fed up with microtransactions as much as anyone, but the quotes by Zelnick here have been spun into something they're not. Wait and see before sh*tting on them at every chance you get.

 

i cant resist

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DexPac
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#11

Posted 24 June 2017 - 08:46 PM

This doesn't really change anything for me. I'm still confident that the single player mode will be well worth the price on it's own and don't really care one way or the other how the Online turns out.

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#12

Posted 24 June 2017 - 09:36 PM

I posted this in the Gen Chat but it probably fits here more. I'm not worried at all about this for RDR2. 

 

I might be completely wrong but I have a feeling all these fears about microtransactions aren't going to come true for RDR2. I personally don't think it'll even be called "Red Dead Online". It's a completely different economy, for starters, so how can they push a model that encourages grinding for the sake of making as much money as possible so that people buy shark cards to top it up when we might only earn a few hundred dollars from missions? I think multiplayer will take on certain models from GTA Online, like lots of free roam stuff, posses, heists etc, so its a battle to dominate the frontier rather than become rich.

Don't get me wrong, I think microtransactions will be in it, I just think it might be more similar to Redemption 1, in other words... paid DLC and paid add-ons like cool horses or gun skins. They could go really deep with customisation of appearance, clothing, weaponry and working properties and offer items that people are willing to part money with because they are simply awesome.

 

We compare it so much to GTA Online but I don't think we should until we hear more about it from Rockstar themselves. GTA Online is stuck with the same model now so they can't change it or improve it like people want, whereas this is going to be a new game. They did say it would be a "brand new multiplayer experience" so we still don't know whether this means to the Red Dead series or as a whole to Rockstar's catalogue. I might be talking complete sh*t of course, but that's just how I'm feeling about "Red Dead Online" right now, without knowing a thing about it.

 

GTA 6, that's a whole different story.

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saintsrow
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#13

Posted 25 June 2017 - 07:44 AM

 

 

Oh, well I feel much better now! Thanks for clearing up all the confusion! Panic averted! -_-

 

¯\_(ツ)_/¯

 

I'm getting fed up with microtransactions as much as anyone, but the quotes by Zelnick here have been spun into something they're not. Wait and see before sh*tting on them at every chance you get.

 

i cant resist

 

If only we got regular doses of RDR2 info, maybe we'd have something to do other than sh*tting on Rockstar.  They've done it to themselves.  


OhShitDatBoi
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#14

Posted 25 June 2017 - 08:57 AM Edited by OhShitDatBoi, 25 June 2017 - 08:58 AM.

This doesn't really change anything for me. I'm still confident that the single player mode will be well worth the price on it's own and don't really care one way or the other how the Online turns out.

You need to realise that,if they focus on those microtransactions,they won't even give a sh*t about the single player sooo...

I mean,that was clearly seen with GTA V.While the story was complete and all,after you finish the single player,there is literrally nothing to do,as Rockstar said''F*ck the singe player people,let's not give them nothing'' and added stupid things in GTAO,to a point wher GTA O doesn't even ressemble a GTA  game at all.Now it looks like a JC3 on drugs and you can feel some Saints Row here and there.

So yeah,you should be worried about RDR2 and online payment.

Rockstar already took a bitte from the forbidden fruit,and i personally don't think the're going to stop.They probably make more money than other companies sell games lol.Hell,they might even turn into Steam lol.

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DexPac
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#15

Posted 25 June 2017 - 07:07 PM

This doesn't really change anything for me. I'm still confident that the single player mode will be well worth the price on it's own and don't really care one way or the other how the Online turns out.

You need to realise that,if they focus on those microtransactions,they won't even give a sh*t about the single player sooo...
I mean,that was clearly seen with GTA V.While the story was complete and all,after you finish the single player,there is literrally nothing to do,as Rockstar said''F*ck the singe player people,let's not give them nothing'' and added stupid things in GTAO,to a point wher GTA O doesn't even ressemble a GTA  game at all.Now it looks like a JC3 on drugs and you can feel some Saints Row here and there.
So yeah,you should be worried about RDR2 and online payment.
Rockstar already took a bitte from the forbidden fruit,and i personally don't think the're going to stop.They probably make more money than other companies sell games lol.Hell,they might even turn into Steam lol.


I don't get what you mean by "after you complete the single player there's nothing left to do". Are you saying there's less stranger quests, stunt jumps, hidden packages and races to do in GTA V? Because I felt they gave me plenty to do after the main story. Sure, I was a little disappointed in the lack of mini games but I don't think that equates to Rockstar not giving a sh*t about the single player.

