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If GTA V would have one character only. Who would it suit best?

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ClaudeSpeed1911
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#31

Posted 18 June 2017 - 09:39 PM Edited by ClaudeSpeed1911, 18 June 2017 - 09:41 PM.

The naive are the ones who take him at face value and say "Oh look, a horrible psycho." People like yourself. Then we have the "He killed Johnny boo hoo hoo!" people. When I first played GTA 5 the day it came out, Trevor seemed every bit as terrible as you describe him. That's because I took him at face value. As the story went on I learned that he is a mentally-disturbed individual who was molested and abused in his youth and his coping mechanism (drug addiction) has only fueled his rage and bitterness. 

Trevor is not a sinner, he is a tarnished saint. He had potential to be a decent human being but circumstances throughout his life shaped him into the maniac he is today. He is a deeply-flawed individual far moreso than Michael. Trevor is a textbook example of someone with Borderline Personality Disorder. He has a fear of abandonment (so he forces people to stay around him), his emotions are out of control, he's prone to reckless behavior and has Intermittent Explosive Disorder (which is often comorbid with those types of illnesses). If you really want to argue a protag with a lot of problems, try Franklin. Franklin is a manipulative psychopath who uses Michael and Trevor to get rich and really has no qualms killing either if you choose A or B. But at the same time, there's a phone call between Frank and Amanda where he says that Michael misses her. This guy doesn't care up until that moment and now suddenly does. That's an out-of-character moment. That's a problem. Same thing with Lamar. Franklin really doesn't care that much and then suddenly does. He even calls and asks Lamar to assist him fighting Merryweather and the FIB just so he can use him for extra manpower regardless of if he lives or dies.
My only problem with Trevor is the By The Book mission. That was unnecessary and poorly-written, thrown into the story just to please the lunatic minority who like torture porns. 

Michael is a typical narcissist, by the way. It's all about him and only him. So we have Borderline, Psychopathic and Narcissistic characters to choose from. None of the three are sane. 

I don't know if my post sounded like I like any of the characters in the game because every single character sucks. Nothing in the story pulls me as much as the earlier GTA's did. Trevor is worst of the trio. (And by that I mean that he is still better than the rest of the sh*ty cliche cast). He feels as if they watched a bunch of movies about psychopathic people then started adding as much random sh*t as possible "Lets make him a rapist", "lets make him a cannibal", "how about adding mother issues". I guess that they succeded on making a "GTA player" if the players of GTA Online is any indication.

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Algonquin Assassin
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#32

Posted 19 June 2017 - 01:16 AM

Even though Franklin's bland and lacks depth to his personality I think he'd probably suit the game best if there were one protagonist. He has the most vast customisation options and he generally fits the "rags to riches" theme that exists in most GTA games.

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ShadowlessDevil
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#33

Posted 19 June 2017 - 02:50 AM

Trevor...


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#34

Posted 26 June 2017 - 10:06 AM

Anyone from the 3 of them but Trevor is probably the least that I would pick.


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#35

Posted 26 June 2017 - 02:51 PM

It would be interesting to see a story focused on Michael's return to crime but that would mean an even longer prologue with the family which would be pretty f*cking boring tbh so I'm gonna have to go with Franklin. The classic rags to riches arc works well from a gameplay standpoint and I'd love to have him more fleshed out like Michael and Trevor were.


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#36

Posted 27 June 2017 - 03:39 AM Edited by Niobium, 27 June 2017 - 03:42 AM.

franklin is the rags-to-riches character and he is not as insufferable as the other two protagonists, so... i pick him.

 

michael already has a nice mansion and lots of money, so there is no point in playing as him in terms of progressing the game. besides, his family are a bunch of c*nts

 

don't even get me started on trevor.

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#37

Posted 27 June 2017 - 09:32 PM

Trevor (I guess) 😂

Tonesta
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#38

Posted 28 June 2017 - 05:34 PM Edited by Tonesta, 28 June 2017 - 05:34 PM.

I'd argue that GTAV is basically completely centred around Michael as it is - probably 80% of the missions relate to his overall story arc.

 

His 'death', his family, his life that he hates and his eventual inevitable descent back into a world of crime, his deal with the FIB coming back to haunt him, the start of his career in the movie business, his betrayal of his psychotic best friend and the repercussions of that, and finally how he resolves it all by pulling off the heist of the century (and killing a bunch of folk).

 

As GTAV is written, Franklin & Trevor are both supporting players compared to Michael. Yes, they get their own short arcs, but R* could easily have turned them into simple side characters like Lester & Lamar, added a few more family/movie/heist missions and had Michael as the only playable character.....and it wouldn't have been a vastly different game than it is now.

 

Yes, it's not the rags to riches story that we usually see with a GTA game....but then GTAV has never been that. It's instead an extremely cynical take on the shallowness of the "American dream".


Official General
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#39

Posted 28 June 2017 - 10:32 PM Edited by Official General, 28 June 2017 - 10:33 PM.

I'd argue that GTAV is basically completely centred around Michael as it is - probably 80% of the missions relate to his overall story arc.

 

His 'death', his family, his life that he hates and his eventual inevitable descent back into a world of crime, his deal with the FIB coming back to haunt him, the start of his career in the movie business, his betrayal of his psychotic best friend and the repercussions of that, and finally how he resolves it all by pulling off the heist of the century (and killing a bunch of folk).

 

As GTAV is written, Franklin & Trevor are both supporting players compared to Michael. Yes, they get their own short arcs, but R* could easily have turned them into simple side characters like Lester & Lamar, added a few more family/movie/heist missions and had Michael as the only playable character.....and it wouldn't have been a vastly different game than it is now.

 

Yes, it's not the rags to riches story that we usually see with a GTA game....but then GTAV has never been that. It's instead an extremely cynical take on the shallowness of the "American dream".

 

Not really the point of the topic bro. Furthermore we know this already, don't know why you feel the need to educate us about the clearly obvious facts of a game we've been extensively playing for the last 4 years now. 

 

The OP asking us who we would choose if the game only had one character, if given the choice. It's best you answer it as it's supposed to be answered by giving your own reasons for choice, otherwise anything else is irrelevant. 


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#40

Posted 29 June 2017 - 08:05 AM

@ Wiseguy94

 

Great to see you acknowledged slipping up and finally seeing my points, I respect that  :^: ......now I will respond accordingly. 

 

* Technically for me, Niko is the best protagonist in the series. It was not an opinion I initially had, but over the years, I've grown to see how very well developed, in-depth, structured, and versatile a character Niko is. Personally though, my favourite protagonist is Tommy Vercetti - a no-nonsense, and very ruthless gangster with straightforwardly, extremely high ambitions in the Vice City underworld achieved with stunning brutality and murderous efficiency, along with sound strategic planning too. Simple, but captivating for me - the way Tommy was portrayed in VC was unforgettable. 

 

* Without going into too much detail (forgive me, as I've repeated my reasons for hating Trevor on here many times before), there are too many things I really don't like about Trevor that has lead me to believe he's GTA's worst protagonist for me personally. Yes, he's extremely crazy, mad, wild and destructive bla bla bla - but those qualities really don't impress in a character or draw me in, nor do I find them amusing when laced with cheap slapstick humour, which exactly what Rockstar did with Trevor. In a drunken state, dressing up in women's clothes, bullying vulnerable people, cuddling another man in bed by force and intimidation, always threatening to sexually violate his associates and lackeys when he gets angry, corny, stupid vulgar foul-mouthed jokes and punchlines, excessive loudness and more - not funny to me, it's all pointless stupidity that I don' enjoy seeing one bit. I don't like the look of him, scruffy, dirty, that plays a part too. Ok GTA guys are supposed to be violent, but he just kills people over the slightest infractions, and that don't sit well with me, normally GTA guys are scripted to use violence strategically, which I very much prefer. Like when Trevor kills Floyd and Debra, that was totally unnecessary. I don't care if he's very loyal and stands by his friends either, and even that part was ridiculous - he was portrayed like some b*tchboy that needs extra attention and affection from his homeboys - again, that really put me off. And pathetic scenes of his final goodbye to Madrazo's wife Julia, what a farce that was to me, I just really couldn't take Trevor seriously after that. Bottom line is I just don't like Trevor and I wish I never had to play as him

 

* Funnily enough I actually don't like Franklin much either. In fact, many times, I find him annoying, he's so whiny and moany that I sometimes just wanna mute the game's sound. To me, he's just the best of a bad bunch, only because gameplay-wise, his character profile and backstory suits the exact kind of roleplay gameplay experience I enjoy most in V, which is lowlife street thug to rich hustler. And one important thing - I love the fact that I can play as him to kill Trevor at the end. Other than that, he's a very mediocre and forgettable protagonist indeed. 