My opinion remains that I don't think Rockstar's gonna give us a sh*tty single player experience and then hope we all migrate over to the online component. We'll get a game worthy of the $60 price tag with or without an online component which is more than I can say about most AAA games these days.

I'm not gonna hold my breath for any meaningful updates to the single player though.
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Dee.
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#16

Posted 25 June 2017 - 10:38 PM

 

 

This doesn't really change anything for me. I'm still confident that the single player mode will be well worth the price on it's own and don't really care one way or the other how the Online turns out.

You need to realise that,if they focus on those microtransactions,they won't even give a sh*t about the single player sooo...
I mean,that was clearly seen with GTA V.While the story was complete and all,after you finish the single player,there is literrally nothing to do,as Rockstar said''F*ck the singe player people,let's not give them nothing'' and added stupid things in GTAO,to a point wher GTA O doesn't even ressemble a GTA  game at all.Now it looks like a JC3 on drugs and you can feel some Saints Row here and there.
So yeah,you should be worried about RDR2 and online payment.
Rockstar already took a bitte from the forbidden fruit,and i personally don't think the're going to stop.They probably make more money than other companies sell games lol.Hell,they might even turn into Steam lol.

 


I don't get what you mean by "after you complete the single player there's nothing left to do". Are you saying there's less stranger quests, stunt jumps, hidden packages and races to do in GTA V? Because I felt they gave me plenty to do after the main story. Sure, I was a little disappointed in the lack of mini games but I don't think that equates to Rockstar not giving a sh*t about the single player.

My opinion remains that I don't think Rockstar's gonna give us a sh*tty single player experience and then hope we all migrate over to the online component. We'll get a game worthy of the $60 price tag with or without an online component which is more than I can say about most AAA games these days.

I'm not gonna hold my breath for any meaningful updates to the single player though.

 

GTAV was a shallow ass game after you beat the campaign and side missions. Unless you like golf and f*cking yoga and the same f*cking "SOMEONE STOLE MY BIKE!" random encounters theres nothing to do to keep you invested into the game. I get bored as hell because GTAV is the perfect definition over quantity over quality and beauty with no substance. Every feature is so lackluster and not fleshed out to keep you invested. I can still play SA and RDR to this day. If your definition of content is driving a slowass sumbarine around a huge f*cking map to collect dozens of nuclear waste then I guess you're right. GTAV= Jack of all trades, master of none

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DexPac
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#17

Posted 26 June 2017 - 02:02 AM

GTAV was a shallow ass game after you beat the campaign and side missions. Unless you like golf and f*cking yoga and the same f*cking "SOMEONE STOLE MY BIKE!" random encounters theres nothing to do to keep you invested into the game. I get bored as hell because GTAV is the perfect definition over quantity over quality and beauty with no substance. Every feature is so lackluster and not fleshed out to keep you invested. I can still play SA and RDR to this day. If your definition of content is driving a slowass sumbarine around a huge f*cking map to collect dozens of nuclear waste then I guess you're right. GTAV= Jack of all trades, master of none


What are the non shallow, quantity lacking, quality rich and full of substance things that keep you going back to San Andreas?

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#18

Posted 26 June 2017 - 02:26 AM Edited by DeeDogg_, 26 June 2017 - 03:08 AM.

 

GTAV was a shallow ass game after you beat the campaign and side missions. Unless you like golf and f*cking yoga and the same f*cking "SOMEONE STOLE MY BIKE!" random encounters theres nothing to do to keep you invested into the game. I get bored as hell because GTAV is the perfect definition over quantity over quality and beauty with no substance. Every feature is so lackluster and not fleshed out to keep you invested. I can still play SA and RDR to this day. If your definition of content is driving a slowass sumbarine around a huge f*cking map to collect dozens of nuclear waste then I guess you're right. GTAV= Jack of all trades, master of none


What are the non shallow, quantity lacking, quality rich and full of substance things that keep you going back to San Andreas?

 

trucker missions, rally races, demo derbies, casino, multiple homes to buy, gang wars, low rider meetings, actual vigilante missions, just off the top of my head :)

I'll take all of that over the exact same ped getting his bike stolen or the same exact ped getting mugged or some sh*t anyday. its like they didnt even try

 

EDIT: Oh yeah! Also, home invasions, breaking into area 69 to get the jetpack, working out (lol), horse racing bets, play pool, and roulette 

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#19

Posted 26 June 2017 - 05:28 AM

I get that the random distraction things V took from Redemption aren't all that in depth but what makes the missions you listed not shallow? What makes Yoga more shallow than lifting weights? What makes all those Casino games less shallow than all of the stranger missions from GTAV?