 

* I'm very much past going on a crazy rampage with big guns leaving a ton of death and destruction all over the city - I've been playing GTA for a long time now, since III first came out, and the appeal of that has long-worn off, done it, worn the shirt, don't want to be bothered with it anymore. My most favoured way to play GTA leans very much toward a realism-based perspective, as much as I can, I'm more into realism-based criminal underworld roleplay. I mostly use 9mm pistols in gunfights, especially in free roam - the most you will see me use is a Micro SMG or small shotgun - assaults rifles I only use if I really have to. But hey if you wanna see GTA as a game purely for chaos and destruction, then that's still cool on your part, the facts remain that GTA is clearly more than just that, it just depends which aspect of it you utilise and enjoy more. 

 

I think Debra kills Floyd, and Trevor then kills Debra...

Anyways that doesn't really matter. 


Tonesta
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#41

Posted 29 June 2017 - 06:00 PM

 

I'd argue that GTAV is basically completely centred around Michael as it is - probably 80% of the missions relate to his overall story arc.

 

His 'death', his family, his life that he hates and his eventual inevitable descent back into a world of crime, his deal with the FIB coming back to haunt him, the start of his career in the movie business, his betrayal of his psychotic best friend and the repercussions of that, and finally how he resolves it all by pulling off the heist of the century (and killing a bunch of folk).

 

As GTAV is written, Franklin & Trevor are both supporting players compared to Michael. Yes, they get their own short arcs, but R* could easily have turned them into simple side characters like Lester & Lamar, added a few more family/movie/heist missions and had Michael as the only playable character.....and it wouldn't have been a vastly different game than it is now.

 

Yes, it's not the rags to riches story that we usually see with a GTA game....but then GTAV has never been that. It's instead an extremely cynical take on the shallowness of the "American dream".

 

Not really the point of the topic bro. Furthermore we know this already, don't know why you feel the need to educate us about the clearly obvious facts of a game we've been extensively playing for the last 4 years now. 

 

The OP asking us who we would choose if the game only had one character, if given the choice. It's best you answer it as it's supposed to be answered by giving your own reasons for choice, otherwise anything else is irrelevant. 

 

 

Personally, I think it's exactly the point of the thread.

 

The OP explicitly states he isn't asking who we'd want the story to be based around.

 

He's asking, given that the GTAV universe is what it is, which character would suit it best if you were only allowed one.

 

Even if you completely rewrote the entire story, given that GTAV is vastly skewed towards the big house/flash car/affluent vs. scruffy rural or poor inner city neighbourhoods, and given that far more of the people that populate the world are vapid rich folk vs. gang members or crazy hillbillies, I still believe it would only make sense that a lone protagonist is representative of the majority.

 

Compare to the Los Santos in GTA : San Andreas.....there, half the city was gang turf and the wealthy areas with massive mansions were crammed into a corner of the map. You saw vastly more gang members than you did over-privileged teens quaffing lattes. GTAV flipped that on its head, so it only makes sense to me that - if you were going for a lone protagonist - it would do the same.

 

In short, Michael (and his horrific family) fits the world they've created.


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#42

Posted 30 June 2017 - 12:42 AM

 

 

In short, Michael (and his horrific family) fits the world they've created.

 

 

That's really all you need to say in the first place with your reasons for that choice. Anyway, you said it, done. 


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#43

Posted 02 July 2017 - 08:44 AM

Franklin. He lives near Grove Street that was the home of CJ, and he is (somewhat) part of CJ's gang in GTA:SA.


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#44

Posted 02 July 2017 - 11:00 AM

Michael, seeing the story is centered around him the most. However the storyline could be more interesting with him being killed by franklin in the final, and then you get to play as jimmy and has a mission where you kill franklin as a revenge

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#45

Posted 03 July 2017 - 03:40 PM

I'd pick Franklin or Micheal.

 

Trevor isn't really interesting 4 me..


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#46

Posted 06 July 2017 - 07:27 PM

Michael, easily.


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#47

Posted 07 July 2017 - 11:46 AM

All three represent a huge part of the world but Michael seems more suited to be the main story eventhough I like Franklin the most. Also, I could see Franklin taking missions from Michael and Trevor thus creating a rise in power like all protagonists fight for in gta games.


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#48

Posted 09 July 2017 - 10:58 PM

Tough question but I'd say Michael. His past is described quite well.


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#49

Posted 10 July 2017 - 01:11 AM

Michael, hands down.

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#50

Posted 10 July 2017 - 01:58 AM

No doubt Michael. Trevor is way too crazy and Franklin lacks personality & would suck as the only protagonist.

 

The story of GTA V was about Michael anyway, the other two were side characters turned into protagonists.


Neither of them. How about a new protagonist that players can create. One that isn't a whiny over-entitled cliche-ridden meme?

 

Thats the last thing we need. Franklin and Luis were already too blank slate for me, I like GTA protagonists having personality and actual character.

 

This isn't Saints Row or an RPG.


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#51

Posted 10 July 2017 - 09:13 AM

Michael , he even was the first protagonist ever created for GTA V and he had tons of development


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#52

Posted 11 July 2017 - 07:02 AM Edited by Yinepi, 11 July 2017 - 07:23 AM.

No doubt Michael. Trevor is way too crazy and Franklin lacks personality & would suck as the only protagonist.

 

The story of GTA V was about Michael anyway, the other two were side characters turned into protagonists.


Neither of them. How about a new protagonist that players can create. One that isn't a whiny over-entitled cliche-ridden meme?

 

Thats the last thing we need. Franklin and Luis were already too blank slate for me, I like GTA protagonists having personality and actual character.

 

This isn't Saints Row or an RPG.

So what is character to you? Is it wanting to escape a criminal life, but goes around killing people anyway and then trying to justify their actions? That's not character. That's hypocrisy.

 

If the character is going to commit criminal activities then they need to accept that they're the bad guy and not try to justify their actions with a bunch of "I'm this way because xxx did xxx and made xxx happen that forced me to xxx because xxx, but deep down I'm really the good guy and didn't deserve it despite killing and robbing a bunch of people!" And that character template of put all the blame on someone/something else passive-aggressive victim card is all Rockstar has given us since San Andreas. It's a tired repetitive formula of whiny versus whimsy and usually whiny wins.

 

A character creation system allows players to create their own story and cater their game-play experience to their own preferences allowing for a more personal connection with the cast. This is not in any way a negative thing. Options and customization is something to embrace as a new standard for open world games as it only serves to benefit us.


CGFforLife
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#53

Posted 11 July 2017 - 07:43 AM

So what is character to you? Is it wanting to escape a criminal life, but goes around killing people anyway and then trying to justify their actions? That's not character. That's hypocrisy.

 

If the character is going to commit criminal activities then they need to accept that they're the bad guy and not try to justify their actions with a bunch of "I'm this way because xxx did xxx and made xxx happen that forced me to xxx because xxx, but deep down I'm really the good guy and didn't deserve it despite killing and robbing a bunch of people!" And that character template of put all the blame on someone/something else passive-aggressive victim card is all Rockstar has given us since San Andreas. It's a tired repetitive formula of whiny versus whimsy and usually whiny wins.

 

Perfect way to describe Niko Bellic


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#54

Posted 11 July 2017 - 10:57 AM Edited by thatstupidbug, 11 July 2017 - 10:58 AM.

Think about this: what story works as it is (with minor rewriting) WITHOUT the other characters?

 

- Franklin: nope, the "hood" stroy is really thin to stand on his own, Franklin's relationship with michael is a HUGE part of F's storyline

- Trevor: he has more "independent" stories like "trevor vs O'Neil", "trevor vs wei cheng" and the infamous "trevor vs the lost", but not a single story leads him to Los santos. Michael is the real force behind his stroy arc.

- Michael: michael is the most rounded and "complete" character. if you remove F and T, he has enough story conflict to sustain a whole game: The madrazo incident is only his fault, which lead him to contact lester, and then make a robbery (where franklin is basically a non-factor in that mission) which in turn brings in Dave Norton and the FIB and... you have enough material for a whole game, plus his family problems and his hollywood dream, missions where he act mostly alone.

 

I think Michael is the real protagonist here, and the one the game should have based on...

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burekmaster
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#55

Posted 11 July 2017 - 07:46 PM

the answer should be obvious, lester crest :)


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#56

Posted 20 July 2017 - 01:20 AM Edited by Journey_95, 20 July 2017 - 01:23 AM.

 

No doubt Michael. Trevor is way too crazy and Franklin lacks personality & would suck as the only protagonist.

 

The story of GTA V was about Michael anyway, the other two were side characters turned into protagonists.


Neither of them. How about a new protagonist that players can create. One that isn't a whiny over-entitled cliche-ridden meme?

 

Thats the last thing we need. Franklin and Luis were already too blank slate for me, I like GTA protagonists having personality and actual character.

 

This isn't Saints Row or an RPG.

So what is character to you? Is it wanting to escape a criminal life, but goes around killing people anyway and then trying to justify their actions? That's not character. That's hypocrisy.