I ask these questions because it's nice to hear you say positive things about something. Your often relentlessly negative to the point it almost feels like trolling.

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#20

Posted 26 June 2017 - 05:54 AM

I get that the random distraction things V took from Redemption aren't all that in depth but what makes the missions you listed not shallow? What makes Yoga more shallow than lifting weights? What makes all those Casino games less shallow than all of the stranger missions from GTAV?

I ask these questions because it's nice to hear you say positive things about something. Your often relentlessly negative to the point it almost feels like trolling.

Lifting weights has a result and a purpose. Yoga was added to GTAV for leisure and its a side activity thats supposed to coexist with something at least partially fun like tennis. Have you ever sat down in GTAV and did yoga from your own discretion? Lifting weights is another form of customization.

And not being peachy perfect all the time doesnt make me a troll. Im sorry I dont kiss the ground R* walks on boohoo 


I get that the random distraction things V took from Redemption aren't all that in depth but what makes the missions you listed not shallow? What makes Yoga more shallow than lifting weights? What makes all those Casino games less shallow than all of the stranger missions from GTAV?

I ask these questions because it's nice to hear you say positive things about something. Your often relentlessly negative to the point it almost feels like trolling.

also, the casino alone has more replayability and longevity than the random "bike thief missions" you can find literally everywhere from the same guy. I find gambling fun and its a nice easy way to make money which in turn can be used to buy things in game like clothes and homes and weapons and car mods. I dont find hitting the same guy off of a bike and returning it to the same guy fun. Silly me 

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#21

Posted 26 June 2017 - 06:01 AM

If it bothers you so much that Im so negative about V, I'll list some things I like about it. 

 

Even though the content is lacking after completing the campaign and side missions, theres still lots more to do than in IV. I also like the return of skills even if they seem useless. I like weapon modifying (even though those are also useless because its been proven that none of the mods have any affect on accuracy, recoil, etc lol) I like that theres flying school like in GTA SA, I like that theres actually stuff to spend your money on, and I like the character customization 


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#22

Posted 26 June 2017 - 07:40 AM Edited by DeeDogg_, 26 June 2017 - 07:44 AM.

oh yeah, to add to the list of GTA SA content: Vehicle imports and air races EDIT: And quarry missions :)

 

All in all, SA is such a meaty game pack filled with things to do. The campaign alone is longer than any other GTA in the series. Not including side missions. Thats why after 13 years, people are still playing and discovering new things about it. I dont see anyone doing that for V in 13 years


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#23

Posted 26 June 2017 - 08:55 AM

If we talk about side activities and stuff.The most frustrating thing for me was,the rewards for completing this  was MONEY?REALLY?

You get around some million of bucks after first 3 hours into the game(the first heist),and as the game goes on and on,you get EVEN MORE MONEY.And so as the main story ends,you decide to do thos side activites,which repay you with MONEY?REALLY?

That's why i really hated about this game.When i do some kind of challenges i expect rewards,not some 100 bucks in my 1000000000$wallet

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#24

Posted 28 June 2017 - 08:14 PM Edited by Nutduster, 28 June 2017 - 08:15 PM.

I always thought these comments were taken wildly out of context, no doubt helped by the fact that every site that published an article about them emphasised the fact that they make GTA and RDR. The whole thing becomes a lot less diabolical when you remember he's talking about Take-Two as a whole, who with games like XCOM, Civilisation, Borderlands, BioShock etc are not heavy on microtransactions. He is not specifically saying "We can add even more micro transactions to GTA:O and RDR:O!".

 

Take-Two have been relatively slow to the microtransaction party. All he's saying here is that they're planning to catch up to what other publishers are doing.

 

A nice voice of reason on this, thanks for the insight.  I hadn't been thinking about it that way but I bet you're right.

 

I DO think RDR2 will include microtransactions aplenty in its online mode, but I don't think it'll be worse than GTA:O has been; if anything I expect it to be not as bad, because I don't think its online will have the same popularity or longevity as GTA Online did, and there's simply not as much stuff to accumulate in an Old West environment (there's no Old West equivalent of yachts, flying motorcycles, etc.).  I think to a very large extent the popularity of GTA:O created the mess we're in, because strong revenue encouraged them to keep pushing it further and further.  RDR2:O will probably get fewer updates and be less focused on virtual currency - if I had to guess.