 

If the character is going to commit criminal activities then they need to accept that they're the bad guy and not try to justify their actions with a bunch of "I'm this way because xxx did xxx and made xxx happen that forced me to xxx because xxx, but deep down I'm really the good guy and didn't deserve it despite killing and robbing a bunch of people!" And that character template of put all the blame on someone/something else passive-aggressive victim card is all Rockstar has given us since San Andreas. It's a tired repetitive formula of whiny versus whimsy and usually whiny wins.

 

A character creation system allows players to create their own story and cater their game-play experience to their own preferences allowing for a more personal connection with the cast. This is not in any way a negative thing. Options and customization is something to embrace as a new standard for open world games as it only serves to benefit us.

 

Wrong, hypocrisy is a character trait. I assume you are especially talking about Niko right? IV's story makes a point to show how hypocritical it is. The other protagonists since then don't want to escape the criminal life but they have their own motivations. Most of them feel human.

 

You just want simple boring protagonists. A character creation system would be the final nail in the SP's coffin. It might benefit you but plenty of people clearly disagree so don't speak for everyone here.  There is no need to turn GTA into an RPG and I say that as a fan of those games (and certainly not Saints Row, that series is a joke anyway)


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#57

Posted 20 July 2017 - 06:11 PM Edited by Yinepi, 20 July 2017 - 06:40 PM.

 

 

No doubt Michael. Trevor is way too crazy and Franklin lacks personality & would suck as the only protagonist.

 

The story of GTA V was about Michael anyway, the other two were side characters turned into protagonists.


Neither of them. How about a new protagonist that players can create. One that isn't a whiny over-entitled cliche-ridden meme?

 

Thats the last thing we need. Franklin and Luis were already too blank slate for me, I like GTA protagonists having personality and actual character.

 

This isn't Saints Row or an RPG.

So what is character to you? Is it wanting to escape a criminal life, but goes around killing people anyway and then trying to justify their actions? That's not character. That's hypocrisy.

 

If the character is going to commit criminal activities then they need to accept that they're the bad guy and not try to justify their actions with a bunch of "I'm this way because xxx did xxx and made xxx happen that forced me to xxx because xxx, but deep down I'm really the good guy and didn't deserve it despite killing and robbing a bunch of people!" And that character template of put all the blame on someone/something else passive-aggressive victim card is all Rockstar has given us since San Andreas. It's a tired repetitive formula of whiny versus whimsy and usually whiny wins.

 

A character creation system allows players to create their own story and cater their game-play experience to their own preferences allowing for a more personal connection with the cast. This is not in any way a negative thing. Options and customization is something to embrace as a new standard for open world games as it only serves to benefit us.

 

Wrong, hypocrisy is a character trait. I assume you are especially talking about Niko right? IV's story makes a point to show how hypocritical it is. The other protagonists since then don't want to escape the criminal life but they have their own motivations. Most of them feel human.

 

You just want simple boring protagonists. A character creation system would be the final nail in the SP's coffin. It might benefit you but plenty of people clearly disagree so don't speak for everyone here.  There is no need to turn GTA into an RPG and I say that as a fan of those games (and certainly not Saints Row, that series is a joke anyway)

 

I want the opportunity to create my own stories. To create a character uniquely my own where I as the player can determine the flaws, traits and ambitions. The ability to use the game worlds provided by Rockstar as the true sandbox play grounds they're supposedly intended to be.

 

It's not my fault that you lack imagination and a creative drive where such freedom and opportunity would be a "nail" to you. Given your comment regarding Saints Row, I imagine you're the type of person that prefer cinematic storytelling instead of game-play. With that type of mindset, it really is to no wonder why GTA's quality has declined. Rockstar are clearly fatigued with storytelling ideas and keep repeating the same story archetype with different names in every game trying to appease this interactive-movie ideal.

 

And technically, GTA is a Role-Playing game already. When you play GTA you take on the role of the protagonist. If the protagonist's role is to be a slipper-wearing-motherf*cker as Franklin states, then that's the role you play as. Only difference is that with Rockstar's characters your forced to take their role instead of being given the freedom to create your own.


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#58

Posted 20 July 2017 - 06:43 PM Edited by Gettin up, 20 July 2017 - 06:43 PM.

Just watched GTA V: The Official trailer again. Michael suits best.


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#59

Posted 23 July 2017 - 10:17 PM Edited by Journey_95, 23 July 2017 - 10:18 PM.