 

its game over at rickstar HQ everyone knows that, its not even categorically 'micro' transactions at this point, we are talking about paying more that the original price of the game for gta currency it's ridiculous

gta 5 marked the death of rockstar, you watch how rdr 2 will inevitably suffer the same fate

 

GTA V was not the problem here.  GTA Online was.  Maybe I'm splitting hairs, but GTA V was a completely fine, actually good single player experience in line with what I was expecting and hoping for.  And GTA Online is a content-rich playground that gives you a lot of the GTA experience and is sometimes very fun, but also other times incredibly frustrating, buggy and unbalanced as hell, and way too driven by its microtransaction-crippled internal economy.  GTA Online has been a VERY mixed bag with some really good and really bad parts to it.  GTA V was fine though, and the only negative impact GTA Online really had on it was that we never got single player DLC.

 

Regarding RDR2 I am not expecting its single player mode to be too lacking.  RDR was very critically acclaimed and popular, almost entirely on the back of its campaign; not many gave much of a sh*t about its multiplayer mode which had little to do and was about as much of an afterthought as GTA IV's was.  I AM expecting RDR2 to have a more robust, GTA Online-style multiplayer mode.  But I think the single player will be fine.  I hope so, anyway.

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#25

Posted 29 June 2017 - 04:36 PM

Well, I think the singleplayer experience will remain as fine as GTA V, with RDR2:O being the one with the microtransaction problems. I am certain they will add a shark-card equivalent to RDR2:O, but as for RDR2 singleplayer - I highly doubt that.

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#26

Posted 30 June 2017 - 04:47 PM

I've never cared about RDR online. Bought it for the SP and same will be said for RDR2. I hope this hole micro-transaction scheme doesn't bleed over to SP for the new game.

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tommyguns
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#27

Posted 01 July 2017 - 05:58 PM Edited by tommyguns, 01 July 2017 - 06:03 PM.

Sure am. With all the criticism since gunrunning dropped (entirely deserved) I saw the occasional post along the lines of "I'm done with GTA online, its being ruined by the greed and microtranstions...can't wait for RDR2"

I was confused as to why they thought RDR online will be different. It would be easy enough to implement the same sort of stuff.

Making you pay up for special breeds of horses that are faster, tougher, have more endurance than others.

Implementing businesses, like being a rancher, saloon owner, mine owner etc. Buy the property, maybe a storehouse too, then the familiar buy supplies or steal supplies, wait for product to be ready, then a sale mission where all the other players are notified & directed to destroy your product or rob you.

Having the option to buy a workshop where you can then fund the 'research' of gunsmith's into new guns and explosives & if the research is completed you get the option to buy that new weapon or upgrade a current weapon.

Easy to translate that stuff over to a western setting. Hell, considering some of the ridiculous unrealistic stuff that's been added of late, I wouldn't put it past them to eventually offer players of RDR2 online the chance to buy Pegasus the flying horse of Greek mythology.

Also I won't be surprised if they start pushing more micro transaction stuff into the story mode of future games too.

The fact they feel they are UNDER MONETISING online, is pretty worrying for the future.
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#28

Posted 02 July 2017 - 03:25 AM

oh yeah, to add to the list of GTA SA content: Vehicle imports and air races EDIT: And quarry missions :)
 
All in all, SA is such a meaty game pack filled with things to do. The campaign alone is longer than any other GTA in the series. Not including side missions. Thats why after 13 years, people are still playing and discovering new things about it. I dont see anyone doing that for V in 13 years


Also it has San Fierro, which was a great little town. I always thought the Rustler plane would be great in V online, good for friendly dog fights. For that matter it would have been nice to see the return of the hunter and sea sparrow too. The house breaking missions were a fun diversion and a good earner too. It had plenty of things that V could have benefitted from, especially compared to some of the dumb crap they came up with for online.

That line in your SIG really got me too...can't give things away for free in perpetuity, they never gave anything away for free since they were pushing shark cards from the off. They have just gotten increasingly blatant about it as time has gone on.

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#29

Posted 14 July 2017 - 07:26 AM

Rockstar is making me pissed, They should be listening to people outside of the Online section people have been preaching for a long time about the problems with Online and microtransactions I wish Rockstar would listen even Ubisoft is listening and they have a reputation for downgrading their games from what is shown before release, Rockstar, if you can see this STOP.

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#30

Posted 20 July 2017 - 09:20 PM

As long as the SP is free of that garbage I don't care. Online sucks anyway and can have all the microtransactions.

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