 

 

 

No doubt Michael. Trevor is way too crazy and Franklin lacks personality & would suck as the only protagonist.

 

The story of GTA V was about Michael anyway, the other two were side characters turned into protagonists.


Neither of them. How about a new protagonist that players can create. One that isn't a whiny over-entitled cliche-ridden meme?

 

Thats the last thing we need. Franklin and Luis were already too blank slate for me, I like GTA protagonists having personality and actual character.

 

This isn't Saints Row or an RPG.

So what is character to you? Is it wanting to escape a criminal life, but goes around killing people anyway and then trying to justify their actions? That's not character. That's hypocrisy.

 

If the character is going to commit criminal activities then they need to accept that they're the bad guy and not try to justify their actions with a bunch of "I'm this way because xxx did xxx and made xxx happen that forced me to xxx because xxx, but deep down I'm really the good guy and didn't deserve it despite killing and robbing a bunch of people!" And that character template of put all the blame on someone/something else passive-aggressive victim card is all Rockstar has given us since San Andreas. It's a tired repetitive formula of whiny versus whimsy and usually whiny wins.

 

A character creation system allows players to create their own story and cater their game-play experience to their own preferences allowing for a more personal connection with the cast. This is not in any way a negative thing. Options and customization is something to embrace as a new standard for open world games as it only serves to benefit us.

 

Wrong, hypocrisy is a character trait. I assume you are especially talking about Niko right? IV's story makes a point to show how hypocritical it is. The other protagonists since then don't want to escape the criminal life but they have their own motivations. Most of them feel human.

 

You just want simple boring protagonists. A character creation system would be the final nail in the SP's coffin. It might benefit you but plenty of people clearly disagree so don't speak for everyone here.  There is no need to turn GTA into an RPG and I say that as a fan of those games (and certainly not Saints Row, that series is a joke anyway)

 

I want the opportunity to create my own stories. To create a character uniquely my own where I as the player can determine the flaws, traits and ambitions. The ability to use the game worlds provided by Rockstar as the true sandbox play grounds they're supposedly intended to be.

 

It's not my fault that you lack imagination and a creative drive where such freedom and opportunity would be a "nail" to you. Given your comment regarding Saints Row, I imagine you're the type of person that prefer cinematic storytelling instead of game-play. With that type of mindset, it really is to no wonder why GTA's quality has declined. Rockstar are clearly fatigued with storytelling ideas and keep repeating the same story archetype with different names in every game trying to appease this interactive-movie ideal.

 

And technically, GTA is a Role-Playing game already. When you play GTA you take on the role of the protagonist. If the protagonist's role is to be a slipper-wearing-motherf*cker as Franklin states, then that's the role you play as. Only difference is that with Rockstar's characters your forced to take their role instead of being given the freedom to create your own.

 

This isn't the series for that (at least not the SP, you can play Online and create your own story). I mean I get the appeal but it definitely feels like you are basically asking for a Skyrim version of GTA which would be awful in my opinion.

 

There is no need to be rude here. I love RPG's (those with good stories especially like ME, DA:O and Fallout New Vegas, Bethesda games are lackluster for me) and creating my own stories and characters. I just dont want GTA to become like them, it has its own identity.

 

And yeah I prefer cinematic storytelling (although gameplay is very important as well, dont really see the issue with the last two GTA games in that regard), nothing wrong with that. 

 

Each GTA has had completely different stories, wtf are you talking about? Just because the characters are flawed and human doesn't mean its the same archtype  

 

Lol with that logic every game is an RPG, wtf.. Anyway, don't like the way GTA does things, don't play it. Play a complete joke of a series like Saints Row instead. This series won't suddenly become an RPG because you want it to, lol.

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Plank.
  • Plank.

    le edgy contrarian

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#60

Posted 24 July 2017 - 03:38 AM Edited by Plank., 24 July 2017 - 06:23 PM.

Franklin is the only "normal" one of the trio, and seems to serve as the voice of reason in much of the game. He is young and the game could have easily revolved around him and working up the ladder and getting out of the ghetto.

 

Michael is insightful and experienced, but he's also an overweight beta male and pushing too old to still be in crime, and plus his wife cu*ks (apparently this is a no-no word on this M-rated video game discussion board?) him. Besides, he's already got a mansion and decent life, and is only in all of this because he went completely out-of-character for one mission and pulled someones house down. Trevor could have been a Claude-like killing machine, but instead they turned him into an edgy "wacky uncle" character who spills social commentary and meme phrases every other second.

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